box.b2l 934 B

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  1. return {
  2. scenes = {
  3. ['Scene'] = {
  4. frame_start = 1.000000,
  5. frame_end= 250.000000,
  6. frame_step = 1.000000,
  7. objects = {
  8. ['Cube'] = {
  9. num_frames = 1,
  10. object_transform_array_offset = 0,
  11. },
  12. ['Lamp'] = {
  13. num_frames = 1,
  14. object_transform_array_offset = 64,
  15. },
  16. ['Camera'] = {
  17. num_frames = 1,
  18. object_transform_array_offset = 128,
  19. },
  20. },
  21. },
  22. },
  23. objects = {
  24. ['Camera'] = {
  25. type = 'CAMERA',
  26. data = 'Camera',
  27. },
  28. ['Cube'] = {
  29. type = 'MESH',
  30. data = 'Cube',
  31. },
  32. ['Lamp'] = {
  33. type = 'LAMP',
  34. data = 'Lamp',
  35. },
  36. },
  37. meshes={
  38. ['Cube'] = {
  39. num_triangles = 12,
  40. num_verticies = 36,
  41. uv_layers = {
  42. },
  43. weights_per_vertex = 0,
  44. submeshes = {
  45. {
  46. material_name = 'Material',
  47. triangle_no = 0,
  48. triangle_count = 12,
  49. },
  50. },
  51. index_array_offset = 192,
  52. vertex_co_array_offset = 264,
  53. vertex_normal_array_offset = 696,
  54. },
  55. },
  56. armatures={
  57. },
  58. materials={
  59. 'Material',
  60. },
  61. }