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- return {
- scenes = {
- ['Scene'] = {
- frame_start = 1.000000,
- frame_end= 250.000000,
- frame_step = 1.000000,
- objects = {
- ['Cube'] = {
- num_frames = 1,
- object_transform_array_offset = 0,
- },
- ['Lamp'] = {
- num_frames = 1,
- object_transform_array_offset = 64,
- },
- ['Camera'] = {
- num_frames = 1,
- object_transform_array_offset = 128,
- },
- },
- },
- },
- objects = {
- ['Camera'] = {
- type = 'CAMERA',
- data = 'Camera',
- },
- ['Cube'] = {
- type = 'MESH',
- data = 'Cube',
- },
- ['Lamp'] = {
- type = 'LAMP',
- data = 'Lamp',
- },
- },
- meshes={
- ['Cube'] = {
- num_triangles = 12,
- num_verticies = 36,
- uv_layers = {
- },
- weights_per_vertex = 0,
- submeshes = {
- {
- material_name = 'Material',
- triangle_no = 0,
- triangle_count = 12,
- },
- },
- index_array_offset = 192,
- vertex_co_array_offset = 264,
- vertex_normal_array_offset = 696,
- },
- },
- armatures={
- },
- materials={
- 'Material',
- },
- }
|