b2l.h 331 B

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  1. #ifndef B2L_H
  2. #define B2L_H
  3. #include "lua.h"
  4. #include <stdbool.h>
  5. bool b2l_load(lua_State *L, const char *b2l_filename, void ** blob, size_t *blob_size);
  6. bool b2l_materials_gl_setup(lua_State *L, const char *b2l_dir, int materials_idx);
  7. bool b2l_is_mesh_object(lua_State *L, int b2l_data_idx, const char *object_name);
  8. #endif