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- #ifndef B2L_H
- #define B2L_H
- #include "lua.h"
- #include <stdbool.h>
- bool b2l_load(lua_State *L, const char *b2l_filename, void ** blob, size_t *blob_size);
- bool b2l_materials_gl_setup(lua_State *L, const char *b2l_dir, int materials_idx);
- bool b2l_is_mesh_object(lua_State *L, int b2l_data_idx, const char *object_name);
- #endif
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