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- return {
- Chicken = {
- params = {
- ambient_light = {
- datatype = 'float',
- tag = 'Lighting',
- value = 0.5
- },
- diffuse_color = {
- datatype = 'vec3',
- tag = 'Material',
- value = { 1, 1, 1 }
- },
- diffuse_texture = {
- datatype = 'sampler2D',
- tag = 'Material',
- value = 'ChickenE.png'
- },
- groups = {
- datatype = 'mat4',
- tag = 'Misc'
- },
- light_angle_a = {
- datatype = 'float',
- tag = 'Lighting',
- value = 0.5
- },
- light_angle_b = {
- datatype = 'float',
- tag = 'Lighting',
- value = 0.5
- },
- light_color = {
- datatype = 'vec3',
- tag = 'Lighting',
- value = { 1, 1, 1 }
- },
- light_intensity = {
- datatype = 'float',
- tag = 'Lighting',
- value = 0.5
- },
- model = {
- datatype = 'mat4',
- tag = 'Misc'
- },
- normal_texture = {
- datatype = 'sampler2D',
- tag = 'Material',
- value = 'ChickenE_nor.png'
- },
- normal_texture_scale = {
- datatype = 'float',
- tag = 'Material',
- value = 0.5
- },
- proj = {
- datatype = 'mat4',
- tag = 'Misc'
- },
- skinned = {
- datatype = 'bool',
- tag = 'Animation',
- value = true
- },
- use_diffuse_texture = {
- datatype = 'bool',
- tag = 'Material',
- value = true
- },
- use_normal_texture = {
- datatype = 'bool',
- tag = 'Material',
- value = true
- },
- view = {
- datatype = 'mat4',
- tag = 'Misc'
- }
- },
- shaders = {
- fs_filename = 'test.frag.glsl',
- vs_filename = 'test.vert.glsl'
- },
- uv_layer = 'UVMap2'
- }
- }
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