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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=4
- _global_script_classes=[ {
- "base": "Resource",
- "class": "Armor_definition",
- "language": "GDScript",
- "path": "res://src/armor_definition.gd"
- }, {
- "base": "Resource",
- "class": "Item_definition",
- "language": "GDScript",
- "path": "res://src/item_definition.gd"
- }, {
- "base": "Resource",
- "class": "Npc_definition",
- "language": "GDScript",
- "path": "res://src/npc_definition.gd"
- }, {
- "base": "Resource",
- "class": "Weapon_definition",
- "language": "GDScript",
- "path": "res://src/weapon_definition.gd"
- } ]
- _global_script_class_icons={
- "Armor_definition": "",
- "Item_definition": "",
- "Npc_definition": "",
- "Weapon_definition": ""
- }
- [application]
- config/name="item_shop_simulator"
- run/main_scene="res://shop.tscn"
- config/icon="res://icon.png"
- [autoload]
- G="*res://src/globals.gd"
- [global]
- scale=false
- [input]
- move_right={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
- , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
- , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
- ]
- }
- move_left={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
- , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
- , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
- ]
- }
- move_up={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
- , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
- , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
- ]
- }
- move_down={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
- , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
- , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
- ]
- }
- [physics]
- common/enable_pause_aware_picking=true
- [rendering]
- environment/default_environment="res://default_env.tres"
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