project.godot 3.6 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Resource",
  11. "class": "Armor_definition",
  12. "language": "GDScript",
  13. "path": "res://src/armor_definition.gd"
  14. }, {
  15. "base": "Resource",
  16. "class": "Item_definition",
  17. "language": "GDScript",
  18. "path": "res://src/item_definition.gd"
  19. }, {
  20. "base": "Resource",
  21. "class": "Npc_definition",
  22. "language": "GDScript",
  23. "path": "res://src/npc_definition.gd"
  24. }, {
  25. "base": "Resource",
  26. "class": "Weapon_definition",
  27. "language": "GDScript",
  28. "path": "res://src/weapon_definition.gd"
  29. } ]
  30. _global_script_class_icons={
  31. "Armor_definition": "",
  32. "Item_definition": "",
  33. "Npc_definition": "",
  34. "Weapon_definition": ""
  35. }
  36. [application]
  37. config/name="item_shop_simulator"
  38. run/main_scene="res://shop.tscn"
  39. config/icon="res://icon.png"
  40. [autoload]
  41. G="*res://src/globals.gd"
  42. [global]
  43. scale=false
  44. [input]
  45. move_right={
  46. "deadzone": 0.5,
  47. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  48. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
  49. , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
  50. ]
  51. }
  52. move_left={
  53. "deadzone": 0.5,
  54. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  55. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
  56. , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
  57. ]
  58. }
  59. move_up={
  60. "deadzone": 0.5,
  61. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
  62. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
  63. , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
  64. ]
  65. }
  66. move_down={
  67. "deadzone": 0.5,
  68. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
  69. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
  70. , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
  71. ]
  72. }
  73. [physics]
  74. common/enable_pause_aware_picking=true
  75. [rendering]
  76. environment/default_environment="res://default_env.tres"