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- range-lock - Multithread range lock for Vec
- ===========================================
- `Project home <https://bues.ch/>`_
- `Git repository <https://bues.ch/cgit/rangelockrs.git>`_
- `Github repository <https://github.com/mbuesch/rangelockrs>`_
- This crate provides locks/mutexes for multi-threaded access to a single Vec<T> instance.
- Any thread can request exclusive access to a slice of the Vec.
- Such access is granted, if no other thread is simultaneously holding the permission to access an overlapping slice.
- Usage
- =====
- Add this to your Cargo.toml:
- .. code:: toml
- [dependencies]
- range-lock = "0.2"
- VecRangeLock example usage
- --------------------------
- General purpose VecRangeLock:
- .. code:: rust
- use range_lock::VecRangeLock;
- use std::sync::Arc;
- use std::thread;
- let lock = Arc::new(VecRangeLock::new(vec![1, 2, 3, 4, 5]));
- thread::spawn(move || {
- let mut guard = lock.try_lock(2..4).expect("Failed to lock range 2..4");
- assert_eq!(guard[0], 3);
- guard[0] = 10;
- });
- RepVecRangeLock example usage
- -----------------------------
- The RepVecRangeLock is a restricted range lock, that provides access to interleaved patterns of slices to the threads.
- Locking a RepVecRangeLock is more lightweight than locking a VecRangeLock.
- The threads can not freely choose slice ranges, but only choose a repeating slice pattern by specifying a pattern offset.
- Please see the example below.
- .. code:: rust
- use range_lock::RepVecRangeLock;
- use std::sync::Arc;
- use std::thread;
- let data = vec![1, 2, 3, // <- cycle 0
- 4, 5, 6]; // <- cycle 1
- // ^ ^ ^
- // | | |
- // | | offset-2
- // offset-0 offset-1
- let lock = Arc::new(RepVecRangeLock::new(data,
- 1, // slice_len: Each slice has 1 element.
- 3)); // cycle_len: Each cycle has 3 slices (offsets).
- thread::spawn(move || {
- // Lock slice offset 1:
- let mut guard = lock.try_lock(1).expect("Failed to lock offset.");
- assert_eq!(guard[0][0], 2); // Cycle 0, Slice element 0
- assert_eq!(guard[1][0], 5); // Cycle 1, Slice element 0
- guard[0][0] = 20; // Cycle 0, Slice element 0
- guard[1][0] = 50; // Cycle 1, Slice element 0
- });
- TODOs for future releases
- =========================
- The following new features might be candidates for future releases:
- * Sleeping lock, in case of lock contention.
- * Add support for arrays.
- License
- =======
- Copyright (c) 2021-2023 Michael Büsch <m@bues.ch>
- Licensed under the Apache License version 2.0 or the MIT license, at your option.
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