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- [sdl]
- # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
- # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
- # fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768).
- # Using your monitor's native resolution (desktop) with aspect=true might give the best results.
- # If you end up with small window on a large screen, try an output different from surface.
- # On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
- # to use a lower full/windowresolution, in order to avoid window size problems.
- # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
- # (output=surface does not!)
- # output: What video system to use for output.
- # Possible values: surface, overlay, opengl, openglnb.
- # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
- # sensitivity: Mouse sensitivity.
- # waitonerror: Wait before closing the console if dosbox has an error.
- # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
- # pause is only valid for the second entry.
- # Possible values: lowest, lower, normal, higher, highest, pause.
- # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
- # usescancodes: Avoid usage of symkeys, might not work on all operating systems.
- fullscreen=false
- fulldouble=false
- fullresolution=original
- windowresolution=original
- output=surface
- autolock=true
- sensitivity=100
- waitonerror=true
- priority=normal,pause
- #mapperfile=mapper-0.74-3.map
- usescancodes=true
- [dosbox]
- # language: Select another language file.
- # machine: The type of machine DOSBox tries to emulate.
- # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
- # captures: Directory where things like wave, midi, screenshot get captured.
- # memsize: Amount of memory DOSBox has in megabytes.
- # This value is best left at its default to avoid problems with some games,
- # though few games might require a higher value.
- # There is generally no speed advantage when raising this value.
- language=
- machine=svga_s3
- captures=capture
- memsize=16
- [render]
- # frameskip: How many frames DOSBox skips before drawing one.
- # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
- # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
- # then the scaler will be used even if the result might not be desired.
- # To fit a scaler in the resolution used at full screen may require a border or side bars,
- # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
- # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
- frameskip=0
- aspect=false
- scaler=none
- [cpu]
- # core: CPU Core used in emulation. auto will switch to dynamic if available and
- # appropriate.
- # Possible values: auto, dynamic, normal, simple.
- # cputype: CPU Type used in emulation. auto is the fastest choice.
- # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
- # cycles: Amount of instructions DOSBox tries to emulate each millisecond.
- # Setting this value too high results in sound dropouts and lags.
- # Cycles can be set in 3 ways:
- # 'auto' tries to guess what a game needs.
- # It usually works, but can fail for certain games.
- # 'fixed #number' will set a fixed amount of cycles. This is what you usually
- # need if 'auto' fails. (Example: fixed 4000).
- # 'max' will allocate as much cycles as your computer is able to
- # handle.
- # Possible values: auto, fixed, max.
- # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
- # cycledown: Setting it lower than 100 will be a percentage.
- core=auto
- cputype=auto
- cycles=auto
- cycleup=10
- cycledown=20
- [mixer]
- # nosound: Enable silent mode, sound is still emulated though.
- # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
- # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
- # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
- # Possible values: 1024, 2048, 4096, 8192, 512, 256.
- # prebuffer: How many milliseconds of data to keep on top of the blocksize.
- nosound=false
- rate=44100
- blocksize=1024
- prebuffer=25
- [midi]
- # mpu401: Type of MPU-401 to emulate.
- # Possible values: intelligent, uart, none.
- # mididevice: Device that will receive the MIDI data from MPU-401.
- # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
- # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use
- # (find the id with mixer/listmidi).
- # Or in the case of coreaudio, you can specify a soundfont here.
- # See the README/Manual for more details.
- mpu401=intelligent
- mididevice=default
- midiconfig=
- [sblaster]
- # sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
- # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
- # sbbase: The IO address of the soundblaster.
- # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
- # irq: The IRQ number of the soundblaster.
- # Possible values: 7, 5, 3, 9, 10, 11, 12.
- # dma: The DMA number of the soundblaster.
- # Possible values: 1, 5, 0, 3, 6, 7.
- # hdma: The High DMA number of the soundblaster.
- # Possible values: 1, 5, 0, 3, 6, 7.
- # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
- # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
- # Possible values: auto, cms, opl2, dualopl2, opl3, none.
- # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
- # Possible values: default, compat, fast.
- # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
- # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
- sbtype=sb16
- sbbase=220
- irq=7
- dma=1
- hdma=5
- sbmixer=true
- oplmode=auto
- oplemu=default
- oplrate=44100
- [gus]
- # gus: Enable the Gravis Ultrasound emulation.
- # gusrate: Sample rate of Ultrasound emulation.
- # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
- # gusbase: The IO base address of the Gravis Ultrasound.
- # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
- # gusirq: The IRQ number of the Gravis Ultrasound.
- # Possible values: 5, 3, 7, 9, 10, 11, 12.
- # gusdma: The DMA channel of the Gravis Ultrasound.
- # Possible values: 3, 0, 1, 5, 6, 7.
- # ultradir: Path to Ultrasound directory. In this directory
- # there should be a MIDI directory that contains
- # the patch files for GUS playback. Patch sets used
- # with Timidity should work fine.
- gus=false
- gusrate=44100
- gusbase=240
- gusirq=5
- gusdma=3
- ultradir=C:\ULTRASND
- [speaker]
- # pcspeaker: Enable PC-Speaker emulation.
- # pcrate: Sample rate of the PC-Speaker sound generation.
- # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
- # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
- # Possible values: auto, on, off.
- # tandyrate: Sample rate of the Tandy 3-Voice generation.
- # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
- # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
- pcspeaker=true
- pcrate=44100
- tandy=auto
- tandyrate=44100
- disney=true
- [joystick]
- # joysticktype: Type of joystick to emulate: auto (default), none,
- # 2axis (supports two joysticks),
- # 4axis (supports one joystick, first joystick used),
- # 4axis_2 (supports one joystick, second joystick used),
- # fcs (Thrustmaster), ch (CH Flightstick).
- # none disables joystick emulation.
- # auto chooses emulation depending on real joystick(s).
- # (Remember to reset dosbox's mapperfile if you saved it earlier)
- # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
- # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
- # autofire: continuously fires as long as you keep the button pressed.
- # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
- # buttonwrap: enable button wrapping at the number of emulated buttons.
- joysticktype=auto
- timed=true
- autofire=false
- swap34=false
- buttonwrap=false
- [serial]
- # serial1: set type of device connected to com port.
- # Can be disabled, dummy, modem, nullmodem, directserial.
- # Additional parameters must be in the same line in the form of
- # parameter:value. Parameter for all types is irq (optional).
- # for directserial: realport (required), rxdelay (optional).
- # (realport:COM1 realport:ttyS0).
- # for modem: listenport (optional).
- # for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
- # transparent, port, inhsocket (all optional).
- # Example: serial1=modem listenport:5000
- # Possible values: dummy, disabled, modem, nullmodem, directserial.
- # serial2: see serial1
- # Possible values: dummy, disabled, modem, nullmodem, directserial.
- # serial3: see serial1
- # Possible values: dummy, disabled, modem, nullmodem, directserial.
- # serial4: see serial1
- # Possible values: dummy, disabled, modem, nullmodem, directserial.
- serial1=dummy
- serial2=dummy
- serial3=disabled
- serial4=disabled
- [dos]
- # xms: Enable XMS support.
- # ems: Enable EMS support.
- # umb: Enable UMB support.
- # keyboardlayout: Language code of the keyboard layout (or none).
- xms=true
- ems=true
- umb=true
- keyboardlayout=auto
- [ipx]
- # ipx: Enable ipx over UDP/IP emulation.
- ipx=true
- [autoexec]
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