api-utility.texi 28 KB

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  1. @c -*-texinfo-*-
  2. @c This is part of the GNU Guile Reference Manual.
  3. @c Copyright (C) 1996, 1997, 2000, 2001, 2002, 2003, 2004, 2011, 2012, 2013, 2014, 2020
  4. @c Free Software Foundation, Inc.
  5. @c See the file guile.texi for copying conditions.
  6. @node Utility Functions
  7. @section General Utility Functions
  8. @c FIXME::martin: Review me!
  9. This chapter contains information about procedures which are not cleanly
  10. tied to a specific data type. Because of their wide range of
  11. applications, they are collected in a @dfn{utility} chapter.
  12. @menu
  13. * Equality:: When are two values `the same'?
  14. * Object Properties:: A modern interface to object properties.
  15. * Sorting:: Sort utility procedures.
  16. * Copying:: Copying deep structures.
  17. * General Conversion:: Converting objects to strings.
  18. * Hooks:: User-customizable event lists.
  19. @end menu
  20. @node Equality
  21. @subsection Equality
  22. @cindex sameness
  23. @cindex equality
  24. There are three kinds of core equality predicates in Scheme, described
  25. below. The same kinds of comparisons arise in other functions, like
  26. @code{memq} and friends (@pxref{List Searching}).
  27. For all three tests, objects of different types are never equal. So
  28. for instance a list and a vector are not @code{equal?}, even if their
  29. contents are the same. Exact and inexact numbers are considered
  30. different types too, and are hence not equal even if their values are
  31. the same.
  32. @code{eq?} tests just for the same object (essentially a pointer
  33. comparison). This is fast, and can be used when searching for a
  34. particular object, or when working with symbols or keywords (which are
  35. always unique objects).
  36. @code{eqv?} extends @code{eq?} to look at the value of numbers and
  37. characters. It can for instance be used somewhat like @code{=}
  38. (@pxref{Comparison}) but without an error if one operand isn't a
  39. number.
  40. @code{equal?} goes further, it looks (recursively) into the contents
  41. of lists, vectors, etc. This is good for instance on lists that have
  42. been read or calculated in various places and are the same, just not
  43. made up of the same pairs. Such lists look the same (when printed),
  44. and @code{equal?} will consider them the same.
  45. @sp 1
  46. @deffn {Scheme Procedure} eq? x y
  47. @deffnx {C Function} scm_eq_p (x, y)
  48. @rnindex eq?
  49. Return @code{#t} if @var{x} and @var{y} are the same object, except
  50. for numbers and characters. For example,
  51. @example
  52. (define x (vector 1 2 3))
  53. (define y (vector 1 2 3))
  54. (eq? x x) @result{} #t
  55. (eq? x y) @result{} #f
  56. @end example
  57. Numbers and characters are not equal to any other object, but the
  58. problem is they're not necessarily @code{eq?} to themselves either.
  59. This is even so when the number comes directly from a variable,
  60. @example
  61. (let ((n (+ 2 3)))
  62. (eq? n n)) @result{} *unspecified*
  63. @end example
  64. Generally @code{eqv?} below should be used when comparing numbers or
  65. characters. @code{=} (@pxref{Comparison}) or @code{char=?}
  66. (@pxref{Characters}) can be used too.
  67. It's worth noting that end-of-list @code{()}, @code{#t}, @code{#f}, a
  68. symbol of a given name, and a keyword of a given name, are unique
  69. objects. There's just one of each, so for instance no matter how
  70. @code{()} arises in a program, it's the same object and can be
  71. compared with @code{eq?},
  72. @example
  73. (define x (cdr '(123)))
  74. (define y (cdr '(456)))
  75. (eq? x y) @result{} #t
  76. (define x (string->symbol "foo"))
  77. (eq? x 'foo) @result{} #t
  78. @end example
  79. @end deffn
  80. @deftypefn {C Function} int scm_is_eq (SCM x, SCM y)
  81. Return @code{1} when @var{x} and @var{y} are equal in the sense of
  82. @code{eq?}, otherwise return @code{0}.
  83. @findex ==
  84. The @code{==} operator should not be used on @code{SCM} values, an
  85. @code{SCM} is a C type which cannot necessarily be compared using
  86. @code{==} (@pxref{The SCM Type}).
  87. @end deftypefn
  88. @sp 1
  89. @deffn {Scheme Procedure} eqv? x y
  90. @deffnx {C Function} scm_eqv_p (x, y)
  91. @rnindex eqv?
  92. Return @code{#t} if @var{x} and @var{y} are the same object, or for
  93. characters and numbers the same value.
  94. On objects except characters and numbers, @code{eqv?} is the same as
  95. @code{eq?} above, it's true if @var{x} and @var{y} are the same
  96. object.
  97. If @var{x} and @var{y} are numbers or characters, @code{eqv?} compares
  98. their type and value. An exact number is not @code{eqv?} to an
  99. inexact number (even if their value is the same).
  100. @example
  101. (eqv? 3 (+ 1 2)) @result{} #t
  102. (eqv? 1 1.0) @result{} #f
  103. @end example
  104. @end deffn
  105. @sp 1
  106. @deffn {Scheme Procedure} equal? x y
  107. @deffnx {C Function} scm_equal_p (x, y)
  108. @rnindex equal?
  109. Return @code{#t} if @var{x} and @var{y} are the same type, and their
  110. contents or value are equal.
  111. For a pair, string, vector, array or structure, @code{equal?} compares the
  112. contents, and does so using the same @code{equal?} recursively,
  113. so a deep structure can be traversed.
  114. @example
  115. (equal? (list 1 2 3) (list 1 2 3)) @result{} #t
  116. (equal? (list 1 2 3) (vector 1 2 3)) @result{} #f
  117. @end example
  118. For other objects, @code{equal?} compares as per @code{eqv?} above,
  119. which means characters and numbers are compared by type and value (and
  120. like @code{eqv?}, exact and inexact numbers are not @code{equal?},
  121. even if their value is the same).
  122. @example
  123. (equal? 3 (+ 1 2)) @result{} #t
  124. (equal? 1 1.0) @result{} #f
  125. @end example
  126. Hash tables are currently only compared as per @code{eq?}, so two
  127. different tables are not @code{equal?}, even if their contents are the
  128. same.
  129. @code{equal?} does not support circular data structures, it may go
  130. into an infinite loop if asked to compare two circular lists or
  131. similar.
  132. GOOPS object types (@pxref{GOOPS}), including foreign object types
  133. (@pxref{Defining New Foreign Object Types}), can have an @code{equal?}
  134. implementation specialized on two values of the same type. If
  135. @code{equal?} is called on two GOOPS objects of the same type,
  136. @code{equal?} will dispatch out to a generic function. This lets an
  137. application traverse the contents or control what is considered
  138. @code{equal?} for two objects of such a type. If there's no such
  139. handler, the default is to just compare as per @code{eq?}.
  140. @end deffn
  141. @node Object Properties
  142. @subsection Object Properties
  143. It's often useful to associate a piece of additional information with a
  144. Scheme object even though that object does not have a dedicated slot
  145. available in which the additional information could be stored. Object
  146. properties allow you to do just that.
  147. Guile's representation of an object property is a procedure-with-setter
  148. (@pxref{Procedures with Setters}) that can be used with the generalized
  149. form of @code{set!} (REFFIXME) to set and retrieve that property for any
  150. Scheme object. So, setting a property looks like this:
  151. @lisp
  152. (set! (my-property obj1) value-for-obj1)
  153. (set! (my-property obj2) value-for-obj2)
  154. @end lisp
  155. @noindent
  156. And retrieving values of the same property looks like this:
  157. @lisp
  158. (my-property obj1)
  159. @result{}
  160. value-for-obj1
  161. (my-property obj2)
  162. @result{}
  163. value-for-obj2
  164. @end lisp
  165. To create an object property in the first place, use the
  166. @code{make-object-property} procedure:
  167. @lisp
  168. (define my-property (make-object-property))
  169. @end lisp
  170. @deffn {Scheme Procedure} make-object-property
  171. Create and return an object property. An object property is a
  172. procedure-with-setter that can be called in two ways. @code{(set!
  173. (@var{property} @var{obj}) @var{val})} sets @var{obj}'s @var{property}
  174. to @var{val}. @code{(@var{property} @var{obj})} returns the current
  175. setting of @var{obj}'s @var{property}.
  176. @end deffn
  177. A single object property created by @code{make-object-property} can
  178. associate distinct property values with all Scheme values that are
  179. distinguishable by @code{eq?} (ruling out numeric values).
  180. Internally, object properties are implemented using a weak key hash
  181. table. This means that, as long as a Scheme value with property values
  182. is protected from garbage collection, its property values are also
  183. protected. When the Scheme value is collected, its entry in the
  184. property table is removed and so the (ex-) property values are no longer
  185. protected by the table.
  186. Guile also implements a more traditional Lispy interface to properties,
  187. in which each object has an list of key-value pairs associated with it.
  188. Properties in that list are keyed by symbols. This is a legacy
  189. interface; you should use weak hash tables or object properties instead.
  190. @deffn {Scheme Procedure} object-properties obj
  191. @deffnx {C Function} scm_object_properties (obj)
  192. Return @var{obj}'s property list.
  193. @end deffn
  194. @deffn {Scheme Procedure} set-object-properties! obj alist
  195. @deffnx {C Function} scm_set_object_properties_x (obj, alist)
  196. Set @var{obj}'s property list to @var{alist}.
  197. @end deffn
  198. @deffn {Scheme Procedure} object-property obj key
  199. @deffnx {C Function} scm_object_property (obj, key)
  200. Return the property of @var{obj} with name @var{key}.
  201. @end deffn
  202. @deffn {Scheme Procedure} set-object-property! obj key value
  203. @deffnx {C Function} scm_set_object_property_x (obj, key, value)
  204. In @var{obj}'s property list, set the property named @var{key}
  205. to @var{value}.
  206. @end deffn
  207. @node Sorting
  208. @subsection Sorting
  209. @c FIXME::martin: Review me!
  210. @cindex sorting
  211. @cindex sorting lists
  212. @cindex sorting vectors
  213. Sorting is very important in computer programs. Therefore, Guile comes
  214. with several sorting procedures built-in. As always, procedures with
  215. names ending in @code{!} are side-effecting, that means that they may
  216. modify their parameters in order to produce their results.
  217. The first group of procedures can be used to merge two lists (which must
  218. be already sorted on their own) and produce sorted lists containing
  219. all elements of the input lists.
  220. @deffn {Scheme Procedure} merge alist blist less
  221. @deffnx {C Function} scm_merge (alist, blist, less)
  222. Merge two already sorted lists into one.
  223. Given two lists @var{alist} and @var{blist}, such that
  224. @code{(sorted? alist less?)} and @code{(sorted? blist less?)},
  225. return a new list in which the elements of @var{alist} and
  226. @var{blist} have been stably interleaved so that
  227. @code{(sorted? (merge alist blist less?) less?)}.
  228. Note: this does _not_ accept vectors.
  229. @end deffn
  230. @deffn {Scheme Procedure} merge! alist blist less
  231. @deffnx {C Function} scm_merge_x (alist, blist, less)
  232. Takes two lists @var{alist} and @var{blist} such that
  233. @code{(sorted? alist less?)} and @code{(sorted? blist less?)} and
  234. returns a new list in which the elements of @var{alist} and
  235. @var{blist} have been stably interleaved so that
  236. @code{(sorted? (merge alist blist less?) less?)}.
  237. This is the destructive variant of @code{merge}
  238. Note: this does _not_ accept vectors.
  239. @end deffn
  240. The following procedures can operate on sequences which are either
  241. vectors or list. According to the given arguments, they return sorted
  242. vectors or lists, respectively. The first of the following procedures
  243. determines whether a sequence is already sorted, the other sort a given
  244. sequence. The variants with names starting with @code{stable-} are
  245. special in that they maintain a special property of the input sequences:
  246. If two or more elements are the same according to the comparison
  247. predicate, they are left in the same order as they appeared in the
  248. input.
  249. @deffn {Scheme Procedure} sorted? items less
  250. @deffnx {C Function} scm_sorted_p (items, less)
  251. Return @code{#t} if @var{items} is a list or vector such that,
  252. for each element @var{x} and the next element @var{y} of
  253. @var{items}, @code{(@var{less} @var{y} @var{x})} returns
  254. @code{#f}. Otherwise return @code{#f}.
  255. @end deffn
  256. @deffn {Scheme Procedure} sort items less
  257. @deffnx {C Function} scm_sort (items, less)
  258. Sort the sequence @var{items}, which may be a list or a
  259. vector. @var{less} is used for comparing the sequence
  260. elements. This is not a stable sort.
  261. @end deffn
  262. @deffn {Scheme Procedure} sort! items less
  263. @deffnx {C Function} scm_sort_x (items, less)
  264. Sort the sequence @var{items}, which may be a list or a
  265. vector. @var{less} is used for comparing the sequence
  266. elements. The sorting is destructive, that means that the
  267. input sequence is modified to produce the sorted result.
  268. This is not a stable sort.
  269. @end deffn
  270. @deffn {Scheme Procedure} stable-sort items less
  271. @deffnx {C Function} scm_stable_sort (items, less)
  272. Sort the sequence @var{items}, which may be a list or a
  273. vector. @var{less} is used for comparing the sequence elements.
  274. This is a stable sort.
  275. @end deffn
  276. @deffn {Scheme Procedure} stable-sort! items less
  277. @deffnx {C Function} scm_stable_sort_x (items, less)
  278. Sort the sequence @var{items}, which may be a list or a
  279. vector. @var{less} is used for comparing the sequence elements.
  280. The sorting is destructive, that means that the input sequence
  281. is modified to produce the sorted result.
  282. This is a stable sort.
  283. @end deffn
  284. The procedures in the last group only accept lists or vectors as input,
  285. as their names indicate.
  286. @deffn {Scheme Procedure} sort-list items less
  287. @deffnx {C Function} scm_sort_list (items, less)
  288. Sort the list @var{items}, using @var{less} for comparing the
  289. list elements. This is a stable sort.
  290. @end deffn
  291. @deffn {Scheme Procedure} sort-list! items less
  292. @deffnx {C Function} scm_sort_list_x (items, less)
  293. Sort the list @var{items}, using @var{less} for comparing the
  294. list elements. The sorting is destructive, that means that the
  295. input list is modified to produce the sorted result.
  296. This is a stable sort.
  297. @end deffn
  298. @deffn {Scheme Procedure} restricted-vector-sort! vec less startpos endpos
  299. @deffnx {C Function} scm_restricted_vector_sort_x (vec, less, startpos, endpos)
  300. Sort the vector @var{vec}, using @var{less} for comparing
  301. the vector elements. @var{startpos} (inclusively) and
  302. @var{endpos} (exclusively) delimit
  303. the range of the vector which gets sorted. The return value
  304. is not specified.
  305. @end deffn
  306. @node Copying
  307. @subsection Copying Deep Structures
  308. The procedures for copying lists (@pxref{Lists}) only produce a flat
  309. copy of the input list, and currently Guile does not even contain
  310. procedures for copying vectors. The @code{(ice-9 copy-tree)} module
  311. contains a @code{copy-tree} function that can be used for this purpose,
  312. as it does not only copy the spine of a list, but also copies any pairs
  313. in the cars of the input lists.
  314. @example
  315. (use-modules (ice-9 copy-tree))
  316. @end example
  317. @deffn {Scheme Procedure} copy-tree obj
  318. @deffnx {C Function} scm_copy_tree (obj)
  319. Recursively copy the data tree that is bound to @var{obj}, and return
  320. the new data structure. @code{copy-tree} recurses down the
  321. contents of both pairs and vectors (since both cons cells and vector
  322. cells may point to arbitrary objects), and stops recursing when it hits
  323. any other object.
  324. @end deffn
  325. @node General Conversion
  326. @subsection General String Conversion
  327. @c FIXME::martin: Review me!
  328. When debugging Scheme programs, but also for providing a human-friendly
  329. interface, a procedure for converting any Scheme object into string
  330. format is very useful. Conversion from/to strings can of course be done
  331. with specialized procedures when the data type of the object to convert
  332. is known, but with this procedure, it is often more comfortable.
  333. @code{object->string} converts an object by using a print procedure for
  334. writing to a string port, and then returning the resulting string.
  335. Converting an object back from the string is only possible if the object
  336. type has a read syntax and the read syntax is preserved by the printing
  337. procedure.
  338. @deffn {Scheme Procedure} object->string obj [printer]
  339. @deffnx {C Function} scm_object_to_string (obj, printer)
  340. Return a Scheme string obtained by printing @var{obj}.
  341. Printing function can be specified by the optional second
  342. argument @var{printer} (default: @code{write}).
  343. @end deffn
  344. @node Hooks
  345. @subsection Hooks
  346. @tpindex Hooks
  347. A hook is a list of procedures to be called at well defined points in
  348. time. Typically, an application provides a hook @var{h} and promises
  349. its users that it will call all of the procedures in @var{h} at a
  350. defined point in the application's processing. By adding its own
  351. procedure to @var{h}, an application user can tap into or even influence
  352. the progress of the application.
  353. Guile itself provides several such hooks for debugging and customization
  354. purposes: these are listed in a subsection below.
  355. When an application first creates a hook, it needs to know how many
  356. arguments will be passed to the hook's procedures when the hook is run.
  357. The chosen number of arguments (which may be none) is declared when the
  358. hook is created, and all the procedures that are added to that hook must
  359. be capable of accepting that number of arguments.
  360. A hook is created using @code{make-hook}. A procedure can be added to
  361. or removed from a hook using @code{add-hook!} or @code{remove-hook!},
  362. and all of a hook's procedures can be removed together using
  363. @code{reset-hook!}. When an application wants to run a hook, it does so
  364. using @code{run-hook}.
  365. @menu
  366. * Hook Example:: Hook usage by example.
  367. * Hook Reference:: Reference of all hook procedures.
  368. * C Hooks:: Hooks for use from C code.
  369. * GC Hooks:: Garbage collection hooks.
  370. * REPL Hooks:: Hooks into the Guile REPL.
  371. @end menu
  372. @node Hook Example
  373. @subsubsection Hook Usage by Example
  374. Hook usage is shown by some examples in this section. First, we will
  375. define a hook of arity 2 --- that is, the procedures stored in the hook
  376. will have to accept two arguments.
  377. @lisp
  378. (define hook (make-hook 2))
  379. hook
  380. @result{} #<hook 2 40286c90>
  381. @end lisp
  382. Now we are ready to add some procedures to the newly created hook with
  383. @code{add-hook!}. In the following example, two procedures are added,
  384. which print different messages and do different things with their
  385. arguments.
  386. @lisp
  387. (add-hook! hook (lambda (x y)
  388. (display "Foo: ")
  389. (display (+ x y))
  390. (newline)))
  391. (add-hook! hook (lambda (x y)
  392. (display "Bar: ")
  393. (display (* x y))
  394. (newline)))
  395. @end lisp
  396. Once the procedures have been added, we can invoke the hook using
  397. @code{run-hook}.
  398. @lisp
  399. (run-hook hook 3 4)
  400. @print{} Bar: 12
  401. @print{} Foo: 7
  402. @end lisp
  403. Note that the procedures are called in the reverse of the order with
  404. which they were added. This is because the default behaviour of
  405. @code{add-hook!} is to add its procedure to the @emph{front} of the
  406. hook's procedure list. You can force @code{add-hook!} to add its
  407. procedure to the @emph{end} of the list instead by providing a third
  408. @code{#t} argument on the second call to @code{add-hook!}.
  409. @lisp
  410. (add-hook! hook (lambda (x y)
  411. (display "Foo: ")
  412. (display (+ x y))
  413. (newline)))
  414. (add-hook! hook (lambda (x y)
  415. (display "Bar: ")
  416. (display (* x y))
  417. (newline))
  418. #t) ; @r{<- Change here!}
  419. (run-hook hook 3 4)
  420. @print{} Foo: 7
  421. @print{} Bar: 12
  422. @end lisp
  423. @node Hook Reference
  424. @subsubsection Hook Reference
  425. When you create a hook with @code{make-hook}, you must specify the arity
  426. of the procedures which can be added to the hook. If the arity is not
  427. given explicitly as an argument to @code{make-hook}, it defaults to
  428. zero. All procedures of a given hook must have the same arity, and when
  429. the procedures are invoked using @code{run-hook}, the number of
  430. arguments passed must match the arity specified at hook creation time.
  431. The order in which procedures are added to a hook matters. If the third
  432. parameter to @code{add-hook!} is omitted or is equal to @code{#f}, the
  433. procedure is added in front of the procedures which might already be on
  434. that hook, otherwise the procedure is added at the end. The procedures
  435. are always called from the front to the end of the list when they are
  436. invoked via @code{run-hook}.
  437. The ordering of the list of procedures returned by @code{hook->list}
  438. matches the order in which those procedures would be called if the hook
  439. was run using @code{run-hook}.
  440. Note that the C functions in the following entries are for handling
  441. @dfn{Scheme-level} hooks in C. There are also @dfn{C-level} hooks which
  442. have their own interface (@pxref{C Hooks}).
  443. @deffn {Scheme Procedure} make-hook [n_args]
  444. @deffnx {C Function} scm_make_hook (n_args)
  445. Create a hook for storing procedure of arity @var{n_args}.
  446. @var{n_args} defaults to zero. The returned value is a hook
  447. object to be used with the other hook procedures.
  448. @end deffn
  449. @deffn {Scheme Procedure} hook? x
  450. @deffnx {C Function} scm_hook_p (x)
  451. Return @code{#t} if @var{x} is a hook, @code{#f} otherwise.
  452. @end deffn
  453. @deffn {Scheme Procedure} hook-empty? hook
  454. @deffnx {C Function} scm_hook_empty_p (hook)
  455. Return @code{#t} if @var{hook} is an empty hook, @code{#f}
  456. otherwise.
  457. @end deffn
  458. @deffn {Scheme Procedure} add-hook! hook proc [append_p]
  459. @deffnx {C Function} scm_add_hook_x (hook, proc, append_p)
  460. Add the procedure @var{proc} to the hook @var{hook}. The
  461. procedure is added to the end if @var{append_p} is true,
  462. otherwise it is added to the front. The return value of this
  463. procedure is not specified.
  464. @end deffn
  465. @deffn {Scheme Procedure} remove-hook! hook proc
  466. @deffnx {C Function} scm_remove_hook_x (hook, proc)
  467. Remove the procedure @var{proc} from the hook @var{hook}. The
  468. return value of this procedure is not specified.
  469. @end deffn
  470. @deffn {Scheme Procedure} reset-hook! hook
  471. @deffnx {C Function} scm_reset_hook_x (hook)
  472. Remove all procedures from the hook @var{hook}. The return
  473. value of this procedure is not specified.
  474. @end deffn
  475. @deffn {Scheme Procedure} hook->list hook
  476. @deffnx {C Function} scm_hook_to_list (hook)
  477. Convert the procedure list of @var{hook} to a list.
  478. @end deffn
  479. @deffn {Scheme Procedure} run-hook hook arg @dots{}
  480. @deffnx {C Function} scm_run_hook (hook, args)
  481. Apply all procedures from the hook @var{hook} to the arguments @var{arg}
  482. @enddots{}. The order of the procedure application is first to last.
  483. The return value of this procedure is not specified.
  484. @end deffn
  485. If, in C code, you are certain that you have a hook object and well
  486. formed argument list for that hook, you can also use
  487. @code{scm_c_run_hook}, which is identical to @code{scm_run_hook} but
  488. does no type checking.
  489. @deftypefn {C Function} void scm_c_run_hook (SCM hook, SCM args)
  490. The same as @code{scm_run_hook} but without any type checking to confirm
  491. that @var{hook} is actually a hook object and that @var{args} is a
  492. well-formed list matching the arity of the hook.
  493. @end deftypefn
  494. For C code, @code{SCM_HOOKP} is a faster alternative to
  495. @code{scm_hook_p}:
  496. @deftypefn {C Macro} int SCM_HOOKP (x)
  497. Return 1 if @var{x} is a Scheme-level hook, 0 otherwise.
  498. @end deftypefn
  499. @node C Hooks
  500. @subsubsection Hooks For C Code.
  501. The hooks already described are intended to be populated by Scheme-level
  502. procedures. In addition to this, the Guile library provides an
  503. independent set of interfaces for the creation and manipulation of hooks
  504. that are designed to be populated by functions implemented in C.
  505. The original motivation here was to provide a kind of hook that could
  506. safely be invoked at various points during garbage collection.
  507. Scheme-level hooks are unsuitable for this purpose as running them could
  508. itself require memory allocation, which would then invoke garbage
  509. collection recursively @dots{} However, it is also the case that these
  510. hooks are easier to work with than the Scheme-level ones if you only
  511. want to register C functions with them. So if that is mainly what your
  512. code needs to do, you may prefer to use this interface.
  513. To create a C hook, you should allocate storage for a structure of type
  514. @code{scm_t_c_hook} and then initialize it using @code{scm_c_hook_init}.
  515. @deftp {C Type} scm_t_c_hook
  516. Data type for a C hook. The internals of this type should be treated as
  517. opaque.
  518. @end deftp
  519. @deftp {C Enum} scm_t_c_hook_type
  520. Enumeration of possible hook types, which are:
  521. @table @code
  522. @item SCM_C_HOOK_NORMAL
  523. @vindex SCM_C_HOOK_NORMAL
  524. Type of hook for which all the registered functions will always be called.
  525. @item SCM_C_HOOK_OR
  526. @vindex SCM_C_HOOK_OR
  527. Type of hook for which the sequence of registered functions will be
  528. called only until one of them returns C true (a non-NULL pointer).
  529. @item SCM_C_HOOK_AND
  530. @vindex SCM_C_HOOK_AND
  531. Type of hook for which the sequence of registered functions will be
  532. called only until one of them returns C false (a NULL pointer).
  533. @end table
  534. @end deftp
  535. @deftypefn {C Function} void scm_c_hook_init (scm_t_c_hook *hook, void *hook_data, scm_t_c_hook_type type)
  536. Initialize the C hook at memory pointed to by @var{hook}. @var{type}
  537. should be one of the values of the @code{scm_t_c_hook_type} enumeration,
  538. and controls how the hook functions will be called. @var{hook_data} is
  539. a closure parameter that will be passed to all registered hook functions
  540. when they are called.
  541. @end deftypefn
  542. To add or remove a C function from a C hook, use @code{scm_c_hook_add}
  543. or @code{scm_c_hook_remove}. A hook function must expect three
  544. @code{void *} parameters which are, respectively:
  545. @table @var
  546. @item hook_data
  547. The hook closure data that was specified at the time the hook was
  548. initialized by @code{scm_c_hook_init}.
  549. @item func_data
  550. The function closure data that was specified at the time that that
  551. function was registered with the hook by @code{scm_c_hook_add}.
  552. @item data
  553. The call closure data specified by the @code{scm_c_hook_run} call that
  554. runs the hook.
  555. @end table
  556. @deftp {C Type} scm_t_c_hook_function
  557. Function type for a C hook function: takes three @code{void *}
  558. parameters and returns a @code{void *} result.
  559. @end deftp
  560. @deftypefn {C Function} void scm_c_hook_add (scm_t_c_hook *hook, scm_t_c_hook_function func, void *func_data, int appendp)
  561. Add function @var{func}, with function closure data @var{func_data}, to
  562. the C hook @var{hook}. The new function is appended to the hook's list
  563. of functions if @var{appendp} is non-zero, otherwise prepended.
  564. @end deftypefn
  565. @deftypefn {C Function} void scm_c_hook_remove (scm_t_c_hook *hook, scm_t_c_hook_function func, void *func_data)
  566. Remove function @var{func}, with function closure data @var{func_data},
  567. from the C hook @var{hook}. @code{scm_c_hook_remove} checks both
  568. @var{func} and @var{func_data} so as to allow for the same @var{func}
  569. being registered multiple times with different closure data.
  570. @end deftypefn
  571. Finally, to invoke a C hook, call the @code{scm_c_hook_run} function
  572. specifying the hook and the call closure data for this run:
  573. @deftypefn {C Function} {void *} scm_c_hook_run (scm_t_c_hook *hook, void *data)
  574. Run the C hook @var{hook} will call closure data @var{data}. Subject to
  575. the variations for hook types @code{SCM_C_HOOK_OR} and
  576. @code{SCM_C_HOOK_AND}, @code{scm_c_hook_run} calls @var{hook}'s
  577. registered functions in turn, passing them the hook's closure data, each
  578. function's closure data, and the call closure data.
  579. @code{scm_c_hook_run}'s return value is the return value of the last
  580. function to be called.
  581. @end deftypefn
  582. @node GC Hooks
  583. @subsubsection Hooks for Garbage Collection
  584. Whenever Guile performs a garbage collection, it calls the following
  585. hooks in the order shown.
  586. @defvr {C Hook} scm_before_gc_c_hook
  587. C hook called at the very start of a garbage collection, after setting
  588. @code{scm_gc_running_p} to 1, but before entering the GC critical
  589. section.
  590. If garbage collection is blocked because @code{scm_block_gc} is
  591. non-zero, GC exits early soon after calling this hook, and no further
  592. hooks will be called.
  593. @end defvr
  594. @defvr {C Hook} scm_before_mark_c_hook
  595. C hook called before beginning the mark phase of garbage collection,
  596. after the GC thread has entered a critical section.
  597. @end defvr
  598. @defvr {C Hook} scm_before_sweep_c_hook
  599. C hook called before beginning the sweep phase of garbage collection.
  600. This is the same as at the end of the mark phase, since nothing else
  601. happens between marking and sweeping.
  602. @end defvr
  603. @defvr {C Hook} scm_after_sweep_c_hook
  604. C hook called after the end of the sweep phase of garbage collection,
  605. but while the GC thread is still inside its critical section.
  606. @end defvr
  607. @defvr {C Hook} scm_after_gc_c_hook
  608. C hook called at the very end of a garbage collection, after the GC
  609. thread has left its critical section.
  610. @end defvr
  611. @defvr {Scheme Hook} after-gc-hook
  612. @vindex scm_after_gc_hook
  613. Scheme hook with arity 0. This hook is run asynchronously
  614. (@pxref{Asyncs}) soon after the GC has completed and any other events
  615. that were deferred during garbage collection have been processed. (Also
  616. accessible from C with the name @code{scm_after_gc_hook}.)
  617. @end defvr
  618. All the C hooks listed here have type @code{SCM_C_HOOK_NORMAL}, are
  619. initialized with hook closure data NULL, are invoked by
  620. @code{scm_c_hook_run} with call closure data NULL.
  621. @cindex guardians, testing for GC'd objects
  622. The Scheme hook @code{after-gc-hook} is particularly useful in
  623. conjunction with guardians (@pxref{Guardians}). Typically, if you are
  624. using a guardian, you want to call the guardian after garbage collection
  625. to see if any of the objects added to the guardian have been collected.
  626. By adding a thunk that performs this call to @code{after-gc-hook}, you
  627. can ensure that your guardian is tested after every garbage collection
  628. cycle.
  629. @node REPL Hooks
  630. @subsubsection Hooks into the Guile REPL
  631. @c Local Variables:
  632. @c TeX-master: "guile.texi"
  633. @c End: