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- \input texinfo @c -*-texinfo-*-
- @c %**start of header
- @setfilename env.info
- @settitle Top-level Environments in Guile
- @c %**end of header
- @setchapternewpage odd
- @c Changes since Jost's implementation:
- @c "finite environments" -> "leaf environments"
- @c "scm_foo_internal" -> "scm_c_foo"
- @c To do:
- @c add spec for soft environments
- @c When merged into the main manual, add cross-references for:
- @c weak references
- @c smobs (esp. module's mark and free functions)
- [[add refs for all conditions signalled]]
- @ifinfo
- Copyright 1999, 2006 Free Software Foundation, Inc.
- @end ifinfo
- @titlepage
- @sp 10
- @comment The title is printed in a large font.
- @center @titlefont{Top-level Environments in Guile}
- @c The following two commands start the copyright page.
- @page
- @vskip 0pt plus 1filll
- Copyright @copyright{} 1999, 2006 Free Software Foundation, Inc.
- @end titlepage
- @node Top, Motivation, (dir), (dir)
- @menu
- * Motivation::
- * Top-Level Environments in Guile::
- * Modules::
- @end menu
- @node Motivation, Top-Level Environments in Guile, Top, Top
- @chapter Motivation
- @example
- $Id: env.texi,v 1.1.10.1 2006-02-12 13:42:50 mvo Exp $
- @end example
- This is a draft proposal for a new datatype for representing top-level
- environments in Guile. Upon completion, this proposal will be posted to
- the mailing list @samp{guile@@cygnus.com} for discussion, revised in
- light of whatever insights that may produce, and eventually implemented.
- Note that this is @emph{not} a proposal for a module system; rather, it
- is a proposal for a data structure which encapsulates the ideas one
- needs when writing a module system, and, most importantly, a fixed
- interface which insulates the interpreter from the details of the module
- system. Using these environments, one could implement any module system
- one pleased, without changing the interpreter.
- I hope this text will eventually become a chapter of the Guile manual;
- thus, the description of environments in written in the present tense,
- as if it were already implemented, not in the future tense. However,
- this text does not actually describe the present state of Guile.
- I'm especially interested in improving the vague, rambling presentation
- of environments in the section "Modules and Environments". I'm trying
- to orient the user for the discussion that follows, but I wonder if I'm
- just confusing the issue. I would appreciate suggestions if they are
- concrete --- please provide new wording.
- Note also: I'm trying out a convention I'm considering for use in the
- manual. When a Scheme procedure which is directly implemented by a C
- procedure, and both are useful to call from their respective languages,
- we document the Scheme procedure only, and call it a "Primitive". If a
- Scheme function is marked as a primitive, you can derive the name of the
- corresponding C function by changing @code{-} to @code{_}, @code{!} to
- @code{_x}, @code{?} to @code{_p}, and prepending @code{scm_}. The C
- function's arguments will be all of the Scheme procedure's argumements,
- both required and optional; if the Scheme procedure takes a ``rest''
- argument, that will be a final argument to the C function. The C
- function's arguments, as well as its return type, will be @code{SCM}.
- Thus, a procedure documented like this:
- @deffn Primitive set-car! pair value
- @end deffn
- has a corresponding C function which would be documented like this:
- @deftypefn {Libguile function} SCM scm_set_car_x (SCM @var{pair}, SCM @var{value})
- @end deftypefn
- The hope is that this will be an uncluttered way to document both the C
- and Scheme interfaces, without unduly confusing users interested only in
- the Scheme level.
- When there is a C function which provides the same functionality as a
- primitive, but with a different interface tailored for C's needs, it
- usually has the same name as the primitive's C function, but with the
- prefix @code{scm_c_} instead of simply @code{scm_}. Thus,
- @code{scm_c_environment_ref} is almost identical to
- @code{scm_environment_ref}, except that it indicates an unbound variable
- in a manner friendlier to C code.
- @node Top-Level Environments in Guile, Modules, Motivation, Top
- @chapter Top-Level Environments in Guile
- In Guile, an environment is a mapping from symbols onto variables, and
- a variable is a location containing a value. Guile uses the datatype
- described here to represent its top-level environments.
- @menu
- * Modules and Environments:: Modules are environments, with bookkeeping.
- * Common Environment Operations:: Looking up bindings, creating bindings, etc.
- * Standard Environment Types:: Guile has some fundamental environment types.
- * Implementing Environments:: You can extend Guile with new kinds of
- environments.
- * Switching to Environments:: Changes needed to today's Guile to
- implement the features described here.
- @end menu
- @node Modules and Environments, Common Environment Operations, Top-Level Environments in Guile, Top-Level Environments in Guile
- @section Modules and Environments
- Guile distinguishes between environments and modules. A module is a
- unit of code sharing; it has a name, like @code{(math random)}, an
- implementation (e.g., Scheme source code, a dynamically linked library,
- or a set of primitives built into Guile), and finally, an environment
- containing the definitions which the module exports for its users.
- An environment, by contrast, is simply an abstract data type
- representing a mapping from symbols onto variables which the Guile
- interpreter uses to look up top-level definitions. The @code{eval}
- procedure interprets its first argument, an expression, in the context
- of its second argument, an environment.
- Guile uses environments to implement its module system. A module
- created by loading Scheme code might be built from several environments.
- In addition to the environment of exported definitions, such a module
- might have an internal top-level environment, containing both exported
- and private definitions, and perhaps environments for imported
- definitions alone and local definitions alone.
- The interface described here includes a full set of functions for
- mutating environments, and the system goes to some length to maintain
- its consistency as environments' bindings change. This is necessary
- because Guile is an interactive system. The user may create new
- definitions or modify and reload modules while Guile is running; the
- system should handle these changes in a consistent and predictable way.
- A typical Guile system will have several distinct top-level
- environments. (This is why we call them ``top-level'', and not
- ``global''.) For example, consider the following fragment of an
- interactive Guile session:
- @example
- guile> (use-modules (ice-9 regex))
- guile> (define pattern "^(..+)\\1+$")
- guile> (string-match pattern "xxxx")
- #("xxxx" (0 . 4) (0 . 2))
- guile> (string-match pattern "xxxxx")
- #f
- guile>
- @end example
- @noindent
- Guile evaluates the expressions the user types in a top-level
- environment reserved for that purpose; the definition of @code{pattern}
- goes there. That environment is distinct from the one holding the
- private definitions of the @code{(ice-9 regex)} module. At the Guile
- prompt, the user does not see the module's private definitions, and the
- module is unaffected by definitions the user makes at the prompt. The
- @code{use-modules} form copies the module's public bindings into the
- user's environment.
- All Scheme evaluation takes place with respect to some top-level
- environment. Just as the procedure created by a @code{lambda} form
- closes over any local scopes surrounding that form, it also closes over
- the surrounding top-level environment. Thus, since the
- @code{string-match} procedure is defined in the @code{(ice-9 regex)}
- module, it closes over that module's top-level environment. Thus, when
- the user calls @code{string-match} from the Guile prompt, any free
- variables in @code{string-match}'s definition are resolved with respect
- to the module's top-level environment, not the user's.
- Although the Guile interaction loop maintains a ``current'' top-level
- environment in which it evaluates the user's input, it would be
- misleading to extend the concept of a ``current top-level environment''
- to the system as a whole. Each procedure closes over its own top-level
- environment, in which that procedure will find bindings for its free
- variables. Thus, the top-level environment in force at any given time
- depends on the procedure Guile happens to be executing. The global
- ``current'' environment is a figment of the interaction loop's
- imagination.
- Since environments provide all the operations the Guile interpreter
- needs to evaluate code, they effectively insulate the interpreter from
- the details of the module system. Without changing the interpreter, you
- can implement any module system you like, as long as its efforts produce
- an environment object the interpreter can consult.
- Finally, environments may prove a convenient way for Guile to access the
- features of other systems. For example, one might export the The GIMP's
- Procedural Database to Guile as a custom environment type; this
- environment could create Scheme procedure objects corresponding to GIMP
- procedures, as the user referenced them.
- @node Common Environment Operations, Standard Environment Types, Modules and Environments, Top-Level Environments in Guile
- @section Common Environment Operations
- This section describes the common set of operations that all environment
- objects support. To create an environment object, or to perform an
- operation specific to a particular kind of environment, see
- @ref{Standard Environment Types}.
- In this section, the following names for formal parameters imply that
- the actual parameters must have a certain type:
- @table @var
- @item env
- an environment
- @item symbol
- a symbol
- @item proc
- a procedure
- @item value
- @itemx object
- an arbitrary Scheme value
- @end table
- @menu
- * Examining Environments::
- * Changing Environments::
- * Caching Environment Lookups::
- * Observing Changes to Environments ::
- * Environment Errors::
- @end menu
- @node Examining Environments, Changing Environments, Common Environment Operations, Common Environment Operations
- @subsection Examining Environments
- @deffn Primitive environment? object
- Return @code{#t} if @var{object} is an environment, or @code{#f} otherwise.
- @end deffn
- @deffn Primitive environment-ref env symbol
- Return the value of the location bound to @var{symbol} in @var{env}.
- If @var{symbol} is unbound in @var{env}, signal an @code{environment:unbound}
- error (@pxref{Environment Errors}).
- @end deffn
- @deffn Primitive environment-bound? env symbol
- Return @code{#t} if @var{symbol} is bound in @var{env}, or @code{#f}
- otherwise.
- @end deffn
- @deffn Primitive environment-fold env proc init
- Iterate over all the bindings in an environment, accumulating some value.
- For each binding in @var{env}, apply @var{proc} to the symbol bound, its
- value, and the result from the previous application of @var{proc}. Use
- @var{init} as @var{proc}'s third argument the first time @var{proc} is
- applied.
- If @var{env} contains no bindings, this function simply returns @var{init}.
- If @var{env} binds the symbol @var{sym1} to the value @var{val1},
- @var{sym2} to @var{val2}, and so on, then this procedure computes:
- @example
- (@var{proc} @var{sym1} @var{val1}
- (@var{proc} @var{sym2} @var{val2}
- ...
- (@var{proc} @var{symn} @var{valn}
- @var{init})))
- @end example
- Each binding in @var{env} is processed at most once.
- @code{environment-fold} makes no guarantees about the order in which the
- bindings are processed.
- If @var{env} is not modified while the iteration is taking place,
- @code{environment-fold} will apply @var{proc} to each binding in
- @var{env} exactly once.
- If @var{env} is modified while the iteration is taking place, we need to
- be more subtle in describing @code{environment-fold}'s behavior.
- @code{environment-fold} repeatedly applies @var{proc} to a binding which
- was present in @var{env} when @code{environment-fold} was invoked and is
- still present in @var{env}, until there are no such bindings remaining.
- (If no mutations take place, this definition is equivalent to the
- simpler one given above.) By this definition, bindings added during the
- iteration will not be passed to @var{proc}.
- Here is a function which, given an environment, constructs an
- association list representing that environment's bindings, using
- @code{environment-fold}:
- @example
- (define (environment->alist env)
- (environment-fold env
- (lambda (sym val tail)
- (cons (cons sym val) tail))
- '()))
- @end example
- @end deffn
- @deftypefn {Libguile macro} int SCM_ENVP (@var{object})
- Return non-zero if @var{object} is an environment.
- @end deftypefn
- @deftypefn {Libguile function} SCM scm_c_environment_ref (SCM @var{env}, SCM @var{symbol})
- This C function is identical to @code{environment-ref}, except that if
- @var{symbol} is unbound in @var{env}, it returns the value
- @code{SCM_UNDEFINED}, instead of signalling an error.
- @end deftypefn
- @deftypefn {Libguile function} SCM scm_c_environment_fold (SCM @var{env}, scm_environment_folder *@var{proc}, SCM @var{data}, SCM @var{init})
- This is the C-level analog of @code{environment-fold}. For each binding in
- @var{env}, make the call:
- @example
- (*@var{proc}) (@var{data}, @var{symbol}, @var{value}, @var{previous})
- @end example
- @noindent
- where @var{previous} is the value returned from the last call to
- @code{*@var{proc}}, or @var{init} for the first call. If @var{env}
- contains no bindings, return @var{init}.
- @end deftypefn
- @deftp {Libguile data type} scm_environment_folder SCM (SCM @var{data}, SCM @var{symbol}, SCM @var{value}, SCM @var{tail})
- The type of a folding function to pass to @code{scm_c_environment_fold}.
- @end deftp
- @node Changing Environments, Caching Environment Lookups, Examining Environments, Common Environment Operations
- @subsection Changing Environments
- Here are functions for changing symbols' bindings and values.
- Although it is common to say that an environment binds a symbol to a
- value, this is not quite accurate; an environment binds a symbol to a
- location, and the location contains a value. In the descriptions below,
- we will try to make clear how each function affects bindings and
- locations.
- Note that some environments may contain some immutable bindings, or may
- bind symbols to immutable locations. If you attempt to change an
- immutable binding or value, these functions will signal an
- @code{environment:immutable-binding} or
- @code{environment:immutable-location} error. However, simply because a
- binding cannot be changed via these functions does @emph{not} imply that
- it is constant. Mechanisms outside the scope of this section (say,
- re-loading a module's source code) may change a binding or value which
- is immutable via these functions.
- @deffn Primitive environment-define env symbol value
- Bind @var{symbol} to a new location containing @var{value} in @var{env}.
- If @var{symbol} is already bound to another location in @var{env}, that
- binding is replaced. The new binding and location are both mutable.
- The return value is unspecified.
- If @var{symbol} is already bound in @var{env}, and the binding is
- immutable, signal an @code{environment:immutable-binding} error.
- @end deffn
- @deffn Primitive environment-undefine env symbol
- Remove any binding for @var{symbol} from @var{env}. If @var{symbol} is
- unbound in @var{env}, do nothing. The return value is unspecified.
- If @var{symbol} is already bound in @var{env}, and the binding is
- immutable, signal an @code{environment:immutable-binding} error.
- @end deffn
- @deffn Primitive environment-set! env symbol value
- If @var{env} binds @var{symbol} to some location, change that location's
- value to @var{value}. The return value is unspecified.
- If @var{symbol} is not bound in @var{env}, signal an
- @code{environment:unbound} error. If @var{env} binds @var{symbol} to an
- immutable location, signal an @code{environment:immutable-location}
- error.
- @end deffn
- @node Caching Environment Lookups, Observing Changes to Environments , Changing Environments, Common Environment Operations
- @subsection Caching Environment Lookups
- Some applications refer to variables' values so frequently that the
- overhead of @code{environment-ref} and @code{environment-set!} is
- unacceptable. For example, variable reference speed is a critical
- factor in the performance of the Guile interpreter itself. If an
- application can tolerate some additional complexity, the
- @code{environment-cell} function described here can provide very
- efficient access to variable values.
- In the Guile interpreter, most variables are represented by pairs; the
- @sc{cdr} of the pair holds the variable's value. Thus, a variable
- reference corresponds to taking the @sc{cdr} of one of these pairs, and
- setting a variable corresponds to a @code{set-cdr!} operation. A pair
- used to represent a variable's value in this manner is called a
- @dfn{value cell}. Value cells represent the ``locations'' to which
- environments bind symbols.
- The @code{environment-cell} function returns the value cell bound to a
- symbol. For example, an interpreter might make the call
- @code{(environment-cell @var{env} @var{symbol} #t)} to find the value
- cell which @var{env} binds to @var{symbol}, and then use @code{cdr} and
- @code{set-cdr!} to reference and assign to that variable, instead of
- calling @code{environment-ref} or @var{environment-set!} for each
- variable reference.
- There are a few caveats that apply here:
- @itemize @bullet
- @item
- Environments are not required to represent variables' values using value
- cells. An environment is free to return @code{#f} in response to a
- request for a symbol's value cell; in this case, the caller must use
- @code{environment-ref} and @code{environment-set!} to manipulate the
- variable.
- @item
- An environment's binding for a symbol may change. For example, the user
- could override an imported variable with a local definition, associating
- a new value cell with that symbol. If an interpreter has used
- @code{environment-cell} to obtain the variable's value cell, it no
- longer needs to use @code{environment-ref} and @code{environment-set!}
- to access the variable, and it may not see the new binding.
- Thus, code which uses @code{environment-cell} should almost always use
- @code{environment-observe} to track changes to the symbol's binding;
- this is the additional complexity hinted at above. @xref{Observing
- Changes to Environments}.
- @item
- Some variables should be immutable. If a program uses
- @code{environment-cell} to obtain the value cell of such a variable,
- then it is impossible for the environment to prevent the program from
- changing the variable's value, using @code{set-cdr!}. However, this is
- discouraged; it is probably better to redesign the interface than to
- disregard such a request. To make it easy for programs to honor the
- immutability of a variable, @code{environment-cell} takes an argument
- indicating whether the caller intends to mutate the cell's value; if
- this argument is true, then @code{environment-cell} signals an
- @code{environment:immutable-location} error.
- Programs should therefore make separate calls to @code{environment-cell}
- to obtain value cells for reference and for assignment. It is incorrect
- for a program to call @code{environment-cell} once to obtain a value
- cell, and then use that cell for both reference and mutation.
- @end itemize
- @deffn Primitive environment-cell env symbol for-write
- Return the value cell which @var{env} binds to @var{symbol}, or
- @code{#f} if the binding does not live in a value cell.
- The argument @var{for-write} indicates whether the caller intends to
- modify the variable's value by mutating the value cell. If the variable
- is immutable, then @code{environment-cell} signals an
- @code{environment:immutable-location} error.
- If @var{symbol} is unbound in @var{env}, signal an @code{environment:unbound}
- error.
- If you use this function, you should consider using
- @code{environment-observe}, to be notified when @code{symbol} gets
- re-bound to a new value cell, or becomes undefined.
- @end deffn
- @deftypefn {Libguile function} SCM scm_c_environment_cell (SCM @var{env}, SCM @var{symbol}, int for_write)
- This C function is identical to @code{environment-cell}, except that if
- @var{symbol} is unbound in @var{env}, it returns the value
- @code{SCM_UNDEFINED}, instead of signalling an error.
- @end deftypefn
- [[After we have some experience using this, we may find that we want to
- be able to explicitly ask questions like, "Is this variable mutable?"
- without the annoyance of error handling. But maybe this is fine.]]
- @node Observing Changes to Environments , Environment Errors, Caching Environment Lookups, Common Environment Operations
- @subsection Observing Changes to Environments
- The procedures described here allow you to add and remove @dfn{observing
- procedures} for an environment.
- @menu
- * Registering Observing Procedures::
- * Observations and Garbage Collection::
- * Observing Environments from C Code::
- @end menu
- @node Registering Observing Procedures, Observations and Garbage Collection, Observing Changes to Environments , Observing Changes to Environments
- @subsubsection Registering Observing Procedures
- A program may register an @dfn{observing procedure} for an environment,
- which will be called whenever a binding in a particular environment
- changes. For example, if the user changes a module's source code and
- re-loads the module, other parts of the system may want to throw away
- information they have cached about the bindings of the older version of
- the module. To support this, each environment retains a set of
- observing procedures which it will invoke whenever its bindings change.
- We say that these procedures @dfn{observe} the environment's bindings.
- You can register new observing procedures for an environment using
- @code{environment-observe}.
- @deffn Primitive environment-observe env proc
- Whenever @var{env}'s bindings change, apply @var{proc} to @var{env}.
- This function returns an object, @var{token}, which you can pass to
- @code{environment-unobserve} to remove @var{proc} from the set of
- procedures observing @var{env}. The type and value of @var{token} is
- unspecified.
- @end deffn
- @deffn Primitive environment-unobserve token
- Cancel the observation request which returned the value @var{token}.
- The return value is unspecified.
- If a call @code{(environment-observe @var{env} @var{proc})} returns
- @var{token}, then the call @code{(environment-unobserve @var{token})}
- will cause @var{proc} to no longer be called when @var{env}'s bindings
- change.
- @end deffn
- There are some limitations on observation:
- @itemize @bullet
- @item
- These procedures do not allow you to observe specific bindings; you
- can only observe an entire environment.
- @item
- These procedures observe bindings, not locations. There is no way
- to receive notification when a location's value changes, using these
- procedures.
- @item
- These procedures do not promise to call the observing procedure for each
- individual binding change. However, if multiple bindings do change
- between calls to the observing procedure, those changes will appear
- atomic to the entire system, not just to a few observing procedures.
- @item
- Since a single environment may have several procedures observing it, a
- correct design obviously may not assume that nothing else in the system
- has yet observed a given change.
- @end itemize
- (One weakness of this observation architecture is that observing
- procedures make no promises to the observer. That's fine if you're just
- trying to implement an accurate cache, but too weak to implement things
- that walk the environment tree.)
- @node Observations and Garbage Collection, Observing Environments from C Code, Registering Observing Procedures, Observing Changes to Environments
- @subsubsection Observations and Garbage Collection
- When writing observing procedures, pay close attention to garbage
- collection issues. If you use @code{environment-observe} to register
- observing procedures for an environment, the environment will hold a
- reference to those procedures; while that environment is alive, its
- observing procedures will live, as will any data they close over. If
- this is not appropriate, you can use the @code{environment-observe-weak}
- procedure to create a weak reference from the environment to the
- observing procedure.
- For example, suppose an interpreter uses @code{environment-cell} to
- reference variables efficiently, as described above in @ref{Caching
- Environment Lookups}. That interpreter must register observing
- procedures to track changes to the environment. If those procedures
- retain any reference to the data structure representing the program
- being interpreted, then that structure cannot be collected as long as
- the observed environment lives. This is almost certainly incorrect ---
- if there are no other references to the structure, it can never be
- invoked, so it should be collected. In this case, the interpreter
- should register its observing procedure using
- @code{environment-observe-weak}, and retain a pointer to it from the
- code it updates. Thus, when the code is no longer referenced elsewhere
- in the system, the weak link will be broken, and Guile will collect the
- code (and its observing procedure).
- @deffn Primitive environment-observe-weak env proc
- This function is the same as @code{environment-observe}, except that the
- reference @var{env} retains to @var{proc} is a weak reference. This
- means that, if there are no other live, non-weak references to
- @var{proc}, it will be garbage-collected, and dropped from @var{env}'s
- list of observing procedures.
- @end deffn
- @node Observing Environments from C Code, , Observations and Garbage Collection, Observing Changes to Environments
- @subsubsection Observing Environments from C Code
- It is also possible to write code that observes an environment in C.
- The @code{scm_c_environment_observe} function registers a C
- function to observe an environment. The typedef
- @code{scm_environment_observer} is the type a C observer function must
- have.
- @deftypefn {Libguile function} SCM scm_c_environment_observe (SCM @var{env}, scm_environment_observer *proc, SCM @var{data}, int weak_p)
- This is the C-level analog of the Scheme function
- @code{environment-observe}. Whenever @var{env}'s bindings change, call
- the function @var{proc}, passing it @var{env} and @var{data}. If
- @var{weak_p} is non-zero, @var{env} will retain only a weak reference to
- @var{data}, and if @var{data} is garbage collected, the entire
- observation will be dropped.
- This function returns a token, with the same meaning as those returned
- by @code{environment-observe}.
- @end deftypefn
- @deftp {Libguile data type} scm_environment_observer void (SCM @var{env}, SCM @var{data})
- The type for observing functions written in C. A function meant to be
- passed to @code{scm_c_environment_observe} should have the type
- @code{scm_environment_observer}.
- @end deftp
- Note that, like all other primitives, @code{environment-observe} is also
- available from C, under the name @code{scm_environment_observe}.
- @node Environment Errors, , Observing Changes to Environments , Common Environment Operations
- @subsection Environment Errors
- Here are the error conditions signalled by the environment routines
- described above. In these conditions, @var{func} is a string naming a
- particular procedure.
- @deffn Condition environment:unbound func message args env symbol
- By calling @var{func}, the program attempted to retrieve the value of
- @var{symbol} in @var{env}, but @var{symbol} is unbound in @var{env}.
- @end deffn
- @deffn Condition environment:immutable-binding func message args env symbol
- By calling @var{func}, the program attempted to change the binding of
- @var{symbol} in @var{env}, but that binding is immutable.
- @end deffn
- @deffn Condition environment:immutable-location func message args env symbol
- By calling @var{func}, the program attempted to change the value of
- the location to which @var{symbol} is bound in @var{env}, but that
- location is immutable.
- @end deffn
- @node Standard Environment Types, Implementing Environments, Common Environment Operations, Top-Level Environments in Guile
- @section Standard Environment Types
- Guile supports several different kinds of environments. The operations
- described above are actually only the common functionality provided by
- all the members of a family of environment types, each designed for a
- separate purpose.
- Each environment type has a constructor procedure for building elements
- of that type, and extends the set of common operations with its own
- procedures, providing specialized functions. For an example of how
- these environment types work together, see @ref{Modules of Interpreted
- Scheme Code}.
- Guile allows users to define their own environment types. Given a set
- of procedures that implement the common environment operations, Guile
- will construct a new environment object based on those procedures.
- @menu
- * Leaf Environments:: A simple set of bindings.
- * Eval Environments:: Local definitions, shadowing
- imported definitions.
- * Import Environments:: The union of a list of environments.
- * Export Environments:: A selected subset of an environment.
- * General Environments:: Environments implemented by user
- functions.
- @end menu
- @node Leaf Environments, Eval Environments, Standard Environment Types, Standard Environment Types
- @subsection Leaf Environments
- A @dfn{leaf} environment is simply a mutable set of definitions. A mutable
- environment supports no operations beyond the common set.
- @deffn Primitive make-leaf-environment
- Create a new leaf environment, containing no bindings. All bindings
- and locations in the new environment are mutable.
- @end deffn
- @deffn Primitive leaf-environment? object
- Return @code{#t} if @var{object} is a leaf environment, or @var{#f}
- otherwise.
- @end deffn
- In Guile, each module of interpreted Scheme code uses a leaf
- environment to hold the definitions made in that module.
- Leaf environments are so named because their bindings are not computed
- from the contents of other environments. Most other environment types
- have no bindings of their own, but compute their binding sets based on
- those of their operand environments. Thus, the environments in a
- running Guile system form a tree, with interior nodes computing their
- contents from their child nodes. Leaf environments are the leaves of
- such trees.
- @node Eval Environments, Import Environments, Leaf Environments, Standard Environment Types
- @subsection Eval Environments
- A module's source code refers to definitions imported from other
- modules, and definitions made within itself. An @dfn{eval} environment
- combines two environments --- a @dfn{local} environment and an
- @dfn{imported} environment --- to produce a new environment in which
- both sorts of references can be resolved.
- @deffn Primitive make-eval-environment local imported
- Return a new environment object @var{eval} whose bindings are the union
- of the bindings in the environments @var{local} and @var{imported}, with
- bindings from @var{local} taking precedence. Definitions made in
- @var{eval} are placed in @var{local}.
- Applying @code{environment-define} or @code{environment-undefine} to
- @var{eval} has the same effect as applying the procedure to @var{local}.
- This means that applying @code{environment-undefine} to a symbol bound
- in @var{imported} and free in @var{local} has no effect on the bindings
- visible in @var{eval}, which may be surprising.
- Note that @var{eval} incorporates @var{local} and @var{imported}
- @emph{by reference} --- if, after creating @var{eval}, the program
- changes the bindings of @var{local} or @var{imported}, those changes
- will be visible in @var{eval}.
- Since most Scheme evaluation takes place in @var{eval} environments,
- they transparenty cache the bindings received from @var{local} and
- @var{imported}. Thus, the first time the program looks up a symbol in
- @var{eval}, @var{eval} may make calls to @var{local} or @var{imported}
- to find their bindings, but subsequent references to that symbol will be
- as fast as references to bindings in leaf environments.
- In typical use, @var{local} will be a leaf environment, and
- @var{imported} will be an import environment, described below.
- @end deffn
- @deffn Primitive eval-environment? object
- Return @code{#t} if @var{object} is an eval environment, or @code{#f}
- otherwise.
- @end deffn
- @deffn Primitive eval-environment-local env
- @deffnx Primitive eval-environment-imported env
- Return the @var{local} or @var{imported} environment of @var{env};
- @var{env} must be an eval environment.
- @end deffn
- @node Import Environments, Export Environments, Eval Environments, Standard Environment Types
- @subsection Import Environments
- An @dfn{import} environment combines the bindings of a set of
- argument environments, and checks for naming clashes.
- @deffn Primitive make-import-environment imports conflict-proc
- Return a new environment @var{imp} whose bindings are the union of the
- bindings from the environments in @var{imports}; @var{imports} must be a
- list of environments. That is, @var{imp} binds @var{symbol} to
- @var{location} when some element of @var{imports} does.
- If two different elements of @var{imports} have a binding for the same
- symbol, apply @var{conflict-proc} to the two environments. If the bindings
- of any of the @var{imports} ever changes, check for conflicts again.
- All bindings in @var{imp} are immutable. If you apply
- @code{environment-define} or @code{environment-undefine} to @var{imp},
- Guile will signal an @code{environment:immutable-binding} error.
- However, notice that the set of bindings in @var{imp} may still change,
- if one of its imported environments changes.
- @end deffn
- @deffn Primitive import-environment? object
- Return @code{#t} if @var{object} is an import environment, or @code{#f}
- otherwise.
- @end deffn
- @deffn Primitive import-environment-imports env
- Return the list of @var{env}'s imported environments; @var{env} must be
- an import env.
- @end deffn
- @deffn Primitive import-environment-set-imports! env imports
- Change @var{env}'s list of imported environments to @var{imports}, and
- check for conflicts.
- @end deffn
- I'm not at all sure about the way @var{conflict-proc} works. I think
- module systems should warn you if it seems you're likely to get the
- wrong binding, but exactly how and when those warnings should be
- generated, I don't know.
- @node Export Environments, General Environments, Import Environments, Standard Environment Types
- @subsection Export Environments
- An export environment restricts an environment a specified set of
- bindings.
- @deffn Primitive make-export-environment private signature
- Return a new environment @var{exp} containing only those bindings in
- @var{private} whose symbols are present in @var{signature}. The
- @var{private} argument must be an environment.
- The environment @var{exp} binds @var{symbol} to @var{location} when
- @var{env} does, and @var{symbol} is exported by @var{signature}.
- @var{Signature} is a list specifying which of the bindings in
- @var{private} should be visible in @var{exp}. Each element of
- @var{signature} should be a list of the form:
- @example
- (@var{symbol} @var{attribute} ...)
- @end example
- @noindent
- where each @var{attribute} is one of the following:
- @table @asis
- @item the symbol @code{mutable-location}
- @var{exp} should treat the location bound to @var{symbol} as mutable.
- That is, @var{exp} will pass calls to @var{env-set!} or
- @code{environment-cell} directly through to @var{private}.
- @item the symbol @code{immutable-location}
- @var{exp} should treat the location bound to @var{symbol} as immutable.
- If the program applies @code{environment-set!} to @var{exp} and
- @var{symbol}, or calls @code{environment-cell} to obtain a writable
- value cell, @code{environment-set!} will signal an
- @code{environment:immutable-location} error.
- Note that, even if an export environment treats a location as immutable,
- the underlying environment may treat it as mutable, so its value may
- change.
- @end table
- It is an error for an element of @var{signature} to specify both
- @code{mutable-location} and @code{immutable-location}. If neither is
- specified, @code{immutable-location} is assumed.
- As a special case, if an element of @var{signature} is a lone symbol
- @var{sym}, it is equivalent to an element of the form
- @code{(@var{sym})}.
- All bindings in @var{exp} are immutable. If you apply
- @code{environment-define} or @code{environment-undefine} to @var{exp},
- Guile will signal an @code{environment:immutable-binding} error.
- However, notice that the set of bindings in @var{exp} may still change,
- if the bindings in @var{private} change.
- @end deffn
- @deffn Primitive export-environment? object
- Return @code{#t} if @var{object} is an export environment, or @code{#f}
- otherwise.
- @end deffn
- @deffn Primitive export-environment-private env
- @deffnx Primitive export-environment-set-private! env
- @deffnx Primitive export-environment-signature env
- @deffnx Primitive export-environment-set-signature! env
- Accessors and mutators for the private environment and signature of
- @var{env}; @var{env} must be an export environment.
- @end deffn
- @node General Environments, , Export Environments, Standard Environment Types
- @subsection General Environments
- [[user provides the procedures]]
- [[A observers B and C; B observes C; C changes; A should only be
- notified once, right?]]
- [[observation loops?]]
- @node Implementing Environments, Switching to Environments, Standard Environment Types, Top-Level Environments in Guile
- @section Implementing Environments
- This section describes how to implement new environment types in Guile.
- Guile's internal representation of environments allows you to extend
- Guile with new kinds of environments without modifying Guile itself.
- Every environment object carries a pointer to a structure of pointers to
- functions implementing the common operations for that environment. The
- procedures @code{environment-ref}, @code{environment-set!}, etc. simply
- find this structure and invoke the appropriate function.
- [[It would be nice to have an example around here. How about a
- persistent environment, bound to a directory, where ref and set actually
- access files? Ref on a directory would return another
- environment... Hey, let's import my home directory!]]
- @menu
- * Environment Function Tables::
- * Environment Data::
- * Environment Example::
- @end menu
- @node Environment Function Tables, Environment Data, Implementing Environments, Implementing Environments
- @subsection Environment Function Tables
- An environment object is a smob whose @sc{cdr} is a pointer to a pointer
- to a @code{struct environment_funcs}:
- @example
- struct environment_funcs @{
- SCM (*ref) (SCM self, SCM symbol);
- SCM (*fold) (SCM self, scm_environment_folder *proc, SCM data, SCM init);
- void (*define) (SCM self, SCM symbol, SCM value);
- void (*undefine) (SCM self, SCM symbol);
- void (*set) (SCM self, SCM symbol, SCM value);
- SCM (*cell) (SCM self, SCM symbol, int for_write);
- SCM (*observe) (SCM self, scm_environment_observer *proc, SCM data, int weak_p);
- void (*unobserve) (SCM self, SCM token);
- SCM (*mark) (SCM self);
- scm_sizet (*free) (SCM self);
- int (*print) (SCM self, SCM port, scm_print_state *pstate);
- @};
- @end example
- You can use the following macro to access an environment's function table:
- @deftypefn {Libguile macro} struct environment_funcs *SCM_ENVIRONMENT_FUNCS (@var{env})
- Return a pointer to the @code{struct environment_func} for the environment
- @var{env}. If @var{env} is not an environment object, the behavior of
- this macro is undefined.
- @end deftypefn
- Here is what each element of @var{env_funcs} must do to correctly
- implement an environment. In all of these calls, @var{self} is the
- environment whose function is being invoked.
- @table @code
- @item SCM ref (SCM @var{self}, SCM @var{symbol});
- This function must have the effect described above for the C call:
- @example
- scm_c_environment_ref (@var{self}, @var{symbol})
- @end example
- @xref{Examining Environments}.
- Note that the @code{ref} element of a @code{struct environment_funcs}
- may be zero if a @code{cell} function is provided.
- @item SCM fold (SCM self, scm_environment_folder *proc, SCM data, SCM init);
- This function must have the effect described above for the C call:
- @example
- scm_c_environment_fold (@var{self}, @var{proc}, @var{data}, @var{init})
- @end example
- @xref{Examining Environments}.
- @item void define (SCM self, SCM symbol, SCM value);
- This function must have the effect described above for the Scheme call:
- @example
- (environment-define @var{self} @var{symbol} @var{value})
- @end example
- @xref{Changing Environments}.
- @item void undefine (SCM self, SCM symbol);
- This function must have the effect described above for the Scheme call:
- @example
- (environment-undefine @var{self} @var{symbol})
- @end example
- @xref{Changing Environments}.
- @item void set (SCM self, SCM symbol, SCM value);
- This function must have the effect described above for the Scheme call:
- @example
- (environment-set! @var{self} @var{symbol} @var{value})
- @end example
- @xref{Changing Environments}.
- Note that the @code{set} element of a @code{struct environment_funcs}
- may be zero if a @code{cell} function is provided.
- @item SCM cell (SCM self, SCM symbol, int for_write);
- This function must have the effect described above for the C call:
- @example
- scm_c_environment_cell (@var{self}, @var{symbol})
- @end example
- @xref{Caching Environment Lookups}.
- @item SCM observe (SCM self, scm_environment_observer *proc, SCM data, int weak_p);
- This function must have the effect described above for the C call:
- @example
- scm_c_environment_observe (@var{env}, @var{proc}, @var{data}, @var{weak_p})
- @end example
- @xref{Observing Changes to Environments}.
- @item void unobserve (SCM self, SCM token);
- Cancel the request to observe @var{self} that returned @var{token}.
- @xref{Observing Changes to Environments}.
- @item SCM mark (SCM self);
- Set the garbage collection mark all Scheme cells referred to by
- @var{self}. Assume that @var{self} itself is already marked. Return a
- final object to be marked recursively.
- @item scm_sizet free (SCM self);
- Free all non-cell storage associated with @var{self}; return the number
- of bytes freed that were obtained using @code{scm_must_malloc} or
- @code{scm_must_realloc}.
- @item SCM print (SCM self, SCM port, scm_print_state *pstate);
- Print an external representation of @var{self} on @var{port}, passing
- @var{pstate} to any recursive calls to the object printer.
- @end table
- @node Environment Data, Environment Example, Environment Function Tables, Implementing Environments
- @subsection Environment Data
- When you implement a new environment type, you will likely want to
- associate some data of your own design with each environment object.
- Since ANSI C promises that casts will safely convert between a pointer
- to a structure and a pointer to its first element, you can have the
- @sc{cdr} of an environment smob point to your structure, as long as your
- structure's first element is a pointer to a @code{struct
- environment_funcs}. Then, your code can use the macro below to retrieve
- a pointer to the structure, and cast it to the appropriate type.
- @deftypefn {Libguile macro} struct environment_funcs **SCM_ENVIRONMENT_DATA (@var{env})
- Return the @sc{cdr} of @var{env}, as a pointer to a pointer to an
- @code{environment_funcs} structure.
- @end deftypefn
- @node Environment Example, , Environment Data, Implementing Environments
- @subsection Environment Example
- [[perhaps a simple environment based on association lists]]
- @node Switching to Environments, , Implementing Environments, Top-Level Environments in Guile
- @section Switching to Environments
- Here's what we'd need to do to today's Guile to install the system
- described above. This work would probably be done on a branch, because
- it involves crippling Guile while a lot of work gets done. Also, it
- could change the default set of bindings available pretty drastically,
- so the next minor release should not contain these changes.
- After each step here, we should have a Guile that we can at least
- interact with, perhaps with some limitations.
- @itemize @bullet
- @item
- For testing purposes, make an utterly minimal version of
- @file{boot-9.scm}: no module system, no R5RS, nothing. I think a simple
- REPL is all we need.
- @item
- Implement the environment datatypes in libguile, and test them using
- this utterly minimal system.
- @item
- Change the interpreter to use the @code{environment-cell} and
- @code{environment-observe} instead of the symbol value slots,
- first-class variables, etc. Modify the rest of libguile as necessary to
- register all the primitives in a single environment. We'll segregate
- them into modules later.
- @item
- Reimplement the current module system in terms of environments. It
- should still be in Scheme.
- @item
- Reintegrate the rest of @file{boot-9.scm}. This might be a good point
- to move it into modules.
- @item
- Do some profiling and optimization.
- @end itemize
- Once this is done, we can make the following simplifications to Guile:
- @itemize @bullet
- @item
- A good portion of symbols.c can go away. Symbols no longer need value
- slots. The mismash of @code{scm_sym2ovcell},
- @code{scm_intern_obarray_soft}, etc. can go away. @code{intern} becomes
- simpler.
- @item
- Remove first-class variables: @file{variables.c} and @file{variables.h}.
- @item
- Organize the primitives into environments.
- @item
- The family of environment types is clearly an abstract class/concrete
- subclass arrangement. We should provide GOOPS classes/metaclasses that
- make defining new environment types easy and consistent.
- @end itemize
- @node Modules, , Top-Level Environments in Guile, Top
- @chapter Modules
- The material here is just a sketch. Don't take it too seriously. The
- point is that environments allow us to experiment without getting
- tangled up with the interpreter.
- @menu
- * Modules of Guile Primitives::
- * Modules of Interpreted Scheme Code::
- @end menu
- @node Modules of Guile Primitives, Modules of Interpreted Scheme Code, Modules, Modules
- @section Modules of Guile Primitives
- @node Modules of Interpreted Scheme Code, , Modules of Guile Primitives, Modules
- @section Modules of Interpreted Scheme Code
- If a module is implemented by interpreted Scheme code, Guile represents
- it using several environments:
- @table @asis
- @item the @dfn{local} environment
- This environment holds all the definitions made locally by the module,
- both public and private.
- @item the @dfn{import} environment
- This environment holds all the definitions this module imports from
- other modules.
- @item the @dfn{evaluation} environment
- This is the environment in which the module's code is actually
- evaluated, and the one closed over by the module's procedures, both
- public and private. Its bindings are the union of the @var{local} and
- @var{import} environments, with local bindings taking precedence.
- @item the @dfn{exported} environment
- This environment holds the module's public definitions. This is the
- only environment that the module's users have access to. It is the
- @var{evaluation} environment, restricted to the set of exported
- definitions.
- @end table
- Each of these environments is implemented using a separate environment
- type. Some of these types, like the evaluation and import environments,
- actually just compute their bindings by consulting other environments;
- they have no bindings in their own right. They implement operations
- like @code{environment-ref} and @code{environment-define} by passing
- them through to the environments from which they are derived. For
- example, the evaluation environment will pass definitions through to the
- local environment, and search for references and assignments first in
- the local environment, and then in the import environment.
- @bye
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