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- [
- // Scounts
- {
- // Overwrite the default one, so that a upgrade is possible
- "name": "Scout",
- "unitType": "Scout",
- "obsoleteTech": "Scientific Theory",
- "upgradesTo": "Ranger",
- "uniques": ["May upgrade to [Archer] through ruins-like effects", "Never appears as a Barbarian unit"],
- "strength": 5,
- "movement": 2,
-
- "promotions": ["Ignore terrain cost"],
- "attackSound": "nonmetalhit",
- "cost": 25
- },
- {
- "name": "Ranger",
- "unitType": "Scout",
- "requiredTech": "Scientific Theory",
- "uniques": ["Never appears as a Barbarian unit"],
- "strength": 20,
- "movement": 3,
-
- "promotions": ["Ignore terrain cost", "Scouting I"],
- "attackSound": "nonmetalhit",
- "cost": 200
- },
- // Frontier Hunters
- {
- "name": "Stone thrower",
- "unitType": "Ranged Frontier Hunter",
- "requiredTech": "Archery",
- "obsoleteTech": "Construction",
- "upgradesTo": "Frontier Archer",
- "uniques": [
- "May upgrade to [Frontier Archer] through ruins-like effects"
- ],
- "strength": 4,
- "rangedStrength": 8,
- "movement": 2,
-
- "attackSound": "arrow",
- "cost": 35
- },
- {
- "name": "Frontier Archer",
- "unitType": "Ranged Frontier Hunter",
- "requiredTech": "Construction",
- "obsoleteTech": "Machinery",
- "upgradesTo": "Frontier double archer",
- "uniques": [
- "May upgrade to [Frontier double archer] through ruins-like effects"
- ],
- "strength": 5,
- "rangedStrength": 13,
- "movement": 2,
-
- "attackSound": "arrow",
- "cost": 70
- },
- {
- "name": "Frontier double archer",
- "unitType": "Ranged Frontier Hunter",
- "requiredTech": "Machinery",
- "obsoleteTech": "Industrialization",
- "upgradesTo": "Border Guard",
- "strength": 10,
- "rangedStrength": 20,
- "movement": 2,
-
- "attackSound": "crossbow",
- "cost": 110
- },
- {
- "name": "Border Guard",
- "unitType": "Ranged Frontier Hunter",
- "requiredTech": "Industrialization",
- "obsoleteTech": "Ballistics",
- "upgradesTo": "Border Patrol",
- "strength": 20,
- "rangedStrength": 35,
- "movement": 2,
-
- "attackSound": "machinegun",
- "cost": 220
- },
- {
- "name": "Border Patrol",
- "unitType": "Ranged Frontier Hunter",
- "requiredTech": "Ballistics",
- "obsoleteTech": "Mobile Tactics",
- "upgradesTo": "Frontier Hunter",
-
- "uniques": ["May Paradrop up to [2] tiles from inside friendly territory"],
- "strength": 50,
- "rangedStrength": 70,
- "movement": 2,
-
- "attackSound": "machinegun",
- "cost": 220
- },
- {
- "name": "Frontier Hunter",
- "unitType": "Ranged Frontier Hunter",
- "requiredTech": "Mobile Tactics",
-
- "uniques": ["May Paradrop up to [2] tiles from inside friendly territory"],
- "strength": 70,
- "rangedStrength": 100,
- "movement": 2,
-
- "attackSound": "tankshot",
- "cost": 360
- },
- // Medic supporter units,
- {
- "name": "Wise person",
- "unitType": "Medical",
- "requiredTech": "Writing",
- "obsoleteTech": "Philosophy",
- "upgradesTo": "Shaman",
- "uniques": [
- "May upgrade to [Shaman] through ruins-like effects",
- "All adjacent units heal [+3] HP when healing"
- ],
- "strength": 4,
- "movement": 2,
-
- "attackSound": "nonmetalhit",
- "cost": 45
- },
- {
- "name": "Shaman",
- "unitType": "Medical",
- "requiredTech": "Philosophy",
- "obsoleteTech": "Chivalry",
- "upgradesTo": "Healer",
- "uniques": [
- "May upgrade to [Healer] through ruins-like effects",
- "All adjacent units heal [+6] HP when healing"
- ],
- "strength": 7,
- "movement": 2,
-
- "attackSound": "nonmetalhit",
- "cost": 70
- },
- {
- "name": "Healer",
- "unitType": "Medical",
- "requiredTech": "Chivalry",
- "obsoleteTech": "Biology",
- "upgradesTo": "Paramedic",
- "uniques": ["All adjacent units heal [+8] HP when healing"],
- "strength": 14,
- "movement": 2,
-
- "attackSound": "nonmetalhit",
- "cost": 120
- },
- {
- "name": "Paramedic",
- "unitType": "Medical",
- "requiredTech": "Biology",
- "obsoleteTech": "Pharmaceuticals",
- "upgradesTo": "Pharmacist",
- "uniques": ["All adjacent units heal [+12] HP when healing"],
- "strength": 20,
- "movement": 2,
-
- "attackSound": "nonmetalhit",
- "cost": 220
- },
- {
- "name": "Pharmacist",
- "unitType": "Medical",
- "requiredTech": "Pharmaceuticals",
- "uniques": ["All adjacent units heal [+30] HP when healing"],
- "strength": 40,
- "movement": 2,
-
- "attackSound": "nonmetalhit",
- "cost": 400
- }
- ]
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