Units.json 5.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225
  1. [
  2. // Scounts
  3. {
  4. // Overwrite the default one, so that a upgrade is possible
  5. "name": "Scout",
  6. "unitType": "Scout",
  7. "obsoleteTech": "Scientific Theory",
  8. "upgradesTo": "Ranger",
  9. "uniques": ["May upgrade to [Archer] through ruins-like effects", "Never appears as a Barbarian unit"],
  10. "strength": 5,
  11. "movement": 2,
  12. "promotions": ["Ignore terrain cost"],
  13. "attackSound": "nonmetalhit",
  14. "cost": 25
  15. },
  16. {
  17. "name": "Ranger",
  18. "unitType": "Scout",
  19. "requiredTech": "Scientific Theory",
  20. "uniques": ["Never appears as a Barbarian unit"],
  21. "strength": 20,
  22. "movement": 3,
  23. "promotions": ["Ignore terrain cost", "Scouting I"],
  24. "attackSound": "nonmetalhit",
  25. "cost": 200
  26. },
  27. // Frontier Hunters
  28. {
  29. "name": "Stone thrower",
  30. "unitType": "Ranged Frontier Hunter",
  31. "requiredTech": "Archery",
  32. "obsoleteTech": "Construction",
  33. "upgradesTo": "Frontier Archer",
  34. "uniques": [
  35. "May upgrade to [Frontier Archer] through ruins-like effects"
  36. ],
  37. "strength": 4,
  38. "rangedStrength": 8,
  39. "movement": 2,
  40. "attackSound": "arrow",
  41. "cost": 35
  42. },
  43. {
  44. "name": "Frontier Archer",
  45. "unitType": "Ranged Frontier Hunter",
  46. "requiredTech": "Construction",
  47. "obsoleteTech": "Machinery",
  48. "upgradesTo": "Frontier double archer",
  49. "uniques": [
  50. "May upgrade to [Frontier double archer] through ruins-like effects"
  51. ],
  52. "strength": 5,
  53. "rangedStrength": 13,
  54. "movement": 2,
  55. "attackSound": "arrow",
  56. "cost": 70
  57. },
  58. {
  59. "name": "Frontier double archer",
  60. "unitType": "Ranged Frontier Hunter",
  61. "requiredTech": "Machinery",
  62. "obsoleteTech": "Industrialization",
  63. "upgradesTo": "Border Guard",
  64. "strength": 10,
  65. "rangedStrength": 20,
  66. "movement": 2,
  67. "attackSound": "crossbow",
  68. "cost": 110
  69. },
  70. {
  71. "name": "Border Guard",
  72. "unitType": "Ranged Frontier Hunter",
  73. "requiredTech": "Industrialization",
  74. "obsoleteTech": "Ballistics",
  75. "upgradesTo": "Border Patrol",
  76. "strength": 20,
  77. "rangedStrength": 35,
  78. "movement": 2,
  79. "attackSound": "machinegun",
  80. "cost": 220
  81. },
  82. {
  83. "name": "Border Patrol",
  84. "unitType": "Ranged Frontier Hunter",
  85. "requiredTech": "Ballistics",
  86. "obsoleteTech": "Mobile Tactics",
  87. "upgradesTo": "Frontier Hunter",
  88. "uniques": ["May Paradrop up to [2] tiles from inside friendly territory"],
  89. "strength": 50,
  90. "rangedStrength": 70,
  91. "movement": 2,
  92. "attackSound": "machinegun",
  93. "cost": 220
  94. },
  95. {
  96. "name": "Frontier Hunter",
  97. "unitType": "Ranged Frontier Hunter",
  98. "requiredTech": "Mobile Tactics",
  99. "uniques": ["May Paradrop up to [2] tiles from inside friendly territory"],
  100. "strength": 70,
  101. "rangedStrength": 100,
  102. "movement": 2,
  103. "attackSound": "tankshot",
  104. "cost": 360
  105. },
  106. // Medic supporter units,
  107. {
  108. "name": "Wise person",
  109. "unitType": "Medical",
  110. "requiredTech": "Writing",
  111. "obsoleteTech": "Philosophy",
  112. "upgradesTo": "Shaman",
  113. "uniques": [
  114. "May upgrade to [Shaman] through ruins-like effects",
  115. "All adjacent units heal [+3] HP when healing"
  116. ],
  117. "strength": 4,
  118. "movement": 2,
  119. "attackSound": "nonmetalhit",
  120. "cost": 45
  121. },
  122. {
  123. "name": "Shaman",
  124. "unitType": "Medical",
  125. "requiredTech": "Philosophy",
  126. "obsoleteTech": "Chivalry",
  127. "upgradesTo": "Healer",
  128. "uniques": [
  129. "May upgrade to [Healer] through ruins-like effects",
  130. "All adjacent units heal [+6] HP when healing"
  131. ],
  132. "strength": 7,
  133. "movement": 2,
  134. "attackSound": "nonmetalhit",
  135. "cost": 70
  136. },
  137. {
  138. "name": "Healer",
  139. "unitType": "Medical",
  140. "requiredTech": "Chivalry",
  141. "obsoleteTech": "Biology",
  142. "upgradesTo": "Paramedic",
  143. "uniques": ["All adjacent units heal [+8] HP when healing"],
  144. "strength": 14,
  145. "movement": 2,
  146. "attackSound": "nonmetalhit",
  147. "cost": 120
  148. },
  149. {
  150. "name": "Paramedic",
  151. "unitType": "Medical",
  152. "requiredTech": "Biology",
  153. "obsoleteTech": "Pharmaceuticals",
  154. "upgradesTo": "Pharmacist",
  155. "uniques": ["All adjacent units heal [+12] HP when healing"],
  156. "strength": 20,
  157. "movement": 2,
  158. "attackSound": "nonmetalhit",
  159. "cost": 220
  160. },
  161. {
  162. "name": "Pharmacist",
  163. "unitType": "Medical",
  164. "requiredTech": "Pharmaceuticals",
  165. "uniques": ["All adjacent units heal [+30] HP when healing"],
  166. "strength": 40,
  167. "movement": 2,
  168. "attackSound": "nonmetalhit",
  169. "cost": 400
  170. }
  171. ]