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- [
- {
- "name": "Holy world",
- "era": "Medieval era",
- "priorities": {
- "Neutral": 10,
- "Cultural": 0,
- "Diplomatic": 0,
- "Domination": 5,
- "Scientific": 0
- },
- "uniques": [
- "Gain enough Faith for [50]% of a Great Prophet",
- "Only available <after discovering [Theology]>",
- "Only available <after discovering [Printing Press]>"
- // see https://github.com/yairm210/Unciv/issues/3242#issuecomment-1514617790
- ],
- "policies": [
- {
- "name": "Holy sea",
- "uniques": [
- "[+5]% [Faith] [in all coastal cities]"
- ],
- "row": 1,
- "column": 2
- },
- {
- "name": "Holy capturing",
- "uniques": [
- "Upon capturing a city, receive [5] times its [Faith] production as [Faith] immediately",
- "Upon capturing a city, receive [5] times its [Happiness] production as [Faith] immediately <while the empire is happy>"
- ],
- "row": 1,
- "column": 4
- },
- {
- "name": "Holy growth",
- "requires": ["Holy sea"],
- "uniques": [
- "[-5]% Culture cost of natural border growth [in all cities in which the majority religion is an enhanced religion] <while the empire is happy>"
- ],
- "row": 2,
- "column": 2
- },
- {
- "name": "Holy war",
- "requires": ["Holy capturing"],
- "uniques": [
- "Earn [25]% of the damage done to [Civilian] units as [Faith]",
- "Earn [50]% of the damage done to [Military] units as [Faith]",
- "Earn [35]% of the damage done to [Civilian] units as [Faith] <when fighting units from a Civilization with more Cities than you>",
- "Earn [70]% of the damage done to [Military] units as [Faith] <when fighting units from a Civilization with more Cities than you>"
- ],
- "row": 2,
- "column": 4
- },
- {
- "name": "Holy city",
- "requires": ["Holy growth", "Holy war"],
- "uniques": [
- "Enables conversion of city production to [Faith] <in cities with a [Cathedral]>",
- "Enables conversion of city production to [Faith] <in cities with a [Monastery]>",
- "Enables conversion of city production to [Faith] <in cities with a [Mosque]>",
- "Enables conversion of city production to [Faith] <in cities with a [Pagoda]>",
- "Enables conversion of city production to [Faith] <in cities with a [Stonehenge]>",
- "[+5 Faith] per [10] population [in holy cities]",
- ],
- "row": 3,
- "column": 3
- },
- {
- "name": "Holy world Complete",
- "uniques": ["Free [Great Prophet] appears"]
- }
- ]
- },
- {
- "name": "Religious world",
- "era": "Ancient era",
- "priorities": {
- "Neutral": 0,
- "Cultural": 5,
- "Diplomatic": 5,
- "Domination": 5,
- "Scientific": 5
- },
- "uniques": [
- "Gain enough Faith for [5]% of a Great Prophet",
- "Only available <after founding a Pantheon>"
- ],
- "policies": [
- {
- "name": "Religious propagation",
- "uniques": [
- "Provides the cheapest [Faith] building in your first [4] cities for free"
- ],
- "row": 1,
- "column": 2
- },
- {
- "name": "Religious hope",
- "uniques": [
- "Gain enough Faith for [25]% of a Great Prophet"
- ],
- "row": 1,
- "column": 4
- },
- {
- "name": "Religious strengthening",
- "requires": ["Religious propagation"],
- "uniques": [
- "Gain a free [Pantheon] belief"
- ],
- "row": 2,
- "column": 2
- },
- {
- "name": "Religious followers",
- "requires": ["Religious hope"],
- "uniques": [
- "Gain a free [Follower] belief"
- ],
- "row": 2,
- "column": 4
- },
- {
- "name": "Religious extermination",
- "requires": ["Religious strengthening", "Religious followers"],
- "uniques": [
- "Free [Inquisitor] appears"
- ],
- "row": 3,
- "column": 2
- },
- {
- "name": "Religious diplomacy",
- "requires": ["Religious strengthening", "Religious followers"],
- "uniques": [
- "Free [Missionary] appears"
- ],
- "row": 3,
- "column": 4
- },
- {
- "name": "Religious world Complete",
- "uniques": ["Resting point for Influence with City-States following this religion [5]"]
- }
- ]
- },
- {
- "name": "New world",
- "era": "Ancient era",
- "priorities": {
- "Neutral": 10,
- "Cultural": 0,
- "Diplomatic": 0,
- "Domination": 5,
- "Scientific": 0
- },
- "uniques": [
- "Free [Worker] appears",
- "Free Social Policy"
- ],
- "policies": [
- {
- "name": "Explorer",
- "uniques": [
- "Free [Scout] appears",
- "Gain [100] [Gold]",
- /* Waiting for https://github.com/yairm210/Unciv/issues/3242#issuecomment-1925894747 */
- "[Scout] units gain the [Scouting I] promotion",
- "[Scout] units gain the [Survivalism I] promotion",
- "[Scout] units gain the [Survivalism II] promotion",
- "[Scout] units gain the [Survivalism III] promotion"
- ],
- "row": 1,
- "column": 1
- },
- {
- "name": "Establishment",
- "uniques": [
- "Free [Settler] appears",
- "Gain [100] [Culture]",
- "[+2 Culture] for every known Natural Wonder"
- ],
- "row": 1,
- "column": 3
- },
- {
- "name": "Defense expansion",
- "uniques": [
- "Free [Frontier double archer] appears",
- "Gain [150] [Gold]",
- "[10]% Strength for cities"
- ],
- "row": 1,
- "column": 5
- },
- {
- "name": "War preparations",
- "requires": ["Defense expansion"],
- "uniques": [
- "[5] units cost no maintenance",
- "[5]% to Flank Attack bonuses"
- ],
- "row": 2,
- "column": 5
- },
- {
- "name": "New world Complete",
- "uniques": [
- "Provides a [Barbed wire] in your first [2] cities for free",
- "Free Technology"
- ]
- }
- ]
- },
- {
- "name": "Beautiful world",
- "era": "Classical era",
- "priorities": {
- "Neutral": 3,
- "Cultural": 10,
- "Diplomatic": 0,
- "Domination": 3,
- "Scientific": 0
- },
- "uniques": [
- "Free [Great Merchant] appears",
- "Free [Great Artist] appears",
- "Only available <after adopting [New world Complete]>"
- ],
- "policies": [
- {
- "name": "Role models",
- "uniques": [
- "[+10]% Production towards any buildings that already exist in the Capital"
- ],
- "row": 1,
- "column": 1
- },
- {
- "name": "Coastal trade",
- "uniques": [
- "[+25]% [Gold] [in all coastal cities]"
- ],
- "row": 1,
- "column": 3
- },
- {
- "name": "Holy wealth",
- "requires": ["Coastal trade"],
- "uniques": [
- "[+1 Gold] per [1] population [in holy cities]"
- ],
- "row": 2,
- "column": 3
- },
- {
- "name": "Overhappiness",
- "uniques": [
- "[+20]% of excess happiness converted to [Culture]"
- ],
- "row": 1,
- "column": 5
- },
- {
- "name": "Beautiful world Complete",
- "uniques": [
- "[-20]% Culture cost of adopting new Policies",
- "Free Social Policy"
- ]
- }
- ]
- }
- ]
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