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- [
- {
- "name": "Shooting range",
- "maintenance": 1,
- "hurryCostModifier": 15,
- "requiredTech": "Rifling",
- "requiredBuilding": "Armory",
-
- "uniques": [
- "New [Military] units start with [15] Experience [in this city]",
- "Destroyed when the city is captured"
- ],
- "cost": 200
- },
- {
- "name": "Emergency service",
- "maintenance": 1,
- "cityHealth": 10,
- "requiredTech": "Radio",
- "uniques": [
- "All newly-trained [Medical] units [in this city] receive the [Grandparents knowledge] promotion",
- "Destroyed when the city is captured"],
- "cost": 150
- },
- {
- // Idea stolen from UnCiv-Logicians
- "name": "Long time archive",
- "maintenance": 1,
- "science": 6,
- "requiredTech": "Replaceable Parts",
- "uniques": [
- "Must be next to [Mountain]",
- "Must be next to [Snow]",
- "[+1 Science] per [2] population [in this city]"],
- "cost": 120
- },
- {
- "name": "Medical School",
-
- "maintenance": 1,
- "hurryCostModifier": 20,
- "requiredTech": "Biology",
- "uniques": [
- "All newly-trained [Medical] units [in this city] receive the [Loyalty I] promotion",
- "All newly-trained [Medical] units [in this city] receive the [Escape I] promotion",
- "New [Medical] units start with [5] Experience [in this city]",
- "Destroyed when the city is captured"],
- "cost": 300
- },
- {
- "name": "Therapy Center",
-
- "maintenance": 2,
- "hurryCostModifier": 30,
- "cityHealth": 5,
- "science": 3,
- "happiness": 2,
- "requiredTech": "Biology",
- "uniques": ["Destroyed when the city is captured"],
- "cost": 600
- },
- {
- "name": "Cemetery",
-
- "maintenance": 1,
- "cityStrength": 5,
- "faith": 2,
- "happiness": 1,
- "requiredTech": "Theology",
- "uniques": ["Destroyed when the city is captured"],
- "cost": 300
- },
- {
- "name": "Cuddly toy store",
-
- "maintenance": 1,
- "culture": 2,
- "happiness": 1,
- "requiredTech": "Railroads",
- "uniques": [
- "Only available <if [Cuddly toy factory] is constructed in at least [1] of [All] cities>",
- "Destroyed when the city is captured"
- ],
- "cost": 300
- },
- {
- "name": "Adult Education Center",
-
- "maintenance": 2,
- "culture": 5,
- "requiredTech": "Steam Power",
- "requiredBuilding": "Public School",
- "uniques": [
- "Requires at least [10] population",
- "Destroyed when the city is captured"
- ],
- "cost": 400
- },
- {
- "name": "Barbed wire",
- "cityStrength": 10,
- "cityHealth": 10,
- "uniques": [
- "Unbuildable",
- "Cannot be purchased",
- "Limited to [2] per Civilization"
- ],
- "maintenance": 0
- }
- // National wonders
- {
- "name": "Crisis helpline",
- "maintenance": 1,
- "cityHealth": 10,
- "happiness": 2,
- "faith": 2,
- "requiredTech": "Radio",
- "uniques": [
- "All newly-trained [Medical] units [in this city] receive the [Words of comfort] promotion",
- "Destroyed when the city is captured",
- "Only available <if [Emergency service] is constructed in at least [4] of [All] cities>"
- ],
-
- "isNationalWonder": true,
- "cost": 125
- },
- {
- "name": "Last division",
- "maintenance": 2,
- "cityStrength": 20,
- "cityHealth": 5,
- "requiredTech": "Rifling",
- "requiredBuilding": "Castle",
-
- "uniques": [
- "New [Military] units start with [15] Experience [in this city]",
- "Destroyed when the city is captured",
- "Doubles Gold given to enemy if city is captured",
- "[2] units cost no maintenance",
- "Can only be built <in [in capital] cities>"
- ],
- "isNationalWonder": true,
- "cost": 300
- },
- {
- "name": "Parliament",
-
- "maintenance": 3,
- "culture": 3,
- "requiredTech": "Civil Service",
- "requiredBuilding": "Monument",
- "uniques": [
- "[+1 Culture] [in all cities]",
- "[+1 Culture, +2 Science] per [1] social policies adopted",
- "[+10]% [Culture] [in all cities connected to capital]",
- "[+5]% [Culture]",
- "[2] Free Social Policies",
- "[+1] population [in all cities]",
- "Reveal up to [5] [River] within a [40] tile radius",
- "Hidden until [2] social policy branches have been completed",
- "Requires at least [10] population",
- "Destroyed when the city is captured",
- "Cost increases by [30] per owned city",
- "Cannot be purchased",
- "Unsellable"
- ],
- "isNationalWonder": true,
- "cost": 400
- },
- {
- "name": "Puppet theater",
-
- "maintenance": 2,
- "culture": 5,
- "happiness": 1,
- "requiredTech": "Metal Casting",
- "requiredBuilding": "Amphitheater",
- "uniques": [
- "[+10 Culture] per [2] social policies adopted",
- "[+50]% [Culture]",
- "Destroyed when the city is captured"
- ],
- "isNationalWonder": true,
- "cost": 400
- },
- {
- "name": "Cuddly toy factory",
-
- "maintenance": 2,
- "culture": 3,
- "happiness": 3,
- "requiredTech": "Industrialization",
- "requiredBuilding": "Factory",
- "uniques": [
- "Requires at least [4] population",
- "[+1 Culture] from all [Culture] buildings",
- "Destroyed when the city is captured"
- ],
- "isNationalWonder": true,
- "cost": 400
- },
- {
- "name": "Cuddly toy repair center",
-
- "maintenance": 2,
- "culture": 2,
- "happiness": 4,
- "requiredTech": "Replaceable Parts",
- "requiredBuilding": "Cuddly toy store",
- "uniques": [
- "Only available <if [Cuddly toy factory] is constructed in at least [1] of [All] cities>",
- "Only available <if [Public School] is constructed in at least [1] of [All] cities>",
- "Requires at least [8] population",
- "[+1 Culture] from all [Happiness] buildings",
- "[+1 Culture] from all [Faith] buildings",
- "Destroyed when the city is captured"
- ],
- "isNationalWonder": true,
- "cost": 400
- }
- ]
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