Buildings.json 6.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272
  1. [
  2. {
  3. "name": "Shooting range",
  4. "maintenance": 1,
  5. "hurryCostModifier": 15,
  6. "requiredTech": "Rifling",
  7. "requiredBuilding": "Armory",
  8. "uniques": [
  9. "New [Military] units start with [15] Experience [in this city]",
  10. "Destroyed when the city is captured"
  11. ],
  12. "cost": 200
  13. },
  14. {
  15. "name": "Emergency service",
  16. "maintenance": 1,
  17. "cityHealth": 10,
  18. "requiredTech": "Radio",
  19. "uniques": [
  20. "All newly-trained [Medical] units [in this city] receive the [Grandparents knowledge] promotion",
  21. "Destroyed when the city is captured"],
  22. "cost": 150
  23. },
  24. {
  25. // Idea stolen from UnCiv-Logicians
  26. "name": "Long time archive",
  27. "maintenance": 1,
  28. "science": 6,
  29. "requiredTech": "Replaceable Parts",
  30. "uniques": [
  31. "Must be next to [Mountain]",
  32. "Must be next to [Snow]",
  33. "[+1 Science] per [2] population [in this city]"],
  34. "cost": 120
  35. },
  36. {
  37. "name": "Medical School",
  38. "maintenance": 1,
  39. "hurryCostModifier": 20,
  40. "requiredTech": "Biology",
  41. "uniques": [
  42. "All newly-trained [Medical] units [in this city] receive the [Loyalty I] promotion",
  43. "All newly-trained [Medical] units [in this city] receive the [Escape I] promotion",
  44. "New [Medical] units start with [5] Experience [in this city]",
  45. "Destroyed when the city is captured"],
  46. "cost": 300
  47. },
  48. {
  49. "name": "Therapy Center",
  50. "maintenance": 2,
  51. "hurryCostModifier": 30,
  52. "cityHealth": 5,
  53. "science": 3,
  54. "happiness": 2,
  55. "requiredTech": "Biology",
  56. "uniques": ["Destroyed when the city is captured"],
  57. "cost": 600
  58. },
  59. {
  60. "name": "Cemetery",
  61. "maintenance": 1,
  62. "cityStrength": 5,
  63. "faith": 2,
  64. "happiness": 1,
  65. "requiredTech": "Theology",
  66. "uniques": ["Destroyed when the city is captured"],
  67. "cost": 300
  68. },
  69. {
  70. "name": "Cuddly toy store",
  71. "maintenance": 1,
  72. "culture": 2,
  73. "happiness": 1,
  74. "requiredTech": "Railroads",
  75. "uniques": [
  76. "Only available <if [Cuddly toy factory] is constructed in at least [1] of [All] cities>",
  77. "Destroyed when the city is captured"
  78. ],
  79. "cost": 300
  80. },
  81. {
  82. "name": "Adult Education Center",
  83. "maintenance": 2,
  84. "culture": 5,
  85. "requiredTech": "Steam Power",
  86. "requiredBuilding": "Public School",
  87. "uniques": [
  88. "Requires at least [10] population",
  89. "Destroyed when the city is captured"
  90. ],
  91. "cost": 400
  92. },
  93. {
  94. "name": "Barbed wire",
  95. "cityStrength": 10,
  96. "cityHealth": 10,
  97. "uniques": [
  98. "Unbuildable",
  99. "Cannot be purchased",
  100. "Limited to [2] per Civilization"
  101. ],
  102. "maintenance": 0
  103. }
  104. // National wonders
  105. {
  106. "name": "Crisis helpline",
  107. "maintenance": 1,
  108. "cityHealth": 10,
  109. "happiness": 2,
  110. "faith": 2,
  111. "requiredTech": "Radio",
  112. "uniques": [
  113. "All newly-trained [Medical] units [in this city] receive the [Words of comfort] promotion",
  114. "Destroyed when the city is captured",
  115. "Only available <if [Emergency service] is constructed in at least [4] of [All] cities>"
  116. ],
  117. "isNationalWonder": true,
  118. "cost": 125
  119. },
  120. {
  121. "name": "Last division",
  122. "maintenance": 2,
  123. "cityStrength": 20,
  124. "cityHealth": 5,
  125. "requiredTech": "Rifling",
  126. "requiredBuilding": "Castle",
  127. "uniques": [
  128. "New [Military] units start with [15] Experience [in this city]",
  129. "Destroyed when the city is captured",
  130. "Doubles Gold given to enemy if city is captured",
  131. "[2] units cost no maintenance",
  132. "Can only be built <in [in capital] cities>"
  133. ],
  134. "isNationalWonder": true,
  135. "cost": 300
  136. },
  137. {
  138. "name": "Parliament",
  139. "maintenance": 3,
  140. "culture": 3,
  141. "requiredTech": "Civil Service",
  142. "requiredBuilding": "Monument",
  143. "uniques": [
  144. "[+1 Culture] [in all cities]",
  145. "[+1 Culture, +2 Science] per [1] social policies adopted",
  146. "[+10]% [Culture] [in all cities connected to capital]",
  147. "[+5]% [Culture]",
  148. "[2] Free Social Policies",
  149. "[+1] population [in all cities]",
  150. "Reveal up to [5] [River] within a [40] tile radius",
  151. "Hidden until [2] social policy branches have been completed",
  152. "Requires at least [10] population",
  153. "Destroyed when the city is captured",
  154. "Cost increases by [30] per owned city",
  155. "Cannot be purchased",
  156. "Unsellable"
  157. ],
  158. "isNationalWonder": true,
  159. "cost": 400
  160. },
  161. {
  162. "name": "Puppet theater",
  163. "maintenance": 2,
  164. "culture": 5,
  165. "happiness": 1,
  166. "requiredTech": "Metal Casting",
  167. "requiredBuilding": "Amphitheater",
  168. "uniques": [
  169. "[+10 Culture] per [2] social policies adopted",
  170. "[+50]% [Culture]",
  171. "Destroyed when the city is captured"
  172. ],
  173. "isNationalWonder": true,
  174. "cost": 400
  175. },
  176. {
  177. "name": "Cuddly toy factory",
  178. "maintenance": 2,
  179. "culture": 3,
  180. "happiness": 3,
  181. "requiredTech": "Industrialization",
  182. "requiredBuilding": "Factory",
  183. "uniques": [
  184. "Requires at least [4] population",
  185. "[+1 Culture] from all [Culture] buildings",
  186. "Destroyed when the city is captured"
  187. ],
  188. "isNationalWonder": true,
  189. "cost": 400
  190. },
  191. {
  192. "name": "Cuddly toy repair center",
  193. "maintenance": 2,
  194. "culture": 2,
  195. "happiness": 4,
  196. "requiredTech": "Replaceable Parts",
  197. "requiredBuilding": "Cuddly toy store",
  198. "uniques": [
  199. "Only available <if [Cuddly toy factory] is constructed in at least [1] of [All] cities>",
  200. "Only available <if [Public School] is constructed in at least [1] of [All] cities>",
  201. "Requires at least [8] population",
  202. "[+1 Culture] from all [Happiness] buildings",
  203. "[+1 Culture] from all [Faith] buildings",
  204. "Destroyed when the city is captured"
  205. ],
  206. "isNationalWonder": true,
  207. "cost": 400
  208. }
  209. ]