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- ===================================
- Nim Compiler User Guide
- ===================================
- :Author: Andreas Rumpf
- :Version: |nimversion|
- .. contents::
- "Look at you, hacker. A pathetic creature of meat and bone, panting and
- sweating as you run through my corridors. How can you challenge a perfect,
- immortal machine?"
- Introduction
- ============
- This document describes the usage of the *Nim compiler*
- on the different supported platforms. It is not a definition of the Nim
- programming language (therefore is the `manual <manual.html>`_).
- Nim is free software; it is licensed under the
- `MIT License <http://www.opensource.org/licenses/mit-license.php>`_.
- Compiler Usage
- ==============
- Command line switches
- ---------------------
- Basic command line switches are:
- Usage:
- .. include:: basicopt.txt
- ----
- Advanced command line switches are:
- .. include:: advopt.txt
- List of warnings
- ----------------
- Each warning can be activated individually with ``--warning[NAME]:on|off`` or
- in a ``push`` pragma.
- ========================== ============================================
- Name Description
- ========================== ============================================
- CannotOpenFile Some file not essential for the compiler's
- working could not be opened.
- OctalEscape The code contains an unsupported octal
- sequence.
- Deprecated The code uses a deprecated symbol.
- ConfigDeprecated The project makes use of a deprecated config
- file.
- SmallLshouldNotBeUsed The letter 'l' should not be used as an
- identifier.
- EachIdentIsTuple The code contains a confusing ``var``
- declaration.
- ShadowIdent A local variable shadows another local
- variable of an outer scope.
- User Some user defined warning.
- ========================== ============================================
- List of hints
- -------------
- Each hint can be activated individually with ``--hint[NAME]:on|off`` or in a
- ``push`` pragma.
- ========================== ============================================
- Name Description
- ========================== ============================================
- CC Shows when the C compiler is called.
- CodeBegin
- CodeEnd
- CondTrue
- Conf A config file was loaded.
- ConvToBaseNotNeeded
- ConvFromXtoItselfNotNeeded
- Dependency
- Exec Program is executed.
- ExprAlwaysX
- ExtendedContext
- GCStats Dumps statistics about the Garbage Collector.
- GlobalVar Shows global variables declarations.
- LineTooLong Line exceeds the maximum length.
- Link Linking phase.
- Name
- Path Search paths modifications.
- Pattern
- Performance
- Processing Artifact being compiled.
- QuitCalled
- Source The source line that triggered a diagnostic
- message.
- StackTrace
- Success, SuccessX Successful compilation of a library or a binary.
- User
- UserRaw
- XDeclaredButNotUsed Unused symbols in the code.
- ========================== ============================================
- Verbosity levels
- ----------------
- ===== ============================================
- Level Description
- ===== ============================================
- 0 Minimal output level for the compiler.
- 1 Displays compilation of all the compiled files, including those imported
- by other modules or through the `compile pragma<#compile-pragma>`_.
- This is the default level.
- 2 Displays compilation statistics, enumerates the dynamic
- libraries that will be loaded by the final binary and dumps to
- standard output the result of applying `a filter to the source code
- <filters.html>`_ if any filter was used during compilation.
- 3 In addition to the previous levels dumps a debug stack trace
- for compiler developers.
- ===== ============================================
- Compile time symbols
- --------------------
- Through the ``-d:x`` or ``--define:x`` switch you can define compile time
- symbols for conditional compilation. The defined switches can be checked in
- source code with the `when statement <manual.html#when-statement>`_ and
- `defined proc <system.html#defined>`_. The typical use of this switch is to
- enable builds in release mode (``-d:release``) where certain safety checks are
- omitted for better performance. Another common use is the ``-d:ssl`` switch to
- activate SSL sockets.
- Additionally, you may pass a value along with the symbol: ``-d:x=y``
- which may be used in conjunction with the `compile time define
- pragmas<manual.html#implementation-specific-pragmas-compile-time-define-pragmas>`_
- to override symbols during build time.
- Compile time symbols are completely **case insensitive** and underscores are
- ignored too. ``--define:FOO`` and ``--define:foo`` are identical.
- Configuration files
- -------------------
- **Note:** The *project file name* is the name of the ``.nim`` file that is
- passed as a command line argument to the compiler.
- The ``nim`` executable processes configuration files in the following
- directories (in this order; later files overwrite previous settings):
- 1) ``$nim/config/nim.cfg``, ``/etc/nim/nim.cfg`` (UNIX) or ``<Nim's installation director>\config\nim.cfg`` (Windows). This file can be skipped with the ``--skipCfg`` command line option.
- 2) If environment variable ``XDG_CONFIG_HOME`` is defined, ``$XDG_CONFIG_HOME/nim/nim.cfg`` or ``~/.config/nim/nim.cfg`` (POSIX) or ``%APPDATA%/nim/nim.cfg`` (Windows). This file can be skipped with the ``--skipUserCfg`` command line option.
- 3) ``$parentDir/nim.cfg`` where ``$parentDir`` stands for any parent directory of the project file's path. These files can be skipped with the ``--skipParentCfg`` command line option.
- 4) ``$projectDir/nim.cfg`` where ``$projectDir`` stands for the project file's path. This file can be skipped with the ``--skipProjCfg`` command line option.
- 5) A project can also have a project specific configuration file named ``$project.nim.cfg`` that resides in the same directory as ``$project.nim``. This file can be skipped with the ``--skipProjCfg`` command line option.
- Command line settings have priority over configuration file settings.
- The default build of a project is a `debug build`:idx:. To compile a
- `release build`:idx: define the ``release`` symbol::
- nim c -d:release myproject.nim
- Search path handling
- --------------------
- Nim has the concept of a global search path (PATH) that is queried to
- determine where to find imported modules or include files. If multiple files are
- found an ambiguity error is produced.
- ``nim dump`` shows the contents of the PATH.
- However before the PATH is used the current directory is checked for the
- file's existence. So if PATH contains ``$lib`` and ``$lib/bar`` and the
- directory structure looks like this::
- $lib/x.nim
- $lib/bar/x.nim
- foo/x.nim
- foo/main.nim
- other.nim
- And ``main`` imports ``x``, ``foo/x`` is imported. If ``other`` imports ``x``
- then both ``$lib/x.nim`` and ``$lib/bar/x.nim`` match and so the compiler
- should reject it. Currently however this check is not implemented and instead
- the first matching file is used.
- Generated C code directory
- --------------------------
- The generated files that Nim produces all go into a subdirectory called
- ``nimcache``. Its full path is
- - ``$XDG_CACHE_HOME/nim/$projectname(_r|_d)`` or ``~/.cache/nim/$projectname(_r|_d)``
- on Posix
- - ``$HOME/nimcache/$projectname(_r|_d)`` on Windows.
- The ``_r`` suffix is used for release builds, ``_d`` is for debug builds.
- This makes it easy to delete all
- generated files. Files generated in this directory follow a naming logic which
- you can read about in the `Nim Backend Integration document
- <backends.html#nimcache-naming-logic>`_.
- The ``--nimcache``
- `compiler switch <nimc.html#command-line-switches>`_ can be used to
- to change the ``nimcache`` directory.
- However, the generated C code is not platform independent. C code generated for
- Linux does not compile on Windows, for instance. The comment on top of the
- C file lists the OS, CPU and CC the file has been compiled for.
- Compiler Selection
- ==================
- To change the compiler from the default compiler (at the command line)::
- nim c --cc:llvm_gcc --compile_only myfile.nim
- This uses the configuration defined in ``config\nim.cfg`` for ``lvm_gcc``.
- If nimcache already contains compiled code from a different compiler for the same project,
- add the ``-f`` flag to force all files to be recompiled.
- The default compiler is defined at the top of ``config\nim.cfg``. Changing this setting
- affects the compiler used by ``koch`` to (re)build Nim.
- Cross compilation
- =================
- To cross compile, use for example::
- nim c --cpu:i386 --os:linux --compileOnly --genScript myproject.nim
- Then move the C code and the compile script ``compile_myproject.sh`` to your
- Linux i386 machine and run the script.
- Another way is to make Nim invoke a cross compiler toolchain::
- nim c --cpu:arm --os:linux myproject.nim
- For cross compilation, the compiler invokes a C compiler named
- like ``$cpu.$os.$cc`` (for example arm.linux.gcc) and the configuration
- system is used to provide meaningful defaults. For example for ``ARM`` your
- configuration file should contain something like::
- arm.linux.gcc.path = "/usr/bin"
- arm.linux.gcc.exe = "arm-linux-gcc"
- arm.linux.gcc.linkerexe = "arm-linux-gcc"
- Cross compilation for Windows
- =============================
- To cross compile for Windows from Linux or OSX using the MinGW-w64 toolchain::
- nim c -d:mingw myproject.nim
- Use ``--cpu:i386`` or ``--cpu:amd64`` to switch the cpu arch.
- The MinGW-w64 toolchain can be installed as follows::
- Ubuntu: apt install mingw-w64
- CentOS: yum install mingw32-gcc | mingw64-gcc - requires EPEL
- OSX: brew install mingw-w64
- Cross compilation for Nintendo Switch
- =====================================
- Simply add --os:nintendoswitch
- to your usual ``nim c`` or ``nim cpp`` command and set the ``passC``
- and ``passL`` command line switches to something like:
- .. code-block:: console
- nim c ... --passC="-I$DEVKITPRO/libnx/include" ...
- --passL="-specs=$DEVKITPRO/libnx/switch.specs -L$DEVKITPRO/libnx/lib -lnx"
- or setup a nim.cfg file like so:
- .. code-block:: Nim
- #nim.cfg
- --passC="-I$DEVKITPRO/libnx/include"
- --passL="-specs=$DEVKITPRO/libnx/switch.specs -L$DEVKITPRO/libnx/lib -lnx"
- The DevkitPro setup must be the same as the default with their new installer
- `here for Mac/Linux <https://github.com/devkitPro/pacman/releases>`_ or
- `here for Windows <https://github.com/devkitPro/installer/releases>`_.
- For example, with the above mentioned config::
- nim c --os:nintendoswitch switchhomebrew.nim
- This will generate a file called ``switchhomebrew.elf`` which can then be turned into
- an nro file with the ``elf2nro`` tool in the DevkitPro release. Examples can be found at
- `the nim-libnx github repo <https://github.com/jyapayne/nim-libnx.git>`_.
- There are a few things that don't work because the DevkitPro libraries don't support them.
- They are:
- 1. Waiting for a subprocess to finish. A subprocess can be started, but right
- now it can't be waited on, which sort of makes subprocesses a bit hard to use
- 2. Dynamic calls. DevkitPro libraries have no dlopen/dlclose functions.
- 3. Command line parameters. It doesn't make sense to have these for a console
- anyways, so no big deal here.
- 4. mqueue. Sadly there are no mqueue headers.
- 5. ucontext. No headers for these either. No coroutines for now :(
- 6. nl_types. No headers for this.
- DLL generation
- ==============
- Nim supports the generation of DLLs. However, there must be only one
- instance of the GC per process/address space. This instance is contained in
- ``nimrtl.dll``. This means that every generated Nim DLL depends
- on ``nimrtl.dll``. To generate the "nimrtl.dll" file, use the command::
- nim c -d:release lib/nimrtl.nim
- To link against ``nimrtl.dll`` use the command::
- nim c -d:useNimRtl myprog.nim
- **Note**: Currently the creation of ``nimrtl.dll`` with thread support has
- never been tested and is unlikely to work!
- Additional compilation switches
- ===============================
- The standard library supports a growing number of ``useX`` conditional defines
- affecting how some features are implemented. This section tries to give a
- complete list.
- ====================== =========================================================
- Define Effect
- ====================== =========================================================
- ``release`` Turns off runtime checks and turns on the optimizer.
- ``useWinAnsi`` Modules like ``os`` and ``osproc`` use the Ansi versions
- of the Windows API. The default build uses the Unicode
- version.
- ``useFork`` Makes ``osproc`` use ``fork`` instead of ``posix_spawn``.
- ``useNimRtl`` Compile and link against ``nimrtl.dll``.
- ``useMalloc`` Makes Nim use C's `malloc`:idx: instead of Nim's
- own memory manager, ableit prefixing each allocation with
- its size to support clearing memory on reallocation.
- This only works with ``gc:none``.
- ``useRealtimeGC`` Enables support of Nim's GC for *soft* realtime
- systems. See the documentation of the `gc <gc.html>`_
- for further information.
- ``nodejs`` The JS target is actually ``node.js``.
- ``ssl`` Enables OpenSSL support for the sockets module.
- ``memProfiler`` Enables memory profiling for the native GC.
- ``uClibc`` Use uClibc instead of libc. (Relevant for Unix-like OSes)
- ``checkAbi`` When using types from C headers, add checks that compare
- what's in the Nim file with what's in the C header
- (requires a C compiler with _Static_assert support, like
- any C11 compiler)
- ``tempDir`` This symbol takes a string as its value, like
- ``--define:tempDir:/some/temp/path`` to override the
- temporary directory returned by ``os.getTempDir()``.
- The value **should** end with a directory separator
- character. (Relevant for the Android platform)
- ``useShPath`` This symbol takes a string as its value, like
- ``--define:useShPath:/opt/sh/bin/sh`` to override the
- path for the ``sh`` binary, in cases where it is not
- located in the default location ``/bin/sh``.
- ``noSignalHandler`` Disable the crash handler from ``system.nim``.
- ====================== =========================================================
- Additional Features
- ===================
- This section describes Nim's additional features that are not listed in the
- Nim manual. Some of the features here only make sense for the C code
- generator and are subject to change.
- LineDir option
- --------------
- The ``lineDir`` option can be turned on or off. If turned on the
- generated C code contains ``#line`` directives. This may be helpful for
- debugging with GDB.
- StackTrace option
- -----------------
- If the ``stackTrace`` option is turned on, the generated C contains code to
- ensure that proper stack traces are given if the program crashes or an
- uncaught exception is raised.
- LineTrace option
- ----------------
- The ``lineTrace`` option implies the ``stackTrace`` option. If turned on,
- the generated C contains code to ensure that proper stack traces with line
- number information are given if the program crashes or an uncaught exception
- is raised.
- Hot code reloading
- ------------------
- **Note:** At the moment hot code reloading is supported only in
- JavaScript projects.
- The `hotCodeReloading`:idx: option enables special compilation mode where changes in
- the code can be applied automatically to a running program. The code reloading
- happens at the granularity of an individual module. When a module is reloaded,
- Nim will preserve the state of all global variables which are initialized with
- a standard variable declaration in the code. All other top level code will be
- executed repeatedly on each reload. If you want to prevent this behavior, you
- can guard a block of code with the ``once`` construct:
- .. code-block:: Nim
- var settings = initTable[string, string]()
- once:
- myInit()
- for k, v in loadSettings():
- settings[k] = v
- If you want to reset the state of a global variable on each reload, just
- re-assign a value anywhere within the top-level code:
- .. code-block:: Nim
- var lastReload: Time
- lastReload = now()
- resetProgramState()
- **Known limitations:** In the JavaScript target, global variables using the
- ``codegenDecl`` pragma will be re-initialized on each reload. Please guard the
- initialization with a `once` block to work-around this.
- **Usage in JavaScript projects:**
- Once your code is compiled for hot reloading, you can use a framework such
- as `LiveReload <http://livereload.com/>` or `BrowserSync <https://browsersync.io/>`
- to implement the actual reloading behavior in your project.
- DynlibOverride
- ==============
- By default Nim's ``dynlib`` pragma causes the compiler to generate
- ``GetProcAddress`` (or their Unix counterparts)
- calls to bind to a DLL. With the ``dynlibOverride`` command line switch this
- can be prevented and then via ``--passL`` the static library can be linked
- against. For instance, to link statically against Lua this command might work
- on Linux::
- nim c --dynlibOverride:lua --passL:liblua.lib program.nim
- Backend language options
- ========================
- The typical compiler usage involves using the ``compile`` or ``c`` command to
- transform a ``.nim`` file into one or more ``.c`` files which are then
- compiled with the platform's C compiler into a static binary. However there
- are other commands to compile to C++, Objective-C or Javascript. More details
- can be read in the `Nim Backend Integration document <backends.html>`_.
- Nim documentation tools
- =======================
- Nim provides the `doc`:idx: and `doc2`:idx: commands to generate HTML
- documentation from ``.nim`` source files. Only exported symbols will appear in
- the output. For more details `see the docgen documentation <docgen.html>`_.
- Nim idetools integration
- ========================
- Nim provides language integration with external IDEs through the
- idetools command. See the documentation of `idetools <idetools.html>`_
- for further information.
- ..
- Nim interactive mode
- ====================
- The Nim compiler supports an interactive mode. This is also known as
- a `REPL`:idx: (*read eval print loop*). If Nim has been built with the
- ``-d:useGnuReadline`` switch, it uses the GNU readline library for terminal
- input management. To start Nim in interactive mode use the command
- ``nim secret``. To quit use the ``quit()`` command. To determine whether an input
- line is an incomplete statement to be continued these rules are used:
- 1. The line ends with ``[-+*/\\<>!\?\|%&$@~,;:=#^]\s*$`` (operator symbol followed by optional whitespace).
- 2. The line starts with a space (indentation).
- 3. The line is within a triple quoted string literal. However, the detection
- does not work if the line contains more than one ``"""``.
- Nim for embedded systems
- ========================
- The standard library can be avoided to a point where C code generation
- for 16bit micro controllers is feasible. Use the `standalone`:idx: target
- (``--os:standalone``) for a bare bones standard library that lacks any
- OS features.
- To make the compiler output code for a 16bit target use the ``--cpu:avr``
- target.
- For example, to generate code for an `AVR`:idx: processor use this command::
- nim c --cpu:avr --os:standalone --genScript x.nim
- For the ``standalone`` target one needs to provide
- a file ``panicoverride.nim``.
- See ``tests/manyloc/standalone/panicoverride.nim`` for an example
- implementation. Additionally, users should specify the
- amount of heap space to use with the ``-d:StandaloneHeapSize=<size>``
- command line switch. Note that the total heap size will be
- ``<size> * sizeof(float64)``.
- Nim for realtime systems
- ========================
- See the documentation of Nim's soft realtime `GC <gc.html>`_ for further
- information.
- Signal handling in Nim
- ======================
- The Nim programming language has no concept of Posix's signal handling
- mechanisms. However, the standard library offers some rudimentary support
- for signal handling, in particular, segmentation faults are turned into
- fatal errors that produce a stack trace. This can be disabled with the
- ``-d:noSignalHandler`` switch.
- Optimizing for Nim
- ==================
- Nim has no separate optimizer, but the C code that is produced is very
- efficient. Most C compilers have excellent optimizers, so usually it is
- not needed to optimize one's code. Nim has been designed to encourage
- efficient code: The most readable code in Nim is often the most efficient
- too.
- However, sometimes one has to optimize. Do it in the following order:
- 1. switch off the embedded debugger (it is **slow**!)
- 2. turn on the optimizer and turn off runtime checks
- 3. profile your code to find where the bottlenecks are
- 4. try to find a better algorithm
- 5. do low-level optimizations
- This section can only help you with the last item.
- Optimizing string handling
- --------------------------
- String assignments are sometimes expensive in Nim: They are required to
- copy the whole string. However, the compiler is often smart enough to not copy
- strings. Due to the argument passing semantics, strings are never copied when
- passed to subroutines. The compiler does not copy strings that are a result from
- a procedure call, because the callee returns a new string anyway.
- Thus it is efficient to do:
- .. code-block:: Nim
- var s = procA() # assignment will not copy the string; procA allocates a new
- # string already
- However it is not efficient to do:
- .. code-block:: Nim
- var s = varA # assignment has to copy the whole string into a new buffer!
- For ``let`` symbols a copy is not always necessary:
- .. code-block:: Nim
- let s = varA # may only copy a pointer if it safe to do so
- If you know what you're doing, you can also mark single string (or sequence)
- objects as `shallow`:idx:\:
- .. code-block:: Nim
- var s = "abc"
- shallow(s) # mark 's' as shallow string
- var x = s # now might not copy the string!
- Usage of ``shallow`` is always safe once you know the string won't be modified
- anymore, similar to Ruby's `freeze`:idx:.
- The compiler optimizes string case statements: A hashing scheme is used for them
- if several different string constants are used. So code like this is reasonably
- efficient:
- .. code-block:: Nim
- case normalize(k.key)
- of "name": c.name = v
- of "displayname": c.displayName = v
- of "version": c.version = v
- of "os": c.oses = split(v, {';'})
- of "cpu": c.cpus = split(v, {';'})
- of "authors": c.authors = split(v, {';'})
- of "description": c.description = v
- of "app":
- case normalize(v)
- of "console": c.app = appConsole
- of "gui": c.app = appGUI
- else: quit(errorStr(p, "expected: console or gui"))
- of "license": c.license = UnixToNativePath(k.value)
- else: quit(errorStr(p, "unknown variable: " & k.key))
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