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|
- #
- #
- # Adaption of the delphi3d.net OpenGL units to FreePascal
- # Sebastian Guenther (sg@freepascal.org) in 2002
- # These units are free to use
- #
- #
- #*************************************************
- # * OpenGL extension loading library *
- # * Generated by MetaGLext, written by Tom Nuydens *
- # * (tom@delphi3d.net -- http://www.delphi3d.net *
- # *************************************************
- #*** Generated on 10/11/2002
- when defined(windows):
- {.push, callconv: stdcall.}
- else:
- {.push, callconv: cdecl.}
- import
- gl
- type
- GLcharARB* = Char
- TGLcharARB* = GLcharARB
- PGLcharARB* = ptr GLcharARB
- GLhandleARB* = int
- TGLhandleARB* = GLhandleARB
- PGLhandleARB* = ptr GLhandleARB
- GLintptr* = int
- TGLintptr* = GLintptr
- PGLintptr* = ptr GLintptr
- GLsizeiptr* = int
- TGLsizeiptr* = GLsizeiptr
- PGLsizeiptr* = ptr GLsizeiptr
- GLchar* = Char
- TGLchar* = GLchar
- PGLchar* = cstring #***** GL_version_1_2 *****//
- const
- GL_UNSIGNED_BYTE_3_3_2* = 0x00008032
- GL_UNSIGNED_SHORT_4_4_4_4* = 0x00008033
- GL_UNSIGNED_SHORT_5_5_5_1* = 0x00008034
- GL_UNSIGNED_INT_8_8_8_8* = 0x00008035
- GL_UNSIGNED_INT_10_10_10_2* = 0x00008036
- GL_RESCALE_NORMAL* = 0x0000803A
- GL_UNSIGNED_BYTE_2_3_3_REV* = 0x00008362
- GL_UNSIGNED_SHORT_5_6_5* = 0x00008363
- GL_UNSIGNED_SHORT_5_6_5_REV* = 0x00008364
- GL_UNSIGNED_SHORT_4_4_4_4_REV* = 0x00008365
- GL_UNSIGNED_SHORT_1_5_5_5_REV* = 0x00008366
- GL_UNSIGNED_INT_8_8_8_8_REV* = 0x00008367
- GL_UNSIGNED_INT_2_10_10_10_REV* = 0x00008368
- GL_BGR* = 0x000080E0
- GL_BGRA* = 0x000080E1
- GL_MAX_ELEMENTS_VERTICES* = 0x000080E8
- GL_MAX_ELEMENTS_INDICES* = 0x000080E9
- GL_CLAMP_TO_EDGE* = 0x0000812F
- GL_TEXTURE_MIN_LOD* = 0x0000813A
- GL_TEXTURE_MAX_LOD* = 0x0000813B
- GL_TEXTURE_BASE_LEVEL* = 0x0000813C
- GL_TEXTURE_MAX_LEVEL* = 0x0000813D
- GL_LIGHT_MODEL_COLOR_CONTROL* = 0x000081F8
- GL_SINGLE_COLOR* = 0x000081F9
- GL_SEPARATE_SPECULAR_COLOR* = 0x000081FA
- GL_SMOOTH_POINT_SIZE_RANGE* = 0x00000B12
- GL_SMOOTH_POINT_SIZE_GRANULARITY* = 0x00000B13
- GL_SMOOTH_LINE_WIDTH_RANGE* = 0x00000B22
- GL_SMOOTH_LINE_WIDTH_GRANULARITY* = 0x00000B23
- GL_ALIASED_POINT_SIZE_RANGE* = 0x0000846D
- GL_ALIASED_LINE_WIDTH_RANGE* = 0x0000846E
- GL_PACK_SKIP_IMAGES* = 0x0000806B
- GL_PACK_IMAGE_HEIGHT* = 0x0000806C
- GL_UNPACK_SKIP_IMAGES* = 0x0000806D
- GL_UNPACK_IMAGE_HEIGHT* = 0x0000806E
- GL_TEXTURE_3D* = 0x0000806F
- GL_PROXY_TEXTURE_3D* = 0x00008070
- GL_TEXTURE_DEPTH* = 0x00008071
- GL_TEXTURE_WRAP_R* = 0x00008072
- GL_MAX_3D_TEXTURE_SIZE* = 0x00008073
- proc glBlendColor*(red: TGLclampf, green: TGLclampf, blue: TGLclampf,
- alpha: TGLclampf){.dynlib: dllname, importc: "glBlendColor".}
- proc glBlendEquation*(mode: TGLenum){.dynlib: dllname,
- importc: "glBlendEquation".}
- proc glDrawRangeElements*(mode: TGLenum, start: TGLuint, theend: TGLuint,
- count: TGLsizei, thetype: TGLenum, indices: PGLvoid){.
- dynlib: dllname, importc: "glDrawRangeElements".}
- proc glColorTable*(target: TGLenum, internalformat: TGLenum, width: TGLsizei,
- format: TGLenum, thetype: TGLenum, table: PGLvoid){.
- dynlib: dllname, importc: "glColorTable".}
- proc glColorTableParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
- dynlib: dllname, importc: "glColorTableParameterfv".}
- proc glColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glColorTableParameteriv".}
- proc glCopyColorTable*(target: TGLenum, internalformat: TGLenum, x: TGLint,
- y: TGLint, width: TGLsizei){.dynlib: dllname,
- importc: "glCopyColorTable".}
- proc glGetColorTable*(target: TGLenum, format: TGLenum, thetype: TGLenum,
- table: PGLvoid){.dynlib: dllname,
- importc: "glGetColorTable".}
- proc glGetColorTableParameterfv*(target: TGLenum, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetColorTableParameterfv".}
- proc glGetColorTableParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetColorTableParameteriv".}
- proc glColorSubTable*(target: TGLenum, start: TGLsizei, count: TGLsizei,
- format: TGLenum, thetype: TGLenum, data: PGLvoid){.
- dynlib: dllname, importc: "glColorSubTable".}
- proc glCopyColorSubTable*(target: TGLenum, start: TGLsizei, x: TGLint,
- y: TGLint, width: TGLsizei){.dynlib: dllname,
- importc: "glCopyColorSubTable".}
- proc glConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum,
- width: TGLsizei, format: TGLenum, thetype: TGLenum,
- image: PGLvoid){.dynlib: dllname,
- importc: "glConvolutionFilter1D".}
- proc glConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum,
- width: TGLsizei, height: TGLsizei, format: TGLenum,
- thetype: TGLenum, image: PGLvoid){.dynlib: dllname,
- importc: "glConvolutionFilter2D".}
- proc glConvolutionParameterf*(target: TGLenum, pname: TGLenum, params: TGLfloat){.
- dynlib: dllname, importc: "glConvolutionParameterf".}
- proc glConvolutionParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
- dynlib: dllname, importc: "glConvolutionParameterfv".}
- proc glConvolutionParameteri*(target: TGLenum, pname: TGLenum, params: TGLint){.
- dynlib: dllname, importc: "glConvolutionParameteri".}
- proc glConvolutionParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glConvolutionParameteriv".}
- proc glCopyConvolutionFilter1D*(target: TGLenum, internalformat: TGLenum,
- x: TGLint, y: TGLint, width: TGLsizei){.
- dynlib: dllname, importc: "glCopyConvolutionFilter1D".}
- proc glCopyConvolutionFilter2D*(target: TGLenum, internalformat: TGLenum,
- x: TGLint, y: TGLint, width: TGLsizei,
- height: TGLsizei){.dynlib: dllname,
- importc: "glCopyConvolutionFilter2D".}
- proc glGetConvolutionFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum,
- image: PGLvoid){.dynlib: dllname,
- importc: "glGetConvolutionFilter".}
- proc glGetConvolutionParameterfv*(target: TGLenum, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetConvolutionParameterfv".}
- proc glGetConvolutionParameteriv*(target: TGLenum, pname: TGLenum,
- params: PGLint){.dynlib: dllname,
- importc: "glGetConvolutionParameteriv".}
- proc glGetSeparableFilter*(target: TGLenum, format: TGLenum, thetype: TGLenum,
- row: PGLvoid, column: PGLvoid, span: PGLvoid){.
- dynlib: dllname, importc: "glGetSeparableFilter".}
- proc glSeparableFilter2D*(target: TGLenum, internalformat: TGLenum,
- width: TGLsizei, height: TGLsizei, format: TGLenum,
- thetype: TGLenum, row: PGLvoid, column: PGLvoid){.
- dynlib: dllname, importc: "glSeparableFilter2D".}
- proc glGetHistogram*(target: TGLenum, reset: TGLboolean, format: TGLenum,
- thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
- importc: "glGetHistogram".}
- proc glGetHistogramParameterfv*(target: TGLenum, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetHistogramParameterfv".}
- proc glGetHistogramParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetHistogramParameteriv".}
- proc glGetMinmax*(target: TGLenum, reset: TGLboolean, format: TGLenum,
- thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
- importc: "glGetMinmax".}
- proc glGetMinmaxParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
- dynlib: dllname, importc: "glGetMinmaxParameterfv".}
- proc glGetMinmaxParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetMinmaxParameteriv".}
- proc glHistogram*(target: TGLenum, width: TGLsizei, internalformat: TGLenum,
- sink: TGLboolean){.dynlib: dllname, importc: "glHistogram".}
- proc glMinmax*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){.
- dynlib: dllname, importc: "glMinmax".}
- proc glResetHistogram*(target: TGLenum){.dynlib: dllname,
- importc: "glResetHistogram".}
- proc glResetMinmax*(target: TGLenum){.dynlib: dllname, importc: "glResetMinmax".}
- proc glTexImage3D*(target: TGLenum, level: TGLint, internalformat: TGLint,
- width: TGLsizei, height: TGLsizei, depth: TGLsizei,
- border: TGLint, format: TGLenum, thetype: TGLenum,
- pixels: PGLvoid){.dynlib: dllname, importc: "glTexImage3D".}
- proc glTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint,
- yoffset: TGLint, zoffset: TGLint, width: TGLsizei,
- height: TGLsizei, depth: TGLsizei, format: TGLenum,
- thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname,
- importc: "glTexSubImage3D".}
- proc glCopyTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint,
- yoffset: TGLint, zoffset: TGLint, x: TGLint,
- y: TGLint, width: TGLsizei, height: TGLsizei){.
- dynlib: dllname, importc: "glCopyTexSubImage3D".}
- proc glActiveTextureARB*(texture: TGLenum){.dynlib: dllname,
- importc: "glActiveTextureARB".}
- proc glClientActiveTextureARB*(texture: TGLenum){.dynlib: dllname,
- importc: "glClientActiveTextureARB".}
- proc glMultiTexCoord1dARB*(target: TGLenum, s: TGLdouble){.dynlib: dllname,
- importc: "glMultiTexCoord1dARB".}
- proc glMultiTexCoord1dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
- importc: "glMultiTexCoord1dvARB".}
- proc glMultiTexCoord1fARB*(target: TGLenum, s: TGLfloat){.dynlib: dllname,
- importc: "glMultiTexCoord1fARB".}
- proc glMultiTexCoord1fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
- importc: "glMultiTexCoord1fvARB".}
- proc glMultiTexCoord1iARB*(target: TGLenum, s: TGLint){.dynlib: dllname,
- importc: "glMultiTexCoord1iARB".}
- proc glMultiTexCoord1ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
- importc: "glMultiTexCoord1ivARB".}
- proc glMultiTexCoord1sARB*(target: TGLenum, s: TGLshort){.dynlib: dllname,
- importc: "glMultiTexCoord1sARB".}
- proc glMultiTexCoord1svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
- importc: "glMultiTexCoord1svARB".}
- proc glMultiTexCoord2dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble){.
- dynlib: dllname, importc: "glMultiTexCoord2dARB".}
- proc glMultiTexCoord2dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
- importc: "glMultiTexCoord2dvARB".}
- proc glMultiTexCoord2fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat){.
- dynlib: dllname, importc: "glMultiTexCoord2fARB".}
- proc glMultiTexCoord2fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
- importc: "glMultiTexCoord2fvARB".}
- proc glMultiTexCoord2iARB*(target: TGLenum, s: TGLint, t: TGLint){.
- dynlib: dllname, importc: "glMultiTexCoord2iARB".}
- proc glMultiTexCoord2ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
- importc: "glMultiTexCoord2ivARB".}
- proc glMultiTexCoord2sARB*(target: TGLenum, s: TGLshort, t: TGLshort){.
- dynlib: dllname, importc: "glMultiTexCoord2sARB".}
- proc glMultiTexCoord2svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
- importc: "glMultiTexCoord2svARB".}
- proc glMultiTexCoord3dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble,
- r: TGLdouble){.dynlib: dllname,
- importc: "glMultiTexCoord3dARB".}
- proc glMultiTexCoord3dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
- importc: "glMultiTexCoord3dvARB".}
- proc glMultiTexCoord3fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat,
- r: TGLfloat){.dynlib: dllname,
- importc: "glMultiTexCoord3fARB".}
- proc glMultiTexCoord3fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
- importc: "glMultiTexCoord3fvARB".}
- proc glMultiTexCoord3iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){.
- dynlib: dllname, importc: "glMultiTexCoord3iARB".}
- proc glMultiTexCoord3ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
- importc: "glMultiTexCoord3ivARB".}
- proc glMultiTexCoord3sARB*(target: TGLenum, s: TGLshort, t: TGLshort,
- r: TGLshort){.dynlib: dllname,
- importc: "glMultiTexCoord3sARB".}
- proc glMultiTexCoord3svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
- importc: "glMultiTexCoord3svARB".}
- proc glMultiTexCoord4dARB*(target: TGLenum, s: TGLdouble, t: TGLdouble,
- r: TGLdouble, q: TGLdouble){.dynlib: dllname,
- importc: "glMultiTexCoord4dARB".}
- proc glMultiTexCoord4dvARB*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
- importc: "glMultiTexCoord4dvARB".}
- proc glMultiTexCoord4fARB*(target: TGLenum, s: TGLfloat, t: TGLfloat,
- r: TGLfloat, q: TGLfloat){.dynlib: dllname,
- importc: "glMultiTexCoord4fARB".}
- proc glMultiTexCoord4fvARB*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
- importc: "glMultiTexCoord4fvARB".}
- proc glMultiTexCoord4iARB*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint,
- q: TGLint){.dynlib: dllname,
- importc: "glMultiTexCoord4iARB".}
- proc glMultiTexCoord4ivARB*(target: TGLenum, v: PGLint){.dynlib: dllname,
- importc: "glMultiTexCoord4ivARB".}
- proc glMultiTexCoord4sARB*(target: TGLenum, s: TGLshort, t: TGLshort,
- r: TGLshort, q: TGLshort){.dynlib: dllname,
- importc: "glMultiTexCoord4sARB".}
- proc glMultiTexCoord4svARB*(target: TGLenum, v: PGLshort){.dynlib: dllname,
- importc: "glMultiTexCoord4svARB".}
- proc glSampleCoverageARB*(value: TGLclampf, invert: TGLboolean){.
- dynlib: dllname, importc: "glSampleCoverageARB".}
- #***** GL_ARB_texture_env_add *****//
- proc glWeightbvARB*(size: TGLint, weights: PGLbyte){.dynlib: dllname,
- importc: "glWeightbvARB".}
- proc glWeightsvARB*(size: TGLint, weights: PGLshort){.dynlib: dllname,
- importc: "glWeightsvARB".}
- proc glWeightivARB*(size: TGLint, weights: PGLint){.dynlib: dllname,
- importc: "glWeightivARB".}
- proc glWeightfvARB*(size: TGLint, weights: PGLfloat){.dynlib: dllname,
- importc: "glWeightfvARB".}
- proc glWeightdvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname,
- importc: "glWeightdvARB".}
- proc glWeightvARB*(size: TGLint, weights: PGLdouble){.dynlib: dllname,
- importc: "glWeightvARB".}
- proc glWeightubvARB*(size: TGLint, weights: PGLubyte){.dynlib: dllname,
- importc: "glWeightubvARB".}
- proc glWeightusvARB*(size: TGLint, weights: PGLushort){.dynlib: dllname,
- importc: "glWeightusvARB".}
- proc glWeightuivARB*(size: TGLint, weights: PGLuint){.dynlib: dllname,
- importc: "glWeightuivARB".}
- proc glWeightPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
- pointer: PGLvoid){.dynlib: dllname,
- importc: "glWeightPointerARB".}
- proc glVertexBlendARB*(count: TGLint){.dynlib: dllname,
- importc: "glVertexBlendARB".}
- proc glVertexAttrib1sARB*(index: TGLuint, x: TGLshort){.dynlib: dllname,
- importc: "glVertexAttrib1sARB".}
- proc glVertexAttrib1fARB*(index: TGLuint, x: TGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib1fARB".}
- proc glVertexAttrib1dARB*(index: TGLuint, x: TGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib1dARB".}
- proc glVertexAttrib2sARB*(index: TGLuint, x: TGLshort, y: TGLshort){.
- dynlib: dllname, importc: "glVertexAttrib2sARB".}
- proc glVertexAttrib2fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat){.
- dynlib: dllname, importc: "glVertexAttrib2fARB".}
- proc glVertexAttrib2dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble){.
- dynlib: dllname, importc: "glVertexAttrib2dARB".}
- proc glVertexAttrib3sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){.
- dynlib: dllname, importc: "glVertexAttrib3sARB".}
- proc glVertexAttrib3fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
- dynlib: dllname, importc: "glVertexAttrib3fARB".}
- proc glVertexAttrib3dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble,
- z: TGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib3dARB".}
- proc glVertexAttrib4sARB*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort,
- w: TGLshort){.dynlib: dllname,
- importc: "glVertexAttrib4sARB".}
- proc glVertexAttrib4fARB*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat,
- w: TGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib4fARB".}
- proc glVertexAttrib4dARB*(index: TGLuint, x: TGLdouble, y: TGLdouble,
- z: TGLdouble, w: TGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib4dARB".}
- proc glVertexAttrib4NubARB*(index: TGLuint, x: TGLubyte, y: TGLubyte,
- z: TGLubyte, w: TGLubyte){.dynlib: dllname,
- importc: "glVertexAttrib4NubARB".}
- proc glVertexAttrib1svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
- importc: "glVertexAttrib1svARB".}
- proc glVertexAttrib1fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib1fvARB".}
- proc glVertexAttrib1dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib1dvARB".}
- proc glVertexAttrib2svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
- importc: "glVertexAttrib2svARB".}
- proc glVertexAttrib2fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib2fvARB".}
- proc glVertexAttrib2dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib2dvARB".}
- proc glVertexAttrib3svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
- importc: "glVertexAttrib3svARB".}
- proc glVertexAttrib3fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib3fvARB".}
- proc glVertexAttrib3dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib3dvARB".}
- proc glVertexAttrib4bvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
- importc: "glVertexAttrib4bvARB".}
- proc glVertexAttrib4svARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
- importc: "glVertexAttrib4svARB".}
- proc glVertexAttrib4ivARB*(index: TGLuint, v: PGLint){.dynlib: dllname,
- importc: "glVertexAttrib4ivARB".}
- proc glVertexAttrib4ubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
- importc: "glVertexAttrib4ubvARB".}
- proc glVertexAttrib4usvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname,
- importc: "glVertexAttrib4usvARB".}
- proc glVertexAttrib4uivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname,
- importc: "glVertexAttrib4uivARB".}
- proc glVertexAttrib4fvARB*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib4fvARB".}
- proc glVertexAttrib4dvARB*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib4dvARB".}
- proc glVertexAttrib4NbvARB*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
- importc: "glVertexAttrib4NbvARB".}
- proc glVertexAttrib4NsvARB*(index: TGLuint, v: PGLshort){.dynlib: dllname,
- importc: "glVertexAttrib4NsvARB".}
- proc glVertexAttrib4NivARB*(index: TGLuint, v: PGLint){.dynlib: dllname,
- importc: "glVertexAttrib4NivARB".}
- proc glVertexAttrib4NubvARB*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
- importc: "glVertexAttrib4NubvARB".}
- proc glVertexAttrib4NusvARB*(index: TGLuint, v: PGLushort){.dynlib: dllname,
- importc: "glVertexAttrib4NusvARB".}
- proc glVertexAttrib4NuivARB*(index: TGLuint, v: PGLuint){.dynlib: dllname,
- importc: "glVertexAttrib4NuivARB".}
- proc glVertexAttribPointerARB*(index: TGLuint, size: TGLint, thetype: TGLenum,
- normalized: TGLboolean, stride: TGLsizei,
- pointer: PGLvoid){.dynlib: dllname,
- importc: "glVertexAttribPointerARB".}
- proc glEnableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname,
- importc: "glEnableVertexAttribArrayARB".}
- proc glDisableVertexAttribArrayARB*(index: TGLuint){.dynlib: dllname,
- importc: "glDisableVertexAttribArrayARB".}
- proc glProgramStringARB*(target: TGLenum, format: TGLenum, length: TGLsizei,
- str: PGLvoid){.dynlib: dllname,
- importc: "glProgramStringARB".}
- proc glBindProgramARB*(target: TGLenum, theProgram: TGLuint){.dynlib: dllname,
- importc: "glBindProgramARB".}
- proc glDeleteProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname,
- importc: "glDeleteProgramsARB".}
- proc glGenProgramsARB*(n: TGLsizei, programs: PGLuint){.dynlib: dllname,
- importc: "glGenProgramsARB".}
- proc glProgramEnvParameter4dARB*(target: TGLenum, index: TGLuint, x: TGLdouble,
- y: TGLdouble, z: TGLdouble, w: TGLdouble){.
- dynlib: dllname, importc: "glProgramEnvParameter4dARB".}
- proc glProgramEnvParameter4dvARB*(target: TGLenum, index: TGLuint,
- params: PGLdouble){.dynlib: dllname,
- importc: "glProgramEnvParameter4dvARB".}
- proc glProgramEnvParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat,
- y: TGLfloat, z: TGLfloat, w: TGLfloat){.
- dynlib: dllname, importc: "glProgramEnvParameter4fARB".}
- proc glProgramEnvParameter4fvARB*(target: TGLenum, index: TGLuint,
- params: PGLfloat){.dynlib: dllname,
- importc: "glProgramEnvParameter4fvARB".}
- proc glProgramLocalParameter4dARB*(target: TGLenum, index: TGLuint,
- x: TGLdouble, y: TGLdouble, z: TGLdouble,
- w: TGLdouble){.dynlib: dllname,
- importc: "glProgramLocalParameter4dARB".}
- proc glProgramLocalParameter4dvARB*(target: TGLenum, index: TGLuint,
- params: PGLdouble){.dynlib: dllname,
- importc: "glProgramLocalParameter4dvARB".}
- proc glProgramLocalParameter4fARB*(target: TGLenum, index: TGLuint, x: TGLfloat,
- y: TGLfloat, z: TGLfloat, w: TGLfloat){.
- dynlib: dllname, importc: "glProgramLocalParameter4fARB".}
- proc glProgramLocalParameter4fvARB*(target: TGLenum, index: TGLuint,
- params: PGLfloat){.dynlib: dllname,
- importc: "glProgramLocalParameter4fvARB".}
- proc glGetProgramEnvParameterdvARB*(target: TGLenum, index: TGLuint,
- params: PGLdouble){.dynlib: dllname,
- importc: "glGetProgramEnvParameterdvARB".}
- proc glGetProgramEnvParameterfvARB*(target: TGLenum, index: TGLuint,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetProgramEnvParameterfvARB".}
- proc glGetProgramLocalParameterdvARB*(target: TGLenum, index: TGLuint,
- params: PGLdouble){.dynlib: dllname,
- importc: "glGetProgramLocalParameterdvARB".}
- proc glGetProgramLocalParameterfvARB*(target: TGLenum, index: TGLuint,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetProgramLocalParameterfvARB".}
- proc glGetProgramivARB*(target: TGLenum, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetProgramivARB".}
- proc glGetProgramStringARB*(target: TGLenum, pname: TGLenum, str: PGLvoid){.
- dynlib: dllname, importc: "glGetProgramStringARB".}
- proc glGetVertexAttribdvARB*(index: TGLuint, pname: TGLenum, params: PGLdouble){.
- dynlib: dllname, importc: "glGetVertexAttribdvARB".}
- proc glGetVertexAttribfvARB*(index: TGLuint, pname: TGLenum, params: PGLfloat){.
- dynlib: dllname, importc: "glGetVertexAttribfvARB".}
- proc glGetVertexAttribivARB*(index: TGLuint, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetVertexAttribivARB".}
- proc glGetVertexAttribPointervARB*(index: TGLuint, pname: TGLenum,
- pointer: PGLvoid){.dynlib: dllname,
- importc: "glGetVertexAttribPointervARB".}
- proc glIsProgramARB*(theProgram: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glIsProgramARB".}
- #***** GL_ARB_window_pos *****//
- proc glWindowPos2dARB*(x: TGLdouble, y: TGLdouble){.dynlib: dllname,
- importc: "glWindowPos2dARB".}
- proc glWindowPos2fARB*(x: TGLfloat, y: TGLfloat){.dynlib: dllname,
- importc: "glWindowPos2fARB".}
- proc glWindowPos2iARB*(x: TGLint, y: TGLint){.dynlib: dllname,
- importc: "glWindowPos2iARB".}
- proc glWindowPos2sARB*(x: TGLshort, y: TGLshort){.dynlib: dllname,
- importc: "glWindowPos2sARB".}
- proc glWindowPos2dvARB*(p: PGLdouble){.dynlib: dllname,
- importc: "glWindowPos2dvARB".}
- proc glWindowPos2fvARB*(p: PGLfloat){.dynlib: dllname,
- importc: "glWindowPos2fvARB".}
- proc glWindowPos2ivARB*(p: PGLint){.dynlib: dllname,
- importc: "glWindowPos2ivARB".}
- proc glWindowPos2svARB*(p: PGLshort){.dynlib: dllname,
- importc: "glWindowPos2svARB".}
- proc glWindowPos3dARB*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.
- dynlib: dllname, importc: "glWindowPos3dARB".}
- proc glWindowPos3fARB*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
- importc: "glWindowPos3fARB".}
- proc glWindowPos3iARB*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname,
- importc: "glWindowPos3iARB".}
- proc glWindowPos3sARB*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname,
- importc: "glWindowPos3sARB".}
- proc glWindowPos3dvARB*(p: PGLdouble){.dynlib: dllname,
- importc: "glWindowPos3dvARB".}
- proc glWindowPos3fvARB*(p: PGLfloat){.dynlib: dllname,
- importc: "glWindowPos3fvARB".}
- proc glWindowPos3ivARB*(p: PGLint){.dynlib: dllname,
- importc: "glWindowPos3ivARB".}
- proc glWindowPos3svARB*(p: PGLshort){.dynlib: dllname,
- importc: "glWindowPos3svARB".}
- proc glBlendEquationSeparate*(modeRGB: TGLenum, modeAlpha: TGLenum){.
- dynlib: dllname, importc: "glBlendEquationSeparate".}
- proc glDrawBuffers*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname,
- importc: "glDrawBuffers".}
- proc glStencilOpSeparate*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum,
- dppass: TGLenum){.dynlib: dllname,
- importc: "glStencilOpSeparate".}
- proc glStencilFuncSeparate*(frontfunc: TGLenum, backfunc: TGLenum,
- theRef: TGLint, mask: TGLuint){.dynlib: dllname,
- importc: "glStencilFuncSeparate".}
- proc glStencilMaskSeparate*(face: TGLenum, mask: TGLuint){.dynlib: dllname,
- importc: "glStencilMaskSeparate".}
- proc glAttachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname,
- importc: "glAttachShader".}
- proc glBindAttribLocation*(theProgram: TGLuint, index: TGLuint, name: PGLchar){.
- dynlib: dllname, importc: "glBindAttribLocation".}
- proc glCompileShader*(shader: TGLuint){.dynlib: dllname,
- importc: "glCompileShader".}
- proc glCreateProgram*(): TGLuint{.dynlib: dllname, importc: "glCreateProgram".}
- proc glCreateShader*(thetype: TGLenum): TGLuint{.dynlib: dllname,
- importc: "glCreateShader".}
- proc glDeleteProgram*(theProgram: TGLuint){.dynlib: dllname,
- importc: "glDeleteProgram".}
- proc glDeleteShader*(shader: TGLuint){.dynlib: dllname,
- importc: "glDeleteShader".}
- proc glDetachShader*(theProgram: TGLuint, shader: TGLuint){.dynlib: dllname,
- importc: "glDetachShader".}
- proc glDisableVertexAttribArray*(index: TGLuint){.dynlib: dllname,
- importc: "glDisableVertexAttribArray".}
- proc glEnableVertexAttribArray*(index: TGLuint){.dynlib: dllname,
- importc: "glEnableVertexAttribArray".}
- proc glGetActiveAttrib*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei,
- len: PGLsizei, size: PGLint, thetype: PGLenum,
- name: PGLchar){.dynlib: dllname,
- importc: "glGetActiveAttrib".}
- proc glGetActiveUniform*(theProgram: TGLuint, index: TGLuint, bufSize: TGLsizei,
- len: PGLsizei, size: PGLint, thetype: PGLenum,
- name: PGLchar){.dynlib: dllname,
- importc: "glGetActiveUniform".}
- proc glGetAttachedShaders*(theProgram: TGLuint, maxCount: TGLsizei,
- count: PGLsizei, obj: PGLuint){.dynlib: dllname,
- importc: "glGetAttachedShaders".}
- proc glGetAttribLocation*(theProgram: TGLuint, name: PGLchar): TGLint{.
- dynlib: dllname, importc: "glGetAttribLocation".}
- proc glGetProgramiv*(theProgram: TGLuint, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetProgramiv".}
- proc glGetProgramInfoLog*(theProgram: TGLuint, bufSize: TGLsizei, len: PGLsizei,
- infoLog: PGLchar){.dynlib: dllname,
- importc: "glGetProgramInfoLog".}
- proc glGetShaderiv*(shader: TGLuint, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetShaderiv".}
- proc glGetShaderInfoLog*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei,
- infoLog: PGLchar){.dynlib: dllname,
- importc: "glGetShaderInfoLog".}
- proc glGetShaderSource*(shader: TGLuint, bufSize: TGLsizei, len: PGLsizei,
- source: PGLchar){.dynlib: dllname,
- importc: "glGetShaderSource".}
- proc glGetUniformLocation*(theProgram: TGLuint, name: PGLchar): TGLint{.
- dynlib: dllname, importc: "glGetUniformLocation".}
- proc glGetUniformfv*(theProgram: TGLuint, location: TGLint, params: PGLfloat){.
- dynlib: dllname, importc: "glGetUniformfv".}
- proc glGetUniformiv*(theProgram: TGLuint, location: TGLint, params: PGLint){.
- dynlib: dllname, importc: "glGetUniformiv".}
- proc glGetVertexAttribdv*(index: TGLuint, pname: TGLenum, params: PGLdouble){.
- dynlib: dllname, importc: "glGetVertexAttribdv".}
- proc glGetVertexAttribfv*(index: TGLuint, pname: TGLenum, params: PGLfloat){.
- dynlib: dllname, importc: "glGetVertexAttribfv".}
- proc glGetVertexAttribiv*(index: TGLuint, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetVertexAttribiv".}
- proc glGetVertexAttribPointerv*(index: TGLuint, pname: TGLenum, pointer: PGLvoid){.
- dynlib: dllname, importc: "glGetVertexAttribPointerv".}
- proc glIsProgram*(theProgram: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glIsProgram".}
- proc glIsShader*(shader: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glIsShader".}
- proc glLinkProgram*(theProgram: TGLuint){.dynlib: dllname,
- importc: "glLinkProgram".}
- proc glShaderSource*(shader: TGLuint, count: TGLsizei, str: PGLchar, len: PGLint){.
- dynlib: dllname, importc: "glShaderSource".}
- proc glUseProgram*(theProgram: TGLuint){.dynlib: dllname,
- importc: "glUseProgram".}
- proc glUniform1f*(location: TGLint, v0: TGLfloat){.dynlib: dllname,
- importc: "glUniform1f".}
- proc glUniform2f*(location: TGLint, v0: TGLfloat, v1: TGLfloat){.
- dynlib: dllname, importc: "glUniform2f".}
- proc glUniform3f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){.
- dynlib: dllname, importc: "glUniform3f".}
- proc glUniform4f*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat,
- v3: TGLfloat){.dynlib: dllname, importc: "glUniform4f".}
- proc glUniform1i*(location: TGLint, v0: TGLint){.dynlib: dllname,
- importc: "glUniform1i".}
- proc glUniform2i*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname,
- importc: "glUniform2i".}
- proc glUniform3i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){.
- dynlib: dllname, importc: "glUniform3i".}
- proc glUniform4i*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint,
- v3: TGLint){.dynlib: dllname, importc: "glUniform4i".}
- proc glUniform1fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
- dynlib: dllname, importc: "glUniform1fv".}
- proc glUniform2fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
- dynlib: dllname, importc: "glUniform2fv".}
- proc glUniform3fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
- dynlib: dllname, importc: "glUniform3fv".}
- proc glUniform4fv*(location: TGLint, count: TGLsizei, value: PGLfloat){.
- dynlib: dllname, importc: "glUniform4fv".}
- proc glUniform1iv*(location: TGLint, count: TGLsizei, value: PGLint){.
- dynlib: dllname, importc: "glUniform1iv".}
- proc glUniform2iv*(location: TGLint, count: TGLsizei, value: PGLint){.
- dynlib: dllname, importc: "glUniform2iv".}
- proc glUniform3iv*(location: TGLint, count: TGLsizei, value: PGLint){.
- dynlib: dllname, importc: "glUniform3iv".}
- proc glUniform4iv*(location: TGLint, count: TGLsizei, value: PGLint){.
- dynlib: dllname, importc: "glUniform4iv".}
- proc glUniformMatrix2fv*(location: TGLint, count: TGLsizei,
- transpose: TGLboolean, value: PGLfloat){.
- dynlib: dllname, importc: "glUniformMatrix2fv".}
- proc glUniformMatrix3fv*(location: TGLint, count: TGLsizei,
- transpose: TGLboolean, value: PGLfloat){.
- dynlib: dllname, importc: "glUniformMatrix3fv".}
- proc glUniformMatrix4fv*(location: TGLint, count: TGLsizei,
- transpose: TGLboolean, value: PGLfloat){.
- dynlib: dllname, importc: "glUniformMatrix4fv".}
- proc glValidateProgram*(theProgram: TGLuint){.dynlib: dllname,
- importc: "glValidateProgram".}
- proc glVertexAttrib1d*(index: TGLuint, x: TGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib1d".}
- proc glVertexAttrib1dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib1dv".}
- proc glVertexAttrib1f*(index: TGLuint, x: TGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib1f".}
- proc glVertexAttrib1fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib1fv".}
- proc glVertexAttrib1s*(index: TGLuint, x: TGLshort){.dynlib: dllname,
- importc: "glVertexAttrib1s".}
- proc glVertexAttrib1sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
- importc: "glVertexAttrib1sv".}
- proc glVertexAttrib2d*(index: TGLuint, x: TGLdouble, y: TGLdouble){.
- dynlib: dllname, importc: "glVertexAttrib2d".}
- proc glVertexAttrib2dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib2dv".}
- proc glVertexAttrib2f*(index: TGLuint, x: TGLfloat, y: TGLfloat){.
- dynlib: dllname, importc: "glVertexAttrib2f".}
- proc glVertexAttrib2fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib2fv".}
- proc glVertexAttrib2s*(index: TGLuint, x: TGLshort, y: TGLshort){.
- dynlib: dllname, importc: "glVertexAttrib2s".}
- proc glVertexAttrib2sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
- importc: "glVertexAttrib2sv".}
- proc glVertexAttrib3d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble){.
- dynlib: dllname, importc: "glVertexAttrib3d".}
- proc glVertexAttrib3dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib3dv".}
- proc glVertexAttrib3f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
- dynlib: dllname, importc: "glVertexAttrib3f".}
- proc glVertexAttrib3fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib3fv".}
- proc glVertexAttrib3s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){.
- dynlib: dllname, importc: "glVertexAttrib3s".}
- proc glVertexAttrib3sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
- importc: "glVertexAttrib3sv".}
- proc glVertexAttrib4Nbv*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
- importc: "glVertexAttrib4Nbv".}
- proc glVertexAttrib4Niv*(index: TGLuint, v: PGLint){.dynlib: dllname,
- importc: "glVertexAttrib4Niv".}
- proc glVertexAttrib4Nsv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
- importc: "glVertexAttrib4Nsv".}
- proc glVertexAttrib4Nub*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte,
- w: TGLubyte){.dynlib: dllname,
- importc: "glVertexAttrib4Nub".}
- proc glVertexAttrib4Nubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
- importc: "glVertexAttrib4Nubv".}
- proc glVertexAttrib4Nuiv*(index: TGLuint, v: PGLuint){.dynlib: dllname,
- importc: "glVertexAttrib4Nuiv".}
- proc glVertexAttrib4Nusv*(index: TGLuint, v: PGLushort){.dynlib: dllname,
- importc: "glVertexAttrib4Nusv".}
- proc glVertexAttrib4bv*(index: TGLuint, v: PGLbyte){.dynlib: dllname,
- importc: "glVertexAttrib4bv".}
- proc glVertexAttrib4d*(index: TGLuint, x: TGLdouble, y: TGLdouble, z: TGLdouble,
- w: TGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib4d".}
- proc glVertexAttrib4dv*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib4dv".}
- proc glVertexAttrib4f*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat,
- w: TGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib4f".}
- proc glVertexAttrib4fv*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib4fv".}
- proc glVertexAttrib4iv*(index: TGLuint, v: PGLint){.dynlib: dllname,
- importc: "glVertexAttrib4iv".}
- proc glVertexAttrib4s*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort,
- w: TGLshort){.dynlib: dllname,
- importc: "glVertexAttrib4s".}
- proc glVertexAttrib4sv*(index: TGLuint, v: PGLshort){.dynlib: dllname,
- importc: "glVertexAttrib4sv".}
- proc glVertexAttrib4ubv*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
- importc: "glVertexAttrib4ubv".}
- proc glVertexAttrib4uiv*(index: TGLuint, v: PGLuint){.dynlib: dllname,
- importc: "glVertexAttrib4uiv".}
- proc glVertexAttrib4usv*(index: TGLuint, v: PGLushort){.dynlib: dllname,
- importc: "glVertexAttrib4usv".}
- proc glVertexAttribPointer*(index: TGLuint, size: TGLint, thetype: TGLenum,
- normalized: TGLboolean, stride: TGLsizei,
- pointer: PGLvoid){.dynlib: dllname,
- importc: "glVertexAttribPointer".}
- const
- GL_CONSTANT_COLOR* = 0x00008001
- GL_ONE_MINUS_CONSTANT_COLOR* = 0x00008002
- GL_CONSTANT_ALPHA* = 0x00008003
- GL_ONE_MINUS_CONSTANT_ALPHA* = 0x00008004
- constGL_BLEND_COLOR* = 0x00008005
- GL_FUNC_ADD* = 0x00008006
- GL_MIN* = 0x00008007
- GL_MAX* = 0x00008008
- constGL_BLEND_EQUATION* = 0x00008009
- GL_FUNC_SUBTRACT* = 0x0000800A
- GL_FUNC_REVERSE_SUBTRACT* = 0x0000800B
- GL_CONVOLUTION_1D* = 0x00008010
- GL_CONVOLUTION_2D* = 0x00008011
- GL_SEPARABLE_2D* = 0x00008012
- GL_CONVOLUTION_BORDER_MODE* = 0x00008013
- GL_CONVOLUTION_FILTER_SCALE* = 0x00008014
- GL_CONVOLUTION_FILTER_BIAS* = 0x00008015
- GL_REDUCE* = 0x00008016
- GL_CONVOLUTION_FORMAT* = 0x00008017
- GL_CONVOLUTION_WIDTH* = 0x00008018
- GL_CONVOLUTION_HEIGHT* = 0x00008019
- GL_MAX_CONVOLUTION_WIDTH* = 0x0000801A
- GL_MAX_CONVOLUTION_HEIGHT* = 0x0000801B
- GL_POST_CONVOLUTION_RED_SCALE* = 0x0000801C
- GL_POST_CONVOLUTION_GREEN_SCALE* = 0x0000801D
- GL_POST_CONVOLUTION_BLUE_SCALE* = 0x0000801E
- GL_POST_CONVOLUTION_ALPHA_SCALE* = 0x0000801F
- GL_POST_CONVOLUTION_RED_BIAS* = 0x00008020
- GL_POST_CONVOLUTION_GREEN_BIAS* = 0x00008021
- GL_POST_CONVOLUTION_BLUE_BIAS* = 0x00008022
- GL_POST_CONVOLUTION_ALPHA_BIAS* = 0x00008023
- constGL_HISTOGRAM* = 0x00008024
- GL_PROXY_HISTOGRAM* = 0x00008025
- GL_HISTOGRAM_WIDTH* = 0x00008026
- GL_HISTOGRAM_FORMAT* = 0x00008027
- GL_HISTOGRAM_RED_SIZE* = 0x00008028
- GL_HISTOGRAM_GREEN_SIZE* = 0x00008029
- GL_HISTOGRAM_BLUE_SIZE* = 0x0000802A
- GL_HISTOGRAM_ALPHA_SIZE* = 0x0000802B
- GL_HISTOGRAM_LUMINANCE_SIZE* = 0x0000802C
- GL_HISTOGRAM_SINK* = 0x0000802D
- constGL_MINMAX* = 0x0000802E
- GL_MINMAX_FORMAT* = 0x0000802F
- GL_MINMAX_SINK* = 0x00008030
- GL_TABLE_TOO_LARGE* = 0x00008031
- GL_COLOR_MATRIX* = 0x000080B1
- GL_COLOR_MATRIX_STACK_DEPTH* = 0x000080B2
- GL_MAX_COLOR_MATRIX_STACK_DEPTH* = 0x000080B3
- GL_POST_COLOR_MATRIX_RED_SCALE* = 0x000080B4
- GL_POST_COLOR_MATRIX_GREEN_SCALE* = 0x000080B5
- GL_POST_COLOR_MATRIX_BLUE_SCALE* = 0x000080B6
- GL_POST_COLOR_MATRIX_ALPHA_SCALE* = 0x000080B7
- GL_POST_COLOR_MATRIX_RED_BIAS* = 0x000080B8
- GL_POST_COLOR_MATRIX_GREEN_BIAS* = 0x000080B9
- GL_POST_COLOR_MATRIX_BLUE_BIAS* = 0x000080BA
- GL_POST_COLOR_MATIX_ALPHA_BIAS* = 0x000080BB
- constGL_COLOR_TABLE* = 0x000080D0
- GL_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D1
- GL_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D2
- GL_PROXY_COLOR_TABLE* = 0x000080D3
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE* = 0x000080D4
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE* = 0x000080D5
- GL_COLOR_TABLE_SCALE* = 0x000080D6
- GL_COLOR_TABLE_BIAS* = 0x000080D7
- GL_COLOR_TABLE_FORMAT* = 0x000080D8
- GL_COLOR_TABLE_WIDTH* = 0x000080D9
- GL_COLOR_TABLE_RED_SIZE* = 0x000080DA
- GL_COLOR_TABLE_GREEN_SIZE* = 0x000080DB
- GL_COLOR_TABLE_BLUE_SIZE* = 0x000080DC
- GL_COLOR_TABLE_ALPHA_SIZE* = 0x000080DD
- GL_COLOR_TABLE_LUMINANCE_SIZE* = 0x000080DE
- GL_COLOR_TABLE_INTENSITY_SIZE* = 0x000080DF
- GL_IGNORE_BORDER* = 0x00008150
- GL_CONSTANT_BORDER* = 0x00008151
- GL_WRAP_BORDER* = 0x00008152
- GL_REPLICATE_BORDER* = 0x00008153
- GL_CONVOLUTION_BORDER_COLOR* = 0x00008154
- proc glActiveTexture*(texture: TGLenum){.dynlib: dllname,
- importc: "glActiveTexture".}
- proc glClientActiveTexture*(texture: TGLenum){.dynlib: dllname,
- importc: "glClientActiveTexture".}
- proc glMultiTexCoord1d*(target: TGLenum, s: TGLdouble){.dynlib: dllname,
- importc: "glMultiTexCoord1d".}
- proc glMultiTexCoord1dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
- importc: "glMultiTexCoord1dv".}
- proc glMultiTexCoord1f*(target: TGLenum, s: TGLfloat){.dynlib: dllname,
- importc: "glMultiTexCoord1f".}
- proc glMultiTexCoord1fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
- importc: "glMultiTexCoord1fv".}
- proc glMultiTexCoord1i*(target: TGLenum, s: TGLint){.dynlib: dllname,
- importc: "glMultiTexCoord1i".}
- proc glMultiTexCoord1iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
- importc: "glMultiTexCoord1iv".}
- proc glMultiTexCoord1s*(target: TGLenum, s: TGLshort){.dynlib: dllname,
- importc: "glMultiTexCoord1s".}
- proc glMultiTexCoord1sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
- importc: "glMultiTexCoord1sv".}
- proc glMultiTexCoord2d*(target: TGLenum, s: TGLdouble, t: TGLdouble){.
- dynlib: dllname, importc: "glMultiTexCoord2d".}
- proc glMultiTexCoord2dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
- importc: "glMultiTexCoord2dv".}
- proc glMultiTexCoord2f*(target: TGLenum, s: TGLfloat, t: TGLfloat){.
- dynlib: dllname, importc: "glMultiTexCoord2f".}
- proc glMultiTexCoord2fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
- importc: "glMultiTexCoord2fv".}
- proc glMultiTexCoord2i*(target: TGLenum, s: TGLint, t: TGLint){.dynlib: dllname,
- importc: "glMultiTexCoord2i".}
- proc glMultiTexCoord2iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
- importc: "glMultiTexCoord2iv".}
- proc glMultiTexCoord2s*(target: TGLenum, s: TGLshort, t: TGLshort){.
- dynlib: dllname, importc: "glMultiTexCoord2s".}
- proc glMultiTexCoord2sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
- importc: "glMultiTexCoord2sv".}
- proc glMultiTexCoord3d*(target: TGLenum, s: TGLdouble, t: TGLdouble,
- r: TGLdouble){.dynlib: dllname,
- importc: "glMultiTexCoord3d".}
- proc glMultiTexCoord3dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
- importc: "glMultiTexCoord3dv".}
- proc glMultiTexCoord3f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat){.
- dynlib: dllname, importc: "glMultiTexCoord3f".}
- proc glMultiTexCoord3fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
- importc: "glMultiTexCoord3fv".}
- proc glMultiTexCoord3i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint){.
- dynlib: dllname, importc: "glMultiTexCoord3i".}
- proc glMultiTexCoord3iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
- importc: "glMultiTexCoord3iv".}
- proc glMultiTexCoord3s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort){.
- dynlib: dllname, importc: "glMultiTexCoord3s".}
- proc glMultiTexCoord3sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
- importc: "glMultiTexCoord3sv".}
- proc glMultiTexCoord4d*(target: TGLenum, s: TGLdouble, t: TGLdouble,
- r: TGLdouble, q: TGLdouble){.dynlib: dllname,
- importc: "glMultiTexCoord4d".}
- proc glMultiTexCoord4dv*(target: TGLenum, v: PGLdouble){.dynlib: dllname,
- importc: "glMultiTexCoord4dv".}
- proc glMultiTexCoord4f*(target: TGLenum, s: TGLfloat, t: TGLfloat, r: TGLfloat,
- q: TGLfloat){.dynlib: dllname,
- importc: "glMultiTexCoord4f".}
- proc glMultiTexCoord4fv*(target: TGLenum, v: PGLfloat){.dynlib: dllname,
- importc: "glMultiTexCoord4fv".}
- proc glMultiTexCoord4i*(target: TGLenum, s: TGLint, t: TGLint, r: TGLint,
- q: TGLint){.dynlib: dllname,
- importc: "glMultiTexCoord4i".}
- proc glMultiTexCoord4iv*(target: TGLenum, v: PGLint){.dynlib: dllname,
- importc: "glMultiTexCoord4iv".}
- proc glMultiTexCoord4s*(target: TGLenum, s: TGLshort, t: TGLshort, r: TGLshort,
- q: TGLshort){.dynlib: dllname,
- importc: "glMultiTexCoord4s".}
- proc glMultiTexCoord4sv*(target: TGLenum, v: PGLshort){.dynlib: dllname,
- importc: "glMultiTexCoord4sv".}
- proc glLoadTransposeMatrixf*(m: PGLfloat){.dynlib: dllname,
- importc: "glLoadTransposeMatrixf".}
- proc glLoadTransposeMatrixd*(m: PGLdouble){.dynlib: dllname,
- importc: "glLoadTransposeMatrixd".}
- proc glMultTransposeMatrixf*(m: PGLfloat){.dynlib: dllname,
- importc: "glMultTransposeMatrixf".}
- proc glMultTransposeMatrixd*(m: PGLdouble){.dynlib: dllname,
- importc: "glMultTransposeMatrixd".}
- proc glSampleCoverage*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname,
- importc: "glSampleCoverage".}
- proc glCompressedTexImage3D*(target: TGLenum, level: TGLint,
- internalformat: TGLenum, width: TGLsizei,
- height: TGLsizei, depth: TGLsizei, border: TGLint,
- imageSize: TGLsizei, data: PGLvoid){.
- dynlib: dllname, importc: "glCompressedTexImage3D".}
- proc glCompressedTexImage2D*(target: TGLenum, level: TGLint,
- internalformat: TGLenum, width: TGLsizei,
- height: TGLsizei, border: TGLint,
- imageSize: TGLsizei, data: PGLvoid){.
- dynlib: dllname, importc: "glCompressedTexImage2D".}
- proc glCompressedTexImage1D*(target: TGLenum, level: TGLint,
- internalformat: TGLenum, width: TGLsizei,
- border: TGLint, imageSize: TGLsizei, data: PGLvoid){.
- dynlib: dllname, importc: "glCompressedTexImage1D".}
- proc glCompressedTexSubImage3D*(target: TGLenum, level: TGLint, xoffset: TGLint,
- yoffset: TGLint, zoffset: TGLint,
- width: TGLsizei, height: TGLsizei,
- depth: TGLsizei, format: TGLenum,
- imageSize: TGLsizei, data: PGLvoid){.
- dynlib: dllname, importc: "glCompressedTexSubImage3D".}
- proc glCompressedTexSubImage2D*(target: TGLenum, level: TGLint, xoffset: TGLint,
- yoffset: TGLint, width: TGLsizei,
- height: TGLsizei, format: TGLenum,
- imageSize: TGLsizei, data: PGLvoid){.
- dynlib: dllname, importc: "glCompressedTexSubImage2D".}
- proc glCompressedTexSubImage1D*(target: TGLenum, level: TGLint, xoffset: TGLint,
- width: TGLsizei, format: TGLenum,
- imageSize: TGLsizei, data: PGLvoid){.
- dynlib: dllname, importc: "glCompressedTexSubImage1D".}
- proc glGetCompressedTexImage*(target: TGLenum, level: TGLint, img: PGLvoid){.
- dynlib: dllname, importc: "glGetCompressedTexImage".}
- #***** GL_version_1_3 *****//
- const
- GL_TEXTURE0* = 0x000084C0
- GL_TEXTURE1* = 0x000084C1
- GL_TEXTURE2* = 0x000084C2
- GL_TEXTURE3* = 0x000084C3
- GL_TEXTURE4* = 0x000084C4
- GL_TEXTURE5* = 0x000084C5
- GL_TEXTURE6* = 0x000084C6
- GL_TEXTURE7* = 0x000084C7
- GL_TEXTURE8* = 0x000084C8
- GL_TEXTURE9* = 0x000084C9
- GL_TEXTURE10* = 0x000084CA
- GL_TEXTURE11* = 0x000084CB
- GL_TEXTURE12* = 0x000084CC
- GL_TEXTURE13* = 0x000084CD
- GL_TEXTURE14* = 0x000084CE
- GL_TEXTURE15* = 0x000084CF
- GL_TEXTURE16* = 0x000084D0
- GL_TEXTURE17* = 0x000084D1
- GL_TEXTURE18* = 0x000084D2
- GL_TEXTURE19* = 0x000084D3
- GL_TEXTURE20* = 0x000084D4
- GL_TEXTURE21* = 0x000084D5
- GL_TEXTURE22* = 0x000084D6
- GL_TEXTURE23* = 0x000084D7
- GL_TEXTURE24* = 0x000084D8
- GL_TEXTURE25* = 0x000084D9
- GL_TEXTURE26* = 0x000084DA
- GL_TEXTURE27* = 0x000084DB
- GL_TEXTURE28* = 0x000084DC
- GL_TEXTURE29* = 0x000084DD
- GL_TEXTURE30* = 0x000084DE
- GL_TEXTURE31* = 0x000084DF
- constGL_ACTIVE_TEXTURE* = 0x000084E0
- constGL_CLIENT_ACTIVE_TEXTURE* = 0x000084E1
- GL_MAX_TEXTURE_UNITS* = 0x000084E2
- GL_TRANSPOSE_MODELVIEW_MATRIX* = 0x000084E3
- GL_TRANSPOSE_PROJECTION_MATRIX* = 0x000084E4
- GL_TRANSPOSE_TEXTURE_MATRIX* = 0x000084E5
- GL_TRANSPOSE_COLOR_MATRIX* = 0x000084E6
- GL_MULTISAMPLE* = 0x0000809D
- GL_SAMPLE_ALPHA_TO_COVERAGE* = 0x0000809E
- GL_SAMPLE_ALPHA_TO_ONE* = 0x0000809F
- constGL_SAMPLE_COVERAGE* = 0x000080A0
- GL_SAMPLE_BUFFERS* = 0x000080A8
- GL_SAMPLES* = 0x000080A9
- GL_SAMPLE_COVERAGE_VALUE* = 0x000080AA
- GL_SAMPLE_COVERAGE_INVERT* = 0x000080AB
- GL_MULTISAMPLE_BIT* = 0x20000000
- GL_NORMAL_MAP* = 0x00008511
- GL_REFLECTION_MAP* = 0x00008512
- GL_TEXTURE_CUBE_MAP* = 0x00008513
- GL_TEXTURE_BINDING_CUBE_MAP* = 0x00008514
- GL_TEXTURE_CUBE_MAP_POSITIVE_X* = 0x00008515
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X* = 0x00008516
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y* = 0x00008517
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y* = 0x00008518
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z* = 0x00008519
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z* = 0x0000851A
- GL_PROXY_TEXTURE_CUBE_MAP* = 0x0000851B
- GL_MAX_CUBE_MAP_TEXTURE_SIZE* = 0x0000851C
- GL_COMPRESSED_ALPHA* = 0x000084E9
- GL_COMPRESSED_LUMINANCE* = 0x000084EA
- GL_COMPRESSED_LUMINANCE_ALPHA* = 0x000084EB
- GL_COMPRESSED_INTENSITY* = 0x000084EC
- GL_COMPRESSED_RGB* = 0x000084ED
- GL_COMPRESSED_RGBA* = 0x000084EE
- GL_TEXTURE_COMPRESSION_HINT* = 0x000084EF
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE* = 0x000086A0
- GL_TEXTURE_COMPRESSED* = 0x000086A1
- GL_NUM_COMPRESSED_TEXTURE_FORMATS* = 0x000086A2
- GL_COMPRESSED_TEXTURE_FORMATS* = 0x000086A3
- GL_CLAMP_TO_BORDER* = 0x0000812D
- GL_CLAMP_TO_BORDER_SGIS* = 0x0000812D
- GL_COMBINE* = 0x00008570
- GL_COMBINE_RGB* = 0x00008571
- GL_COMBINE_ALPHA* = 0x00008572
- GL_SOURCE0_RGB* = 0x00008580
- GL_SOURCE1_RGB* = 0x00008581
- GL_SOURCE2_RGB* = 0x00008582
- GL_SOURCE0_ALPHA* = 0x00008588
- GL_SOURCE1_ALPHA* = 0x00008589
- GL_SOURCE2_ALPHA* = 0x0000858A
- GL_OPERAND0_RGB* = 0x00008590
- GL_OPERAND1_RGB* = 0x00008591
- GL_OPERAND2_RGB* = 0x00008592
- GL_OPERAND0_ALPHA* = 0x00008598
- GL_OPERAND1_ALPHA* = 0x00008599
- GL_OPERAND2_ALPHA* = 0x0000859A
- GL_RGB_SCALE* = 0x00008573
- GL_ADD_SIGNED* = 0x00008574
- GL_INTERPOLATE* = 0x00008575
- GL_SUBTRACT* = 0x000084E7
- GL_CONSTANT* = 0x00008576
- GL_PRIMARY_COLOR* = 0x00008577
- GL_PREVIOUS* = 0x00008578
- GL_DOT3_RGB* = 0x000086AE
- GL_DOT3_RGBA* = 0x000086AF
- const
- GL_TEXTURE0_ARB* = 0x000084C0
- GL_TEXTURE1_ARB* = 0x000084C1
- GL_TEXTURE2_ARB* = 0x000084C2
- GL_TEXTURE3_ARB* = 0x000084C3
- GL_TEXTURE4_ARB* = 0x000084C4
- GL_TEXTURE5_ARB* = 0x000084C5
- GL_TEXTURE6_ARB* = 0x000084C6
- GL_TEXTURE7_ARB* = 0x000084C7
- GL_TEXTURE8_ARB* = 0x000084C8
- GL_TEXTURE9_ARB* = 0x000084C9
- GL_TEXTURE10_ARB* = 0x000084CA
- GL_TEXTURE11_ARB* = 0x000084CB
- GL_TEXTURE12_ARB* = 0x000084CC
- GL_TEXTURE13_ARB* = 0x000084CD
- GL_TEXTURE14_ARB* = 0x000084CE
- GL_TEXTURE15_ARB* = 0x000084CF
- GL_TEXTURE16_ARB* = 0x000084D0
- GL_TEXTURE17_ARB* = 0x000084D1
- GL_TEXTURE18_ARB* = 0x000084D2
- GL_TEXTURE19_ARB* = 0x000084D3
- GL_TEXTURE20_ARB* = 0x000084D4
- GL_TEXTURE21_ARB* = 0x000084D5
- GL_TEXTURE22_ARB* = 0x000084D6
- GL_TEXTURE23_ARB* = 0x000084D7
- GL_TEXTURE24_ARB* = 0x000084D8
- GL_TEXTURE25_ARB* = 0x000084D9
- GL_TEXTURE26_ARB* = 0x000084DA
- GL_TEXTURE27_ARB* = 0x000084DB
- GL_TEXTURE28_ARB* = 0x000084DC
- GL_TEXTURE29_ARB* = 0x000084DD
- GL_TEXTURE30_ARB* = 0x000084DE
- GL_TEXTURE31_ARB* = 0x000084DF
- constGL_ACTIVE_TEXTURE_ARB* = 0x000084E0
- constGL_CLIENT_ACTIVE_TEXTURE_ARB* = 0x000084E1
- GL_MAX_TEXTURE_UNITS_ARB* = 0x000084E2
- #***** GL_ARB_transpose_matrix *****//
- const
- GL_TRANSPOSE_MODELVIEW_MATRIX_ARB* = 0x000084E3
- GL_TRANSPOSE_PROJECTION_MATRIX_ARB* = 0x000084E4
- GL_TRANSPOSE_TEXTURE_MATRIX_ARB* = 0x000084E5
- GL_TRANSPOSE_COLOR_MATRIX_ARB* = 0x000084E6
- proc glLoadTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname,
- importc: "glLoadTransposeMatrixfARB".}
- proc glLoadTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname,
- importc: "glLoadTransposeMatrixdARB".}
- proc glMultTransposeMatrixfARB*(m: PGLfloat){.dynlib: dllname,
- importc: "glMultTransposeMatrixfARB".}
- proc glMultTransposeMatrixdARB*(m: PGLdouble){.dynlib: dllname,
- importc: "glMultTransposeMatrixdARB".}
- const
- WGL_SAMPLE_BUFFERS_ARB* = 0x00002041
- WGL_SAMPLES_ARB* = 0x00002042
- GL_MULTISAMPLE_ARB* = 0x0000809D
- GL_SAMPLE_ALPHA_TO_COVERAGE_ARB* = 0x0000809E
- GL_SAMPLE_ALPHA_TO_ONE_ARB* = 0x0000809F
- constGL_SAMPLE_COVERAGE_ARB* = 0x000080A0
- GL_MULTISAMPLE_BIT_ARB* = 0x20000000
- GL_SAMPLE_BUFFERS_ARB* = 0x000080A8
- GL_SAMPLES_ARB* = 0x000080A9
- GL_SAMPLE_COVERAGE_VALUE_ARB* = 0x000080AA
- GL_SAMPLE_COVERAGE_INVERT_ARB* = 0x000080AB
- const
- GL_NORMAL_MAP_ARB* = 0x00008511
- GL_REFLECTION_MAP_ARB* = 0x00008512
- GL_TEXTURE_CUBE_MAP_ARB* = 0x00008513
- GL_TEXTURE_BINDING_CUBE_MAP_ARB* = 0x00008514
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB* = 0x00008515
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB* = 0x00008516
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB* = 0x00008517
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB* = 0x00008518
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB* = 0x00008519
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB* = 0x0000851A
- GL_PROXY_TEXTURE_CUBE_MAP_ARB* = 0x0000851B
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB* = 0x0000851C
- const
- GL_DEPTH_COMPONENT16_ARB* = 0x000081A5
- GL_DEPTH_COMPONENT24_ARB* = 0x000081A6
- GL_DEPTH_COMPONENT32_ARB* = 0x000081A7
- GL_TEXTURE_DEPTH_SIZE_ARB* = 0x0000884A
- GL_DEPTH_TEXTURE_MODE_ARB* = 0x0000884B
- #***** GL_ARB_point_parameters *****//
- const
- GL_POINT_SIZE_MIN_ARB* = 0x00008126
- GL_POINT_SIZE_MAX_ARB* = 0x00008127
- GL_POINT_FADE_THRESHOLD_SIZE_ARB* = 0x00008128
- GL_POINT_DISTANCE_ATTENUATION_ARB* = 0x00008129
- proc glPointParameterfARB*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
- importc: "glPointParameterfARB".}
- proc glPointParameterfvARB*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
- importc: "glPointParameterfvARB".}
- const
- GL_TEXTURE_COMPARE_MODE_ARB* = 0x0000884C
- GL_TEXTURE_COMPARE_FUNC_ARB* = 0x0000884D
- GL_COMPARE_R_TO_TEXTURE_ARB* = 0x0000884E
- const
- GL_TEXTURE_COMPARE_FAIL_VALUE_ARB* = 0x000080BF
- GL_CLAMP_TO_BORDER_ARB* = 0x0000812D
- const
- GL_COMPRESSED_ALPHA_ARB* = 0x000084E9
- GL_COMPRESSED_LUMINANCE_ARB* = 0x000084EA
- GL_COMPRESSED_LUMINANCE_ALPHA_ARB* = 0x000084EB
- GL_COMPRESSED_INTENSITY_ARB* = 0x000084EC
- GL_COMPRESSED_RGB_ARB* = 0x000084ED
- GL_COMPRESSED_RGBA_ARB* = 0x000084EE
- GL_TEXTURE_COMPRESSION_HINT_ARB* = 0x000084EF
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB* = 0x000086A0
- GL_TEXTURE_COMPRESSED_ARB* = 0x000086A1
- GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A2
- GL_COMPRESSED_TEXTURE_FORMATS_ARB* = 0x000086A3
- proc glCompressedTexImage3DARB*(target: TGLenum, level: TGLint,
- internalformat: TGLenum, width: TGLsizei,
- height: TGLsizei, depth: TGLsizei,
- border: TGLint, imageSize: TGLsizei,
- data: PGLvoid){.dynlib: dllname,
- importc: "glCompressedTexImage3DARB".}
- proc glCompressedTexImage2DARB*(target: TGLenum, level: TGLint,
- internalformat: TGLenum, width: TGLsizei,
- height: TGLsizei, border: TGLint,
- imageSize: TGLsizei, data: PGLvoid){.
- dynlib: dllname, importc: "glCompressedTexImage2DARB".}
- proc glCompressedTexImage1DARB*(target: TGLenum, level: TGLint,
- internalformat: TGLenum, width: TGLsizei,
- border: TGLint, imageSize: TGLsizei,
- data: PGLvoid){.dynlib: dllname,
- importc: "glCompressedTexImage1DARB".}
- proc glCompressedTexSubImage3DARB*(target: TGLenum, level: TGLint,
- xoffset: TGLint, yoffset: TGLint,
- zoffset: TGLint, width: TGLsizei,
- height: TGLsizei, depth: TGLsizei,
- format: TGLenum, imageSize: TGLsizei,
- data: PGLvoid){.dynlib: dllname,
- importc: "glCompressedTexSubImage3DARB".}
- proc glCompressedTexSubImage2DARB*(target: TGLenum, level: TGLint,
- xoffset: TGLint, yoffset: TGLint,
- width: TGLsizei, height: TGLsizei,
- format: TGLenum, imageSize: TGLsizei,
- data: PGLvoid){.dynlib: dllname,
- importc: "glCompressedTexSubImage2DARB".}
- proc glCompressedTexSubImage1DARB*(target: TGLenum, level: TGLint,
- xoffset: TGLint, width: TGLsizei,
- format: TGLenum, imageSize: TGLsizei,
- data: PGLvoid){.dynlib: dllname,
- importc: "glCompressedTexSubImage1DARB".}
- proc glGetCompressedTexImageARB*(target: TGLenum, lod: TGLint, img: PGLvoid){.
- dynlib: dllname, importc: "glGetCompressedTexImageARB".}
- #***** GL_ARB_texture_env_combine *****//
- const
- GL_COMBINE_ARB* = 0x00008570
- GL_COMBINE_RGB_ARB* = 0x00008571
- GL_COMBINE_ALPHA_ARB* = 0x00008572
- GL_SOURCE0_RGB_ARB* = 0x00008580
- GL_SOURCE1_RGB_ARB* = 0x00008581
- GL_SOURCE2_RGB_ARB* = 0x00008582
- GL_SOURCE0_ALPHA_ARB* = 0x00008588
- GL_SOURCE1_ALPHA_ARB* = 0x00008589
- GL_SOURCE2_ALPHA_ARB* = 0x0000858A
- GL_OPERAND0_RGB_ARB* = 0x00008590
- GL_OPERAND1_RGB_ARB* = 0x00008591
- GL_OPERAND2_RGB_ARB* = 0x00008592
- GL_OPERAND0_ALPHA_ARB* = 0x00008598
- GL_OPERAND1_ALPHA_ARB* = 0x00008599
- GL_OPERAND2_ALPHA_ARB* = 0x0000859A
- GL_RGB_SCALE_ARB* = 0x00008573
- GL_ADD_SIGNED_ARB* = 0x00008574
- GL_INTERPOLATE_ARB* = 0x00008575
- GL_SUBTRACT_ARB* = 0x000084E7
- GL_CONSTANT_ARB* = 0x00008576
- GL_PRIMARY_COLOR_ARB* = 0x00008577
- GL_PREVIOUS_ARB* = 0x00008578
- #***** GL_ARB_texture_env_crossbar *****//
- #***** GL_ARB_texture_env_dot3 *****//
- const
- GL_DOT3_RGB_ARB* = 0x000086AE
- GL_DOT3_RGBA_ARB* = 0x000086AF
- #***** GL_ARB_texture_mirrored_repeat *****//
- const
- GL_MIRRORED_REPEAT_ARB* = 0x00008370
- #***** GL_ARB_vertex_blend *****//
- const
- GL_MAX_VERTEX_UNITS_ARB* = 0x000086A4
- GL_ACTIVE_VERTEX_UNITS_ARB* = 0x000086A5
- GL_WEIGHT_SUM_UNITY_ARB* = 0x000086A6
- constGL_VERTEX_BLEND_ARB* = 0x000086A7
- GL_MODELVIEW0_ARB* = 0x00001700
- GL_MODELVIEW1_ARB* = 0x0000850A
- GL_MODELVIEW2_ARB* = 0x00008722
- GL_MODELVIEW3_ARB* = 0x00008723
- GL_MODELVIEW4_ARB* = 0x00008724
- GL_MODELVIEW5_ARB* = 0x00008725
- GL_MODELVIEW6_ARB* = 0x00008726
- GL_MODELVIEW7_ARB* = 0x00008727
- GL_MODELVIEW8_ARB* = 0x00008728
- GL_MODELVIEW9_ARB* = 0x00008729
- GL_MODELVIEW10_ARB* = 0x0000872A
- GL_MODELVIEW11_ARB* = 0x0000872B
- GL_MODELVIEW12_ARB* = 0x0000872C
- GL_MODELVIEW13_ARB* = 0x0000872D
- GL_MODELVIEW14_ARB* = 0x0000872E
- GL_MODELVIEW15_ARB* = 0x0000872F
- GL_MODELVIEW16_ARB* = 0x00008730
- GL_MODELVIEW17_ARB* = 0x00008731
- GL_MODELVIEW18_ARB* = 0x00008732
- GL_MODELVIEW19_ARB* = 0x00008733
- GL_MODELVIEW20_ARB* = 0x00008734
- GL_MODELVIEW21_ARB* = 0x00008735
- GL_MODELVIEW22_ARB* = 0x00008736
- GL_MODELVIEW23_ARB* = 0x00008737
- GL_MODELVIEW24_ARB* = 0x00008738
- GL_MODELVIEW25_ARB* = 0x00008739
- GL_MODELVIEW26_ARB* = 0x0000873A
- GL_MODELVIEW27_ARB* = 0x0000873B
- GL_MODELVIEW28_ARB* = 0x0000873C
- GL_MODELVIEW29_ARB* = 0x0000873D
- GL_MODELVIEW30_ARB* = 0x0000873E
- GL_MODELVIEW31_ARB* = 0x0000873F
- GL_CURRENT_WEIGHT_ARB* = 0x000086A8
- GL_WEIGHT_ARRAY_TYPE_ARB* = 0x000086A9
- GL_WEIGHT_ARRAY_STRIDE_ARB* = 0x000086AA
- GL_WEIGHT_ARRAY_SIZE_ARB* = 0x000086AB
- GL_WEIGHT_ARRAY_POINTER_ARB* = 0x000086AC
- GL_WEIGHT_ARRAY_ARB* = 0x000086AD
- const
- GL_VERTEX_PROGRAM_ARB* = 0x00008620
- GL_VERTEX_PROGRAM_POINT_SIZE_ARB* = 0x00008642
- GL_VERTEX_PROGRAM_TWO_SIDE_ARB* = 0x00008643
- GL_COLOR_SUM_ARB* = 0x00008458
- GL_PROGRAM_FORMAT_ASCII_ARB* = 0x00008875
- GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB* = 0x00008622
- GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB* = 0x00008623
- GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB* = 0x00008624
- GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB* = 0x00008625
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB* = 0x0000886A
- GL_CURRENT_VERTEX_ATTRIB_ARB* = 0x00008626
- GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB* = 0x00008645
- GL_PROGRAM_LENGTH_ARB* = 0x00008627
- GL_PROGRAM_FORMAT_ARB* = 0x00008876
- GL_PROGRAM_BINDING_ARB* = 0x00008677
- GL_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A0
- GL_MAX_PROGRAM_INSTRUCTIONS_ARB* = 0x000088A1
- GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A2
- GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB* = 0x000088A3
- GL_PROGRAM_TEMPORARIES_ARB* = 0x000088A4
- GL_MAX_PROGRAM_TEMPORARIES_ARB* = 0x000088A5
- GL_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A6
- GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB* = 0x000088A7
- GL_PROGRAM_PARAMETERS_ARB* = 0x000088A8
- GL_MAX_PROGRAM_PARAMETERS_ARB* = 0x000088A9
- GL_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AA
- GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB* = 0x000088AB
- GL_PROGRAM_ATTRIBS_ARB* = 0x000088AC
- GL_MAX_PROGRAM_ATTRIBS_ARB* = 0x000088AD
- GL_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AE
- GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB* = 0x000088AF
- GL_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B0
- GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB* = 0x000088B1
- GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B2
- GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB* = 0x000088B3
- GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB* = 0x000088B4
- GL_MAX_PROGRAM_ENV_PARAMETERS_ARB* = 0x000088B5
- GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB* = 0x000088B6
- constGL_PROGRAM_STRING_ARB* = 0x00008628
- GL_PROGRAM_ERROR_POSITION_ARB* = 0x0000864B
- GL_CURRENT_MATRIX_ARB* = 0x00008641
- GL_TRANSPOSE_CURRENT_MATRIX_ARB* = 0x000088B7
- GL_CURRENT_MATRIX_STACK_DEPTH_ARB* = 0x00008640
- GL_MAX_VERTEX_ATTRIBS_ARB* = 0x00008869
- GL_MAX_PROGRAM_MATRICES_ARB* = 0x0000862F
- GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB* = 0x0000862E
- GL_PROGRAM_ERROR_STRING_ARB* = 0x00008874
- GL_MATRIX0_ARB* = 0x000088C0
- GL_MATRIX1_ARB* = 0x000088C1
- GL_MATRIX2_ARB* = 0x000088C2
- GL_MATRIX3_ARB* = 0x000088C3
- GL_MATRIX4_ARB* = 0x000088C4
- GL_MATRIX5_ARB* = 0x000088C5
- GL_MATRIX6_ARB* = 0x000088C6
- GL_MATRIX7_ARB* = 0x000088C7
- GL_MATRIX8_ARB* = 0x000088C8
- GL_MATRIX9_ARB* = 0x000088C9
- GL_MATRIX10_ARB* = 0x000088CA
- GL_MATRIX11_ARB* = 0x000088CB
- GL_MATRIX12_ARB* = 0x000088CC
- GL_MATRIX13_ARB* = 0x000088CD
- GL_MATRIX14_ARB* = 0x000088CE
- GL_MATRIX15_ARB* = 0x000088CF
- GL_MATRIX16_ARB* = 0x000088D0
- GL_MATRIX17_ARB* = 0x000088D1
- GL_MATRIX18_ARB* = 0x000088D2
- GL_MATRIX19_ARB* = 0x000088D3
- GL_MATRIX20_ARB* = 0x000088D4
- GL_MATRIX21_ARB* = 0x000088D5
- GL_MATRIX22_ARB* = 0x000088D6
- GL_MATRIX23_ARB* = 0x000088D7
- GL_MATRIX24_ARB* = 0x000088D8
- GL_MATRIX25_ARB* = 0x000088D9
- GL_MATRIX26_ARB* = 0x000088DA
- GL_MATRIX27_ARB* = 0x000088DB
- GL_MATRIX28_ARB* = 0x000088DC
- GL_MATRIX29_ARB* = 0x000088DD
- GL_MATRIX30_ARB* = 0x000088DE
- GL_MATRIX31_ARB* = 0x000088DF
- const
- GL_422_EXT* = 0x000080CC
- GL_422_REV_EXT* = 0x000080CD
- GL_422_AVERAGE_EXT* = 0x000080CE
- GL_422_REV_AVERAGE_EXT* = 0x000080CF
- #***** GL_EXT_abgr *****//
- const
- GL_ABGR_EXT* = 0x00008000
- #***** GL_EXT_bgra *****//
- const
- GL_BGR_EXT* = 0x000080E0
- GL_BGRA_EXT* = 0x000080E1
- #***** GL_EXT_blend_color *****//
- const
- GL_CONSTANT_COLOR_EXT* = 0x00008001
- GL_ONE_MINUS_CONSTANT_COLOR_EXT* = 0x00008002
- GL_CONSTANT_ALPHA_EXT* = 0x00008003
- GL_ONE_MINUS_CONSTANT_ALPHA_EXT* = 0x00008004
- constGL_BLEND_COLOR_EXT* = 0x00008005
- proc glBlendColorEXT*(red: TGLclampf, green: TGLclampf, blue: TGLclampf,
- alpha: TGLclampf){.dynlib: dllname,
- importc: "glBlendColorEXT".}
- #***** GL_EXT_blend_func_separate *****//
- const
- GL_BLEND_DST_RGB_EXT* = 0x000080C8
- GL_BLEND_SRC_RGB_EXT* = 0x000080C9
- GL_BLEND_DST_ALPHA_EXT* = 0x000080CA
- GL_BLEND_SRC_ALPHA_EXT* = 0x000080CB
- proc glBlendFuncSeparateEXT*(sfactorRGB: TGLenum, dfactorRGB: TGLenum,
- sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){.
- dynlib: dllname, importc: "glBlendFuncSeparateEXT".}
- #***** GL_EXT_blend_logic_op *****//
- #***** GL_EXT_blend_minmax *****//
- const
- GL_FUNC_ADD_EXT* = 0x00008006
- GL_MIN_EXT* = 0x00008007
- GL_MAX_EXT* = 0x00008008
- constGL_BLEND_EQUATION_EXT* = 0x00008009
- proc glBlendEquationEXT*(mode: TGLenum){.dynlib: dllname,
- importc: "glBlendEquationEXT".}
- #***** GL_EXT_blend_subtract *****//
- const
- GL_FUNC_SUBTRACT_EXT* = 0x0000800A
- GL_FUNC_REVERSE_SUBTRACT_EXT* = 0x0000800B
- #***** GL_EXT_clip_volume_hint *****//
- const
- GL_CLIP_VOLUME_CLIPPING_HINT_EXT* = 0x000080F0
- #***** GL_EXT_color_subtable *****//
- proc glColorSubTableEXT*(target: TGLenum, start: TGLsizei, count: TGLsizei,
- format: TGLenum, thetype: TGLenum, data: PGLvoid){.
- dynlib: dllname, importc: "glColorSubTableEXT".}
- proc glCopyColorSubTableEXT*(target: TGLenum, start: TGLsizei, x: TGLint,
- y: TGLint, width: TGLsizei){.dynlib: dllname,
- importc: "glCopyColorSubTableEXT".}
- #***** GL_EXT_compiled_vertex_array *****//
- const
- GL_ARRAY_ELEMENT_LOCK_FIRST_EXT* = 0x000081A8
- GL_ARRAY_ELEMENT_LOCK_COUNT_EXT* = 0x000081A9
- proc glLockArraysEXT*(first: TGLint, count: TGLsizei){.dynlib: dllname,
- importc: "glLockArraysEXT".}
- proc glUnlockArraysEXT*(){.dynlib: dllname, importc: "glUnlockArraysEXT".}
- #***** GL_EXT_convolution *****//
- const
- GL_CONVOLUTION_1D_EXT* = 0x00008010
- GL_CONVOLUTION_2D_EXT* = 0x00008011
- GL_SEPARABLE_2D_EXT* = 0x00008012
- GL_CONVOLUTION_BORDER_MODE_EXT* = 0x00008013
- GL_CONVOLUTION_FILTER_SCALE_EXT* = 0x00008014
- GL_CONVOLUTION_FILTER_BIAS_EXT* = 0x00008015
- GL_REDUCE_EXT* = 0x00008016
- GL_CONVOLUTION_FORMAT_EXT* = 0x00008017
- GL_CONVOLUTION_WIDTH_EXT* = 0x00008018
- GL_CONVOLUTION_HEIGHT_EXT* = 0x00008019
- GL_MAX_CONVOLUTION_WIDTH_EXT* = 0x0000801A
- GL_MAX_CONVOLUTION_HEIGHT_EXT* = 0x0000801B
- GL_POST_CONVOLUTION_RED_SCALE_EXT* = 0x0000801C
- GL_POST_CONVOLUTION_GREEN_SCALE_EXT* = 0x0000801D
- GL_POST_CONVOLUTION_BLUE_SCALE_EXT* = 0x0000801E
- GL_POST_CONVOLUTION_ALPHA_SCALE_EXT* = 0x0000801F
- GL_POST_CONVOLUTION_RED_BIAS_EXT* = 0x00008020
- GL_POST_CONVOLUTION_GREEN_BIAS_EXT* = 0x00008021
- GL_POST_CONVOLUTION_BLUE_BIAS_EXT* = 0x00008022
- GL_POST_CONVOLUTION_ALPHA_BIAS_EXT* = 0x00008023
- proc glConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum,
- width: TGLsizei, format: TGLenum,
- thetype: TGLenum, image: PGLvoid){.
- dynlib: dllname, importc: "glConvolutionFilter1DEXT".}
- proc glConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum,
- width: TGLsizei, height: TGLsizei,
- format: TGLenum, thetype: TGLenum, image: PGLvoid){.
- dynlib: dllname, importc: "glConvolutionFilter2DEXT".}
- proc glCopyConvolutionFilter1DEXT*(target: TGLenum, internalformat: TGLenum,
- x: TGLint, y: TGLint, width: TGLsizei){.
- dynlib: dllname, importc: "glCopyConvolutionFilter1DEXT".}
- proc glCopyConvolutionFilter2DEXT*(target: TGLenum, internalformat: TGLenum,
- x: TGLint, y: TGLint, width: TGLsizei,
- height: TGLsizei){.dynlib: dllname,
- importc: "glCopyConvolutionFilter2DEXT".}
- proc glGetConvolutionFilterEXT*(target: TGLenum, format: TGLenum,
- thetype: TGLenum, image: PGLvoid){.
- dynlib: dllname, importc: "glGetConvolutionFilterEXT".}
- proc glSeparableFilter2DEXT*(target: TGLenum, internalformat: TGLenum,
- width: TGLsizei, height: TGLsizei, format: TGLenum,
- thetype: TGLenum, row: PGLvoid, column: PGLvoid){.
- dynlib: dllname, importc: "glSeparableFilter2DEXT".}
- proc glGetSeparableFilterEXT*(target: TGLenum, format: TGLenum,
- thetype: TGLenum, row: PGLvoid, column: PGLvoid,
- span: PGLvoid){.dynlib: dllname,
- importc: "glGetSeparableFilterEXT".}
- proc glConvolutionParameteriEXT*(target: TGLenum, pname: TGLenum, param: TGLint){.
- dynlib: dllname, importc: "glConvolutionParameteriEXT".}
- proc glConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum,
- params: PGLint){.dynlib: dllname,
- importc: "glConvolutionParameterivEXT".}
- proc glConvolutionParameterfEXT*(target: TGLenum, pname: TGLenum,
- param: TGLfloat){.dynlib: dllname,
- importc: "glConvolutionParameterfEXT".}
- proc glConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glConvolutionParameterfvEXT".}
- proc glGetConvolutionParameterivEXT*(target: TGLenum, pname: TGLenum,
- params: PGLint){.dynlib: dllname,
- importc: "glGetConvolutionParameterivEXT".}
- proc glGetConvolutionParameterfvEXT*(target: TGLenum, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetConvolutionParameterfvEXT".}
- #***** GL_EXT_fog_coord *****//
- const
- GL_FOG_COORDINATE_SOURCE_EXT* = 0x00008450
- GL_FOG_COORDINATE_EXT* = 0x00008451
- GL_FRAGMENT_DEPTH_EXT* = 0x00008452
- GL_CURRENT_FOG_COORDINATE_EXT* = 0x00008453
- GL_FOG_COORDINATE_ARRAY_TYPE_EXT* = 0x00008454
- GL_FOG_COORDINATE_ARRAY_STRIDE_EXT* = 0x00008455
- GL_FOG_COORDINATE_ARRAY_POINTER_EXT* = 0x00008456
- GL_FOG_COORDINATE_ARRAY_EXT* = 0x00008457
- proc glFogCoordfEXfloat*(coord: TGLfloat){.dynlib: dllname,
- importc: "glFogCoordfEXfloat".}
- proc glFogCoorddEXdouble*(coord: TGLdouble){.dynlib: dllname,
- importc: "glFogCoorddEXdouble".}
- proc glFogCoordfvEXfloat*(coord: TGLfloat){.dynlib: dllname,
- importc: "glFogCoordfvEXfloat".}
- proc glFogCoorddvEXdouble*(coord: TGLdouble){.dynlib: dllname,
- importc: "glFogCoorddvEXdouble".}
- proc glFogCoordPointerEXT*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){.
- dynlib: dllname, importc: "glFogCoordPointerEXT".}
- #***** GL_EXT_histogram *****//
- const
- constGL_HISTOGRAM_EXT* = 0x00008024
- GL_PROXY_HISTOGRAM_EXT* = 0x00008025
- GL_HISTOGRAM_WIDTH_EXT* = 0x00008026
- GL_HISTOGRAM_FORMAT_EXT* = 0x00008027
- GL_HISTOGRAM_RED_SIZE_EXT* = 0x00008028
- GL_HISTOGRAM_GREEN_SIZE_EXT* = 0x00008029
- GL_HISTOGRAM_BLUE_SIZE_EXT* = 0x0000802A
- GL_HISTOGRAM_ALPHA_SIZE_EXT* = 0x0000802B
- GL_HISTOGRAM_LUMINANCE_SIZE_EXT* = 0x0000802C
- GL_HISTOGRAM_SINK_EXT* = 0x0000802D
- constGL_MINMAX_EXT* = 0x0000802E
- GL_MINMAX_FORMAT_EXT* = 0x0000802F
- GL_MINMAX_SINK_EXT* = 0x00008030
- proc glHistogramEXT*(target: TGLenum, width: TGLsizei, internalformat: TGLenum,
- sink: TGLboolean){.dynlib: dllname,
- importc: "glHistogramEXT".}
- proc glResetHistogramEXT*(target: TGLenum){.dynlib: dllname,
- importc: "glResetHistogramEXT".}
- proc glGetHistogramEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum,
- thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
- importc: "glGetHistogramEXT".}
- proc glGetHistogramParameterivEXT*(target: TGLenum, pname: TGLenum,
- params: PGLint){.dynlib: dllname,
- importc: "glGetHistogramParameterivEXT".}
- proc glGetHistogramParameterfvEXT*(target: TGLenum, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetHistogramParameterfvEXT".}
- proc glMinmaxEXT*(target: TGLenum, internalformat: TGLenum, sink: TGLboolean){.
- dynlib: dllname, importc: "glMinmaxEXT".}
- proc glResetMinmaxEXT*(target: TGLenum){.dynlib: dllname,
- importc: "glResetMinmaxEXT".}
- proc glGetMinmaxEXT*(target: TGLenum, reset: TGLboolean, format: TGLenum,
- thetype: TGLenum, values: PGLvoid){.dynlib: dllname,
- importc: "glGetMinmaxEXT".}
- proc glGetMinmaxParameterivEXT*(target: TGLenum, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetMinmaxParameterivEXT".}
- proc glGetMinmaxParameterfvEXT*(target: TGLenum, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetMinmaxParameterfvEXT".}
- #***** GL_EXT_multi_draw_arrays *****//
- proc glMultiDrawArraysEXT*(mode: TGLenum, first: PGLint, count: PGLsizei,
- primcount: TGLsizei){.dynlib: dllname,
- importc: "glMultiDrawArraysEXT".}
- proc glMultiDrawElementsEXT*(mode: TGLenum, count: PGLsizei, thetype: TGLenum,
- indices: PGLvoid, primcount: TGLsizei){.
- dynlib: dllname, importc: "glMultiDrawElementsEXT".}
- #***** GL_EXT_packed_pixels *****//
- const
- GL_UNSIGNED_BYTE_3_3_2_EXT* = 0x00008032
- GL_UNSIGNED_SHORT_4_4_4_4_EXT* = 0x00008033
- GL_UNSIGNED_SHORT_5_5_5_1_EXT* = 0x00008034
- GL_UNSIGNED_INT_8_8_8_8_EXT* = 0x00008035
- GL_UNSIGNED_INT_10_10_10_2_EXT* = 0x00008036
- #***** GL_EXT_paletted_texture *****//
- const
- GL_COLOR_INDEX1_EXT* = 0x000080E2
- GL_COLOR_INDEX2_EXT* = 0x000080E3
- GL_COLOR_INDEX4_EXT* = 0x000080E4
- GL_COLOR_INDEX8_EXT* = 0x000080E5
- GL_COLOR_INDEX12_EXT* = 0x000080E6
- GL_COLOR_INDEX16_EXT* = 0x000080E7
- GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8
- GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9
- GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA
- GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB
- GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC
- GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD
- GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE
- GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF
- GL_TEXTURE_INDEX_SIZE_EXT* = 0x000080ED
- GL_TEXTURE_1D* = 0x00000DE0
- GL_TEXTURE_2D* = 0x00000DE1
- GL_TEXTURE_3D_EXT* = 0x0000806F # GL_TEXTURE_CUBE_MAP_ARB { already defined }
- GL_PROXY_TEXTURE_1D* = 0x00008063
- GL_PROXY_TEXTURE_2D* = 0x00008064
- GL_PROXY_TEXTURE_3D_EXT* = 0x00008070 # GL_PROXY_TEXTURE_CUBE_MAP_ARB { already defined }
- # GL_TEXTURE_1D { already defined }
- # GL_TEXTURE_2D { already defined }
- # GL_TEXTURE_3D_EXT { already defined }
- # GL_TEXTURE_CUBE_MAP_ARB { already defined }
- proc glColorTableEXT*(target: TGLenum, internalFormat: TGLenum, width: TGLsizei,
- format: TGLenum, thetype: TGLenum, data: PGLvoid){.
- dynlib: dllname, importc: "glColorTableEXT".}
- # glColorSubTableEXT { already defined }
- proc glGetColorTableEXT*(target: TGLenum, format: TGLenum, thetype: TGLenum,
- data: PGLvoid){.dynlib: dllname,
- importc: "glGetColorTableEXT".}
- proc glGetColorTableParameterivEXT*(target: TGLenum, pname: TGLenum,
- params: PGLint){.dynlib: dllname,
- importc: "glGetColorTableParameterivEXT".}
- proc glGetColorTableParameterfvEXT*(target: TGLenum, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetColorTableParameterfvEXT".}
- #***** GL_EXT_point_parameters *****//
- const
- GL_POINT_SIZE_MIN_EXT* = 0x00008126
- GL_POINT_SIZE_MAX_EXT* = 0x00008127
- GL_POINT_FADE_THRESHOLD_SIZE_EXT* = 0x00008128
- GL_DISTANCE_ATTENUATION_EXT* = 0x00008129
- proc glPointParameterfEXT*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
- importc: "glPointParameterfEXT".}
- proc glPointParameterfvEXT*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
- importc: "glPointParameterfvEXT".}
- #***** GL_EXT_polygon_offset *****//
- const
- constGL_POLYGON_OFFSET_EXT* = 0x00008037
- GL_POLYGON_OFFSET_FACTOR_EXT* = 0x00008038
- GL_POLYGON_OFFSET_BIAS_EXT* = 0x00008039
- proc glPolygonOffsetEXT*(factor: TGLfloat, bias: TGLfloat){.dynlib: dllname,
- importc: "glPolygonOffsetEXT".}
- #***** GL_EXT_secondary_color *****//
- const
- GL_COLOR_SUM_EXT* = 0x00008458
- GL_CURRENT_SECONDARY_COLOR_EXT* = 0x00008459
- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT* = 0x0000845A
- GL_SECONDARY_COLOR_ARRAY_TYPE_EXT* = 0x0000845B
- GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT* = 0x0000845C
- GL_SECONDARY_COLOR_ARRAY_POINTER_EXT* = 0x0000845D
- GL_SECONDARY_COLOR_ARRAY_EXT* = 0x0000845E
- proc glSecondaryColor3bEXT*(components: TGLbyte){.dynlib: dllname,
- importc: "glSecondaryColor3bEXT".}
- proc glSecondaryColor3sEXT*(components: TGLshort){.dynlib: dllname,
- importc: "glSecondaryColor3sEXT".}
- proc glSecondaryColor3iEXT*(components: TGLint){.dynlib: dllname,
- importc: "glSecondaryColor3iEXT".}
- proc glSecondaryColor3fEXT*(components: TGLfloat){.dynlib: dllname,
- importc: "glSecondaryColor3fEXT".}
- proc glSecondaryColor3dEXT*(components: TGLdouble){.dynlib: dllname,
- importc: "glSecondaryColor3dEXT".}
- proc glSecondaryColor3ubEXT*(components: TGLubyte){.dynlib: dllname,
- importc: "glSecondaryColor3ubEXT".}
- proc glSecondaryColor3usEXT*(components: TGLushort){.dynlib: dllname,
- importc: "glSecondaryColor3usEXT".}
- proc glSecondaryColor3uiEXT*(components: TGLuint){.dynlib: dllname,
- importc: "glSecondaryColor3uiEXT".}
- proc glSecondaryColor3bvEXT*(components: TGLbyte){.dynlib: dllname,
- importc: "glSecondaryColor3bvEXT".}
- proc glSecondaryColor3svEXT*(components: TGLshort){.dynlib: dllname,
- importc: "glSecondaryColor3svEXT".}
- proc glSecondaryColor3ivEXT*(components: TGLint){.dynlib: dllname,
- importc: "glSecondaryColor3ivEXT".}
- proc glSecondaryColor3fvEXT*(components: TGLfloat){.dynlib: dllname,
- importc: "glSecondaryColor3fvEXT".}
- proc glSecondaryColor3dvEXT*(components: TGLdouble){.dynlib: dllname,
- importc: "glSecondaryColor3dvEXT".}
- proc glSecondaryColor3ubvEXT*(components: TGLubyte){.dynlib: dllname,
- importc: "glSecondaryColor3ubvEXT".}
- proc glSecondaryColor3usvEXT*(components: TGLushort){.dynlib: dllname,
- importc: "glSecondaryColor3usvEXT".}
- proc glSecondaryColor3uivEXT*(components: TGLuint){.dynlib: dllname,
- importc: "glSecondaryColor3uivEXT".}
- proc glSecondaryColorPointerEXT*(size: TGLint, thetype: TGLenum,
- stride: TGLsizei, pointer: PGLvoid){.
- dynlib: dllname, importc: "glSecondaryColorPointerEXT".}
- #***** GL_EXT_separate_specular_color *****//
- const
- GL_LIGHT_MODEL_COLOR_CONTROL_EXT* = 0x000081F8
- GL_SINGLE_COLOR_EXT* = 0x000081F9
- GL_SEPARATE_SPECULAR_COLOR_EXT* = 0x000081FA
- #***** GL_EXT_shadow_funcs *****//
- #***** GL_EXT_shared_texture_palette *****//
- const
- GL_SHARED_TEXTURE_PALETTE_EXT* = 0x000081FB
- #***** GL_EXT_stencil_two_side *****//
- const
- GL_STENCIL_TEST_TWO_SIDE_EXT* = 0x00008910
- constGL_ACTIVE_STENCIL_FACE_EXT* = 0x00008911
- proc glActiveStencilFaceEXT*(face: TGLenum){.dynlib: dllname,
- importc: "glActiveStencilFaceEXT".}
- #***** GL_EXT_stencil_wrap *****//
- const
- GL_INCR_WRAP_EXT* = 0x00008507
- GL_DECR_WRAP_EXT* = 0x00008508
- #***** GL_EXT_subtexture *****//
- proc glTexSubImage1DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint,
- width: TGLsizei, format: TGLenum, thetype: TGLenum,
- pixels: PGLvoid){.dynlib: dllname,
- importc: "glTexSubImage1DEXT".}
- proc glTexSubImage2DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint,
- yoffset: TGLint, width: TGLsizei, height: TGLsizei,
- format: TGLenum, thetype: TGLenum, pixels: PGLvoid){.
- dynlib: dllname, importc: "glTexSubImage2DEXT".}
- proc glTexSubImage3DEXT*(target: TGLenum, level: TGLint, xoffset: TGLint,
- yoffset: TGLint, zoffset: TGLint, width: TGLsizei,
- height: TGLsizei, depth: TGLsizei, format: TGLenum,
- thetype: TGLenum, pixels: PGLvoid){.dynlib: dllname,
- importc: "glTexSubImage3DEXT".}
- #***** GL_EXT_texture3D *****//
- const
- GL_PACK_SKIP_IMAGES_EXT* = 0x0000806B
- GL_PACK_IMAGE_HEIGHT_EXT* = 0x0000806C
- GL_UNPACK_SKIP_IMAGES_EXT* = 0x0000806D
- GL_UNPACK_IMAGE_HEIGHT_EXT* = 0x0000806E # GL_TEXTURE_3D_EXT { already defined }
- # GL_PROXY_TEXTURE_3D_EXT { already defined }
- GL_TEXTURE_DEPTH_EXT* = 0x00008071
- GL_TEXTURE_WRAP_R_EXT* = 0x00008072
- GL_MAX_3D_TEXTURE_SIZE_EXT* = 0x00008073
- proc glTexImage3DEXT*(target: TGLenum, level: TGLint, internalformat: TGLenum,
- width: TGLsizei, height: TGLsizei, depth: TGLsizei,
- border: TGLint, format: TGLenum, thetype: TGLenum,
- pixels: PGLvoid){.dynlib: dllname,
- importc: "glTexImage3DEXT".}
- #***** GL_EXT_texture_compression_s3tc *****//
- const
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT* = 0x000083F0
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT* = 0x000083F1
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT* = 0x000083F2
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT* = 0x000083F3
- #***** GL_EXT_texture_env_add *****//
- #***** GL_EXT_texture_env_combine *****//
- const
- GL_COMBINE_EXT* = 0x00008570
- GL_COMBINE_RGB_EXT* = 0x00008571
- GL_COMBINE_ALPHA_EXT* = 0x00008572
- GL_SOURCE0_RGB_EXT* = 0x00008580
- GL_SOURCE1_RGB_EXT* = 0x00008581
- GL_SOURCE2_RGB_EXT* = 0x00008582
- GL_SOURCE0_ALPHA_EXT* = 0x00008588
- GL_SOURCE1_ALPHA_EXT* = 0x00008589
- GL_SOURCE2_ALPHA_EXT* = 0x0000858A
- GL_OPERAND0_RGB_EXT* = 0x00008590
- GL_OPERAND1_RGB_EXT* = 0x00008591
- GL_OPERAND2_RGB_EXT* = 0x00008592
- GL_OPERAND0_ALPHA_EXT* = 0x00008598
- GL_OPERAND1_ALPHA_EXT* = 0x00008599
- GL_OPERAND2_ALPHA_EXT* = 0x0000859A
- GL_RGB_SCALE_EXT* = 0x00008573
- GL_ADD_SIGNED_EXT* = 0x00008574
- GL_INTERPOLATE_EXT* = 0x00008575
- GL_CONSTANT_EXT* = 0x00008576
- GL_PRIMARY_COLOR_EXT* = 0x00008577
- GL_PREVIOUS_EXT* = 0x00008578
- #***** GL_EXT_texture_env_dot3 *****//
- const
- GL_DOT3_RGB_EXT* = 0x00008740
- GL_DOT3_RGBA_EXT* = 0x00008741
- #***** GL_EXT_texture_filter_anisotropic *****//
- const
- GL_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FE
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT* = 0x000084FF
- #***** GL_EXT_texture_lod_bias *****//
- const
- GL_TEXTURE_FILTER_CONTROL_EXT* = 0x00008500
- GL_TEXTURE_LOD_BIAS_EXT* = 0x00008501
- GL_MAX_TEXTURE_LOD_BIAS_EXT* = 0x000084FD
- #***** GL_EXT_texture_object *****//
- const
- GL_TEXTURE_PRIORITY_EXT* = 0x00008066
- GL_TEXTURE_RESIDENT_EXT* = 0x00008067
- GL_TEXTURE_1D_BINDING_EXT* = 0x00008068
- GL_TEXTURE_2D_BINDING_EXT* = 0x00008069
- GL_TEXTURE_3D_BINDING_EXT* = 0x0000806A
- proc glGenTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
- importc: "glGenTexturesEXT".}
- proc glDeleteTexturesEXT*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
- importc: "glDeleteTexturesEXT".}
- proc glBindTextureEXT*(target: TGLenum, texture: TGLuint){.dynlib: dllname,
- importc: "glBindTextureEXT".}
- proc glPrioritizeTexturesEXT*(n: TGLsizei, textures: PGLuint,
- priorities: PGLclampf){.dynlib: dllname,
- importc: "glPrioritizeTexturesEXT".}
- proc glAreTexturesResidentEXT*(n: TGLsizei, textures: PGLuint,
- residences: PGLboolean): TGLboolean{.
- dynlib: dllname, importc: "glAreTexturesResidentEXT".}
- proc glIsTextureEXT*(texture: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glIsTextureEXT".}
- #***** GL_EXT_vertex_array *****//
- const
- GL_VERTEX_ARRAY_EXT* = 0x00008074
- GL_NORMAL_ARRAY_EXT* = 0x00008075
- GL_COLOR_ARRAY_EXT* = 0x00008076
- GL_INDEX_ARRAY_EXT* = 0x00008077
- GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078
- GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079
- GL_DOUBLE_EXT* = 0x0000140A
- GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A
- GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B
- GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C
- GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D
- GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E
- GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F
- GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080
- GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081
- GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082
- GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083
- GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084
- GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085
- GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086
- GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087
- GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088
- GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089
- GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A
- GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B
- GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C
- GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D
- GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E
- GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F
- GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090
- GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091
- GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092
- GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093
- proc glArrayElementEXT*(i: TGLint){.dynlib: dllname,
- importc: "glArrayElementEXT".}
- proc glDrawArraysEXT*(mode: TGLenum, first: TGLint, count: TGLsizei){.
- dynlib: dllname, importc: "glDrawArraysEXT".}
- proc glVertexPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
- count: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
- importc: "glVertexPointerEXT".}
- proc glNormalPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei,
- pointer: PGLvoid){.dynlib: dllname,
- importc: "glNormalPointerEXT".}
- proc glColorPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
- count: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
- importc: "glColorPointerEXT".}
- proc glIndexPointerEXT*(thetype: TGLenum, stride: TGLsizei, count: TGLsizei,
- pointer: PGLvoid){.dynlib: dllname,
- importc: "glIndexPointerEXT".}
- proc glTexCoordPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
- count: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
- importc: "glTexCoordPointerEXT".}
- proc glEdgeFlagPointerEXT*(stride: TGLsizei, count: TGLsizei,
- pointer: PGLboolean){.dynlib: dllname,
- importc: "glEdgeFlagPointerEXT".}
- proc glGetPointervEXT*(pname: TGLenum, params: PGLvoid){.dynlib: dllname,
- importc: "glGetPointervEXT".}
- #***** GL_EXT_vertex_shader *****//
- const
- GL_VERTEX_SHADER_EXT* = 0x00008780
- GL_VARIANT_VALUE_EXT* = 0x000087E4
- GL_VARIANT_DATATYPE_EXT* = 0x000087E5
- GL_VARIANT_ARRAY_STRIDE_EXT* = 0x000087E6
- GL_VARIANT_ARRAY_TYPE_EXT* = 0x000087E7
- GL_VARIANT_ARRAY_EXT* = 0x000087E8
- GL_VARIANT_ARRAY_POINTER_EXT* = 0x000087E9
- GL_INVARIANT_VALUE_EXT* = 0x000087EA
- GL_INVARIANT_DATATYPE_EXT* = 0x000087EB
- GL_LOCAL_CONSTANT_VALUE_EXT* = 0x000087EC
- GL_LOCAL_CONSTANT_DATATYPE_EXT* = 0x000087ED
- GL_OP_INDEX_EXT* = 0x00008782
- GL_OP_NEGATE_EXT* = 0x00008783
- GL_OP_DOT3_EXT* = 0x00008784
- GL_OP_DOT4_EXT* = 0x00008785
- GL_OP_MUL_EXT* = 0x00008786
- GL_OP_ADD_EXT* = 0x00008787
- GL_OP_MADD_EXT* = 0x00008788
- GL_OP_FRAC_EXT* = 0x00008789
- GL_OP_MAX_EXT* = 0x0000878A
- GL_OP_MIN_EXT* = 0x0000878B
- GL_OP_SET_GE_EXT* = 0x0000878C
- GL_OP_SET_LT_EXT* = 0x0000878D
- GL_OP_CLAMP_EXT* = 0x0000878E
- GL_OP_FLOOR_EXT* = 0x0000878F
- GL_OP_ROUND_EXT* = 0x00008790
- GL_OP_EXP_BASE_2_EXT* = 0x00008791
- GL_OP_LOG_BASE_2_EXT* = 0x00008792
- GL_OP_POWER_EXT* = 0x00008793
- GL_OP_RECIP_EXT* = 0x00008794
- GL_OP_RECIP_SQRT_EXT* = 0x00008795
- GL_OP_SUB_EXT* = 0x00008796
- GL_OP_CROSS_PRODUCT_EXT* = 0x00008797
- GL_OP_MULTIPLY_MATRIX_EXT* = 0x00008798
- GL_OP_MOV_EXT* = 0x00008799
- GL_OUTPUT_VERTEX_EXT* = 0x0000879A
- GL_OUTPUT_COLOR0_EXT* = 0x0000879B
- GL_OUTPUT_COLOR1_EXT* = 0x0000879C
- GL_OUTPUT_TEXTURE_COORD0_EXT* = 0x0000879D
- GL_OUTPUT_TEXTURE_COORD1_EXT* = 0x0000879E
- GL_OUTPUT_TEXTURE_COORD2_EXT* = 0x0000879F
- GL_OUTPUT_TEXTURE_COORD3_EXT* = 0x000087A0
- GL_OUTPUT_TEXTURE_COORD4_EXT* = 0x000087A1
- GL_OUTPUT_TEXTURE_COORD5_EXT* = 0x000087A2
- GL_OUTPUT_TEXTURE_COORD6_EXT* = 0x000087A3
- GL_OUTPUT_TEXTURE_COORD7_EXT* = 0x000087A4
- GL_OUTPUT_TEXTURE_COORD8_EXT* = 0x000087A5
- GL_OUTPUT_TEXTURE_COORD9_EXT* = 0x000087A6
- GL_OUTPUT_TEXTURE_COORD10_EXT* = 0x000087A7
- GL_OUTPUT_TEXTURE_COORD11_EXT* = 0x000087A8
- GL_OUTPUT_TEXTURE_COORD12_EXT* = 0x000087A9
- GL_OUTPUT_TEXTURE_COORD13_EXT* = 0x000087AA
- GL_OUTPUT_TEXTURE_COORD14_EXT* = 0x000087AB
- GL_OUTPUT_TEXTURE_COORD15_EXT* = 0x000087AC
- GL_OUTPUT_TEXTURE_COORD16_EXT* = 0x000087AD
- GL_OUTPUT_TEXTURE_COORD17_EXT* = 0x000087AE
- GL_OUTPUT_TEXTURE_COORD18_EXT* = 0x000087AF
- GL_OUTPUT_TEXTURE_COORD19_EXT* = 0x000087B0
- GL_OUTPUT_TEXTURE_COORD20_EXT* = 0x000087B1
- GL_OUTPUT_TEXTURE_COORD21_EXT* = 0x000087B2
- GL_OUTPUT_TEXTURE_COORD22_EXT* = 0x000087B3
- GL_OUTPUT_TEXTURE_COORD23_EXT* = 0x000087B4
- GL_OUTPUT_TEXTURE_COORD24_EXT* = 0x000087B5
- GL_OUTPUT_TEXTURE_COORD25_EXT* = 0x000087B6
- GL_OUTPUT_TEXTURE_COORD26_EXT* = 0x000087B7
- GL_OUTPUT_TEXTURE_COORD27_EXT* = 0x000087B8
- GL_OUTPUT_TEXTURE_COORD28_EXT* = 0x000087B9
- GL_OUTPUT_TEXTURE_COORD29_EXT* = 0x000087BA
- GL_OUTPUT_TEXTURE_COORD30_EXT* = 0x000087BB
- GL_OUTPUT_TEXTURE_COORD31_EXT* = 0x000087BC
- GL_OUTPUT_FOG_EXT* = 0x000087BD
- GL_SCALAR_EXT* = 0x000087BE
- GL_VECTOR_EXT* = 0x000087BF
- GL_MATRIX_EXT* = 0x000087C0
- GL_VARIANT_EXT* = 0x000087C1
- GL_INVARIANT_EXT* = 0x000087C2
- GL_LOCAL_CONSTANT_EXT* = 0x000087C3
- GL_LOCAL_EXT* = 0x000087C4
- GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087C5
- GL_MAX_VERTEX_SHADER_VARIANTS_EXT* = 0x000087C6
- GL_MAX_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087C7
- GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087C8
- GL_MAX_VERTEX_SHADER_LOCALS_EXT* = 0x000087C9
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CA
- GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT* = 0x000087CB
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087CC
- GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087CD
- GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT* = 0x000087CE
- GL_VERTEX_SHADER_INSTRUCTIONS_EXT* = 0x000087CF
- GL_VERTEX_SHADER_VARIANTS_EXT* = 0x000087D0
- GL_VERTEX_SHADER_INVARIANTS_EXT* = 0x000087D1
- GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT* = 0x000087D2
- GL_VERTEX_SHADER_LOCALS_EXT* = 0x000087D3
- GL_VERTEX_SHADER_BINDING_EXT* = 0x00008781
- GL_VERTEX_SHADER_OPTIMIZED_EXT* = 0x000087D4
- GL_X_EXT* = 0x000087D5
- GL_Y_EXT* = 0x000087D6
- GL_Z_EXT* = 0x000087D7
- GL_W_EXT* = 0x000087D8
- GL_NEGATIVE_X_EXT* = 0x000087D9
- GL_NEGATIVE_Y_EXT* = 0x000087DA
- GL_NEGATIVE_Z_EXT* = 0x000087DB
- GL_NEGATIVE_W_EXT* = 0x000087DC
- GL_ZERO_EXT* = 0x000087DD
- GL_ONE_EXT* = 0x000087DE
- GL_NEGATIVE_ONE_EXT* = 0x000087DF
- GL_NORMALIZED_RANGE_EXT* = 0x000087E0
- GL_FULL_RANGE_EXT* = 0x000087E1
- GL_CURRENT_VERTEX_EXT* = 0x000087E2
- GL_MVP_MATRIX_EXT* = 0x000087E3
- proc glBeginVertexShaderEXT*(){.dynlib: dllname,
- importc: "glBeginVertexShaderEXT".}
- proc glEndVertexShaderEXT*(){.dynlib: dllname, importc: "glEndVertexShaderEXT".}
- proc glBindVertexShaderEXT*(id: TGLuint){.dynlib: dllname,
- importc: "glBindVertexShaderEXT".}
- proc glGenVertexShadersEXT*(range: TGLuint): TGLuint{.dynlib: dllname,
- importc: "glGenVertexShadersEXT".}
- proc glDeleteVertexShaderEXT*(id: TGLuint){.dynlib: dllname,
- importc: "glDeleteVertexShaderEXT".}
- proc glShaderOp1EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint){.dynlib: dllname,
- importc: "glShaderOp1EXT".}
- proc glShaderOp2EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint){.
- dynlib: dllname, importc: "glShaderOp2EXT".}
- proc glShaderOp3EXT*(op: TGLenum, res: TGLuint, arg1: TGLuint, arg2: TGLuint,
- arg3: TGLuint){.dynlib: dllname, importc: "glShaderOp3EXT".}
- proc glSwizzleEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum,
- outZ: TGLenum, outW: TGLenum){.dynlib: dllname,
- importc: "glSwizzleEXT".}
- proc glWriteMaskEXT*(res: TGLuint, theIn: TGLuint, outX: TGLenum, outY: TGLenum,
- outZ: TGLenum, outW: TGLenum){.dynlib: dllname,
- importc: "glWriteMaskEXT".}
- proc glInsertComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){.
- dynlib: dllname, importc: "glInsertComponentEXT".}
- proc glExtractComponentEXT*(res: TGLuint, src: TGLuint, num: TGLuint){.
- dynlib: dllname, importc: "glExtractComponentEXT".}
- proc glGenSymbolsEXT*(datatype: TGLenum, storagetype: TGLenum, range: TGLenum,
- components: TGLuint): TGLuint{.dynlib: dllname,
- importc: "glGenSymbolsEXT".}
- proc glSetInvariantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){.
- dynlib: dllname, importc: "glSetInvariantEXT".}
- proc glSetLocalConstantEXT*(id: TGLuint, thetype: TGLenum, address: PGLvoid){.
- dynlib: dllname, importc: "glSetLocalConstantEXT".}
- proc glVariantbvEXT*(id: TGLuint, address: PGLbyte){.dynlib: dllname,
- importc: "glVariantbvEXT".}
- proc glVariantsvEXT*(id: TGLuint, address: PGLshort){.dynlib: dllname,
- importc: "glVariantsvEXT".}
- proc glVariantivEXT*(id: TGLuint, address: PGLint){.dynlib: dllname,
- importc: "glVariantivEXT".}
- proc glVariantfvEXT*(id: TGLuint, address: PGLfloat){.dynlib: dllname,
- importc: "glVariantfvEXT".}
- proc glVariantdvEXT*(id: TGLuint, address: PGLdouble){.dynlib: dllname,
- importc: "glVariantdvEXT".}
- proc glVariantubvEXT*(id: TGLuint, address: PGLubyte){.dynlib: dllname,
- importc: "glVariantubvEXT".}
- proc glVariantusvEXT*(id: TGLuint, address: PGLushort){.dynlib: dllname,
- importc: "glVariantusvEXT".}
- proc glVariantuivEXT*(id: TGLuint, address: PGLuint){.dynlib: dllname,
- importc: "glVariantuivEXT".}
- proc glVariantPointerEXT*(id: TGLuint, thetype: TGLenum, stride: TGLuint,
- address: PGLvoid){.dynlib: dllname,
- importc: "glVariantPointerEXT".}
- proc glEnableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname,
- importc: "glEnableVariantClientStateEXT".}
- proc glDisableVariantClientStateEXT*(id: TGLuint){.dynlib: dllname,
- importc: "glDisableVariantClientStateEXT".}
- proc glBindLightParameterEXT*(light: TGLenum, value: TGLenum): TGLuint{.
- dynlib: dllname, importc: "glBindLightParameterEXT".}
- proc glBindMaterialParameterEXT*(face: TGLenum, value: TGLenum): TGLuint{.
- dynlib: dllname, importc: "glBindMaterialParameterEXT".}
- proc glBindTexGenParameterEXT*(theunit: TGLenum, coord: TGLenum, value: TGLenum): TGLuint{.
- dynlib: dllname, importc: "glBindTexGenParameterEXT".}
- proc glBindTextureUnitParameterEXT*(theunit: TGLenum, value: TGLenum): TGLuint{.
- dynlib: dllname, importc: "glBindTextureUnitParameterEXT".}
- proc glBindParameterEXT*(value: TGLenum): TGLuint{.dynlib: dllname,
- importc: "glBindParameterEXT".}
- proc glIsVariantEnabledEXT*(id: TGLuint, cap: TGLenum): TGLboolean{.
- dynlib: dllname, importc: "glIsVariantEnabledEXT".}
- proc glGetVariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){.
- dynlib: dllname, importc: "glGetVariantBooleanvEXT".}
- proc glGetVariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){.
- dynlib: dllname, importc: "glGetVariantIntegervEXT".}
- proc glGetVariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){.
- dynlib: dllname, importc: "glGetVariantFloatvEXT".}
- proc glGetVariantPointervEXT*(id: TGLuint, value: TGLenum, data: PGLvoid){.
- dynlib: dllname, importc: "glGetVariantPointervEXT".}
- proc glGetInvariantBooleanvEXT*(id: TGLuint, value: TGLenum, data: PGLboolean){.
- dynlib: dllname, importc: "glGetInvariantBooleanvEXT".}
- proc glGetInvariantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){.
- dynlib: dllname, importc: "glGetInvariantIntegervEXT".}
- proc glGetInvariantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){.
- dynlib: dllname, importc: "glGetInvariantFloatvEXT".}
- proc glGetLocalConstantBooleanvEXT*(id: TGLuint, value: TGLenum,
- data: PGLboolean){.dynlib: dllname,
- importc: "glGetLocalConstantBooleanvEXT".}
- proc glGetLocalConstantIntegervEXT*(id: TGLuint, value: TGLenum, data: PGLint){.
- dynlib: dllname, importc: "glGetLocalConstantIntegervEXT".}
- proc glGetLocalConstantFloatvEXT*(id: TGLuint, value: TGLenum, data: PGLfloat){.
- dynlib: dllname, importc: "glGetLocalConstantFloatvEXT".}
- #***** GL_EXT_vertex_weighting *****//
- const
- GL_VERTEX_WEIGHTING_EXT* = 0x00008509
- GL_MODELVIEW0_EXT* = 0x00001700
- GL_MODELVIEW1_EXT* = 0x0000850A
- GL_MODELVIEW0_MATRIX_EXT* = 0x00000BA6
- GL_MODELVIEW1_MATRIX_EXT* = 0x00008506
- GL_CURRENT_VERTEX_WEIGHT_EXT* = 0x0000850B
- GL_VERTEX_WEIGHT_ARRAY_EXT* = 0x0000850C
- GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT* = 0x0000850D
- GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT* = 0x0000850E
- GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT* = 0x0000850F
- GL_MODELVIEW0_STACK_DEPTH_EXT* = 0x00000BA3
- GL_MODELVIEW1_STACK_DEPTH_EXT* = 0x00008502
- GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT* = 0x00008510
- proc glVertexWeightfEXT*(weight: TGLfloat){.dynlib: dllname,
- importc: "glVertexWeightfEXT".}
- proc glVertexWeightfvEXT*(weight: PGLfloat){.dynlib: dllname,
- importc: "glVertexWeightfvEXT".}
- proc glVertexWeightPointerEXT*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
- pointer: PGLvoid){.dynlib: dllname,
- importc: "glVertexWeightPointerEXT".}
- #***** GL_HP_occlusion_test *****//
- const
- GL_OCCLUSION_TEST_HP* = 0x00008165
- GL_OCCLUSION_TEST_RESULT_HP* = 0x00008166
- #***** GL_NV_blend_square *****//
- #***** GL_NV_copy_depth_to_color *****//
- const
- GL_DEPTH_STENCIL_TO_RGBA_NV* = 0x0000886E
- GL_DEPTH_STENCIL_TO_BGRA_NV* = 0x0000886F
- #***** GL_NV_depth_clamp *****//
- const
- GL_DEPTH_CLAMP_NV* = 0x0000864F
- #***** GL_NV_evaluators *****//
- const
- GL_EVAL_2D_NV* = 0x000086C0
- GL_EVAL_TRIANGULAR_2D_NV* = 0x000086C1
- GL_MAP_TESSELLATION_NV* = 0x000086C2
- GL_MAP_ATTRIB_U_ORDER_NV* = 0x000086C3
- GL_MAP_ATTRIB_V_ORDER_NV* = 0x000086C4
- GL_EVAL_FRACTIONAL_TESSELLATION_NV* = 0x000086C5
- GL_EVAL_VERTEX_ATTRIB0_NV* = 0x000086C6
- GL_EVAL_VERTEX_ATTRIB1_NV* = 0x000086C7
- GL_EVAL_VERTEX_ATTRIB2_NV* = 0x000086C8
- GL_EVAL_VERTEX_ATTRIB3_NV* = 0x000086C9
- GL_EVAL_VERTEX_ATTRIB4_NV* = 0x000086CA
- GL_EVAL_VERTEX_ATTRIB5_NV* = 0x000086CB
- GL_EVAL_VERTEX_ATTRIB6_NV* = 0x000086CC
- GL_EVAL_VERTEX_ATTRIB7_NV* = 0x000086CD
- GL_EVAL_VERTEX_ATTRIB8_NV* = 0x000086CE
- GL_EVAL_VERTEX_ATTRIB9_NV* = 0x000086CF
- GL_EVAL_VERTEX_ATTRIB10_NV* = 0x000086D0
- GL_EVAL_VERTEX_ATTRIB11_NV* = 0x000086D1
- GL_EVAL_VERTEX_ATTRIB12_NV* = 0x000086D2
- GL_EVAL_VERTEX_ATTRIB13_NV* = 0x000086D3
- GL_EVAL_VERTEX_ATTRIB14_NV* = 0x000086D4
- GL_EVAL_VERTEX_ATTRIB15_NV* = 0x000086D5
- GL_MAX_MAP_TESSELLATION_NV* = 0x000086D6
- GL_MAX_RATIONAL_EVAL_ORDER_NV* = 0x000086D7
- proc glMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum,
- ustride: TGLsizei, vstride: TGLsizei, uorder: TGLint,
- vorder: TGLint, thepacked: TGLboolean,
- points: PGLvoid){.dynlib: dllname,
- importc: "glMapControlPointsNV".}
- proc glMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glMapParameterivNV".}
- proc glMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
- dynlib: dllname, importc: "glMapParameterfvNV".}
- proc glGetMapControlPointsNV*(target: TGLenum, index: TGLuint, thetype: TGLenum,
- ustride: TGLsizei, vstride: TGLsizei,
- thepacked: TGLboolean, points: PGLvoid){.
- dynlib: dllname, importc: "glGetMapControlPointsNV".}
- proc glGetMapParameterivNV*(target: TGLenum, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetMapParameterivNV".}
- proc glGetMapParameterfvNV*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
- dynlib: dllname, importc: "glGetMapParameterfvNV".}
- proc glGetMapAttribParameterivNV*(target: TGLenum, index: TGLuint,
- pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetMapAttribParameterivNV".}
- proc glGetMapAttribParameterfvNV*(target: TGLenum, index: TGLuint,
- pname: TGLenum, params: PGLfloat){.
- dynlib: dllname, importc: "glGetMapAttribParameterfvNV".}
- proc glEvalMapsNV*(target: TGLenum, mode: TGLenum){.dynlib: dllname,
- importc: "glEvalMapsNV".}
- #***** GL_NV_fence *****//
- const
- GL_ALL_COMPLETED_NV* = 0x000084F2
- GL_FENCE_STATUS_NV* = 0x000084F3
- GL_FENCE_CONDITION_NV* = 0x000084F4
- proc glGenFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
- importc: "glGenFencesNV".}
- proc glDeleteFencesNV*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
- importc: "glDeleteFencesNV".}
- proc glSetFenceNV*(fence: TGLuint, condition: TGLenum){.dynlib: dllname,
- importc: "glSetFenceNV".}
- proc glTestFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glTestFenceNV".}
- proc glFinishFenceNV*(fence: TGLuint){.dynlib: dllname,
- importc: "glFinishFenceNV".}
- proc glIsFenceNV*(fence: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glIsFenceNV".}
- proc glGetFenceivNV*(fence: TGLuint, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetFenceivNV".}
- #***** GL_NV_fog_distance *****//
- const
- GL_FOG_DISTANCE_MODE_NV* = 0x0000855A
- GL_EYE_RADIAL_NV* = 0x0000855B
- GL_EYE_PLANE_ABSOLUTE_NV* = 0x0000855C
- #***** GL_NV_light_max_exponent *****//
- const
- GL_MAX_SHININESS_NV* = 0x00008504
- GL_MAX_SPOT_EXPONENT_NV* = 0x00008505
- #***** GL_NV_multisample_filter_hint *****//
- const
- GL_MULTISAMPLE_FILTER_HINT_NV* = 0x00008534
- #***** GL_NV_occlusion_query *****//
- # GL_OCCLUSION_TEST_HP { already defined }
- # GL_OCCLUSION_TEST_RESULT_HP { already defined }
- const
- GL_PIXEL_COUNTER_BITS_NV* = 0x00008864
- GL_CURRENT_OCCLUSION_QUERY_ID_NV* = 0x00008865
- GL_PIXEL_COUNT_NV* = 0x00008866
- GL_PIXEL_COUNT_AVAILABLE_NV* = 0x00008867
- proc glGenOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
- importc: "glGenOcclusionQueriesNV".}
- proc glDeleteOcclusionQueriesNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
- importc: "glDeleteOcclusionQueriesNV".}
- proc glIsOcclusionQueryNV*(id: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glIsOcclusionQueryNV".}
- proc glBeginOcclusionQueryNV*(id: TGLuint){.dynlib: dllname,
- importc: "glBeginOcclusionQueryNV".}
- proc glEndOcclusionQueryNV*(){.dynlib: dllname, importc: "glEndOcclusionQueryNV".}
- proc glGetOcclusionQueryivNV*(id: TGLuint, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetOcclusionQueryivNV".}
- proc glGetOcclusionQueryuivNV*(id: TGLuint, pname: TGLenum, params: PGLuint){.
- dynlib: dllname, importc: "glGetOcclusionQueryuivNV".}
- #***** GL_NV_packed_depth_stencil *****//
- const
- GL_DEPTH_STENCIL_NV* = 0x000084F9
- GL_UNSIGNED_INT_24_8_NV* = 0x000084FA
- #***** GL_NV_point_sprite *****//
- const
- GL_POINT_SPRITE_NV* = 0x00008861
- GL_COORD_REPLACE_NV* = 0x00008862
- GL_POINT_SPRITE_R_MODE_NV* = 0x00008863
- proc glPointParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname,
- importc: "glPointParameteriNV".}
- proc glPointParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname,
- importc: "glPointParameterivNV".}
- #***** GL_NV_register_combiners *****//
- const
- GL_REGISTER_COMBINERS_NV* = 0x00008522
- GL_COMBINER0_NV* = 0x00008550
- GL_COMBINER1_NV* = 0x00008551
- GL_COMBINER2_NV* = 0x00008552
- GL_COMBINER3_NV* = 0x00008553
- GL_COMBINER4_NV* = 0x00008554
- GL_COMBINER5_NV* = 0x00008555
- GL_COMBINER6_NV* = 0x00008556
- GL_COMBINER7_NV* = 0x00008557
- GL_VARIABLE_A_NV* = 0x00008523
- GL_VARIABLE_B_NV* = 0x00008524
- GL_VARIABLE_C_NV* = 0x00008525
- GL_VARIABLE_D_NV* = 0x00008526
- GL_VARIABLE_E_NV* = 0x00008527
- GL_VARIABLE_F_NV* = 0x00008528
- GL_VARIABLE_G_NV* = 0x00008529
- GL_CONSTANT_COLOR0_NV* = 0x0000852A
- GL_CONSTANT_COLOR1_NV* = 0x0000852B
- GL_PRIMARY_COLOR_NV* = 0x0000852C
- GL_SECONDARY_COLOR_NV* = 0x0000852D
- GL_SPARE0_NV* = 0x0000852E
- GL_SPARE1_NV* = 0x0000852F
- GL_UNSIGNED_IDENTITY_NV* = 0x00008536
- GL_UNSIGNED_INVERT_NV* = 0x00008537
- GL_EXPAND_NORMAL_NV* = 0x00008538
- GL_EXPAND_NEGATE_NV* = 0x00008539
- GL_HALF_BIAS_NORMAL_NV* = 0x0000853A
- GL_HALF_BIAS_NEGATE_NV* = 0x0000853B
- GL_SIGNED_IDENTITY_NV* = 0x0000853C
- GL_SIGNED_NEGATE_NV* = 0x0000853D
- GL_E_TIMES_F_NV* = 0x00008531
- GL_SPARE0_PLUS_SECONDARY_COLOR_NV* = 0x00008532
- GL_SCALE_BY_TWO_NV* = 0x0000853E
- GL_SCALE_BY_FOUR_NV* = 0x0000853F
- GL_SCALE_BY_ONE_HALF_NV* = 0x00008540
- GL_BIAS_BY_NEGATIVE_ONE_HALF_NV* = 0x00008541
- GL_DISCARD_NV* = 0x00008530
- constGL_COMBINER_INPUT_NV* = 0x00008542
- GL_COMBINER_MAPPING_NV* = 0x00008543
- GL_COMBINER_COMPONENT_USAGE_NV* = 0x00008544
- GL_COMBINER_AB_DOT_PRODUCT_NV* = 0x00008545
- GL_COMBINER_CD_DOT_PRODUCT_NV* = 0x00008546
- GL_COMBINER_MUX_SUM_NV* = 0x00008547
- GL_COMBINER_SCALE_NV* = 0x00008548
- GL_COMBINER_BIAS_NV* = 0x00008549
- GL_COMBINER_AB_OUTPUT_NV* = 0x0000854A
- GL_COMBINER_CD_OUTPUT_NV* = 0x0000854B
- GL_COMBINER_SUM_OUTPUT_NV* = 0x0000854C
- GL_NUM_GENERAL_COMBINERS_NV* = 0x0000854E
- GL_COLOR_SUM_CLAMP_NV* = 0x0000854F
- GL_MAX_GENERAL_COMBINERS_NV* = 0x0000854D
- proc glCombinerParameterfvNV*(pname: TGLenum, params: PGLfloat){.
- dynlib: dllname, importc: "glCombinerParameterfvNV".}
- proc glCombinerParameterivNV*(pname: TGLenum, params: PGLint){.dynlib: dllname,
- importc: "glCombinerParameterivNV".}
- proc glCombinerParameterfNV*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
- importc: "glCombinerParameterfNV".}
- proc glCombinerParameteriNV*(pname: TGLenum, param: TGLint){.dynlib: dllname,
- importc: "glCombinerParameteriNV".}
- proc glCombinerInputNV*(stage: TGLenum, portion: TGLenum, variable: TGLenum,
- input: TGLenum, mapping: TGLenum,
- componentUsage: TGLenum){.dynlib: dllname,
- importc: "glCombinerInputNV".}
- proc glCombinerOutputNV*(stage: TGLenum, portion: TGLenum, abOutput: TGLenum,
- cdOutput: TGLenum, sumOutput: TGLenum, scale: TGLenum,
- bias: TGLenum, abDotProduct: TGLboolean,
- cdDotProduct: TGLboolean, muxSum: TGLboolean){.
- dynlib: dllname, importc: "glCombinerOutputNV".}
- proc glFinalCombinerInputNV*(variable: TGLenum, input: TGLenum,
- mapping: TGLenum, componentUsage: TGLenum){.
- dynlib: dllname, importc: "glFinalCombinerInputNV".}
- proc glGetCombinerInputParameterfvNV*(stage: TGLenum, portion: TGLenum,
- variable: TGLenum, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetCombinerInputParameterfvNV".}
- proc glGetCombinerInputParameterivNV*(stage: TGLenum, portion: TGLenum,
- variable: TGLenum, pname: TGLenum,
- params: PGLint){.dynlib: dllname,
- importc: "glGetCombinerInputParameterivNV".}
- proc glGetCombinerOutputParameterfvNV*(stage: TGLenum, portion: TGLenum,
- pname: TGLenum, params: PGLfloat){.
- dynlib: dllname, importc: "glGetCombinerOutputParameterfvNV".}
- proc glGetCombinerOutputParameterivNV*(stage: TGLenum, portion: TGLenum,
- pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetCombinerOutputParameterivNV".}
- proc glGetFinalCombinerInputParameterfvNV*(variable: TGLenum, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetFinalCombinerInputParameterfvNV".}
- proc glGetFinalCombinerInputParameterivNV*(variable: TGLenum, pname: TGLenum,
- params: PGLint){.dynlib: dllname,
- importc: "glGetFinalCombinerInputParameterivNV".}
- #***** GL_NV_register_combiners2 *****//
- const
- GL_PER_STAGE_CONSTANTS_NV* = 0x00008535
- proc glCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glCombinerStageParameterfvNV".}
- proc glGetCombinerStageParameterfvNV*(stage: TGLenum, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetCombinerStageParameterfvNV".}
- #***** GL_NV_texgen_emboss *****//
- const
- GL_EMBOSS_MAP_NV* = 0x0000855F
- GL_EMBOSS_LIGHT_NV* = 0x0000855D
- GL_EMBOSS_CONSTANT_NV* = 0x0000855E
- #***** GL_NV_texgen_reflection *****//
- const
- GL_NORMAL_MAP_NV* = 0x00008511
- GL_REFLECTION_MAP_NV* = 0x00008512
- #***** GL_NV_texture_compression_vtc *****//
- # GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined }
- # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined }
- # GL_COMPRESSED_RGBA_S3TC_DXT3_EXT { already defined }
- # GL_COMPRESSED_RGBA_S3TC_DXT5_EXT { already defined }
- #***** GL_NV_texture_env_combine4 *****//
- const
- GL_COMBINE4_NV* = 0x00008503
- GL_SOURCE3_RGB_NV* = 0x00008583
- GL_SOURCE3_ALPHA_NV* = 0x0000858B
- GL_OPERAND3_RGB_NV* = 0x00008593
- GL_OPERAND3_ALPHA_NV* = 0x0000859B
- #***** GL_NV_texture_rectangle *****//
- const
- GL_TEXTURE_RECTANGLE_NV* = 0x000084F5
- GL_TEXTURE_BINDING_RECTANGLE_NV* = 0x000084F6
- GL_PROXY_TEXTURE_RECTANGLE_NV* = 0x000084F7
- GL_MAX_RECTANGLE_TEXTURE_SIZE_NV* = 0x000084F8
- #***** GL_NV_texture_shader *****//
- const
- GL_TEXTURE_SHADER_NV* = 0x000086DE
- GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV* = 0x000086D9
- GL_SHADER_OPERATION_NV* = 0x000086DF
- GL_CULL_MODES_NV* = 0x000086E0
- GL_OFFSET_TEXTURE_MATRIX_NV* = 0x000086E1
- GL_OFFSET_TEXTURE_SCALE_NV* = 0x000086E2
- GL_OFFSET_TEXTURE_BIAS_NV* = 0x000086E3
- GL_PREVIOUS_TEXTURE_INPUT_NV* = 0x000086E4
- GL_CONST_EYE_NV* = 0x000086E5
- GL_SHADER_CONSISTENT_NV* = 0x000086DD
- GL_PASS_THROUGH_NV* = 0x000086E6
- GL_CULL_FRAGMENT_NV* = 0x000086E7
- GL_OFFSET_TEXTURE_2D_NV* = 0x000086E8
- GL_OFFSET_TEXTURE_RECTANGLE_NV* = 0x0000864C
- GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV* = 0x0000864D
- GL_DEPENDENT_AR_TEXTURE_2D_NV* = 0x000086E9
- GL_DEPENDENT_GB_TEXTURE_2D_NV* = 0x000086EA
- GL_DOT_PRODUCT_NV* = 0x000086EC
- GL_DOT_PRODUCT_DEPTH_REPLACE_NV* = 0x000086ED
- GL_DOT_PRODUCT_TEXTURE_2D_NV* = 0x000086EE
- GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV* = 0x0000864E
- GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV* = 0x000086F0
- GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV* = 0x000086F1
- GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV* = 0x000086F2
- GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV* = 0x000086F3
- GL_HILO_NV* = 0x000086F4
- GL_DSDT_NV* = 0x000086F5
- GL_DSDT_MAG_NV* = 0x000086F6
- GL_DSDT_MAG_VIB_NV* = 0x000086F7
- GL_UNSIGNED_INT_S8_S8_8_8_NV* = 0x000086DA
- GL_UNSIGNED_INT_8_8_S8_S8_REV_NV* = 0x000086DB
- GL_SIGNED_RGBA_NV* = 0x000086FB
- GL_SIGNED_RGBA8_NV* = 0x000086FC
- GL_SIGNED_RGB_NV* = 0x000086FE
- GL_SIGNED_RGB8_NV* = 0x000086FF
- GL_SIGNED_LUMINANCE_NV* = 0x00008701
- GL_SIGNED_LUMINANCE8_NV* = 0x00008702
- GL_SIGNED_LUMINANCE_ALPHA_NV* = 0x00008703
- GL_SIGNED_LUMINANCE8_ALPHA8_NV* = 0x00008704
- GL_SIGNED_ALPHA_NV* = 0x00008705
- GL_SIGNED_ALPHA8_NV* = 0x00008706
- GL_SIGNED_INTENSITY_NV* = 0x00008707
- GL_SIGNED_INTENSITY8_NV* = 0x00008708
- GL_SIGNED_RGB_UNSIGNED_ALPHA_NV* = 0x0000870C
- GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV* = 0x0000870D
- GL_HILO16_NV* = 0x000086F8
- GL_SIGNED_HILO_NV* = 0x000086F9
- GL_SIGNED_HILO16_NV* = 0x000086FA
- GL_DSDT8_NV* = 0x00008709
- GL_DSDT8_MAG8_NV* = 0x0000870A
- GL_DSDT_MAG_INTENSITY_NV* = 0x000086DC
- GL_DSDT8_MAG8_INTENSITY8_NV* = 0x0000870B
- GL_HI_SCALE_NV* = 0x0000870E
- GL_LO_SCALE_NV* = 0x0000870F
- GL_DS_SCALE_NV* = 0x00008710
- GL_DT_SCALE_NV* = 0x00008711
- GL_MAGNITUDE_SCALE_NV* = 0x00008712
- GL_VIBRANCE_SCALE_NV* = 0x00008713
- GL_HI_BIAS_NV* = 0x00008714
- GL_LO_BIAS_NV* = 0x00008715
- GL_DS_BIAS_NV* = 0x00008716
- GL_DT_BIAS_NV* = 0x00008717
- GL_MAGNITUDE_BIAS_NV* = 0x00008718
- GL_VIBRANCE_BIAS_NV* = 0x00008719
- GL_TEXTURE_BORDER_VALUES_NV* = 0x0000871A
- GL_TEXTURE_HI_SIZE_NV* = 0x0000871B
- GL_TEXTURE_LO_SIZE_NV* = 0x0000871C
- GL_TEXTURE_DS_SIZE_NV* = 0x0000871D
- GL_TEXTURE_DT_SIZE_NV* = 0x0000871E
- GL_TEXTURE_MAG_SIZE_NV* = 0x0000871F
- #***** GL_NV_texture_shader2 *****//
- const
- GL_DOT_PRODUCT_TEXTURE_3D_NV* = 0x000086EF # GL_HILO_NV { already defined }
- # GL_DSDT_NV { already defined }
- # GL_DSDT_MAG_NV { already defined }
- # GL_DSDT_MAG_VIB_NV { already defined }
- # GL_UNSIGNED_INT_S8_S8_8_8_NV { already defined }
- # GL_UNSIGNED_INT_8_8_S8_S8_REV_NV { already defined }
- # GL_SIGNED_RGBA_NV { already defined }
- # GL_SIGNED_RGBA8_NV { already defined }
- # GL_SIGNED_RGB_NV { already defined }
- # GL_SIGNED_RGB8_NV { already defined }
- # GL_SIGNED_LUMINANCE_NV { already defined }
- # GL_SIGNED_LUMINANCE8_NV { already defined }
- # GL_SIGNED_LUMINANCE_ALPHA_NV { already defined }
- # GL_SIGNED_LUMINANCE8_ALPHA8_NV { already defined }
- # GL_SIGNED_ALPHA_NV { already defined }
- # GL_SIGNED_ALPHA8_NV { already defined }
- # GL_SIGNED_INTENSITY_NV { already defined }
- # GL_SIGNED_INTENSITY8_NV { already defined }
- # GL_SIGNED_RGB_UNSIGNED_ALPHA_NV { already defined }
- # GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV { already defined }
- # GL_HILO16_NV { already defined }
- # GL_SIGNED_HILO_NV { already defined }
- # GL_SIGNED_HILO16_NV { already defined }
- # GL_DSDT8_NV { already defined }
- # GL_DSDT8_MAG8_NV { already defined }
- # GL_DSDT_MAG_INTENSITY_NV { already defined }
- # GL_DSDT8_MAG8_INTENSITY8_NV { already defined }
- #***** GL_NV_texture_shader3 *****//
- const
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV* = 0x00008850
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV* = 0x00008851
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008852
- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV* = 0x00008853
- GL_OFFSET_HILO_TEXTURE_2D_NV* = 0x00008854
- GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV* = 0x00008855
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV* = 0x00008856
- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV* = 0x00008857
- GL_DEPENDENT_HILO_TEXTURE_2D_NV* = 0x00008858
- GL_DEPENDENT_RGB_TEXTURE_3D_NV* = 0x00008859
- GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV* = 0x0000885A
- GL_DOT_PRODUCT_PASS_THROUGH_NV* = 0x0000885B
- GL_DOT_PRODUCT_TEXTURE_1D_NV* = 0x0000885C
- GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV* = 0x0000885D
- GL_HILO8_NV* = 0x0000885E
- GL_SIGNED_HILO8_NV* = 0x0000885F
- GL_FORCE_BLUE_TO_ONE_NV* = 0x00008860
- #***** GL_NV_vertex_array_range *****//
- const
- constGL_VERTEX_ARRAY_RANGE_NV* = 0x0000851D
- GL_VERTEX_ARRAY_RANGE_LENGTH_NV* = 0x0000851E
- GL_VERTEX_ARRAY_RANGE_VALID_NV* = 0x0000851F
- GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV* = 0x00008520
- GL_VERTEX_ARRAY_RANGE_POINTER_NV* = 0x00008521
- proc glVertexArrayRangeNV*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
- importc: "glVertexArrayRangeNV".}
- proc glFlushVertexArrayRangeNV*(){.dynlib: dllname,
- importc: "glFlushVertexArrayRangeNV".}
- #***** GL_NV_vertex_array_range2 *****//
- const
- GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV* = 0x00008533
- #***** GL_NV_vertex_program *****//
- const
- GL_VERTEX_PROGRAM_NV* = 0x00008620
- GL_VERTEX_PROGRAM_POINT_SIZE_NV* = 0x00008642
- GL_VERTEX_PROGRAM_TWO_SIDE_NV* = 0x00008643
- GL_VERTEX_STATE_PROGRAM_NV* = 0x00008621
- GL_ATTRIB_ARRAY_SIZE_NV* = 0x00008623
- GL_ATTRIB_ARRAY_STRIDE_NV* = 0x00008624
- GL_ATTRIB_ARRAY_TYPE_NV* = 0x00008625
- GL_CURRENT_ATTRIB_NV* = 0x00008626
- GL_PROGRAM_PARAMETER_NV* = 0x00008644
- GL_ATTRIB_ARRAY_POINTER_NV* = 0x00008645
- GL_PROGRAM_TARGET_NV* = 0x00008646
- GL_PROGRAM_LENGTH_NV* = 0x00008627
- GL_PROGRAM_RESIDENT_NV* = 0x00008647
- GL_PROGRAM_STRING_NV* = 0x00008628
- constGL_TRACK_MATRIX_NV* = 0x00008648
- GL_TRACK_MATRIX_TRANSFORM_NV* = 0x00008649
- GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV* = 0x0000862E
- GL_MAX_TRACK_MATRICES_NV* = 0x0000862F
- GL_CURRENT_MATRIX_STACK_DEPTH_NV* = 0x00008640
- GL_CURRENT_MATRIX_NV* = 0x00008641
- GL_VERTEX_PROGRAM_BINDING_NV* = 0x0000864A
- GL_PROGRAM_ERROR_POSITION_NV* = 0x0000864B
- GL_MODELVIEW_PROJECTION_NV* = 0x00008629
- GL_MATRIX0_NV* = 0x00008630
- GL_MATRIX1_NV* = 0x00008631
- GL_MATRIX2_NV* = 0x00008632
- GL_MATRIX3_NV* = 0x00008633
- GL_MATRIX4_NV* = 0x00008634
- GL_MATRIX5_NV* = 0x00008635
- GL_MATRIX6_NV* = 0x00008636
- GL_MATRIX7_NV* = 0x00008637
- GL_IDENTITY_NV* = 0x0000862A
- GL_INVERSE_NV* = 0x0000862B
- GL_TRANSPOSE_NV* = 0x0000862C
- GL_INVERSE_TRANSPOSE_NV* = 0x0000862D
- GL_VERTEX_ATTRIB_ARRAY0_NV* = 0x00008650
- GL_VERTEX_ATTRIB_ARRAY1_NV* = 0x00008651
- GL_VERTEX_ATTRIB_ARRAY2_NV* = 0x00008652
- GL_VERTEX_ATTRIB_ARRAY3_NV* = 0x00008653
- GL_VERTEX_ATTRIB_ARRAY4_NV* = 0x00008654
- GL_VERTEX_ATTRIB_ARRAY5_NV* = 0x00008655
- GL_VERTEX_ATTRIB_ARRAY6_NV* = 0x00008656
- GL_VERTEX_ATTRIB_ARRAY7_NV* = 0x00008657
- GL_VERTEX_ATTRIB_ARRAY8_NV* = 0x00008658
- GL_VERTEX_ATTRIB_ARRAY9_NV* = 0x00008659
- GL_VERTEX_ATTRIB_ARRAY10_NV* = 0x0000865A
- GL_VERTEX_ATTRIB_ARRAY11_NV* = 0x0000865B
- GL_VERTEX_ATTRIB_ARRAY12_NV* = 0x0000865C
- GL_VERTEX_ATTRIB_ARRAY13_NV* = 0x0000865D
- GL_VERTEX_ATTRIB_ARRAY14_NV* = 0x0000865E
- GL_VERTEX_ATTRIB_ARRAY15_NV* = 0x0000865F
- GL_MAP1_VERTEX_ATTRIB0_4_NV* = 0x00008660
- GL_MAP1_VERTEX_ATTRIB1_4_NV* = 0x00008661
- GL_MAP1_VERTEX_ATTRIB2_4_NV* = 0x00008662
- GL_MAP1_VERTEX_ATTRIB3_4_NV* = 0x00008663
- GL_MAP1_VERTEX_ATTRIB4_4_NV* = 0x00008664
- GL_MAP1_VERTEX_ATTRIB5_4_NV* = 0x00008665
- GL_MAP1_VERTEX_ATTRIB6_4_NV* = 0x00008666
- GL_MAP1_VERTEX_ATTRIB7_4_NV* = 0x00008667
- GL_MAP1_VERTEX_ATTRIB8_4_NV* = 0x00008668
- GL_MAP1_VERTEX_ATTRIB9_4_NV* = 0x00008669
- GL_MAP1_VERTEX_ATTRIB10_4_NV* = 0x0000866A
- GL_MAP1_VERTEX_ATTRIB11_4_NV* = 0x0000866B
- GL_MAP1_VERTEX_ATTRIB12_4_NV* = 0x0000866C
- GL_MAP1_VERTEX_ATTRIB13_4_NV* = 0x0000866D
- GL_MAP1_VERTEX_ATTRIB14_4_NV* = 0x0000866E
- GL_MAP1_VERTEX_ATTRIB15_4_NV* = 0x0000866F
- GL_MAP2_VERTEX_ATTRIB0_4_NV* = 0x00008670
- GL_MAP2_VERTEX_ATTRIB1_4_NV* = 0x00008671
- GL_MAP2_VERTEX_ATTRIB2_4_NV* = 0x00008672
- GL_MAP2_VERTEX_ATTRIB3_4_NV* = 0x00008673
- GL_MAP2_VERTEX_ATTRIB4_4_NV* = 0x00008674
- GL_MAP2_VERTEX_ATTRIB5_4_NV* = 0x00008675
- GL_MAP2_VERTEX_ATTRIB6_4_NV* = 0x00008676
- GL_MAP2_VERTEX_ATTRIB7_4_NV* = 0x00008677
- GL_MAP2_VERTEX_ATTRIB8_4_NV* = 0x00008678
- GL_MAP2_VERTEX_ATTRIB9_4_NV* = 0x00008679
- GL_MAP2_VERTEX_ATTRIB10_4_NV* = 0x0000867A
- GL_MAP2_VERTEX_ATTRIB11_4_NV* = 0x0000867B
- GL_MAP2_VERTEX_ATTRIB12_4_NV* = 0x0000867C
- GL_MAP2_VERTEX_ATTRIB13_4_NV* = 0x0000867D
- GL_MAP2_VERTEX_ATTRIB14_4_NV* = 0x0000867E
- GL_MAP2_VERTEX_ATTRIB15_4_NV* = 0x0000867F
- proc glBindProgramNV*(target: TGLenum, id: TGLuint){.dynlib: dllname,
- importc: "glBindProgramNV".}
- proc glDeleteProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
- importc: "glDeleteProgramsNV".}
- proc glExecuteProgramNV*(target: TGLenum, id: TGLuint, params: PGLfloat){.
- dynlib: dllname, importc: "glExecuteProgramNV".}
- proc glGenProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
- importc: "glGenProgramsNV".}
- proc glAreProgramsResidentNV*(n: TGLsizei, ids: PGLuint, residences: PGLboolean): TGLboolean{.
- dynlib: dllname, importc: "glAreProgramsResidentNV".}
- proc glRequestResidentProgramsNV*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
- importc: "glRequestResidentProgramsNV".}
- proc glGetProgramParameterfvNV*(target: TGLenum, index: TGLuint, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetProgramParameterfvNV".}
- proc glGetProgramParameterdvNV*(target: TGLenum, index: TGLuint, pname: TGLenum,
- params: PGLdouble){.dynlib: dllname,
- importc: "glGetProgramParameterdvNV".}
- proc glGetProgramivNV*(id: TGLuint, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetProgramivNV".}
- proc glGetProgramStringNV*(id: TGLuint, pname: TGLenum, theProgram: PGLubyte){.
- dynlib: dllname, importc: "glGetProgramStringNV".}
- proc glGetTrackMatrixivNV*(target: TGLenum, address: TGLuint, pname: TGLenum,
- params: PGLint){.dynlib: dllname,
- importc: "glGetTrackMatrixivNV".}
- proc glGetVertexAttribdvNV*(index: TGLuint, pname: TGLenum, params: PGLdouble){.
- dynlib: dllname, importc: "glGetVertexAttribdvNV".}
- proc glGetVertexAttribfvNV*(index: TGLuint, pname: TGLenum, params: PGLfloat){.
- dynlib: dllname, importc: "glGetVertexAttribfvNV".}
- proc glGetVertexAttribivNV*(index: TGLuint, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetVertexAttribivNV".}
- proc glGetVertexAttribPointervNV*(index: TGLuint, pname: TGLenum,
- pointer: PGLvoid){.dynlib: dllname,
- importc: "glGetVertexAttribPointervNV".}
- proc glIsProgramNV*(id: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glIsProgramNV".}
- proc glLoadProgramNV*(target: TGLenum, id: TGLuint, length: TGLsizei,
- theProgram: PGLubyte){.dynlib: dllname,
- importc: "glLoadProgramNV".}
- proc glProgramParameter4fNV*(target: TGLenum, index: TGLuint, x: TGLfloat,
- y: TGLfloat, z: TGLfloat, w: TGLfloat){.
- dynlib: dllname, importc: "glProgramParameter4fNV".}
- proc glProgramParameter4fvNV*(target: TGLenum, index: TGLuint, params: PGLfloat){.
- dynlib: dllname, importc: "glProgramParameter4fvNV".}
- proc glProgramParameters4dvNV*(target: TGLenum, index: TGLuint, num: TGLuint,
- params: PGLdouble){.dynlib: dllname,
- importc: "glProgramParameters4dvNV".}
- proc glProgramParameters4fvNV*(target: TGLenum, index: TGLuint, num: TGLuint,
- params: PGLfloat){.dynlib: dllname,
- importc: "glProgramParameters4fvNV".}
- proc glTrackMatrixNV*(target: TGLenum, address: TGLuint, matrix: TGLenum,
- transform: TGLenum){.dynlib: dllname,
- importc: "glTrackMatrixNV".}
- proc glVertexAttribPointerNV*(index: TGLuint, size: TGLint, thetype: TGLenum,
- stride: TGLsizei, pointer: PGLvoid){.
- dynlib: dllname, importc: "glVertexAttribPointerNV".}
- proc glVertexAttrib1sNV*(index: TGLuint, x: TGLshort){.dynlib: dllname,
- importc: "glVertexAttrib1sNV".}
- proc glVertexAttrib1fNV*(index: TGLuint, x: TGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib1fNV".}
- proc glVertexAttrib1dNV*(index: TGLuint, x: TGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib1dNV".}
- proc glVertexAttrib2sNV*(index: TGLuint, x: TGLshort, y: TGLshort){.
- dynlib: dllname, importc: "glVertexAttrib2sNV".}
- proc glVertexAttrib2fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat){.
- dynlib: dllname, importc: "glVertexAttrib2fNV".}
- proc glVertexAttrib2dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble){.
- dynlib: dllname, importc: "glVertexAttrib2dNV".}
- proc glVertexAttrib3sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort){.
- dynlib: dllname, importc: "glVertexAttrib3sNV".}
- proc glVertexAttrib3fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
- dynlib: dllname, importc: "glVertexAttrib3fNV".}
- proc glVertexAttrib3dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble,
- z: TGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib3dNV".}
- proc glVertexAttrib4sNV*(index: TGLuint, x: TGLshort, y: TGLshort, z: TGLshort,
- w: TGLshort){.dynlib: dllname,
- importc: "glVertexAttrib4sNV".}
- proc glVertexAttrib4fNV*(index: TGLuint, x: TGLfloat, y: TGLfloat, z: TGLfloat,
- w: TGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib4fNV".}
- proc glVertexAttrib4dNV*(index: TGLuint, x: TGLdouble, y: TGLdouble,
- z: TGLdouble, w: TGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib4dNV".}
- proc glVertexAttrib4ubNV*(index: TGLuint, x: TGLubyte, y: TGLubyte, z: TGLubyte,
- w: TGLubyte){.dynlib: dllname,
- importc: "glVertexAttrib4ubNV".}
- proc glVertexAttrib1svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
- importc: "glVertexAttrib1svNV".}
- proc glVertexAttrib1fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib1fvNV".}
- proc glVertexAttrib1dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib1dvNV".}
- proc glVertexAttrib2svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
- importc: "glVertexAttrib2svNV".}
- proc glVertexAttrib2fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib2fvNV".}
- proc glVertexAttrib2dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib2dvNV".}
- proc glVertexAttrib3svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
- importc: "glVertexAttrib3svNV".}
- proc glVertexAttrib3fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib3fvNV".}
- proc glVertexAttrib3dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib3dvNV".}
- proc glVertexAttrib4svNV*(index: TGLuint, v: PGLshort){.dynlib: dllname,
- importc: "glVertexAttrib4svNV".}
- proc glVertexAttrib4fvNV*(index: TGLuint, v: PGLfloat){.dynlib: dllname,
- importc: "glVertexAttrib4fvNV".}
- proc glVertexAttrib4dvNV*(index: TGLuint, v: PGLdouble){.dynlib: dllname,
- importc: "glVertexAttrib4dvNV".}
- proc glVertexAttrib4ubvNV*(index: TGLuint, v: PGLubyte){.dynlib: dllname,
- importc: "glVertexAttrib4ubvNV".}
- proc glVertexAttribs1svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
- dynlib: dllname, importc: "glVertexAttribs1svNV".}
- proc glVertexAttribs1fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
- dynlib: dllname, importc: "glVertexAttribs1fvNV".}
- proc glVertexAttribs1dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
- dynlib: dllname, importc: "glVertexAttribs1dvNV".}
- proc glVertexAttribs2svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
- dynlib: dllname, importc: "glVertexAttribs2svNV".}
- proc glVertexAttribs2fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
- dynlib: dllname, importc: "glVertexAttribs2fvNV".}
- proc glVertexAttribs2dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
- dynlib: dllname, importc: "glVertexAttribs2dvNV".}
- proc glVertexAttribs3svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
- dynlib: dllname, importc: "glVertexAttribs3svNV".}
- proc glVertexAttribs3fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
- dynlib: dllname, importc: "glVertexAttribs3fvNV".}
- proc glVertexAttribs3dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
- dynlib: dllname, importc: "glVertexAttribs3dvNV".}
- proc glVertexAttribs4svNV*(index: TGLuint, n: TGLsizei, v: PGLshort){.
- dynlib: dllname, importc: "glVertexAttribs4svNV".}
- proc glVertexAttribs4fvNV*(index: TGLuint, n: TGLsizei, v: PGLfloat){.
- dynlib: dllname, importc: "glVertexAttribs4fvNV".}
- proc glVertexAttribs4dvNV*(index: TGLuint, n: TGLsizei, v: PGLdouble){.
- dynlib: dllname, importc: "glVertexAttribs4dvNV".}
- proc glVertexAttribs4ubvNV*(index: TGLuint, n: TGLsizei, v: PGLubyte){.
- dynlib: dllname, importc: "glVertexAttribs4ubvNV".}
- #***** GL_NV_vertex_program1_1 *****//
- #***** GL_ATI_element_array *****//
- const
- GL_ELEMENT_ARRAY_ATI* = 0x00008768
- GL_ELEMENT_ARRAY_TYPE_ATI* = 0x00008769
- GL_ELEMENT_ARRAY_POINTER_ATI* = 0x0000876A
- proc glElementPointerATI*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname,
- importc: "glElementPointerATI".}
- proc glDrawElementArrayATI*(mode: TGLenum, count: TGLsizei){.dynlib: dllname,
- importc: "glDrawElementArrayATI".}
- proc glDrawRangeElementArrayATI*(mode: TGLenum, start: TGLuint, theend: TGLuint,
- count: TGLsizei){.dynlib: dllname,
- importc: "glDrawRangeElementArrayATI".}
- #***** GL_ATI_envmap_bumpmap *****//
- const
- GL_BUMP_ROT_MATRIX_ATI* = 0x00008775
- GL_BUMP_ROT_MATRIX_SIZE_ATI* = 0x00008776
- GL_BUMP_NUM_TEX_UNITS_ATI* = 0x00008777
- GL_BUMP_TEX_UNITS_ATI* = 0x00008778
- GL_DUDV_ATI* = 0x00008779
- GL_DU8DV8_ATI* = 0x0000877A
- GL_BUMP_ENVMAP_ATI* = 0x0000877B
- GL_BUMP_TARGET_ATI* = 0x0000877C
- proc glTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.dynlib: dllname,
- importc: "glTexBumpParameterivATI".}
- proc glTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.dynlib: dllname,
- importc: "glTexBumpParameterfvATI".}
- proc glGetTexBumpParameterivATI*(pname: TGLenum, param: PGLint){.
- dynlib: dllname, importc: "glGetTexBumpParameterivATI".}
- proc glGetTexBumpParameterfvATI*(pname: TGLenum, param: PGLfloat){.
- dynlib: dllname, importc: "glGetTexBumpParameterfvATI".}
- #***** GL_ATI_fragment_shader *****//
- const
- GL_FRAGMENT_SHADER_ATI* = 0x00008920
- GL_REG_0_ATI* = 0x00008921
- GL_REG_1_ATI* = 0x00008922
- GL_REG_2_ATI* = 0x00008923
- GL_REG_3_ATI* = 0x00008924
- GL_REG_4_ATI* = 0x00008925
- GL_REG_5_ATI* = 0x00008926
- GL_CON_0_ATI* = 0x00008941
- GL_CON_1_ATI* = 0x00008942
- GL_CON_2_ATI* = 0x00008943
- GL_CON_3_ATI* = 0x00008944
- GL_CON_4_ATI* = 0x00008945
- GL_CON_5_ATI* = 0x00008946
- GL_CON_6_ATI* = 0x00008947
- GL_CON_7_ATI* = 0x00008948
- GL_MOV_ATI* = 0x00008961
- GL_ADD_ATI* = 0x00008963
- GL_MUL_ATI* = 0x00008964
- GL_SUB_ATI* = 0x00008965
- GL_DOT3_ATI* = 0x00008966
- GL_DOT4_ATI* = 0x00008967
- GL_MAD_ATI* = 0x00008968
- GL_LERP_ATI* = 0x00008969
- GL_CND_ATI* = 0x0000896A
- GL_CND0_ATI* = 0x0000896B
- GL_DOT2_ADD_ATI* = 0x0000896C
- GL_SECONDARY_INTERPOLATOR_ATI* = 0x0000896D
- GL_SWIZZLE_STR_ATI* = 0x00008976
- GL_SWIZZLE_STQ_ATI* = 0x00008977
- GL_SWIZZLE_STR_DR_ATI* = 0x00008978
- GL_SWIZZLE_STQ_DQ_ATI* = 0x00008979
- GL_RED_BIT_ATI* = 0x00000001
- GL_GREEN_BIT_ATI* = 0x00000002
- GL_BLUE_BIT_ATI* = 0x00000004
- GL_2X_BIT_ATI* = 0x00000001
- GL_4X_BIT_ATI* = 0x00000002
- GL_8X_BIT_ATI* = 0x00000004
- GL_HALF_BIT_ATI* = 0x00000008
- GL_QUARTER_BIT_ATI* = 0x00000010
- GL_EIGHTH_BIT_ATI* = 0x00000020
- GL_SATURATE_BIT_ATI* = 0x00000040 # GL_2X_BIT_ATI { already defined }
- GL_COMP_BIT_ATI* = 0x00000002
- GL_NEGATE_BIT_ATI* = 0x00000004
- GL_BIAS_BIT_ATI* = 0x00000008
- proc glGenFragmentShadersATI*(range: TGLuint): TGLuint{.dynlib: dllname,
- importc: "glGenFragmentShadersATI".}
- proc glBindFragmentShaderATI*(id: TGLuint){.dynlib: dllname,
- importc: "glBindFragmentShaderATI".}
- proc glDeleteFragmentShaderATI*(id: TGLuint){.dynlib: dllname,
- importc: "glDeleteFragmentShaderATI".}
- proc glBeginFragmentShaderATI*(){.dynlib: dllname,
- importc: "glBeginFragmentShaderATI".}
- proc glEndFragmentShaderATI*(){.dynlib: dllname,
- importc: "glEndFragmentShaderATI".}
- proc glPassTexCoordATI*(dst: TGLuint, coord: TGLuint, swizzle: TGLenum){.
- dynlib: dllname, importc: "glPassTexCoordATI".}
- proc glSampleMapATI*(dst: TGLuint, interp: TGLuint, swizzle: TGLenum){.
- dynlib: dllname, importc: "glSampleMapATI".}
- proc glColorFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint,
- dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint,
- arg1Mod: TGLuint){.dynlib: dllname,
- importc: "glColorFragmentOp1ATI".}
- proc glColorFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint,
- dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint,
- arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint,
- arg2Mod: TGLuint){.dynlib: dllname,
- importc: "glColorFragmentOp2ATI".}
- proc glColorFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMask: TGLuint,
- dstMod: TGLuint, arg1: TGLuint, arg1Rep: TGLuint,
- arg1Mod: TGLuint, arg2: TGLuint, arg2Rep: TGLuint,
- arg2Mod: TGLuint, arg3: TGLuint, arg3Rep: TGLuint,
- arg3Mod: TGLuint){.dynlib: dllname,
- importc: "glColorFragmentOp3ATI".}
- proc glAlphaFragmentOp1ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint,
- arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint){.
- dynlib: dllname, importc: "glAlphaFragmentOp1ATI".}
- proc glAlphaFragmentOp2ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint,
- arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint,
- arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint){.
- dynlib: dllname, importc: "glAlphaFragmentOp2ATI".}
- proc glAlphaFragmentOp3ATI*(op: TGLenum, dst: TGLuint, dstMod: TGLuint,
- arg1: TGLuint, arg1Rep: TGLuint, arg1Mod: TGLuint,
- arg2: TGLuint, arg2Rep: TGLuint, arg2Mod: TGLuint,
- arg3: TGLuint, arg3Rep: TGLuint, arg3Mod: TGLuint){.
- dynlib: dllname, importc: "glAlphaFragmentOp3ATI".}
- proc glSetFragmentShaderConstantATI*(dst: TGLuint, value: PGLfloat){.
- dynlib: dllname, importc: "glSetFragmentShaderConstantATI".}
- #***** GL_ATI_pn_triangles *****//
- const
- GL_PN_TRIANGLES_ATI* = 0x000087F0
- GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F1
- GL_PN_TRIANGLES_POINT_MODE_ATI* = 0x000087F2
- GL_PN_TRIANGLES_NORMAL_MODE_ATI* = 0x000087F3
- GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI* = 0x000087F4
- GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI* = 0x000087F5
- GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI* = 0x000087F6
- GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI* = 0x000087F7
- GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI* = 0x000087F8
- proc glPNTrianglesiATI*(pname: TGLenum, param: TGLint){.dynlib: dllname,
- importc: "glPNTrianglesiATI".}
- proc glPNTrianglesfATI*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
- importc: "glPNTrianglesfATI".}
- #***** GL_ATI_texture_mirror_once *****//
- const
- GL_MIRROR_CLAMP_ATI* = 0x00008742
- GL_MIRROR_CLAMP_TO_EDGE_ATI* = 0x00008743
- #***** GL_ATI_vertex_array_object *****//
- const
- GL_STATIC_ATI* = 0x00008760
- GL_DYNAMIC_ATI* = 0x00008761
- GL_PRESERVE_ATI* = 0x00008762
- GL_DISCARD_ATI* = 0x00008763
- GL_OBJECT_BUFFER_SIZE_ATI* = 0x00008764
- GL_OBJECT_BUFFER_USAGE_ATI* = 0x00008765
- GL_ARRAY_OBJECT_BUFFER_ATI* = 0x00008766
- GL_ARRAY_OBJECT_OFFSET_ATI* = 0x00008767
- proc glNewObjectBufferATI*(size: TGLsizei, pointer: PGLvoid, usage: TGLenum): TGLuint{.
- dynlib: dllname, importc: "glNewObjectBufferATI".}
- proc glIsObjectBufferATI*(buffer: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glIsObjectBufferATI".}
- proc glUpdateObjectBufferATI*(buffer: TGLuint, offset: TGLuint, size: TGLsizei,
- pointer: PGLvoid, preserve: TGLenum){.
- dynlib: dllname, importc: "glUpdateObjectBufferATI".}
- proc glGetObjectBufferfvATI*(buffer: TGLuint, pname: TGLenum, params: PGLfloat){.
- dynlib: dllname, importc: "glGetObjectBufferfvATI".}
- proc glGetObjectBufferivATI*(buffer: TGLuint, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetObjectBufferivATI".}
- proc glDeleteObjectBufferATI*(buffer: TGLuint){.dynlib: dllname,
- importc: "glDeleteObjectBufferATI".}
- proc glArrayObjectATI*(thearray: TGLenum, size: TGLint, thetype: TGLenum,
- stride: TGLsizei, buffer: TGLuint, offset: TGLuint){.
- dynlib: dllname, importc: "glArrayObjectATI".}
- proc glGetArrayObjectfvATI*(thearray: TGLenum, pname: TGLenum, params: PGLfloat){.
- dynlib: dllname, importc: "glGetArrayObjectfvATI".}
- proc glGetArrayObjectivATI*(thearray: TGLenum, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetArrayObjectivATI".}
- proc glVariantArrayObjectATI*(id: TGLuint, thetype: TGLenum, stride: TGLsizei,
- buffer: TGLuint, offset: TGLuint){.
- dynlib: dllname, importc: "glVariantArrayObjectATI".}
- proc glGetVariantArrayObjectfvATI*(id: TGLuint, pname: TGLenum, params: PGLfloat){.
- dynlib: dllname, importc: "glGetVariantArrayObjectfvATI".}
- proc glGetVariantArrayObjectivATI*(id: TGLuint, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetVariantArrayObjectivATI".}
- #***** GL_ATI_vertex_streams *****//
- const
- GL_MAX_VERTEX_STREAMS_ATI* = 0x0000876B
- GL_VERTEX_STREAM0_ATI* = 0x0000876C
- GL_VERTEX_STREAM1_ATI* = 0x0000876D
- GL_VERTEX_STREAM2_ATI* = 0x0000876E
- GL_VERTEX_STREAM3_ATI* = 0x0000876F
- GL_VERTEX_STREAM4_ATI* = 0x00008770
- GL_VERTEX_STREAM5_ATI* = 0x00008771
- GL_VERTEX_STREAM6_ATI* = 0x00008772
- GL_VERTEX_STREAM7_ATI* = 0x00008773
- GL_VERTEX_SOURCE_ATI* = 0x00008774
- proc glVertexStream1s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
- importc: "glVertexStream1s".}
- proc glVertexStream1i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
- importc: "glVertexStream1i".}
- proc glVertexStream1f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
- importc: "glVertexStream1f".}
- proc glVertexStream1d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
- importc: "glVertexStream1d".}
- proc glVertexStream1sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
- importc: "glVertexStream1sv".}
- proc glVertexStream1iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
- importc: "glVertexStream1iv".}
- proc glVertexStream1fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
- importc: "glVertexStream1fv".}
- proc glVertexStream1dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
- importc: "glVertexStream1dv".}
- proc glVertexStream2s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
- importc: "glVertexStream2s".}
- proc glVertexStream2i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
- importc: "glVertexStream2i".}
- proc glVertexStream2f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
- importc: "glVertexStream2f".}
- proc glVertexStream2d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
- importc: "glVertexStream2d".}
- proc glVertexStream2sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
- importc: "glVertexStream2sv".}
- proc glVertexStream2iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
- importc: "glVertexStream2iv".}
- proc glVertexStream2fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
- importc: "glVertexStream2fv".}
- proc glVertexStream2dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
- importc: "glVertexStream2dv".}
- proc glVertexStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
- importc: "glVertexStream3s".}
- proc glVertexStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
- importc: "glVertexStream3i".}
- proc glVertexStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
- importc: "glVertexStream3f".}
- proc glVertexStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
- importc: "glVertexStream3d".}
- proc glVertexStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
- importc: "glVertexStream3sv".}
- proc glVertexStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
- importc: "glVertexStream3iv".}
- proc glVertexStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
- importc: "glVertexStream3fv".}
- proc glVertexStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
- importc: "glVertexStream3dv".}
- proc glVertexStream4s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
- importc: "glVertexStream4s".}
- proc glVertexStream4i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
- importc: "glVertexStream4i".}
- proc glVertexStream4f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
- importc: "glVertexStream4f".}
- proc glVertexStream4d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
- importc: "glVertexStream4d".}
- proc glVertexStream4sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
- importc: "glVertexStream4sv".}
- proc glVertexStream4iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
- importc: "glVertexStream4iv".}
- proc glVertexStream4fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
- importc: "glVertexStream4fv".}
- proc glVertexStream4dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
- importc: "glVertexStream4dv".}
- proc glNormalStream3b*(stream: TGLenum, coords: TGLByte){.dynlib: dllname,
- importc: "glNormalStream3b".}
- proc glNormalStream3s*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
- importc: "glNormalStream3s".}
- proc glNormalStream3i*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
- importc: "glNormalStream3i".}
- proc glNormalStream3f*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
- importc: "glNormalStream3f".}
- proc glNormalStream3d*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
- importc: "glNormalStream3d".}
- proc glNormalStream3bv*(stream: TGLenum, coords: TGLByte){.dynlib: dllname,
- importc: "glNormalStream3bv".}
- proc glNormalStream3sv*(stream: TGLenum, coords: TGLshort){.dynlib: dllname,
- importc: "glNormalStream3sv".}
- proc glNormalStream3iv*(stream: TGLenum, coords: TGLint){.dynlib: dllname,
- importc: "glNormalStream3iv".}
- proc glNormalStream3fv*(stream: TGLenum, coords: TGLfloat){.dynlib: dllname,
- importc: "glNormalStream3fv".}
- proc glNormalStream3dv*(stream: TGLenum, coords: TGLdouble){.dynlib: dllname,
- importc: "glNormalStream3dv".}
- proc glClientActiveVertexStream*(stream: TGLenum){.dynlib: dllname,
- importc: "glClientActiveVertexStream".}
- proc glVertexBlendEnvi*(pname: TGLenum, param: TGLint){.dynlib: dllname,
- importc: "glVertexBlendEnvi".}
- proc glVertexBlendEnvf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
- importc: "glVertexBlendEnvf".}
- #***** GL_3DFX_texture_compression_FXT1 *****//
- const
- GL_COMPRESSED_RGB_FXT1_3DFX* = 0x000086B0
- GL_COMPRESSED_RGBA_FXT1_3DFX* = 0x000086B1
- #***** GL_IBM_cull_vertex *****//
- const
- GL_CULL_VERTEX_IBM* = 0x0001928A
- #***** GL_IBM_multimode_draw_arrays *****//
- proc glMultiModeDrawArraysIBM*(mode: PGLenum, first: PGLint, count: PGLsizei,
- primcount: TGLsizei, modestride: TGLint){.
- dynlib: dllname, importc: "glMultiModeDrawArraysIBM".}
- proc glMultiModeDrawElementsIBM*(mode: PGLenum, count: PGLsizei,
- thetype: TGLenum, indices: PGLvoid,
- primcount: TGLsizei, modestride: TGLint){.
- dynlib: dllname, importc: "glMultiModeDrawElementsIBM".}
- #***** GL_IBM_raster_pos_clip *****//
- const
- GL_RASTER_POSITION_UNCLIPPED_IBM* = 0x00019262
- #***** GL_IBM_texture_mirrored_repeat *****//
- const
- GL_MIRRORED_REPEAT_IBM* = 0x00008370
- #***** GL_IBM_vertex_array_lists *****//
- const
- GL_VERTEX_ARRAY_LIST_IBM* = 0x0001929E
- GL_NORMAL_ARRAY_LIST_IBM* = 0x0001929F
- GL_COLOR_ARRAY_LIST_IBM* = 0x000192A0
- GL_INDEX_ARRAY_LIST_IBM* = 0x000192A1
- GL_TEXTURE_COORD_ARRAY_LIST_IBM* = 0x000192A2
- GL_EDGE_FLAG_ARRAY_LIST_IBM* = 0x000192A3
- GL_FOG_COORDINATE_ARRAY_LIST_IBM* = 0x000192A4
- GL_SECONDARY_COLOR_ARRAY_LIST_IBM* = 0x000192A5
- GL_VERTEX_ARRAY_LIST_STRIDE_IBM* = 0x000192A8
- GL_NORMAL_ARRAY_LIST_STRIDE_IBM* = 0x000192A9
- GL_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AA
- GL_INDEX_ARRAY_LIST_STRIDE_IBM* = 0x000192AB
- GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM* = 0x000192AC
- GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM* = 0x000192AD
- GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM* = 0x000192AE
- GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM* = 0x000192AF
- proc glColorPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint,
- pointer: PGLvoid, ptrstride: TGLint){.
- dynlib: dllname, importc: "glColorPointerListIBM".}
- proc glSecondaryColorPointerListIBM*(size: TGLint, thetype: TGLenum,
- stride: TGLint, pointer: PGLvoid,
- ptrstride: TGLint){.dynlib: dllname,
- importc: "glSecondaryColorPointerListIBM".}
- proc glEdgeFlagPointerListIBM*(stride: TGLint, pointer: PGLboolean,
- ptrstride: TGLint){.dynlib: dllname,
- importc: "glEdgeFlagPointerListIBM".}
- proc glFogCoordPointerListIBM*(thetype: TGLenum, stride: TGLint,
- pointer: PGLvoid, ptrstride: TGLint){.
- dynlib: dllname, importc: "glFogCoordPointerListIBM".}
- proc glNormalPointerListIBM*(thetype: TGLenum, stride: TGLint, pointer: PGLvoid,
- ptrstride: TGLint){.dynlib: dllname,
- importc: "glNormalPointerListIBM".}
- proc glTexCoordPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint,
- pointer: PGLvoid, ptrstride: TGLint){.
- dynlib: dllname, importc: "glTexCoordPointerListIBM".}
- proc glVertexPointerListIBM*(size: TGLint, thetype: TGLenum, stride: TGLint,
- pointer: PGLvoid, ptrstride: TGLint){.
- dynlib: dllname, importc: "glVertexPointerListIBM".}
- #***** GL_MESA_resize_buffers *****//
- proc glResizeBuffersMESA*(){.dynlib: dllname, importc: "glResizeBuffersMESA".}
- #***** GL_MESA_window_pos *****//
- proc glWindowPos2dMESA*(x: TGLdouble, y: TGLdouble){.dynlib: dllname,
- importc: "glWindowPos2dMESA".}
- proc glWindowPos2fMESA*(x: TGLfloat, y: TGLfloat){.dynlib: dllname,
- importc: "glWindowPos2fMESA".}
- proc glWindowPos2iMESA*(x: TGLint, y: TGLint){.dynlib: dllname,
- importc: "glWindowPos2iMESA".}
- proc glWindowPos2sMESA*(x: TGLshort, y: TGLshort){.dynlib: dllname,
- importc: "glWindowPos2sMESA".}
- proc glWindowPos2ivMESA*(p: PGLint){.dynlib: dllname,
- importc: "glWindowPos2ivMESA".}
- proc glWindowPos2svMESA*(p: PGLshort){.dynlib: dllname,
- importc: "glWindowPos2svMESA".}
- proc glWindowPos2fvMESA*(p: PGLfloat){.dynlib: dllname,
- importc: "glWindowPos2fvMESA".}
- proc glWindowPos2dvMESA*(p: PGLdouble){.dynlib: dllname,
- importc: "glWindowPos2dvMESA".}
- proc glWindowPos3iMESA*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname,
- importc: "glWindowPos3iMESA".}
- proc glWindowPos3sMESA*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname,
- importc: "glWindowPos3sMESA".}
- proc glWindowPos3fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
- importc: "glWindowPos3fMESA".}
- proc glWindowPos3dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.
- dynlib: dllname, importc: "glWindowPos3dMESA".}
- proc glWindowPos3ivMESA*(p: PGLint){.dynlib: dllname,
- importc: "glWindowPos3ivMESA".}
- proc glWindowPos3svMESA*(p: PGLshort){.dynlib: dllname,
- importc: "glWindowPos3svMESA".}
- proc glWindowPos3fvMESA*(p: PGLfloat){.dynlib: dllname,
- importc: "glWindowPos3fvMESA".}
- proc glWindowPos3dvMESA*(p: PGLdouble){.dynlib: dllname,
- importc: "glWindowPos3dvMESA".}
- proc glWindowPos4iMESA*(x: TGLint, y: TGLint, z: TGLint, w: TGLint){.
- dynlib: dllname, importc: "glWindowPos4iMESA".}
- proc glWindowPos4sMESA*(x: TGLshort, y: TGLshort, z: TGLshort, w: TGLshort){.
- dynlib: dllname, importc: "glWindowPos4sMESA".}
- proc glWindowPos4fMESA*(x: TGLfloat, y: TGLfloat, z: TGLfloat, w: TGLfloat){.
- dynlib: dllname, importc: "glWindowPos4fMESA".}
- proc glWindowPos4dMESA*(x: TGLdouble, y: TGLdouble, z: TGLdouble, w: TGLdouble){.
- dynlib: dllname, importc: "glWindowPos4dMESA".}
- proc glWindowPos4ivMESA*(p: PGLint){.dynlib: dllname,
- importc: "glWindowPos4ivMESA".}
- proc glWindowPos4svMESA*(p: PGLshort){.dynlib: dllname,
- importc: "glWindowPos4svMESA".}
- proc glWindowPos4fvMESA*(p: PGLfloat){.dynlib: dllname,
- importc: "glWindowPos4fvMESA".}
- proc glWindowPos4dvMESA*(p: PGLdouble){.dynlib: dllname,
- importc: "glWindowPos4dvMESA".}
- #***** GL_OML_interlace *****//
- const
- GL_INTERLACE_OML* = 0x00008980
- GL_INTERLACE_READ_OML* = 0x00008981
- #***** GL_OML_resample *****//
- const
- GL_PACK_RESAMPLE_OML* = 0x00008984
- GL_UNPACK_RESAMPLE_OML* = 0x00008985
- GL_RESAMPLE_REPLICATE_OML* = 0x00008986
- GL_RESAMPLE_ZERO_FILL_OML* = 0x00008987
- GL_RESAMPLE_AVERAGE_OML* = 0x00008988
- GL_RESAMPLE_DECIMATE_OML* = 0x00008989 # GL_RESAMPLE_AVERAGE_OML { already defined }
- #***** GL_OML_subsample *****//
- const
- GL_FORMAT_SUBSAMPLE_24_24_OML* = 0x00008982
- GL_FORMAT_SUBSAMPLE_244_244_OML* = 0x00008983
- #***** GL_SGIS_generate_mipmap *****//
- const
- GL_GENERATE_MIPMAP_SGIS* = 0x00008191
- GL_GENERATE_MIPMAP_HINT_SGIS* = 0x00008192
- #***** GL_SGIS_multisample *****//
- const
- GLX_SAMPLE_BUFFERS_SGIS* = 0x000186A0
- GLX_SAMPLES_SGIS* = 0x000186A1
- GL_MULTISAMPLE_SGIS* = 0x0000809D
- GL_SAMPLE_ALPHA_TO_MASK_SGIS* = 0x0000809E
- GL_SAMPLE_ALPHA_TO_ONE_SGIS* = 0x0000809F
- constGL_SAMPLE_MASK_SGIS* = 0x000080A0
- GL_MULTISAMPLE_BIT_EXT* = 0x20000000
- GL_1PASS_SGIS* = 0x000080A1
- GL_2PASS_0_SGIS* = 0x000080A2
- GL_2PASS_1_SGIS* = 0x000080A3
- GL_4PASS_0_SGIS* = 0x000080A4
- GL_4PASS_1_SGIS* = 0x000080A5
- GL_4PASS_2_SGIS* = 0x000080A6
- GL_4PASS_3_SGIS* = 0x000080A7
- GL_SAMPLE_BUFFERS_SGIS* = 0x000080A8
- GL_SAMPLES_SGIS* = 0x000080A9
- GL_SAMPLE_MASK_VALUE_SGIS* = 0x000080AA
- GL_SAMPLE_MASK_INVERT_SGIS* = 0x000080AB
- constGL_SAMPLE_PATTERN_SGIS* = 0x000080AC
- proc glSampleMaskSGIS*(value: TGLclampf, invert: TGLboolean){.dynlib: dllname,
- importc: "glSampleMaskSGIS".}
- proc glSamplePatternSGIS*(pattern: TGLenum){.dynlib: dllname,
- importc: "glSamplePatternSGIS".}
- #***** GL_SGIS_pixel_texture *****//
- const
- GL_PIXEL_TEXTURE_SGIS* = 0x00008353
- GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS* = 0x00008354
- GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS* = 0x00008355
- GL_PIXEL_GROUP_COLOR_SGIS* = 0x00008356
- proc glPixelTexGenParameteriSGIS*(pname: TGLenum, param: TGLint){.
- dynlib: dllname, importc: "glPixelTexGenParameteriSGIS".}
- proc glPixelTexGenParameterfSGIS*(pname: TGLenum, param: TGLfloat){.
- dynlib: dllname, importc: "glPixelTexGenParameterfSGIS".}
- proc glGetPixelTexGenParameterivSGIS*(pname: TGLenum, params: TGLint){.
- dynlib: dllname, importc: "glGetPixelTexGenParameterivSGIS".}
- proc glGetPixelTexGenParameterfvSGIS*(pname: TGLenum, params: TGLfloat){.
- dynlib: dllname, importc: "glGetPixelTexGenParameterfvSGIS".}
- #***** GL_SGIS_texture_border_clamp *****//
- # GL_CLAMP_TO_BORDER_SGIS { already defined }
- #***** GL_SGIS_texture_color_mask *****//
- const
- GL_TEXTURE_COLOR_WRITEMASK_SGIS* = 0x000081EF
- proc glTextureColorMaskSGIS*(r: TGLboolean, g: TGLboolean, b: TGLboolean,
- a: TGLboolean){.dynlib: dllname,
- importc: "glTextureColorMaskSGIS".}
- #***** GL_SGIS_texture_edge_clamp *****//
- const
- GL_CLAMP_TO_EDGE_SGIS* = 0x0000812F
- #***** GL_SGIS_texture_lod *****//
- const
- GL_TEXTURE_MIN_LOD_SGIS* = 0x0000813A
- GL_TEXTURE_MAX_LOD_SGIS* = 0x0000813B
- GL_TEXTURE_BASE_LEVEL_SGIS* = 0x0000813C
- GL_TEXTURE_MAX_LEVEL_SGIS* = 0x0000813D
- #***** GL_SGIS_depth_texture *****//
- const
- GL_DEPTH_COMPONENT16_SGIX* = 0x000081A5
- GL_DEPTH_COMPONENT24_SGIX* = 0x000081A6
- GL_DEPTH_COMPONENT32_SGIX* = 0x000081A7
- #***** GL_SGIX_fog_offset *****//
- const
- GL_FOG_OFFSET_SGIX* = 0x00008198
- GL_FOG_OFFSET_VALUE_SGIX* = 0x00008199
- #***** GL_SGIX_interlace *****//
- const
- GL_INTERLACE_SGIX* = 0x00008094
- #***** GL_SGIX_shadow_ambient *****//
- const
- GL_SHADOW_AMBIENT_SGIX* = 0x000080BF
- #***** GL_SGI_color_matrix *****//
- const
- GL_COLOR_MATRIX_SGI* = 0x000080B1
- GL_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B2
- GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI* = 0x000080B3
- GL_POST_COLOR_MATRIX_RED_SCALE_SGI* = 0x000080B4
- GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI* = 0x000080B5
- GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI* = 0x000080B6
- GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI* = 0x000080B7
- GL_POST_COLOR_MATRIX_RED_BIAS_SGI* = 0x000080B8
- GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI* = 0x000080B9
- GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI* = 0x000080BA
- GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI* = 0x000080BB
- #***** GL_SGI_color_table *****//
- const
- constGL_COLOR_TABLE_SGI* = 0x000080D0
- GL_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D1
- GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D2
- GL_PROXY_COLOR_TABLE_SGI* = 0x000080D3
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI* = 0x000080D4
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI* = 0x000080D5
- GL_COLOR_TABLE_SCALE_SGI* = 0x000080D6
- GL_COLOR_TABLE_BIAS_SGI* = 0x000080D7
- GL_COLOR_TABLE_FORMAT_SGI* = 0x000080D8
- GL_COLOR_TABLE_WIDTH_SGI* = 0x000080D9
- GL_COLOR_TABLE_RED_SIZE_SGI* = 0x000080DA
- GL_COLOR_TABLE_GREEN_SIZE_SGI* = 0x000080DB
- GL_COLOR_TABLE_BLUE_SIZE_SGI* = 0x000080DC
- GL_COLOR_TABLE_ALPHA_SIZE_SGI* = 0x000080DD
- GL_COLOR_TABLE_LUMINANCE_SIZE_SGI* = 0x000080DE
- GL_COLOR_TABLE_INTENSITY_SIZE_SGI* = 0x000080DF
- proc glColorTableSGI*(target: TGLenum, internalformat: TGLenum, width: TGLsizei,
- format: TGLenum, thetype: TGLenum, table: PGLvoid){.
- dynlib: dllname, importc: "glColorTableSGI".}
- proc glCopyColorTableSGI*(target: TGLenum, internalformat: TGLenum, x: TGLint,
- y: TGLint, width: TGLsizei){.dynlib: dllname,
- importc: "glCopyColorTableSGI".}
- proc glColorTableParameterivSGI*(target: TGLenum, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glColorTableParameterivSGI".}
- proc glColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glColorTableParameterfvSGI".}
- proc glGetColorTableSGI*(target: TGLenum, format: TGLenum, thetype: TGLenum,
- table: PGLvoid){.dynlib: dllname,
- importc: "glGetColorTableSGI".}
- proc glGetColorTableParameterivSGI*(target: TGLenum, pname: TGLenum,
- params: PGLint){.dynlib: dllname,
- importc: "glGetColorTableParameterivSGI".}
- proc glGetColorTableParameterfvSGI*(target: TGLenum, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetColorTableParameterfvSGI".}
- #***** GL_SGI_texture_color_table *****//
- const
- GL_TEXTURE_COLOR_TABLE_SGI* = 0x000080BC
- GL_PROXY_TEXTURE_COLOR_TABLE_SGI* = 0x000080BD
- #***** GL_SUN_vertex *****//
- proc glColor4ubVertex2fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte,
- x: TGLfloat, y: TGLfloat){.dynlib: dllname,
- importc: "glColor4ubVertex2fSUN".}
- proc glColor4ubVertex2fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname,
- importc: "glColor4ubVertex2fvSUN".}
- proc glColor4ubVertex3fSUN*(r: TGLubyte, g: TGLubyte, b: TGLubyte, a: TGLubyte,
- x: TGLfloat, y: TGLfloat, z: TGLfloat){.
- dynlib: dllname, importc: "glColor4ubVertex3fSUN".}
- proc glColor4ubVertex3fvSUN*(c: PGLubyte, v: PGLfloat){.dynlib: dllname,
- importc: "glColor4ubVertex3fvSUN".}
- proc glColor3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat, x: TGLfloat,
- y: TGLfloat, z: TGLfloat){.dynlib: dllname,
- importc: "glColor3fVertex3fSUN".}
- proc glColor3fVertex3fvSUN*(c: PGLfloat, v: PGLfloat){.dynlib: dllname,
- importc: "glColor3fVertex3fvSUN".}
- proc glNormal3fVertex3fSUN*(nx: TGLfloat, ny: TGLfloat, nz: TGLfloat,
- x: TGLfloat, y: TGLfloat, z: TGLfloat){.
- dynlib: dllname, importc: "glNormal3fVertex3fSUN".}
- proc glNormal3fVertex3fvSUN*(n: PGLfloat, v: PGLfloat){.dynlib: dllname,
- importc: "glNormal3fVertex3fvSUN".}
- proc glColor4fNormal3fVertex3fSUN*(r: TGLfloat, g: TGLfloat, b: TGLfloat,
- a: TGLfloat, nx: TGLfloat, ny: TGLfloat,
- nz: TGLfloat, x: TGLfloat, y: TGLfloat,
- z: TGLfloat){.dynlib: dllname,
- importc: "glColor4fNormal3fVertex3fSUN".}
- proc glColor4fNormal3fVertex3fvSUN*(c: PGLfloat, n: PGLfloat, v: PGLfloat){.
- dynlib: dllname, importc: "glColor4fNormal3fVertex3fvSUN".}
- proc glTexCoord2fVertex3fSUN*(s: TGLfloat, t: TGLfloat, x: TGLfloat,
- y: TGLfloat, z: TGLfloat){.dynlib: dllname,
- importc: "glTexCoord2fVertex3fSUN".}
- proc glTexCoord2fVertex3fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname,
- importc: "glTexCoord2fVertex3fvSUN".}
- proc glTexCoord4fVertex4fSUN*(s: TGLfloat, t: TGLfloat, p: TGLfloat,
- q: TGLfloat, x: TGLfloat, y: TGLfloat,
- z: TGLfloat, w: TGLfloat){.dynlib: dllname,
- importc: "glTexCoord4fVertex4fSUN".}
- proc glTexCoord4fVertex4fvSUN*(tc: PGLfloat, v: PGLfloat){.dynlib: dllname,
- importc: "glTexCoord4fVertex4fvSUN".}
- proc glTexCoord2fColor4ubVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLubyte,
- g: TGLubyte, b: TGLubyte, a: TGLubyte,
- x: TGLfloat, y: TGLfloat, z: TGLfloat){.
- dynlib: dllname, importc: "glTexCoord2fColor4ubVertex3fSUN".}
- proc glTexCoord2fColor4ubVertex3fvSUN*(tc: PGLfloat, c: PGLubyte, v: PGLfloat){.
- dynlib: dllname, importc: "glTexCoord2fColor4ubVertex3fvSUN".}
- proc glTexCoord2fColor3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, r: TGLfloat,
- g: TGLfloat, b: TGLfloat, x: TGLfloat,
- y: TGLfloat, z: TGLfloat){.dynlib: dllname,
- importc: "glTexCoord2fColor3fVertex3fSUN".}
- proc glTexCoord2fColor3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat, v: PGLfloat){.
- dynlib: dllname, importc: "glTexCoord2fColor3fVertex3fvSUN".}
- proc glTexCoord2fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat, nx: TGLfloat,
- ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
- y: TGLfloat, z: TGLfloat){.
- dynlib: dllname, importc: "glTexCoord2fNormal3fVertex3fSUN".}
- proc glTexCoord2fNormal3fVertex3fvSUN*(tc: PGLfloat, n: PGLfloat, v: PGLfloat){.
- dynlib: dllname, importc: "glTexCoord2fNormal3fVertex3fvSUN".}
- proc glTexCoord2fColor4fNormal3fVertex3fSUN*(s: TGLfloat, t: TGLfloat,
- r: TGLfloat, g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat,
- ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
- dynlib: dllname, importc: "glTexCoord2fColor4fNormal3fVertex3fSUN".}
- proc glTexCoord2fColor4fNormal3fVertex3fvSUN*(tc: PGLfloat, c: PGLfloat,
- n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord2fColor4fNormal3fVertex3fvSUN".}
- proc glTexCoord4fColor4fNormal3fVertex4fSUN*(s: TGLfloat, t: TGLfloat,
- p: TGLfloat, q: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat,
- a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
- y: TGLfloat, z: TGLfloat, w: TGLfloat){.dynlib: dllname,
- importc: "glTexCoord4fColor4fNormal3fVertex4fSUN".}
- proc glTexCoord4fColor4fNormal3fVertex4fvSUN*(tc: PGLfloat, c: PGLfloat,
- n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glTexCoord4fColor4fNormal3fVertex4fvSUN".}
- proc glReplacementCodeuiVertex3fSUN*(rc: TGLuint, x: TGLfloat, y: TGLfloat,
- z: TGLfloat){.dynlib: dllname,
- importc: "glReplacementCodeuiVertex3fSUN".}
- proc glReplacementCodeuiVertex3fvSUN*(rc: PGLuint, v: PGLfloat){.
- dynlib: dllname, importc: "glReplacementCodeuiVertex3fvSUN".}
- proc glReplacementCodeuiColor4ubVertex3fSUN*(rc: TGLuint, r: TGLubyte,
- g: TGLubyte, b: TGLubyte, a: TGLubyte, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
- dynlib: dllname, importc: "glReplacementCodeuiColor4ubVertex3fSUN".}
- proc glReplacementCodeuiColor4ubVertex3fvSUN*(rc: PGLuint, c: PGLubyte,
- v: PGLfloat){.dynlib: dllname,
- importc: "glReplacementCodeuiColor4ubVertex3fvSUN".}
- proc glReplacementCodeuiColor3fVertex3fSUN*(rc: TGLuint, r: TGLfloat,
- g: TGLfloat, b: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
- dynlib: dllname, importc: "glReplacementCodeuiColor3fVertex3fSUN".}
- proc glReplacementCodeuiColor3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat,
- v: PGLfloat){.dynlib: dllname,
- importc: "glReplacementCodeuiColor3fVertex3fvSUN".}
- proc glReplacementCodeuiNormal3fVertex3fSUN*(rc: TGLuint, nx: TGLfloat,
- ny: TGLfloat, nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.
- dynlib: dllname, importc: "glReplacementCodeuiNormal3fVertex3fSUN".}
- proc glReplacementCodeuiNormal3fVertex3fvSUN*(rc: PGLuint, n: PGLfloat,
- v: PGLfloat){.dynlib: dllname,
- importc: "glReplacementCodeuiNormal3fVertex3fvSUN".}
- proc glReplacementCodeuiColor4fNormal3fVertex3fSUN*(rc: TGLuint, r: TGLfloat,
- g: TGLfloat, b: TGLfloat, a: TGLfloat, nx: TGLfloat, ny: TGLfloat,
- nz: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
- importc: "glReplacementCodeuiColor4fNormal3fVertex3fSUN".}
- proc glReplacementCodeuiColor4fNormal3fVertex3fvSUN*(rc: PGLuint, c: PGLfloat,
- n: PGLfloat, v: PGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiColor4fNormal3fVertex3fvSUN".}
- proc glReplacementCodeuiTexCoord2fVertex3fSUN*(rc: TGLuint, s: TGLfloat,
- t: TGLfloat, x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
- importc: "glReplacementCodeuiTexCoord2fVertex3fSUN".}
- proc glReplacementCodeuiTexCoord2fVertex3fvSUN*(rc: PGLuint, tc: PGLfloat,
- v: PGLfloat){.dynlib: dllname,
- importc: "glReplacementCodeuiTexCoord2fVertex3fvSUN".}
- proc glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN*(rc: TGLuint, s: TGLfloat,
- t: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
- y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN".}
- proc glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN*(rc: PGLuint,
- tc: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname,
- importc: "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN".}
- proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN*(rc: TGLuint,
- s: TGLfloat, t: TGLfloat, r: TGLfloat, g: TGLfloat, b: TGLfloat,
- a: TGLfloat, nx: TGLfloat, ny: TGLfloat, nz: TGLfloat, x: TGLfloat,
- y: TGLfloat, z: TGLfloat){.dynlib: dllname, importc: "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN".}
- proc glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN*(rc: PGLuint,
- tc: PGLfloat, c: PGLfloat, n: PGLfloat, v: PGLfloat){.dynlib: dllname,
- importc: "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN".}
- #***** GL_ARB_fragment_program *****//
- const
- GL_FRAGMENT_PROGRAM_ARB* = 0x00008804 # GL_PROGRAM_FORMAT_ASCII_ARB { already defined }
- # GL_PROGRAM_LENGTH_ARB { already defined }
- # GL_PROGRAM_FORMAT_ARB { already defined }
- # GL_PROGRAM_BINDING_ARB { already defined }
- # GL_PROGRAM_INSTRUCTIONS_ARB { already defined }
- # GL_MAX_PROGRAM_INSTRUCTIONS_ARB { already defined }
- # GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined }
- # GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB { already defined }
- # GL_PROGRAM_TEMPORARIES_ARB { already defined }
- # GL_MAX_PROGRAM_TEMPORARIES_ARB { already defined }
- # GL_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined }
- # GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB { already defined }
- # GL_PROGRAM_PARAMETERS_ARB { already defined }
- # GL_MAX_PROGRAM_PARAMETERS_ARB { already defined }
- # GL_PROGRAM_NATIVE_PARAMETERS_ARB { already defined }
- # GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB { already defined }
- # GL_PROGRAM_ATTRIBS_ARB { already defined }
- # GL_MAX_PROGRAM_ATTRIBS_ARB { already defined }
- # GL_PROGRAM_NATIVE_ATTRIBS_ARB { already defined }
- # GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB { already defined }
- # GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB { already defined }
- # GL_MAX_PROGRAM_ENV_PARAMETERS_ARB { already defined }
- # GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB { already defined }
- GL_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x00008805
- GL_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x00008806
- GL_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x00008807
- GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x00008808
- GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x00008809
- GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x0000880A
- GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB* = 0x0000880B
- GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB* = 0x0000880C
- GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB* = 0x0000880D
- GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB* = 0x0000880E
- GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB* = 0x0000880F
- GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB* = 0x00008810 # GL_PROGRAM_STRING_ARB { already defined }
- #
- #
- # GL_PROGRAM_ERROR_POSITION_ARB { already defined }
- # GL_CURRENT_MATRIX_ARB { already defined }
- #
- #
- # GL_TRANSPOSE_CURRENT_MATRIX_ARB { already defined }
- #
- #
- # GL_CURRENT_MATRIX_STACK_DEPTH_ARB { already defined }
- #
- #
- # GL_MAX_PROGRAM_MATRICES_ARB { already defined }
- #
- #
- # GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB { already defined }
- GL_MAX_TEXTURE_COORDS_ARB* = 0x00008871
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008872 # GL_PROGRAM_ERROR_STRING_ARB { already defined }
- # GL_MATRIX0_ARB { already defined }
- # GL_MATRIX1_ARB { already defined }
- # GL_MATRIX2_ARB { already defined }
- # GL_MATRIX3_ARB { already defined }
- # GL_MATRIX4_ARB { already defined }
- # GL_MATRIX5_ARB { already defined }
- # GL_MATRIX6_ARB { already defined }
- # GL_MATRIX7_ARB { already defined }
- # GL_MATRIX8_ARB { already defined }
- # GL_MATRIX9_ARB { already defined }
- # GL_MATRIX10_ARB { already defined }
- # GL_MATRIX11_ARB { already defined }
- # GL_MATRIX12_ARB { already defined }
- # GL_MATRIX13_ARB { already defined }
- # GL_MATRIX14_ARB { already defined }
- # GL_MATRIX15_ARB { already defined }
- # GL_MATRIX16_ARB { already defined }
- # GL_MATRIX17_ARB { already defined }
- # GL_MATRIX18_ARB { already defined }
- # GL_MATRIX19_ARB { already defined }
- # GL_MATRIX20_ARB { already defined }
- # GL_MATRIX21_ARB { already defined }
- # GL_MATRIX22_ARB { already defined }
- # GL_MATRIX23_ARB { already defined }
- # GL_MATRIX24_ARB { already defined }
- # GL_MATRIX25_ARB { already defined }
- # GL_MATRIX26_ARB { already defined }
- # GL_MATRIX27_ARB { already defined }
- # GL_MATRIX28_ARB { already defined }
- # GL_MATRIX29_ARB { already defined }
- # GL_MATRIX30_ARB { already defined }
- # GL_MATRIX31_ARB { already defined }
- # glProgramStringARB { already defined }
- # glBindProgramARB { already defined }
- # glDeleteProgramsARB { already defined }
- # glGenProgramsARB { already defined }
- # glProgramEnvParameter4dARB { already defined }
- # glProgramEnvParameter4dvARB { already defined }
- # glProgramEnvParameter4fARB { already defined }
- # glProgramEnvParameter4fvARB { already defined }
- # glProgramLocalParameter4dARB { already defined }
- # glProgramLocalParameter4dvARB { already defined }
- # glProgramLocalParameter4fARB { already defined }
- # glProgramLocalParameter4fvARB { already defined }
- # glGetProgramEnvParameterdvARB { already defined }
- # glGetProgramEnvParameterfvARB { already defined }
- # glGetProgramLocalParameterdvARB { already defined }
- # glGetProgramLocalParameterfvARB { already defined }
- # glGetProgramivARB { already defined }
- # glGetProgramStringARB { already defined }
- # glIsProgramARB { already defined }
- #***** GL_ATI_text_fragment_shader *****
- const
- GL_TEXT_FRAGMENT_SHADER_ATI* = 0x00008200 #***** GL_ARB_vertex_buffer_object *****
- const
- GL_BUFFER_SIZE_ARB* = 0x00008764
- GL_BUFFER_USAGE_ARB* = 0x00008765
- GL_ARRAY_BUFFER_ARB* = 0x00008892
- GL_ELEMENT_ARRAY_BUFFER_ARB* = 0x00008893
- GL_ARRAY_BUFFER_BINDING_ARB* = 0x00008894
- GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB* = 0x00008895
- GL_VERTEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008896
- GL_NORMAL_ARRAY_BUFFER_BINDING_ARB* = 0x00008897
- GL_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x00008898
- GL_INDEX_ARRAY_BUFFER_BINDING_ARB* = 0x00008899
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB* = 0x0000889A
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB* = 0x0000889B
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB* = 0x0000889C
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB* = 0x0000889D
- GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB* = 0x0000889E
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB* = 0x0000889F
- GL_READ_ONLY_ARB* = 0x000088B8
- GL_WRITE_ONLY_ARB* = 0x000088B9
- GL_READ_WRITE_ARB* = 0x000088BA
- GL_BUFFER_ACCESS_ARB* = 0x000088BB
- GL_BUFFER_MAPPED_ARB* = 0x000088BC
- GL_BUFFER_MAP_POINTER_ARB* = 0x000088BD
- GL_STREAM_DRAW_ARB* = 0x000088E0
- GL_STREAM_READ_ARB* = 0x000088E1
- GL_STREAM_COPY_ARB* = 0x000088E2
- GL_STATIC_DRAW_ARB* = 0x000088E4
- GL_STATIC_READ_ARB* = 0x000088E5
- GL_STATIC_COPY_ARB* = 0x000088E6
- GL_DYNAMIC_DRAW_ARB* = 0x000088E8
- GL_DYNAMIC_READ_ARB* = 0x000088E9
- GL_DYNAMIC_COPY_ARB* = 0x000088EA
- proc glBindBufferARB*(target: TGLenum, buffer: TGLuint){.dynlib: dllname,
- importc: "glBindBufferARB".}
- proc glDeleteBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
- importc: "glDeleteBuffersARB".}
- proc glGenBuffersARB*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
- importc: "glGenBuffersARB".}
- proc glIsBufferARB*(buffer: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glIsBufferARB".}
- proc glBufferDataARB*(target: TGLenum, size: TGLsizei, data: PGLvoid,
- usage: TGLenum){.dynlib: dllname,
- importc: "glBufferDataARB".}
- proc glBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei,
- data: PGLvoid){.dynlib: dllname,
- importc: "glBufferSubDataARB".}
- proc glGetBufferSubDataARB*(target: TGLenum, offset: TGLint, size: TGLsizei,
- data: PGLvoid){.dynlib: dllname,
- importc: "glGetBufferSubDataARB".}
- proc glMapBufferARB*(target: TGLenum, access: TGLenum): PGLvoid{.
- dynlib: dllname, importc: "glMapBufferARB".}
- proc glUnmapBufferARB*(target: TGLenum): TGLboolean{.dynlib: dllname,
- importc: "glUnmapBufferARB".}
- proc glGetBufferParameterivARB*(target: TGLenum, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetBufferParameterivARB".}
- proc glGetBufferPointervARB*(target: TGLenum, pname: TGLenum, params: PPGLvoid){.
- dynlib: dllname, importc: "glGetBufferPointervARB".}
- #***** GL_APPLE_client_storage *****//
- const
- GL_UNPACK_CLIENT_STORAGE_APPLE* = 0x000085B2
- #***** GL_APPLE_element_array *****//
- const
- GL_ELEMENT_ARRAY_APPLE* = 0x00008768
- GL_ELEMENT_ARRAY_TYPE_APPLE* = 0x00008769
- GL_ELEMENT_ARRAY_POINTER_APPLE* = 0x0000876A
- proc glElementPointerAPPLE*(thetype: TGLenum, pointer: PGLvoid){.
- dynlib: dllname, importc: "glElementPointerAPPLE".}
- proc glDrawElementArrayAPPLE*(mode: TGLenum, first: TGLint, count: TGLsizei){.
- dynlib: dllname, importc: "glDrawElementArrayAPPLE".}
- proc glDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint,
- theend: TGLuint, first: TGLint,
- count: TGLsizei){.dynlib: dllname,
- importc: "glDrawRangeElementArrayAPPLE".}
- proc glMultiDrawElementArrayAPPLE*(mode: TGLenum, first: PGLint,
- count: PGLsizei, primcount: TGLsizei){.
- dynlib: dllname, importc: "glMultiDrawElementArrayAPPLE".}
- proc glMultiDrawRangeElementArrayAPPLE*(mode: TGLenum, start: TGLuint,
- theend: TGLuint, first: PGLint,
- count: PGLsizei, primcount: TGLsizei){.
- dynlib: dllname, importc: "glMultiDrawRangeElementArrayAPPLE".}
- #***** GL_APPLE_fence *****//
- const
- GL_DRAW_PIXELS_APPLE* = 0x00008A0A
- GL_FENCE_APPLE* = 0x00008A0B
- proc glGenFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
- importc: "glGenFencesAPPLE".}
- proc glDeleteFencesAPPLE*(n: TGLsizei, fences: PGLuint){.dynlib: dllname,
- importc: "glDeleteFencesAPPLE".}
- proc glSetFenceAPPLE*(fence: TGLuint){.dynlib: dllname,
- importc: "glSetFenceAPPLE".}
- proc glIsFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glIsFenceAPPLE".}
- proc glTestFenceAPPLE*(fence: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glTestFenceAPPLE".}
- proc glFinishFenceAPPLE*(fence: TGLuint){.dynlib: dllname,
- importc: "glFinishFenceAPPLE".}
- proc glTestObjectAPPLE*(theobject: TGLenum, name: TGLuint): TGLboolean{.
- dynlib: dllname, importc: "glTestObjectAPPLE".}
- proc glFinishObjectAPPLE*(theobject: TGLenum, name: TGLint){.dynlib: dllname,
- importc: "glFinishObjectAPPLE".}
- #***** GL_APPLE_vertex_array_object *****//
- const
- GL_VERTEX_ARRAY_BINDING_APPLE* = 0x000085B5
- proc glBindVertexArrayAPPLE*(thearray: TGLuint){.dynlib: dllname,
- importc: "glBindVertexArrayAPPLE".}
- proc glDeleteVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname,
- importc: "glDeleteVertexArraysAPPLE".}
- proc glGenVertexArraysAPPLE*(n: TGLsizei, arrays: PGLuint){.dynlib: dllname,
- importc: "glGenVertexArraysAPPLE".}
- proc glIsVertexArrayAPPLE*(thearray: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glIsVertexArrayAPPLE".}
- #***** GL_APPLE_vertex_array_range *****//
- const
- constGL_VERTEX_ARRAY_RANGE_APPLE* = 0x0000851D
- GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE* = 0x0000851E
- GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE* = 0x00008520
- GL_VERTEX_ARRAY_RANGE_POINTER_APPLE* = 0x00008521
- GL_VERTEX_ARRAY_STORAGE_HINT_APPLE* = 0x0000851F
- GL_STORAGE_CACHED_APPLE* = 0x000085BE
- GL_STORAGE_SHARED_APPLE* = 0x000085BF
- proc glVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.dynlib: dllname,
- importc: "glVertexArrayRangeAPPLE".}
- proc glFlushVertexArrayRangeAPPLE*(len: TGLsizei, pointer: PGLvoid){.
- dynlib: dllname, importc: "glFlushVertexArrayRangeAPPLE".}
- proc glVertexArrayParameteriAPPLE*(pname: TGLenum, param: TGLint){.
- dynlib: dllname, importc: "glVertexArrayParameteriAPPLE".}
- #***** GL_ARB_matrix_palette *****//
- const
- GL_MATRIX_PALETTE_ARB* = 0x00008840
- GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB* = 0x00008841
- GL_MAX_PALETTE_MATRICES_ARB* = 0x00008842
- constGL_CURRENT_PALETTE_MATRIX_ARB* = 0x00008843
- GL_MATRIX_INDEX_ARRAY_ARB* = 0x00008844
- GL_CURRENT_MATRIX_INDEX_ARB* = 0x00008845
- GL_MATRIX_INDEX_ARRAY_SIZE_ARB* = 0x00008846
- GL_MATRIX_INDEX_ARRAY_TYPE_ARB* = 0x00008847
- GL_MATRIX_INDEX_ARRAY_STRIDE_ARB* = 0x00008848
- GL_MATRIX_INDEX_ARRAY_POINTER_ARB* = 0x00008849
- proc glCurrentPaletteMatrixARB*(index: TGLint){.dynlib: dllname,
- importc: "glCurrentPaletteMatrixARB".}
- proc glMatrixIndexubvARB*(size: TGLint, indices: PGLubyte){.dynlib: dllname,
- importc: "glMatrixIndexubvARB".}
- proc glMatrixIndexusvARB*(size: TGLint, indices: PGLushort){.dynlib: dllname,
- importc: "glMatrixIndexusvARB".}
- proc glMatrixIndexuivARB*(size: TGLint, indices: PGLuint){.dynlib: dllname,
- importc: "glMatrixIndexuivARB".}
- proc glMatrixIndexPointerARB*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
- pointer: PGLvoid){.dynlib: dllname,
- importc: "glMatrixIndexPointerARB".}
- #***** GL_NV_element_array *****//
- const
- GL_ELEMENT_ARRAY_TYPE_NV* = 0x00008769
- GL_ELEMENT_ARRAY_POINTER_NV* = 0x0000876A
- proc glElementPointerNV*(thetype: TGLenum, pointer: PGLvoid){.dynlib: dllname,
- importc: "glElementPointerNV".}
- proc glDrawElementArrayNV*(mode: TGLenum, first: TGLint, count: TGLsizei){.
- dynlib: dllname, importc: "glDrawElementArrayNV".}
- proc glDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint, theend: TGLuint,
- first: TGLint, count: TGLsizei){.
- dynlib: dllname, importc: "glDrawRangeElementArrayNV".}
- proc glMultiDrawElementArrayNV*(mode: TGLenum, first: PGLint, count: PGLsizei,
- primcount: TGLsizei){.dynlib: dllname,
- importc: "glMultiDrawElementArrayNV".}
- proc glMultiDrawRangeElementArrayNV*(mode: TGLenum, start: TGLuint,
- theend: TGLuint, first: PGLint,
- count: PGLsizei, primcount: TGLsizei){.
- dynlib: dllname, importc: "glMultiDrawRangeElementArrayNV".}
- #***** GL_NV_float_buffer *****//
- const
- GL_FLOAT_R_NV* = 0x00008880
- GL_FLOAT_RG_NV* = 0x00008881
- GL_FLOAT_RGB_NV* = 0x00008882
- GL_FLOAT_RGBA_NV* = 0x00008883
- GL_FLOAT_R16_NV* = 0x00008884
- GL_FLOAT_R32_NV* = 0x00008885
- GL_FLOAT_RG16_NV* = 0x00008886
- GL_FLOAT_RG32_NV* = 0x00008887
- GL_FLOAT_RGB16_NV* = 0x00008888
- GL_FLOAT_RGB32_NV* = 0x00008889
- GL_FLOAT_RGBA16_NV* = 0x0000888A
- GL_FLOAT_RGBA32_NV* = 0x0000888B
- GL_TEXTURE_FLOAT_COMPONENTS_NV* = 0x0000888C
- GL_FLOAT_CLEAR_COLOR_VALUE_NV* = 0x0000888D
- GL_FLOAT_RGBA_MODE_NV* = 0x0000888E
- #***** GL_NV_fragment_program *****//
- const
- GL_FRAGMENT_PROGRAM_NV* = 0x00008870
- GL_MAX_TEXTURE_COORDS_NV* = 0x00008871
- GL_MAX_TEXTURE_IMAGE_UNITS_NV* = 0x00008872
- GL_FRAGMENT_PROGRAM_BINDING_NV* = 0x00008873
- GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV* = 0x00008868
- GL_PROGRAM_ERROR_STRING_NV* = 0x00008874
- proc glProgramNamedParameter4fNV*(id: TGLuint, length: TGLsizei, name: PGLubyte,
- x: TGLfloat, y: TGLfloat, z: TGLfloat,
- w: TGLfloat){.dynlib: dllname,
- importc: "glProgramNamedParameter4fNV".}
- proc glProgramNamedParameter4dNV*(id: TGLuint, length: TGLsizei, name: PGLubyte,
- x: TGLdouble, y: TGLdouble, z: TGLdouble,
- w: TGLdouble){.dynlib: dllname,
- importc: "glProgramNamedParameter4dNV".}
- proc glGetProgramNamedParameterfvNV*(id: TGLuint, length: TGLsizei,
- name: PGLubyte, params: PGLfloat){.
- dynlib: dllname, importc: "glGetProgramNamedParameterfvNV".}
- proc glGetProgramNamedParameterdvNV*(id: TGLuint, length: TGLsizei,
- name: PGLubyte, params: PGLdouble){.
- dynlib: dllname, importc: "glGetProgramNamedParameterdvNV".}
- # glProgramLocalParameter4dARB { already defined }
- # glProgramLocalParameter4dvARB { already defined }
- # glProgramLocalParameter4fARB { already defined }
- # glProgramLocalParameter4fvARB { already defined }
- # glGetProgramLocalParameterdvARB { already defined }
- # glGetProgramLocalParameterfvARB { already defined }
- #***** GL_NV_primitive_restart *****//
- const
- constGL_PRIMITIVE_RESTART_NV* = 0x00008558
- constGL_PRIMITIVE_RESTART_INDEX_NV* = 0x00008559
- proc glPrimitiveRestartNV*(){.dynlib: dllname, importc: "glPrimitiveRestartNV".}
- proc glPrimitiveRestartIndexNV*(index: TGLuint){.dynlib: dllname,
- importc: "glPrimitiveRestartIndexNV".}
- #***** GL_NV_vertex_program2 *****//
- #***** GL_NV_pixel_data_range *****//
- const
- GL_WRITE_PIXEL_DATA_RANGE_NV* = 0x00008878
- GL_READ_PIXEL_DATA_RANGE_NV* = 0x00008879
- GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887A
- GL_READ_PIXEL_DATA_RANGE_LENGTH_NV* = 0x0000887B
- GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887C
- GL_READ_PIXEL_DATA_RANGE_POINTER_NV* = 0x0000887D
- proc glPixelDataRangeNV*(target: TGLenum, len: TGLsizei, pointer: PGLvoid){.
- dynlib: dllname, importc: "glPixelDataRangeNV".}
- proc glFlushPixelDataRangeNV*(target: TGLenum){.dynlib: dllname,
- importc: "glFlushPixelDataRangeNV".}
- # wglAllocateMemoryNV { already defined }
- # wglFreeMemoryNV { already defined }
- #***** GL_EXT_texture_rectangle *****//
- const
- GL_TEXTURE_RECTANGLE_EXT* = 0x000084F5
- GL_TEXTURE_BINDING_RECTANGLE_EXT* = 0x000084F6
- GL_PROXY_TEXTURE_RECTANGLE_EXT* = 0x000084F7
- GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT* = 0x000084F8
- #***** GL_S3_s3tc *****//
- const
- GL_RGB_S3TC* = 0x000083A0
- GL_RGB4_S3TC* = 0x000083A1
- GL_RGBA_S3TC* = 0x000083A2
- GL_RGBA4_S3TC* = 0x000083A3
- #***** GL_ATI_draw_buffers *****//
- const
- GL_MAX_DRAW_BUFFERS_ATI* = 0x00008824
- GL_DRAW_BUFFER0_ATI* = 0x00008825
- GL_DRAW_BUFFER1_ATI* = 0x00008826
- GL_DRAW_BUFFER2_ATI* = 0x00008827
- GL_DRAW_BUFFER3_ATI* = 0x00008828
- GL_DRAW_BUFFER4_ATI* = 0x00008829
- GL_DRAW_BUFFER5_ATI* = 0x0000882A
- GL_DRAW_BUFFER6_ATI* = 0x0000882B
- GL_DRAW_BUFFER7_ATI* = 0x0000882C
- GL_DRAW_BUFFER8_ATI* = 0x0000882D
- GL_DRAW_BUFFER9_ATI* = 0x0000882E
- GL_DRAW_BUFFER10_ATI* = 0x0000882F
- GL_DRAW_BUFFER11_ATI* = 0x00008830
- GL_DRAW_BUFFER12_ATI* = 0x00008831
- GL_DRAW_BUFFER13_ATI* = 0x00008832
- GL_DRAW_BUFFER14_ATI* = 0x00008833
- GL_DRAW_BUFFER15_ATI* = 0x00008834
- proc glDrawBuffersATI*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname,
- importc: "glDrawBuffersATI".}
- #***** GL_ATI_texture_env_combine3 *****//
- const
- GL_MODULATE_ADD_ATI* = 0x00008744
- GL_MODULATE_SIGNED_ADD_ATI* = 0x00008745
- GL_MODULATE_SUBTRACT_ATI* = 0x00008746
- #***** GL_ATI_texture_float *****//
- const
- GL_RGBA_FLOAT32_ATI* = 0x00008814
- GL_RGB_FLOAT32_ATI* = 0x00008815
- GL_ALPHA_FLOAT32_ATI* = 0x00008816
- GL_INTENSITY_FLOAT32_ATI* = 0x00008817
- GL_LUMINANCE_FLOAT32_ATI* = 0x00008818
- GL_LUMINANCE_ALPHA_FLOAT32_ATI* = 0x00008819
- GL_RGBA_FLOAT16_ATI* = 0x0000881A
- GL_RGB_FLOAT16_ATI* = 0x0000881B
- GL_ALPHA_FLOAT16_ATI* = 0x0000881C
- GL_INTENSITY_FLOAT16_ATI* = 0x0000881D
- GL_LUMINANCE_FLOAT16_ATI* = 0x0000881E
- GL_LUMINANCE_ALPHA_FLOAT16_ATI* = 0x0000881F
- #***** GL_NV_texture_expand_normal *****//
- const
- GL_TEXTURE_UNSIGNED_REMAP_MODE_NV* = 0x0000888F
- #***** GL_NV_half_float *****//
- const
- GL_HALF_FLOAT_NV* = 0x0000140B
- proc glVertex2hNV*(x: TGLushort, y: TGLushort){.dynlib: dllname,
- importc: "glVertex2hNV".}
- proc glVertex2hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex2hvNV".}
- proc glVertex3hNV*(x: TGLushort, y: TGLushort, z: TGLushort){.dynlib: dllname,
- importc: "glVertex3hNV".}
- proc glVertex3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex3hvNV".}
- proc glVertex4hNV*(x: TGLushort, y: TGLushort, z: TGLushort, w: TGLushort){.
- dynlib: dllname, importc: "glVertex4hNV".}
- proc glVertex4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glVertex4hvNV".}
- proc glNormal3hNV*(nx: TGLushort, ny: TGLushort, nz: TGLushort){.
- dynlib: dllname, importc: "glNormal3hNV".}
- proc glNormal3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glNormal3hvNV".}
- proc glColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){.
- dynlib: dllname, importc: "glColor3hNV".}
- proc glColor3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glColor3hvNV".}
- proc glColor4hNV*(red: TGLushort, green: TGLushort, blue: TGLushort,
- alpha: TGLushort){.dynlib: dllname, importc: "glColor4hNV".}
- proc glColor4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glColor4hvNV".}
- proc glTexCoord1hNV*(s: TGLushort){.dynlib: dllname, importc: "glTexCoord1hNV".}
- proc glTexCoord1hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord1hvNV".}
- proc glTexCoord2hNV*(s: TGLushort, t: TGLushort){.dynlib: dllname,
- importc: "glTexCoord2hNV".}
- proc glTexCoord2hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord2hvNV".}
- proc glTexCoord3hNV*(s: TGLushort, t: TGLushort, r: TGLushort){.dynlib: dllname,
- importc: "glTexCoord3hNV".}
- proc glTexCoord3hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord3hvNV".}
- proc glTexCoord4hNV*(s: TGLushort, t: TGLushort, r: TGLushort, q: TGLushort){.
- dynlib: dllname, importc: "glTexCoord4hNV".}
- proc glTexCoord4hvNV*(v: PGLushort){.dynlib: dllname, importc: "glTexCoord4hvNV".}
- proc glMultiTexCoord1hNV*(target: TGLenum, s: TGLushort){.dynlib: dllname,
- importc: "glMultiTexCoord1hNV".}
- proc glMultiTexCoord1hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
- importc: "glMultiTexCoord1hvNV".}
- proc glMultiTexCoord2hNV*(target: TGLenum, s: TGLushort, t: TGLushort){.
- dynlib: dllname, importc: "glMultiTexCoord2hNV".}
- proc glMultiTexCoord2hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
- importc: "glMultiTexCoord2hvNV".}
- proc glMultiTexCoord3hNV*(target: TGLenum, s: TGLushort, t: TGLushort,
- r: TGLushort){.dynlib: dllname,
- importc: "glMultiTexCoord3hNV".}
- proc glMultiTexCoord3hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
- importc: "glMultiTexCoord3hvNV".}
- proc glMultiTexCoord4hNV*(target: TGLenum, s: TGLushort, t: TGLushort,
- r: TGLushort, q: TGLushort){.dynlib: dllname,
- importc: "glMultiTexCoord4hNV".}
- proc glMultiTexCoord4hvNV*(target: TGLenum, v: PGLushort){.dynlib: dllname,
- importc: "glMultiTexCoord4hvNV".}
- proc glFogCoordhNV*(fog: TGLushort){.dynlib: dllname, importc: "glFogCoordhNV".}
- proc glFogCoordhvNV*(fog: PGLushort){.dynlib: dllname, importc: "glFogCoordhvNV".}
- proc glSecondaryColor3hNV*(red: TGLushort, green: TGLushort, blue: TGLushort){.
- dynlib: dllname, importc: "glSecondaryColor3hNV".}
- proc glSecondaryColor3hvNV*(v: PGLushort){.dynlib: dllname,
- importc: "glSecondaryColor3hvNV".}
- proc glVertexWeighthNV*(weight: TGLushort){.dynlib: dllname,
- importc: "glVertexWeighthNV".}
- proc glVertexWeighthvNV*(weight: PGLushort){.dynlib: dllname,
- importc: "glVertexWeighthvNV".}
- proc glVertexAttrib1hNV*(index: TGLuint, x: TGLushort){.dynlib: dllname,
- importc: "glVertexAttrib1hNV".}
- proc glVertexAttrib1hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
- importc: "glVertexAttrib1hvNV".}
- proc glVertexAttrib2hNV*(index: TGLuint, x: TGLushort, y: TGLushort){.
- dynlib: dllname, importc: "glVertexAttrib2hNV".}
- proc glVertexAttrib2hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
- importc: "glVertexAttrib2hvNV".}
- proc glVertexAttrib3hNV*(index: TGLuint, x: TGLushort, y: TGLushort,
- z: TGLushort){.dynlib: dllname,
- importc: "glVertexAttrib3hNV".}
- proc glVertexAttrib3hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
- importc: "glVertexAttrib3hvNV".}
- proc glVertexAttrib4hNV*(index: TGLuint, x: TGLushort, y: TGLushort,
- z: TGLushort, w: TGLushort){.dynlib: dllname,
- importc: "glVertexAttrib4hNV".}
- proc glVertexAttrib4hvNV*(index: TGLuint, v: PGLushort){.dynlib: dllname,
- importc: "glVertexAttrib4hvNV".}
- proc glVertexAttribs1hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
- dynlib: dllname, importc: "glVertexAttribs1hvNV".}
- proc glVertexAttribs2hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
- dynlib: dllname, importc: "glVertexAttribs2hvNV".}
- proc glVertexAttribs3hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
- dynlib: dllname, importc: "glVertexAttribs3hvNV".}
- proc glVertexAttribs4hvNV*(index: TGLuint, n: TGLsizei, v: PGLushort){.
- dynlib: dllname, importc: "glVertexAttribs4hvNV".}
- #***** GL_ATI_map_object_buffer *****//
- proc glMapObjectBufferATI*(buffer: TGLuint): PGLvoid{.dynlib: dllname,
- importc: "glMapObjectBufferATI".}
- proc glUnmapObjectBufferATI*(buffer: TGLuint){.dynlib: dllname,
- importc: "glUnmapObjectBufferATI".}
- #***** GL_ATI_separate_stencil *****//
- const
- GL_KEEP* = 0x00001E00
- GL_ZERO* = 0x00000000
- GL_REPLACE* = 0x00001E01
- GL_INCR* = 0x00001E02
- GL_DECR* = 0x00001E03
- GL_INVERT* = 0x0000150A
- GL_NEVER* = 0x00000200
- GL_LESS* = 0x00000201
- GL_LEQUAL* = 0x00000203
- GL_GREATER* = 0x00000204
- GL_GEQUAL* = 0x00000206
- GL_EQUAL* = 0x00000202
- GL_NOTEQUAL* = 0x00000205
- GL_ALWAYS* = 0x00000207
- GL_FRONT* = 0x00000404
- GL_BACK* = 0x00000405
- GL_FRONT_AND_BACK* = 0x00000408
- GL_STENCIL_BACK_FUNC_ATI* = 0x00008800
- GL_STENCIL_BACK_FAIL_ATI* = 0x00008801
- GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI* = 0x00008802
- GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI* = 0x00008803
- proc glStencilOpSeparateATI*(face: TGLenum, sfail: TGLenum, dpfail: TGLenum,
- dppass: TGLenum){.dynlib: dllname,
- importc: "glStencilOpSeparateATI".}
- proc glStencilFuncSeparateATI*(frontfunc: TGLenum, backfunc: TGLenum,
- theRef: TGLint, mask: TGLuint){.dynlib: dllname,
- importc: "glStencilFuncSeparateATI".}
- #***** GL_ATI_vertex_attrib_array_object *****//
- proc glVertexAttribArrayObjectATI*(index: TGLuint, size: TGLint,
- thetype: TGLenum, normalized: TGLboolean,
- stride: TGLsizei, buffer: TGLuint,
- offset: TGLuint){.dynlib: dllname,
- importc: "glVertexAttribArrayObjectATI".}
- proc glGetVertexAttribArrayObjectfvATI*(index: TGLuint, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetVertexAttribArrayObjectfvATI".}
- proc glGetVertexAttribArrayObjectivATI*(index: TGLuint, pname: TGLenum,
- params: PGLint){.dynlib: dllname,
- importc: "glGetVertexAttribArrayObjectivATI".}
- #***** GL_ARB_occlusion_query *****//
- const
- GL_SAMPLES_PASSED_ARB* = 0x00008914
- GL_QUERY_COUNTER_BITS_ARB* = 0x00008864
- GL_CURRENT_QUERY_ARB* = 0x00008865
- GL_QUERY_RESULT_ARB* = 0x00008866
- GL_QUERY_RESULT_AVAILABLE_ARB* = 0x00008867
- proc glGenQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
- importc: "glGenQueriesARB".}
- proc glDeleteQueriesARB*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
- importc: "glDeleteQueriesARB".}
- proc glIsQueryARB*(id: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glIsQueryARB".}
- proc glBeginQueryARB*(target: TGLenum, id: TGLuint){.dynlib: dllname,
- importc: "glBeginQueryARB".}
- proc glEndQueryARB*(target: TGLenum){.dynlib: dllname, importc: "glEndQueryARB".}
- proc glGetQueryivARB*(target: TGLenum, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetQueryivARB".}
- proc glGetQueryObjectivARB*(id: TGLuint, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetQueryObjectivARB".}
- proc glGetQueryObjectuivARB*(id: TGLuint, pname: TGLenum, params: PGLuint){.
- dynlib: dllname, importc: "glGetQueryObjectuivARB".}
- #***** GL_ARB_shader_objects *****//
- const
- GL_PROGRAM_OBJECT_ARB* = 0x00008B40
- GL_OBJECT_TYPE_ARB* = 0x00008B4E
- GL_OBJECT_SUBTYPE_ARB* = 0x00008B4F
- GL_OBJECT_DELETE_STATUS_ARB* = 0x00008B80
- GL_OBJECT_COMPILE_STATUS_ARB* = 0x00008B81
- GL_OBJECT_LINK_STATUS_ARB* = 0x00008B82
- GL_OBJECT_VALIDATE_STATUS_ARB* = 0x00008B83
- GL_OBJECT_INFO_LOG_LENGTH_ARB* = 0x00008B84
- GL_OBJECT_ATTACHED_OBJECTS_ARB* = 0x00008B85
- GL_OBJECT_ACTIVE_UNIFORMS_ARB* = 0x00008B86
- GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB* = 0x00008B87
- GL_OBJECT_SHADER_SOURCE_LENGTH_ARB* = 0x00008B88
- GL_SHADER_OBJECT_ARB* = 0x00008B48
- GL_FLOAT* = 0x00001406
- GL_FLOAT_VEC2_ARB* = 0x00008B50
- GL_FLOAT_VEC3_ARB* = 0x00008B51
- GL_FLOAT_VEC4_ARB* = 0x00008B52
- GL_INT* = 0x00001404
- GL_INT_VEC2_ARB* = 0x00008B53
- GL_INT_VEC3_ARB* = 0x00008B54
- GL_INT_VEC4_ARB* = 0x00008B55
- GL_BOOL_ARB* = 0x00008B56
- GL_BOOL_VEC2_ARB* = 0x00008B57
- GL_BOOL_VEC3_ARB* = 0x00008B58
- GL_BOOL_VEC4_ARB* = 0x00008B59
- GL_FLOAT_MAT2_ARB* = 0x00008B5A
- GL_FLOAT_MAT3_ARB* = 0x00008B5B
- GL_FLOAT_MAT4_ARB* = 0x00008B5C
- proc glDeleteObjectARB*(obj: GLhandleARB){.dynlib: dllname,
- importc: "glDeleteObjectARB".}
- proc glGetHandleARB*(pname: TGLenum): GLhandleARB{.dynlib: dllname,
- importc: "glGetHandleARB".}
- proc glDetachObjectARB*(containerObj: GLhandleARB, attachedObj: GLhandleARB){.
- dynlib: dllname, importc: "glDetachObjectARB".}
- proc glCreateShaderObjectARB*(shaderType: TGLenum): GLhandleARB{.
- dynlib: dllname, importc: "glCreateShaderObjectARB".}
- proc glShaderSourceARB*(shaderObj: GLhandleARB, count: TGLsizei, str: PGLvoid,
- len: PGLint){.dynlib: dllname,
- importc: "glShaderSourceARB".}
- proc glCompileShaderARB*(shaderObj: GLhandleARB){.dynlib: dllname,
- importc: "glCompileShaderARB".}
- proc glCreateProgramObjectARB*(): GLhandleARB{.dynlib: dllname,
- importc: "glCreateProgramObjectARB".}
- proc glAttachObjectARB*(containerObj: GLhandleARB, obj: GLhandleARB){.
- dynlib: dllname, importc: "glAttachObjectARB".}
- proc glLinkProgramARB*(programObj: GLhandleARB){.dynlib: dllname,
- importc: "glLinkProgramARB".}
- proc glUseProgramObjectARB*(programObj: GLhandleARB){.dynlib: dllname,
- importc: "glUseProgramObjectARB".}
- proc glValidateProgramARB*(programObj: GLhandleARB){.dynlib: dllname,
- importc: "glValidateProgramARB".}
- proc glUniform1fARB*(location: TGLint, v0: TGLfloat){.dynlib: dllname,
- importc: "glUniform1fARB".}
- proc glUniform2fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat){.
- dynlib: dllname, importc: "glUniform2fARB".}
- proc glUniform3fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat){.
- dynlib: dllname, importc: "glUniform3fARB".}
- proc glUniform4fARB*(location: TGLint, v0: TGLfloat, v1: TGLfloat, v2: TGLfloat,
- v3: TGLfloat){.dynlib: dllname, importc: "glUniform4fARB".}
- proc glUniform1iARB*(location: TGLint, v0: TGLint){.dynlib: dllname,
- importc: "glUniform1iARB".}
- proc glUniform2iARB*(location: TGLint, v0: TGLint, v1: TGLint){.dynlib: dllname,
- importc: "glUniform2iARB".}
- proc glUniform3iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint){.
- dynlib: dllname, importc: "glUniform3iARB".}
- proc glUniform4iARB*(location: TGLint, v0: TGLint, v1: TGLint, v2: TGLint,
- v3: TGLint){.dynlib: dllname, importc: "glUniform4iARB".}
- proc glUniform1fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
- dynlib: dllname, importc: "glUniform1fvARB".}
- proc glUniform2fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
- dynlib: dllname, importc: "glUniform2fvARB".}
- proc glUniform3fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
- dynlib: dllname, importc: "glUniform3fvARB".}
- proc glUniform4fvARB*(location: TGLint, count: TGLsizei, value: PGLfloat){.
- dynlib: dllname, importc: "glUniform4fvARB".}
- proc glUniform1ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
- dynlib: dllname, importc: "glUniform1ivARB".}
- proc glUniform2ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
- dynlib: dllname, importc: "glUniform2ivARB".}
- proc glUniform3ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
- dynlib: dllname, importc: "glUniform3ivARB".}
- proc glUniform4ivARB*(location: TGLint, count: TGLsizei, value: PGLint){.
- dynlib: dllname, importc: "glUniform4ivARB".}
- proc glUniformMatrix2fvARB*(location: TGLint, count: TGLsizei,
- transpose: TGLboolean, value: PGLfloat){.
- dynlib: dllname, importc: "glUniformMatrix2fvARB".}
- proc glUniformMatrix3fvARB*(location: TGLint, count: TGLsizei,
- transpose: TGLboolean, value: PGLfloat){.
- dynlib: dllname, importc: "glUniformMatrix3fvARB".}
- proc glUniformMatrix4fvARB*(location: TGLint, count: TGLsizei,
- transpose: TGLboolean, value: PGLfloat){.
- dynlib: dllname, importc: "glUniformMatrix4fvARB".}
- proc glGetObjectParameterfvARB*(obj: GLhandleARB, pname: TGLenum,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetObjectParameterfvARB".}
- proc glGetObjectParameterivARB*(obj: GLhandleARB, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetObjectParameterivARB".}
- proc glGetInfoLogARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei,
- infoLog: PGLcharARB){.dynlib: dllname,
- importc: "glGetInfoLogARB".}
- proc glGetAttachedObjectsARB*(containerObj: GLhandleARB, maxCount: TGLsizei,
- count: PGLsizei, obj: PGLhandleARB){.
- dynlib: dllname, importc: "glGetAttachedObjectsARB".}
- proc glGetUniformLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{.
- dynlib: dllname, importc: "glGetUniformLocationARB".}
- proc glGetActiveUniformARB*(programObj: GLhandleARB, index: TGLuint,
- maxLength: TGLsizei, len: PGLsizei, size: PGLint,
- thetype: PGLenum, name: PGLcharARB){.
- dynlib: dllname, importc: "glGetActiveUniformARB".}
- proc glGetUniformfvARB*(programObj: GLhandleARB, location: TGLint,
- params: PGLfloat){.dynlib: dllname,
- importc: "glGetUniformfvARB".}
- proc glGetUniformivARB*(programObj: GLhandleARB, location: TGLint,
- params: PGLint){.dynlib: dllname,
- importc: "glGetUniformivARB".}
- proc glGetShaderSourceARB*(obj: GLhandleARB, maxLength: TGLsizei, len: PGLsizei,
- source: PGLcharARB){.dynlib: dllname,
- importc: "glGetShaderSourceARB".}
- const
- GL_VERTEX_SHADER_ARB* = 0x00008B31
- GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB* = 0x00008B4A
- GL_MAX_VARYING_FLOATS_ARB* = 0x00008B4B # GL_MAX_VERTEX_ATTRIBS_ARB { already defined }
- # GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined }
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4C
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB* = 0x00008B4D #
- #
- # GL_MAX_TEXTURE_COORDS_ARB { already defined }
- #
- #
- # GL_VERTEX_PROGRAM_POINT_SIZE_ARB { already defined }
- #
- #
- # GL_VERTEX_PROGRAM_TWO_SIDE_ARB { already defined }
- # GL_OBJECT_TYPE_ARB { already defined }
- # GL_OBJECT_SUBTYPE_ARB { already defined }
- GL_OBJECT_ACTIVE_ATTRIBUTES_ARB* = 0x00008B89
- GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB* = 0x00008B8A # GL_SHADER_OBJECT_ARB { already defined }
- #
- #
- # GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB { already defined }
- #
- #
- # GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB { already defined }
- #
- #
- # GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB { already defined }
- #
- #
- # GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB { already defined }
- #
- #
- # GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB { already defined }
- #
- #
- # GL_CURRENT_VERTEX_ATTRIB_ARB { already defined }
- #
- #
- # GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB { already defined }
- # GL_FLOAT { already defined }
- # GL_FLOAT_VEC2_ARB { already defined }
- # GL_FLOAT_VEC3_ARB { already defined }
- # GL_FLOAT_VEC4_ARB { already defined }
- # GL_FLOAT_MAT2_ARB { already defined }
- # GL_FLOAT_MAT3_ARB { already defined }
- # GL_FLOAT_MAT4_ARB { already defined }
- # glVertexAttrib1fARB { already defined }
- # glVertexAttrib1sARB { already defined }
- # glVertexAttrib1dARB { already defined }
- # glVertexAttrib2fARB { already defined }
- # glVertexAttrib2sARB { already defined }
- # glVertexAttrib2dARB { already defined }
- # glVertexAttrib3fARB { already defined }
- # glVertexAttrib3sARB { already defined }
- # glVertexAttrib3dARB { already defined }
- # glVertexAttrib4fARB { already defined }
- # glVertexAttrib4sARB { already defined }
- # glVertexAttrib4dARB { already defined }
- # glVertexAttrib4NubARB { already defined }
- # glVertexAttrib1fvARB { already defined }
- # glVertexAttrib1svARB { already defined }
- # glVertexAttrib1dvARB { already defined }
- # glVertexAttrib2fvARB { already defined }
- # glVertexAttrib2svARB { already defined }
- # glVertexAttrib2dvARB { already defined }
- # glVertexAttrib3fvARB { already defined }
- # glVertexAttrib3svARB { already defined }
- # glVertexAttrib3dvARB { already defined }
- # glVertexAttrib4fvARB { already defined }
- # glVertexAttrib4svARB { already defined }
- # glVertexAttrib4dvARB { already defined }
- # glVertexAttrib4ivARB { already defined }
- # glVertexAttrib4bvARB { already defined }
- # glVertexAttrib4ubvARB { already defined }
- # glVertexAttrib4usvARB { already defined }
- # glVertexAttrib4uivARB { already defined }
- # glVertexAttrib4NbvARB { already defined }
- # glVertexAttrib4NsvARB { already defined }
- # glVertexAttrib4NivARB { already defined }
- # glVertexAttrib4NubvARB { already defined }
- # glVertexAttrib4NusvARB { already defined }
- # glVertexAttrib4NuivARB { already defined }
- #
- #
- # glVertexAttribPointerARB { already defined }
- #
- #
- # glEnableVertexAttribArrayARB { already defined }
- #
- #
- # glDisableVertexAttribArrayARB { already defined }
- proc glBindAttribLocationARB*(programObj: GLhandleARB, index: TGLuint,
- name: PGLcharARB){.dynlib: dllname,
- importc: "glBindAttribLocationARB".}
- proc glGetActiveAttribARB*(programObj: GLhandleARB, index: TGLuint,
- maxLength: TGLsizei, len: PGLsizei, size: PGLint,
- thetype: PGLenum, name: PGLcharARB){.dynlib: dllname,
- importc: "glGetActiveAttribARB".}
- proc glGetAttribLocationARB*(programObj: GLhandleARB, name: PGLcharARB): TGLint{.
- dynlib: dllname, importc: "glGetAttribLocationARB".}
- # glGetVertexAttribdvARB { already defined }
- # glGetVertexAttribfvARB { already defined }
- # glGetVertexAttribivARB { already defined }
- # glGetVertexAttribPointervARB { already defined }
- #***** GL_ARB_fragment_shader *****//
- const
- GL_FRAGMENT_SHADER_ARB* = 0x00008B30
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB* = 0x00008B49 # GL_MAX_TEXTURE_COORDS_ARB { already defined }
- #
- #
- # GL_MAX_TEXTURE_IMAGE_UNITS_ARB { already defined }
- # GL_OBJECT_TYPE_ARB { already defined }
- # GL_OBJECT_SUBTYPE_ARB { already defined }
- # GL_SHADER_OBJECT_ARB { already defined }
- #***** GL_ARB_shading_language_100 *****//
- #***** GL_ARB_texture_non_power_of_two *****//
- #***** GL_ARB_point_sprite *****//
- const
- GL_POINT_SPRITE_ARB* = 0x00008861
- GL_COORD_REPLACE_ARB* = 0x00008862
- #***** GL_EXT_depth_bounds_test *****//
- const
- constGL_DEPTH_BOUNDS_TEST_EXT* = 0x00008890
- constGL_DEPTH_BOUNDS_EXT* = 0x00008891
- proc glDepthBoundsEXT*(zmin: TGLclampd, zmax: TGLclampd){.dynlib: dllname,
- importc: "glDepthBoundsEXT".}
- #***** GL_EXT_texture_mirror_clamp *****//
- const
- GL_MIRROR_CLAMP_EXT* = 0x00008742
- GL_MIRROR_CLAMP_TO_EDGE_EXT* = 0x00008743
- GL_MIRROR_CLAMP_TO_BORDER_EXT* = 0x00008912
- #***** GL_EXT_blend_equation_separate *****//
- const
- GL_BLEND_EQUATION_RGB_EXT* = 0x00008009
- GL_BLEND_EQUATION_ALPHA_EXT* = 0x0000883D
- proc glBlendEquationSeparateEXT*(modeRGB: TGLenum, modeAlpha: TGLenum){.
- dynlib: dllname, importc: "glBlendEquationSeparateEXT".}
- #***** GL_MESA_pack_invert *****//
- const
- GL_PACK_INVERT_MESA* = 0x00008758
- #***** GL_MESA_ycbcr_texture *****//
- const
- GL_YCBCR_MESA* = 0x00008757
- GL_UNSIGNED_SHORT_8_8_MESA* = 0x000085BA
- GL_UNSIGNED_SHORT_8_8_REV_MESA* = 0x000085BB
- #***** GL_ARB_fragment_program_shadow *****//
- #***** GL_NV_fragment_program_option *****//
- #***** GL_EXT_pixel_buffer_object *****//
- const
- GL_PIXEL_PACK_BUFFER_EXT* = 0x000088EB
- GL_PIXEL_UNPACK_BUFFER_EXT* = 0x000088EC
- GL_PIXEL_PACK_BUFFER_BINDING_EXT* = 0x000088ED
- GL_PIXEL_UNPACK_BUFFER_BINDING_EXT* = 0x000088EF
- #***** GL_NV_fragment_program2 *****//
- const
- GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV* = 0x000088F4
- GL_MAX_PROGRAM_CALL_DEPTH_NV* = 0x000088F5
- GL_MAX_PROGRAM_IF_DEPTH_NV* = 0x000088F6
- GL_MAX_PROGRAM_LOOP_DEPTH_NV* = 0x000088F7
- GL_MAX_PROGRAM_LOOP_COUNT_NV* = 0x000088F8
- #***** GL_NV_vertex_program2_option *****//
- # GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV { already defined }
- # GL_MAX_PROGRAM_CALL_DEPTH_NV { already defined }
- #***** GL_NV_vertex_program3 *****//
- # GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB { already defined }
- #***** GL_ARB_draw_buffers *****//
- const
- GL_MAX_DRAW_BUFFERS_ARB* = 0x00008824
- GL_DRAW_BUFFER0_ARB* = 0x00008825
- GL_DRAW_BUFFER1_ARB* = 0x00008826
- GL_DRAW_BUFFER2_ARB* = 0x00008827
- GL_DRAW_BUFFER3_ARB* = 0x00008828
- GL_DRAW_BUFFER4_ARB* = 0x00008829
- GL_DRAW_BUFFER5_ARB* = 0x0000882A
- GL_DRAW_BUFFER6_ARB* = 0x0000882B
- GL_DRAW_BUFFER7_ARB* = 0x0000882C
- GL_DRAW_BUFFER8_ARB* = 0x0000882D
- GL_DRAW_BUFFER9_ARB* = 0x0000882E
- GL_DRAW_BUFFER10_ARB* = 0x0000882F
- GL_DRAW_BUFFER11_ARB* = 0x00008830
- GL_DRAW_BUFFER12_ARB* = 0x00008831
- GL_DRAW_BUFFER13_ARB* = 0x00008832
- GL_DRAW_BUFFER14_ARB* = 0x00008833
- GL_DRAW_BUFFER15_ARB* = 0x00008834
- proc glDrawBuffersARB*(n: TGLsizei, bufs: PGLenum){.dynlib: dllname,
- importc: "glDrawBuffersARB".}
- #***** GL_ARB_texture_rectangle *****//
- const
- GL_TEXTURE_RECTANGLE_ARB* = 0x000084F5
- GL_TEXTURE_BINDING_RECTANGLE_ARB* = 0x000084F6
- GL_PROXY_TEXTURE_RECTANGLE_ARB* = 0x000084F7
- GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB* = 0x000084F8
- #***** GL_ARB_color_buffer_float *****//
- const
- GL_RGBA_FLOAT_MODE_ARB* = 0x00008820
- GL_CLAMP_VERTEX_COLOR_ARB* = 0x0000891A
- GL_CLAMP_FRAGMENT_COLOR_ARB* = 0x0000891B
- GL_CLAMP_READ_COLOR_ARB* = 0x0000891C
- GL_FIXED_ONLY_ARB* = 0x0000891D
- WGL_TYPE_RGBA_FLOAT_ARB* = 0x000021A0
- proc glClampColorARB*(target: TGLenum, clamp: TGLenum){.dynlib: dllname,
- importc: "glClampColorARB".}
- #***** GL_ARB_half_float_pixel *****//
- const
- GL_HALF_FLOAT_ARB* = 0x0000140B
- #***** GL_ARB_texture_float *****//
- const
- GL_TEXTURE_RED_TYPE_ARB* = 0x00008C10
- GL_TEXTURE_GREEN_TYPE_ARB* = 0x00008C11
- GL_TEXTURE_BLUE_TYPE_ARB* = 0x00008C12
- GL_TEXTURE_ALPHA_TYPE_ARB* = 0x00008C13
- GL_TEXTURE_LUMINANCE_TYPE_ARB* = 0x00008C14
- GL_TEXTURE_INTENSITY_TYPE_ARB* = 0x00008C15
- GL_TEXTURE_DEPTH_TYPE_ARB* = 0x00008C16
- GL_UNSIGNED_NORMALIZED_ARB* = 0x00008C17
- GL_RGBA32F_ARB* = 0x00008814
- GL_RGB32F_ARB* = 0x00008815
- GL_ALPHA32F_ARB* = 0x00008816
- GL_INTENSITY32F_ARB* = 0x00008817
- GL_LUMINANCE32F_ARB* = 0x00008818
- GL_LUMINANCE_ALPHA32F_ARB* = 0x00008819
- GL_RGBA16F_ARB* = 0x0000881A
- GL_RGB16F_ARB* = 0x0000881B
- GL_ALPHA16F_ARB* = 0x0000881C
- GL_INTENSITY16F_ARB* = 0x0000881D
- GL_LUMINANCE16F_ARB* = 0x0000881E
- GL_LUMINANCE_ALPHA16F_ARB* = 0x0000881F
- #***** GL_EXT_texture_compression_dxt1 *****//
- # GL_COMPRESSED_RGB_S3TC_DXT1_EXT { already defined }
- # GL_COMPRESSED_RGBA_S3TC_DXT1_EXT { already defined }
- #***** GL_ARB_pixel_buffer_object *****//
- const
- GL_PIXEL_PACK_BUFFER_ARB* = 0x000088EB
- GL_PIXEL_UNPACK_BUFFER_ARB* = 0x000088EC
- GL_PIXEL_PACK_BUFFER_BINDING_ARB* = 0x000088ED
- GL_PIXEL_UNPACK_BUFFER_BINDING_ARB* = 0x000088EF
- #***** GL_EXT_framebuffer_object *****//
- const
- GL_FRAMEBUFFER_EXT* = 0x00008D40
- GL_RENDERBUFFER_EXT* = 0x00008D41
- GL_STENCIL_INDEX_EXT* = 0x00008D45
- GL_STENCIL_INDEX1_EXT* = 0x00008D46
- GL_STENCIL_INDEX4_EXT* = 0x00008D47
- GL_STENCIL_INDEX8_EXT* = 0x00008D48
- GL_STENCIL_INDEX16_EXT* = 0x00008D49
- GL_RENDERBUFFER_WIDTH_EXT* = 0x00008D42
- GL_RENDERBUFFER_HEIGHT_EXT* = 0x00008D43
- GL_RENDERBUFFER_INTERNAL_FORMAT_EXT* = 0x00008D44
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT* = 0x00008CD0
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT* = 0x00008CD1
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT* = 0x00008CD2
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT* = 0x00008CD3
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT* = 0x00008CD4
- GL_COLOR_ATTACHMENT0_EXT* = 0x00008CE0
- GL_COLOR_ATTACHMENT1_EXT* = 0x00008CE1
- GL_COLOR_ATTACHMENT2_EXT* = 0x00008CE2
- GL_COLOR_ATTACHMENT3_EXT* = 0x00008CE3
- GL_COLOR_ATTACHMENT4_EXT* = 0x00008CE4
- GL_COLOR_ATTACHMENT5_EXT* = 0x00008CE5
- GL_COLOR_ATTACHMENT6_EXT* = 0x00008CE6
- GL_COLOR_ATTACHMENT7_EXT* = 0x00008CE7
- GL_COLOR_ATTACHMENT8_EXT* = 0x00008CE8
- GL_COLOR_ATTACHMENT9_EXT* = 0x00008CE9
- GL_COLOR_ATTACHMENT10_EXT* = 0x00008CEA
- GL_COLOR_ATTACHMENT11_EXT* = 0x00008CEB
- GL_COLOR_ATTACHMENT12_EXT* = 0x00008CEC
- GL_COLOR_ATTACHMENT13_EXT* = 0x00008CED
- GL_COLOR_ATTACHMENT14_EXT* = 0x00008CEE
- GL_COLOR_ATTACHMENT15_EXT* = 0x00008CEF
- GL_DEPTH_ATTACHMENT_EXT* = 0x00008D00
- GL_STENCIL_ATTACHMENT_EXT* = 0x00008D20
- GL_FRAMEBUFFER_COMPLETE_EXT* = 0x00008CD5
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT* = 0x00008CD6
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT* = 0x00008CD7
- GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT* = 0x00008CD8
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT* = 0x00008CD9
- GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT* = 0x00008CDA
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT* = 0x00008CDB
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT* = 0x00008CDC
- GL_FRAMEBUFFER_UNSUPPORTED_EXT* = 0x00008CDD
- GL_FRAMEBUFFER_STATUS_ERROR_EXT* = 0x00008CDE
- GL_FRAMEBUFFER_BINDING_EXT* = 0x00008CA6
- GL_RENDERBUFFER_BINDING_EXT* = 0x00008CA7
- GL_MAX_COLOR_ATTACHMENTS_EXT* = 0x00008CDF
- GL_MAX_RENDERBUFFER_SIZE_EXT* = 0x000084E8
- GL_INVALID_FRAMEBUFFER_OPERATION_EXT* = 0x00000506
- proc glIsRenderbufferEXT*(renderbuffer: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glIsRenderbufferEXT".}
- proc glBindRenderbufferEXT*(target: TGLenum, renderbuffer: TGLuint){.
- dynlib: dllname, importc: "glBindRenderbufferEXT".}
- proc glDeleteRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){.
- dynlib: dllname, importc: "glDeleteRenderbuffersEXT".}
- proc glGenRenderbuffersEXT*(n: TGLsizei, renderbuffers: PGLuint){.
- dynlib: dllname, importc: "glGenRenderbuffersEXT".}
- proc glRenderbufferStorageEXT*(target: TGLenum, internalformat: TGLenum,
- width: TGLsizei, height: TGLsizei){.
- dynlib: dllname, importc: "glRenderbufferStorageEXT".}
- proc glGetRenderbufferParameterivEXT*(target: TGLenum, pname: TGLenum,
- params: PGLint){.dynlib: dllname,
- importc: "glGetRenderbufferParameterivEXT".}
- proc glIsFramebufferEXT*(framebuffer: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glIsFramebufferEXT".}
- proc glBindFramebufferEXT*(target: TGLenum, framebuffer: TGLuint){.
- dynlib: dllname, importc: "glBindFramebufferEXT".}
- proc glDeleteFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.
- dynlib: dllname, importc: "glDeleteFramebuffersEXT".}
- proc glGenFramebuffersEXT*(n: TGLsizei, framebuffers: PGLuint){.dynlib: dllname,
- importc: "glGenFramebuffersEXT".}
- proc glCheckFramebufferStatusEXT*(target: TGLenum): TGLenum{.dynlib: dllname,
- importc: "glCheckFramebufferStatusEXT".}
- proc glFramebufferTexture1DEXT*(target: TGLenum, attachment: TGLenum,
- textarget: TGLenum, texture: TGLuint,
- level: TGLint){.dynlib: dllname,
- importc: "glFramebufferTexture1DEXT".}
- proc glFramebufferTexture2DEXT*(target: TGLenum, attachment: TGLenum,
- textarget: TGLenum, texture: TGLuint,
- level: TGLint){.dynlib: dllname,
- importc: "glFramebufferTexture2DEXT".}
- proc glFramebufferTexture3DEXT*(target: TGLenum, attachment: TGLenum,
- textarget: TGLenum, texture: TGLuint,
- level: TGLint, zoffset: TGLint){.
- dynlib: dllname, importc: "glFramebufferTexture3DEXT".}
- proc glFramebufferRenderbufferEXT*(target: TGLenum, attachment: TGLenum,
- renderbuffertarget: TGLenum,
- renderbuffer: TGLuint){.dynlib: dllname,
- importc: "glFramebufferRenderbufferEXT".}
- proc glGetFramebufferAttachmentParameterivEXT*(target: TGLenum,
- attachment: TGLenum, pname: TGLenum, params: PGLint){.dynlib: dllname,
- importc: "glGetFramebufferAttachmentParameterivEXT".}
- proc glGenerateMipmapEXT*(target: TGLenum){.dynlib: dllname,
- importc: "glGenerateMipmapEXT".}
- #***** GL_version_1_4 *****//
- const
- GL_BLEND_DST_RGB* = 0x000080C8
- GL_BLEND_SRC_RGB* = 0x000080C9
- GL_BLEND_DST_ALPHA* = 0x000080CA
- GL_BLEND_SRC_ALPHA* = 0x000080CB
- GL_POINT_SIZE_MIN* = 0x00008126
- GL_POINT_SIZE_MAX* = 0x00008127
- GL_POINT_FADE_THRESHOLD_SIZE* = 0x00008128
- GL_POINT_DISTANCE_ATTENUATION* = 0x00008129
- GL_GENERATE_MIPMAP* = 0x00008191
- GL_GENERATE_MIPMAP_HINT* = 0x00008192
- GL_DEPTH_COMPONENT16* = 0x000081A5
- GL_DEPTH_COMPONENT24* = 0x000081A6
- GL_DEPTH_COMPONENT32* = 0x000081A7
- GL_MIRRORED_REPEAT* = 0x00008370
- GL_FOG_COORDINATE_SOURCE* = 0x00008450
- GL_FOG_COORDINATE* = 0x00008451
- GL_FRAGMENT_DEPTH* = 0x00008452
- GL_CURRENT_FOG_COORDINATE* = 0x00008453
- GL_FOG_COORDINATE_ARRAY_TYPE* = 0x00008454
- GL_FOG_COORDINATE_ARRAY_STRIDE* = 0x00008455
- GL_FOG_COORDINATE_ARRAY_POINTER* = 0x00008456
- GL_FOG_COORDINATE_ARRAY* = 0x00008457
- GL_COLOR_SUM* = 0x00008458
- GL_CURRENT_SECONDARY_COLOR* = 0x00008459
- GL_SECONDARY_COLOR_ARRAY_SIZE* = 0x0000845A
- GL_SECONDARY_COLOR_ARRAY_TYPE* = 0x0000845B
- GL_SECONDARY_COLOR_ARRAY_STRIDE* = 0x0000845C
- GL_SECONDARY_COLOR_ARRAY_POINTER* = 0x0000845D
- GL_SECONDARY_COLOR_ARRAY* = 0x0000845E
- GL_MAX_TEXTURE_LOD_BIAS* = 0x000084FD
- GL_TEXTURE_FILTER_CONTROL* = 0x00008500
- GL_TEXTURE_LOD_BIAS* = 0x00008501
- GL_INCR_WRAP* = 0x00008507
- GL_DECR_WRAP* = 0x00008508
- GL_TEXTURE_DEPTH_SIZE* = 0x0000884A
- GL_DEPTH_TEXTURE_MODE* = 0x0000884B
- GL_TEXTURE_COMPARE_MODE* = 0x0000884C
- GL_TEXTURE_COMPARE_FUNC* = 0x0000884D
- GL_COMPARE_R_TO_TEXTURE* = 0x0000884E
- proc glBlendFuncSeparate*(sfactorRGB: TGLenum, dfactorRGB: TGLenum,
- sfactorAlpha: TGLenum, dfactorAlpha: TGLenum){.
- dynlib: dllname, importc: "glBlendFuncSeparate".}
- proc glFogCoordf*(coord: TGLfloat){.dynlib: dllname, importc: "glFogCoordf".}
- proc glFogCoordfv*(coord: PGLfloat){.dynlib: dllname, importc: "glFogCoordfv".}
- proc glFogCoordd*(coord: TGLdouble){.dynlib: dllname, importc: "glFogCoordd".}
- proc glFogCoorddv*(coord: PGLdouble){.dynlib: dllname, importc: "glFogCoorddv".}
- proc glFogCoordPointer*(thetype: TGLenum, stride: TGLsizei, pointer: PGLvoid){.
- dynlib: dllname, importc: "glFogCoordPointer".}
- proc glMultiDrawArrays*(mode: TGLenum, first: PGLint, count: PGLsizei,
- primcount: TGLsizei){.dynlib: dllname,
- importc: "glMultiDrawArrays".}
- proc glMultiDrawElements*(mode: TGLenum, count: PGLsizei, thetype: TGLenum,
- indices: PGLvoid, primcount: TGLsizei){.
- dynlib: dllname, importc: "glMultiDrawElements".}
- proc glPointParameterf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
- importc: "glPointParameterf".}
- proc glPointParameterfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
- importc: "glPointParameterfv".}
- proc glPointParameteri*(pname: TGLenum, param: TGLint){.dynlib: dllname,
- importc: "glPointParameteri".}
- proc glPointParameteriv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
- importc: "glPointParameteriv".}
- proc glSecondaryColor3b*(red: TGLByte, green: TGLByte, blue: TGLByte){.
- dynlib: dllname, importc: "glSecondaryColor3b".}
- proc glSecondaryColor3bv*(v: PGLbyte){.dynlib: dllname,
- importc: "glSecondaryColor3bv".}
- proc glSecondaryColor3d*(red: TGLdouble, green: TGLdouble, blue: TGLdouble){.
- dynlib: dllname, importc: "glSecondaryColor3d".}
- proc glSecondaryColor3dv*(v: PGLdouble){.dynlib: dllname,
- importc: "glSecondaryColor3dv".}
- proc glSecondaryColor3f*(red: TGLfloat, green: TGLfloat, blue: TGLfloat){.
- dynlib: dllname, importc: "glSecondaryColor3f".}
- proc glSecondaryColor3fv*(v: PGLfloat){.dynlib: dllname,
- importc: "glSecondaryColor3fv".}
- proc glSecondaryColor3i*(red: TGLint, green: TGLint, blue: TGLint){.
- dynlib: dllname, importc: "glSecondaryColor3i".}
- proc glSecondaryColor3iv*(v: PGLint){.dynlib: dllname,
- importc: "glSecondaryColor3iv".}
- proc glSecondaryColor3s*(red: TGLshort, green: TGLshort, blue: TGLshort){.
- dynlib: dllname, importc: "glSecondaryColor3s".}
- proc glSecondaryColor3sv*(v: PGLshort){.dynlib: dllname,
- importc: "glSecondaryColor3sv".}
- proc glSecondaryColor3ub*(red: TGLubyte, green: TGLubyte, blue: TGLubyte){.
- dynlib: dllname, importc: "glSecondaryColor3ub".}
- proc glSecondaryColor3ubv*(v: PGLubyte){.dynlib: dllname,
- importc: "glSecondaryColor3ubv".}
- proc glSecondaryColor3ui*(red: TGLuint, green: TGLuint, blue: TGLuint){.
- dynlib: dllname, importc: "glSecondaryColor3ui".}
- proc glSecondaryColor3uiv*(v: PGLuint){.dynlib: dllname,
- importc: "glSecondaryColor3uiv".}
- proc glSecondaryColor3us*(red: TGLushort, green: TGLushort, blue: TGLushort){.
- dynlib: dllname, importc: "glSecondaryColor3us".}
- proc glSecondaryColor3usv*(v: PGLushort){.dynlib: dllname,
- importc: "glSecondaryColor3usv".}
- proc glSecondaryColorPointer*(size: TGLint, thetype: TGLenum, stride: TGLsizei,
- pointer: PGLvoid){.dynlib: dllname,
- importc: "glSecondaryColorPointer".}
- proc glWindowPos2d*(x: TGLdouble, y: TGLdouble){.dynlib: dllname,
- importc: "glWindowPos2d".}
- proc glWindowPos2dv*(v: PGLdouble){.dynlib: dllname, importc: "glWindowPos2dv".}
- proc glWindowPos2f*(x: TGLfloat, y: TGLfloat){.dynlib: dllname,
- importc: "glWindowPos2f".}
- proc glWindowPos2fv*(v: PGLfloat){.dynlib: dllname, importc: "glWindowPos2fv".}
- proc glWindowPos2i*(x: TGLint, y: TGLint){.dynlib: dllname,
- importc: "glWindowPos2i".}
- proc glWindowPos2iv*(v: PGLint){.dynlib: dllname, importc: "glWindowPos2iv".}
- proc glWindowPos2s*(x: TGLshort, y: TGLshort){.dynlib: dllname,
- importc: "glWindowPos2s".}
- proc glWindowPos2sv*(v: PGLshort){.dynlib: dllname, importc: "glWindowPos2sv".}
- proc glWindowPos3d*(x: TGLdouble, y: TGLdouble, z: TGLdouble){.dynlib: dllname,
- importc: "glWindowPos3d".}
- proc glWindowPos3dv*(v: PGLdouble){.dynlib: dllname, importc: "glWindowPos3dv".}
- proc glWindowPos3f*(x: TGLfloat, y: TGLfloat, z: TGLfloat){.dynlib: dllname,
- importc: "glWindowPos3f".}
- proc glWindowPos3fv*(v: PGLfloat){.dynlib: dllname, importc: "glWindowPos3fv".}
- proc glWindowPos3i*(x: TGLint, y: TGLint, z: TGLint){.dynlib: dllname,
- importc: "glWindowPos3i".}
- proc glWindowPos3iv*(v: PGLint){.dynlib: dllname, importc: "glWindowPos3iv".}
- proc glWindowPos3s*(x: TGLshort, y: TGLshort, z: TGLshort){.dynlib: dllname,
- importc: "glWindowPos3s".}
- proc glWindowPos3sv*(v: PGLshort){.dynlib: dllname, importc: "glWindowPos3sv".}
- #***** GL_version_1_5 *****//
- const
- GL_BUFFER_SIZE* = 0x00008764
- GL_BUFFER_USAGE* = 0x00008765
- GL_QUERY_COUNTER_BITS* = 0x00008864
- GL_CURRENT_QUERY* = 0x00008865
- GL_QUERY_RESULT* = 0x00008866
- GL_QUERY_RESULT_AVAILABLE* = 0x00008867
- GL_ARRAY_BUFFER* = 0x00008892
- GL_ELEMENT_ARRAY_BUFFER* = 0x00008893
- GL_ARRAY_BUFFER_BINDING* = 0x00008894
- GL_ELEMENT_ARRAY_BUFFER_BINDING* = 0x00008895
- GL_VERTEX_ARRAY_BUFFER_BINDING* = 0x00008896
- GL_NORMAL_ARRAY_BUFFER_BINDING* = 0x00008897
- GL_COLOR_ARRAY_BUFFER_BINDING* = 0x00008898
- GL_INDEX_ARRAY_BUFFER_BINDING* = 0x00008899
- GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING* = 0x0000889A
- GL_EDGE_FLAG_ARRAY_BUFFER_BINDING* = 0x0000889B
- GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING* = 0x0000889C
- GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING* = 0x0000889D
- GL_WEIGHT_ARRAY_BUFFER_BINDING* = 0x0000889E
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING* = 0x0000889F
- GL_READ_ONLY* = 0x000088B8
- GL_WRITE_ONLY* = 0x000088B9
- GL_READ_WRITE* = 0x000088BA
- GL_BUFFER_ACCESS* = 0x000088BB
- GL_BUFFER_MAPPED* = 0x000088BC
- GL_BUFFER_MAP_POINTER* = 0x000088BD
- GL_STREAM_DRAW* = 0x000088E0
- GL_STREAM_READ* = 0x000088E1
- GL_STREAM_COPY* = 0x000088E2
- GL_STATIC_DRAW* = 0x000088E4
- GL_STATIC_READ* = 0x000088E5
- GL_STATIC_COPY* = 0x000088E6
- GL_DYNAMIC_DRAW* = 0x000088E8
- GL_DYNAMIC_READ* = 0x000088E9
- GL_DYNAMIC_COPY* = 0x000088EA
- GL_SAMPLES_PASSED* = 0x00008914
- GL_FOG_COORD_SRC* = 0x00008450
- GL_FOG_COORD* = 0x00008451
- GL_CURRENT_FOG_COORD* = 0x00008453
- GL_FOG_COORD_ARRAY_TYPE* = 0x00008454
- GL_FOG_COORD_ARRAY_STRIDE* = 0x00008455
- GL_FOG_COORD_ARRAY_POINTER* = 0x00008456
- GL_FOG_COORD_ARRAY* = 0x00008457
- GL_FOG_COORD_ARRAY_BUFFER_BINDING* = 0x0000889D
- GL_SRC0_RGB* = 0x00008580
- GL_SRC1_RGB* = 0x00008581
- GL_SRC2_RGB* = 0x00008582
- GL_SRC0_ALPHA* = 0x00008588
- GL_SRC1_ALPHA* = 0x00008589
- GL_SRC2_ALPHA* = 0x0000858A
- proc glGenQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
- importc: "glGenQueries".}
- proc glDeleteQueries*(n: TGLsizei, ids: PGLuint){.dynlib: dllname,
- importc: "glDeleteQueries".}
- proc glIsQuery*(id: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsQuery".}
- proc glBeginQuery*(target: TGLenum, id: TGLuint){.dynlib: dllname,
- importc: "glBeginQuery".}
- proc glEndQuery*(target: TGLenum){.dynlib: dllname, importc: "glEndQuery".}
- proc glGetQueryiv*(target: TGLenum, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetQueryiv".}
- proc glGetQueryObjectiv*(id: TGLuint, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetQueryObjectiv".}
- proc glGetQueryObjectuiv*(id: TGLuint, pname: TGLenum, params: PGLuint){.
- dynlib: dllname, importc: "glGetQueryObjectuiv".}
- proc glBindBuffer*(target: TGLenum, buffer: TGLuint){.dynlib: dllname,
- importc: "glBindBuffer".}
- proc glDeleteBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
- importc: "glDeleteBuffers".}
- proc glGenBuffers*(n: TGLsizei, buffers: PGLuint){.dynlib: dllname,
- importc: "glGenBuffers".}
- proc glIsBuffer*(buffer: TGLuint): TGLboolean{.dynlib: dllname,
- importc: "glIsBuffer".}
- proc glBufferData*(target: TGLenum, size: GLsizeiptr, data: PGLvoid,
- usage: TGLenum){.dynlib: dllname, importc: "glBufferData".}
- proc glBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr,
- data: PGLvoid){.dynlib: dllname,
- importc: "glBufferSubData".}
- proc glGetBufferSubData*(target: TGLenum, offset: GLintptr, size: GLsizeiptr,
- data: PGLvoid){.dynlib: dllname,
- importc: "glGetBufferSubData".}
- proc glMapBuffer*(target: TGLenum, access: TGLenum): PGLvoid{.dynlib: dllname,
- importc: "glMapBuffer".}
- proc glUnmapBuffer*(target: TGLenum): TGLboolean{.dynlib: dllname,
- importc: "glUnmapBuffer".}
- proc glGetBufferParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
- dynlib: dllname, importc: "glGetBufferParameteriv".}
- proc glGetBufferPointerv*(target: TGLenum, pname: TGLenum, params: PGLvoid){.
- dynlib: dllname, importc: "glGetBufferPointerv".}
- #***** GL_version_2_0 *****//
- const
- GL_BLEND_EQUATION_RGB* = 0x00008009
- GL_VERTEX_ATTRIB_ARRAY_ENABLED* = 0x00008622
- GL_VERTEX_ATTRIB_ARRAY_SIZE* = 0x00008623
- GL_VERTEX_ATTRIB_ARRAY_STRIDE* = 0x00008624
- GL_VERTEX_ATTRIB_ARRAY_TYPE* = 0x00008625
- GL_CURRENT_VERTEX_ATTRIB* = 0x00008626
- GL_VERTEX_PROGRAM_POINT_SIZE* = 0x00008642
- GL_VERTEX_PROGRAM_TWO_SIDE* = 0x00008643
- GL_VERTEX_ATTRIB_ARRAY_POINTER* = 0x00008645
- GL_STENCIL_BACK_FUNC* = 0x00008800
- GL_STENCIL_BACK_FAIL* = 0x00008801
- GL_STENCIL_BACK_PASS_DEPTH_FAIL* = 0x00008802
- GL_STENCIL_BACK_PASS_DEPTH_PASS* = 0x00008803
- GL_MAX_DRAW_BUFFERS* = 0x00008824
- GL_DRAW_BUFFER0* = 0x00008825
- GL_DRAW_BUFFER1* = 0x00008826
- GL_DRAW_BUFFER2* = 0x00008827
- GL_DRAW_BUFFER3* = 0x00008828
- GL_DRAW_BUFFER4* = 0x00008829
- GL_DRAW_BUFFER5* = 0x0000882A
- GL_DRAW_BUFFER6* = 0x0000882B
- GL_DRAW_BUFFER7* = 0x0000882C
- GL_DRAW_BUFFER8* = 0x0000882D
- GL_DRAW_BUFFER9* = 0x0000882E
- GL_DRAW_BUFFER10* = 0x0000882F
- GL_DRAW_BUFFER11* = 0x00008830
- GL_DRAW_BUFFER12* = 0x00008831
- GL_DRAW_BUFFER13* = 0x00008832
- GL_DRAW_BUFFER14* = 0x00008833
- GL_DRAW_BUFFER15* = 0x00008834
- GL_BLEND_EQUATION_ALPHA* = 0x0000883D
- GL_POINT_SPRITE* = 0x00008861
- GL_COORD_REPLACE* = 0x00008862
- GL_MAX_VERTEX_ATTRIBS* = 0x00008869
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED* = 0x0000886A
- GL_MAX_TEXTURE_COORDS* = 0x00008871
- GL_MAX_TEXTURE_IMAGE_UNITS* = 0x00008872
- GL_FRAGMENT_SHADER* = 0x00008B30
- GL_VERTEX_SHADER* = 0x00008B31
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS* = 0x00008B49
- GL_MAX_VERTEX_UNIFORM_COMPONENTS* = 0x00008B4A
- GL_MAX_VARYING_FLOATS* = 0x00008B4B
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS* = 0x00008B4C
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS* = 0x00008B4D
- GL_SHADER_TYPE* = 0x00008B4F
- GL_FLOAT_VEC2* = 0x00008B50
- GL_FLOAT_VEC3* = 0x00008B51
- GL_FLOAT_VEC4* = 0x00008B52
- GL_INT_VEC2* = 0x00008B53
- GL_INT_VEC3* = 0x00008B54
- GL_INT_VEC4* = 0x00008B55
- GL_BOOL* = 0x00008B56
- GL_BOOL_VEC2* = 0x00008B57
- GL_BOOL_VEC3* = 0x00008B58
- GL_BOOL_VEC4* = 0x00008B59
- GL_FLOAT_MAT2* = 0x00008B5A
- GL_FLOAT_MAT3* = 0x00008B5B
- GL_FLOAT_MAT4* = 0x00008B5C
- GL_SAMPLER_1D* = 0x00008B5D
- GL_SAMPLER_2D* = 0x00008B5E
- GL_SAMPLER_3D* = 0x00008B5F
- GL_SAMPLER_CUBE* = 0x00008B60
- GL_SAMPLER_1D_SHADOW* = 0x00008B61
- GL_SAMPLER_2D_SHADOW* = 0x00008B62
- GL_DELETE_STATUS* = 0x00008B80
- GL_COMPILE_STATUS* = 0x00008B81
- GL_LINK_STATUS* = 0x00008B82
- GL_VALIDATE_STATUS* = 0x00008B83
- GL_INFO_LOG_LENGTH* = 0x00008B84
- GL_ATTACHED_SHADERS* = 0x00008B85
- GL_ACTIVE_UNIFORMS* = 0x00008B86
- GL_ACTIVE_UNIFORM_MAX_LENGTH* = 0x00008B87
- GL_SHADER_SOURCE_LENGTH* = 0x00008B88
- GL_ACTIVE_ATTRIBUTES* = 0x00008B89
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH* = 0x00008B8A
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT* = 0x00008B8B
- GL_SHADING_LANGUAGE_VERSION* = 0x00008B8C
- GL_CURRENT_PROGRAM* = 0x00008B8D
- GL_POINT_SPRITE_COORD_ORIGIN* = 0x00008CA0
- GL_LOWER_LEFT* = 0x00008CA1
- GL_UPPER_LEFT* = 0x00008CA2
- GL_STENCIL_BACK_REF* = 0x00008CA3
- GL_STENCIL_BACK_VALUE_MASK* = 0x00008CA4
- GL_STENCIL_BACK_WRITEMASK* = 0x00008CA5
- {.pop.}
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