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- #
- #
- # Nim's Runtime Library
- # (c) Copyright 2018 Nim contributors
- #
- # See the file "copying.txt", included in this
- # distribution, for details about the copyright.
- #
- ## This module implements an algorithm to compute the
- ## `edit distance`:idx: between two Unicode strings.
- import unicode
- proc editDistance*(a, b: string): int {.noSideEffect.} =
- ## Returns the unicode-rune edit distance between ``a`` and ``b``.
- ##
- ## This uses the `Levenshtein`:idx: distance algorithm with only a linear
- ## memory overhead.
- if len(a) > len(b):
- # make ``b`` the longer string
- return editDistance(b, a)
- # strip common prefix
- var
- i_start = 0 ## The character starting index of the first rune in both strings ``a`` and ``b``
- i_next_a = 0
- i_next_b = 0
- rune_a, rune_b: Rune
- len_runes_a = 0 ## The number of relevant runes in string ``a``.
- len_runes_b = 0 ## The number of relevant runes in string ``b``.
- block commonPrefix:
- # ``a`` is the shorter string
- while i_start < len(a):
- i_next_a = i_start
- a.fastRuneAt(i_next_a, rune_a, doInc = true)
- i_next_b = i_start
- b.fastRuneAt(i_next_b, rune_b, doInc = true)
- if rune_a != rune_b:
- inc(len_runes_a)
- inc(len_runes_b)
- break
- i_start = i_next_a
- var
- # we know that we are either at the start of the strings
- # or that the current value of rune_a is not equal to rune_b
- # => start search for common suffix after the current rune (``i_next_*``)
- i_end_a = i_next_a ## The exclusive upper index bound of string ``a``.
- i_end_b = i_next_b ## The exclusive upper index bound of string ``b``.
- i_current_a = i_next_a
- i_current_b = i_next_b
- block commonSuffix:
- var
- add_runes_a = 0
- add_runes_b = 0
- while i_current_a < len(a) and i_current_b < len(b):
- i_next_a = i_current_a
- a.fastRuneAt(i_next_a, rune_a)
- i_next_b = i_current_b
- b.fastRuneAt(i_next_b, rune_b)
- inc(add_runes_a)
- inc(add_runes_b)
- if rune_a != rune_b:
- i_end_a = i_next_a
- i_end_b = i_next_b
- inc(len_runes_a, add_runes_a)
- inc(len_runes_b, add_runes_b)
- add_runes_a = 0
- add_runes_b = 0
- i_current_a = i_next_a
- i_current_b = i_next_b
- if i_current_a >= len(a): # ``a`` exhausted
- if i_current_b < len(b): # ``b`` not exhausted
- i_end_a = i_current_a
- i_end_b = i_current_b
- inc(len_runes_a, add_runes_a)
- inc(len_runes_b, add_runes_b)
- while true:
- b.fastRuneAt(i_end_b, rune_b)
- inc(len_runes_b)
- if i_end_b >= len(b): break
- elif i_current_b >= len(b): # ``b`` exhausted and ``a`` not exhausted
- i_end_a = i_current_a
- i_end_b = i_current_b
- inc(len_runes_a, add_runes_a)
- inc(len_runes_b, add_runes_b)
- while true:
- a.fastRuneAt(i_end_a, rune_a)
- inc(len_runes_a)
- if i_end_a >= len(a): break
- block specialCases:
- # trivial cases:
- if len_runes_a == 0: return len_runes_b
- if len_runes_b == 0: return len_runes_a
- # another special case:
- if len_runes_a == 1:
- a.fastRuneAt(i_start, rune_a, doInc = false)
- var i_current_b = i_start
- while i_current_b < i_end_b:
- b.fastRuneAt(i_current_b, rune_b, doInc = true)
- if rune_a == rune_b: return len_runes_b - 1
- return len_runes_b
- # common case:
- var
- len1 = len_runes_a + 1
- len2 = len_runes_b + 1
- row: seq[int]
- let half = len_runes_a div 2
- newSeq(row, len2)
- var e = i_start + len2 - 1 # end marker
- # initialize first row:
- for i in 1 .. (len2 - half - 1): row[i] = i
- row[0] = len1 - half - 1
- i_current_a = i_start
- var
- char2p_i = -1
- char2p_prev: int
- for i in 1 .. (len1 - 1):
- i_next_a = i_current_a
- a.fastRuneAt(i_next_a, rune_a)
- var
- char2p: int
- D, x: int
- p: int
- if i >= (len1 - half):
- # skip the upper triangle:
- let offset = i + half - len1
- if char2p_i == i:
- b.fastRuneAt(char2p_prev, rune_b)
- char2p = char2p_prev
- char2p_i = i + 1
- else:
- char2p = i_start
- for j in 0 ..< offset:
- rune_b = b.runeAt(char2p)
- inc(char2p, rune_b.size)
- char2p_i = i + 1
- char2p_prev = char2p
- p = offset
- rune_b = b.runeAt(char2p)
- var c3 = row[p] + (if rune_a != rune_b: 1 else: 0)
- inc(char2p, rune_b.size)
- inc(p)
- x = row[p] + 1
- D = x
- if x > c3: x = c3
- row[p] = x
- inc(p)
- else:
- p = 1
- char2p = i_start
- D = i
- x = i
- if i <= (half + 1):
- # skip the lower triangle:
- e = len2 + i - half - 2
- # main:
- while p <= e:
- dec(D)
- rune_b = b.runeAt(char2p)
- var c3 = D + (if rune_a != rune_b: 1 else: 0)
- inc(char2p, rune_b.size)
- inc(x)
- if x > c3: x = c3
- D = row[p] + 1
- if x > D: x = D
- row[p] = x
- inc(p)
- # lower triangle sentinel:
- if i <= half:
- dec(D)
- rune_b = b.runeAt(char2p)
- var c3 = D + (if rune_a != rune_b: 1 else: 0)
- inc(x)
- if x > c3: x = c3
- row[p] = x
- i_current_a = i_next_a
- result = row[e]
- proc editDistanceAscii*(a, b: string): int {.noSideEffect.} =
- ## Returns the edit distance between `a` and `b`.
- ##
- ## This uses the `Levenshtein`:idx: distance algorithm with only a linear
- ## memory overhead.
- var len1 = a.len
- var len2 = b.len
- if len1 > len2:
- # make `b` the longer string
- return editDistanceAscii(b, a)
- # strip common prefix:
- var s = 0
- while s < len1 and a[s] == b[s]:
- inc(s)
- dec(len1)
- dec(len2)
- # strip common suffix:
- while len1 > 0 and len2 > 0 and a[s+len1-1] == b[s+len2-1]:
- dec(len1)
- dec(len2)
- # trivial cases:
- if len1 == 0: return len2
- if len2 == 0: return len1
- # another special case:
- if len1 == 1:
- for j in s..s+len2-1:
- if a[s] == b[j]: return len2 - 1
- return len2
- inc(len1)
- inc(len2)
- var half = len1 shr 1
- # initalize first row:
- #var row = cast[ptr array[0..high(int) div 8, int]](alloc(len2*sizeof(int)))
- var row: seq[int]
- newSeq(row, len2)
- var e = s + len2 - 1 # end marker
- for i in 1..len2 - half - 1: row[i] = i
- row[0] = len1 - half - 1
- for i in 1 .. len1 - 1:
- var char1 = a[i + s - 1]
- var char2p: int
- var D, x: int
- var p: int
- if i >= len1 - half:
- # skip the upper triangle:
- var offset = i - len1 + half
- char2p = offset
- p = offset
- var c3 = row[p] + ord(char1 != b[s + char2p])
- inc(p)
- inc(char2p)
- x = row[p] + 1
- D = x
- if x > c3: x = c3
- row[p] = x
- inc(p)
- else:
- p = 1
- char2p = 0
- D = i
- x = i
- if i <= half + 1:
- # skip the lower triangle:
- e = len2 + i - half - 2
- # main:
- while p <= e:
- dec(D)
- var c3 = D + ord(char1 != b[char2p + s])
- inc(char2p)
- inc(x)
- if x > c3: x = c3
- D = row[p] + 1
- if x > D: x = D
- row[p] = x
- inc(p)
- # lower triangle sentinel:
- if i <= half:
- dec(D)
- var c3 = D + ord(char1 != b[char2p + s])
- inc(x)
- if x > c3: x = c3
- row[p] = x
- result = row[e]
- when isMainModule:
- doAssert editDistance("", "") == 0
- doAssert editDistance("kitten", "sitting") == 3 # from Wikipedia
- doAssert editDistance("flaw", "lawn") == 2 # from Wikipedia
- doAssert editDistance("привет", "превет") == 1
- doAssert editDistance("Åge", "Age") == 1
- # editDistance, one string is longer in bytes, but shorter in rune length
- # first string: 4 bytes, second: 6 bytes, but only 3 runes
- doAssert editDistance("aaaa", "×××") == 4
- block veryLongStringEditDistanceTest:
- const cap = 256
- var
- s1 = newStringOfCap(cap)
- s2 = newStringOfCap(cap)
- while len(s1) < cap:
- s1.add 'a'
- while len(s2) < cap:
- s2.add 'b'
- doAssert editDistance(s1, s2) == cap
- block combiningCodePointsEditDistanceTest:
- const s = "A\xCC\x8Age"
- doAssert editDistance(s, "Age") == 1
- doAssert editDistanceAscii("", "") == 0
- doAssert editDistanceAscii("kitten", "sitting") == 3 # from Wikipedia
- doAssert editDistanceAscii("flaw", "lawn") == 2 # from Wikipedia
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