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- #
- #
- # Nim's Runtime Library
- # (c) Copyright 2017 Andreas Rumpf
- #
- # See the file "copying.txt", included in this
- # distribution, for details about the copyright.
- #
- ## Nim's standard random number generator. Based on
- ## the ``xoroshiro128+`` (xor/rotate/shift/rotate) library.
- ## * More information: http://xoroshiro.di.unimi.it/
- ## * C implementation: http://xoroshiro.di.unimi.it/xoroshiro128plus.c
- ##
- ## **Do not use this module for cryptographic purposes!**
- include "system/inclrtl"
- {.push debugger:off.}
- when defined(JS):
- type ui = uint32
- const randMax = 4_294_967_295u32
- else:
- type ui = uint64
- const randMax = 18_446_744_073_709_551_615u64
- type
- Rand* = object ## State of the random number generator.
- ## The procs that use the default state
- ## are **not** thread-safe!
- a0, a1: ui
- when defined(JS):
- var state = Rand(
- a0: 0x69B4C98Cu32,
- a1: 0xFED1DD30u32) # global for backwards compatibility
- else:
- # racy for multi-threading but good enough for now:
- var state = Rand(
- a0: 0x69B4C98CB8530805u64,
- a1: 0xFED1DD3004688D67CAu64) # global for backwards compatibility
- proc rotl(x, k: ui): ui =
- result = (x shl k) or (x shr (ui(64) - k))
- proc next*(r: var Rand): uint64 =
- ## Uses the state to compute a new ``uint64`` random number.
- let s0 = r.a0
- var s1 = r.a1
- result = s0 + s1
- s1 = s1 xor s0
- r.a0 = rotl(s0, 55) xor s1 xor (s1 shl 14) # a, b
- r.a1 = rotl(s1, 36) # c
- proc skipRandomNumbers*(s: var Rand) =
- ## This is the jump function for the generator. It is equivalent
- ## to 2^64 calls to next(); it can be used to generate 2^64
- ## non-overlapping subsequences for parallel computations.
- when defined(JS):
- const helper = [0xbeac0467u32, 0xd86b048bu32]
- else:
- const helper = [0xbeac0467eba5facbu64, 0xd86b048b86aa9922u64]
- var
- s0 = ui 0
- s1 = ui 0
- for i in 0..high(helper):
- for b in 0 ..< 64:
- if (helper[i] and (ui(1) shl ui(b))) != 0:
- s0 = s0 xor s.a0
- s1 = s1 xor s.a1
- discard next(s)
- s.a0 = s0
- s.a1 = s1
- proc random*(max: int): int {.benign, deprecated.} =
- ## Returns a random number in the range 0..max-1. The sequence of
- ## random number is always the same, unless `randomize` is called
- ## which initializes the random number generator with a "random"
- ## number, i.e. a tickcount. **Deprecated since version 0.18.0**.
- ## Use ``rand`` instead.
- while true:
- let x = next(state)
- if x < randMax - (randMax mod ui(max)):
- return int(x mod uint64(max))
- proc random*(max: float): float {.benign, deprecated.} =
- ## Returns a random number in the range 0..<max. The sequence of
- ## random number is always the same, unless `randomize` is called
- ## which initializes the random number generator with a "random"
- ## number, i.e. a tickcount. **Deprecated since version 0.18.0**.
- ## Use ``rand`` instead.
- let x = next(state)
- when defined(JS):
- result = (float(x) / float(high(uint32))) * max
- else:
- let u = (0x3FFu64 shl 52u64) or (x shr 12u64)
- result = (cast[float](u) - 1.0) * max
- proc random*[T](x: HSlice[T, T]): T {.deprecated.} =
- ## For a slice `a .. b` returns a value in the range `a .. b-1`.
- ## **Deprecated since version 0.18.0**.
- ## Use ``rand`` instead.
- result = T(random(x.b - x.a)) + x.a
- proc random*[T](a: openArray[T]): T {.deprecated.} =
- ## returns a random element from the openarray `a`.
- ## **Deprecated since version 0.18.0**.
- ## Use ``rand`` instead.
- result = a[random(a.low..a.len)]
- proc rand*(r: var Rand; max: Natural): int {.benign.} =
- ## Returns a random number in the range 0..max. The sequence of
- ## random number is always the same, unless `randomize` is called
- ## which initializes the random number generator with a "random"
- ## number, i.e. a tickcount.
- if max == 0: return
- while true:
- let x = next(r)
- if x <= randMax - (randMax mod ui(max)):
- return int(x mod (uint64(max)+1u64))
- proc rand*(max: int): int {.benign.} =
- ## Returns a random number in the range 0..max. The sequence of
- ## random number is always the same, unless `randomize` is called
- ## which initializes the random number generator with a "random"
- ## number, i.e. a tickcount.
- rand(state, max)
- proc rand*(r: var Rand; max: range[0.0 .. high(float)]): float {.benign.} =
- ## Returns a random number in the range 0..max. The sequence of
- ## random number is always the same, unless `randomize` is called
- ## which initializes the random number generator with a "random"
- ## number, i.e. a tickcount.
- let x = next(r)
- when defined(JS):
- result = (float(x) / float(high(uint32))) * max
- else:
- let u = (0x3FFu64 shl 52u64) or (x shr 12u64)
- result = (cast[float](u) - 1.0) * max
- proc rand*(max: float): float {.benign.} =
- ## Returns a random number in the range 0..max. The sequence of
- ## random number is always the same, unless `randomize` is called
- ## which initializes the random number generator with a "random"
- ## number, i.e. a tickcount.
- rand(state, max)
- proc rand*[T](r: var Rand; x: HSlice[T, T]): T =
- ## For a slice `a .. b` returns a value in the range `a .. b`.
- result = T(rand(r, x.b - x.a)) + x.a
- proc rand*[T](x: HSlice[T, T]): T =
- ## For a slice `a .. b` returns a value in the range `a .. b`.
- result = rand(state, x)
- proc rand*[T](r: var Rand; a: openArray[T]): T =
- ## returns a random element from the openarray `a`.
- result = a[rand(r, a.low..a.high)]
- proc rand*[T](a: openArray[T]): T =
- ## returns a random element from the openarray `a`.
- result = a[rand(a.low..a.high)]
- proc initRand*(seed: int64): Rand =
- ## Creates a new ``Rand`` state from ``seed``.
- result.a0 = ui(seed shr 16)
- result.a1 = ui(seed and 0xffff)
- discard next(result)
- proc randomize*(seed: int64) {.benign.} =
- ## Initializes the default random number generator
- ## with a specific seed.
- state = initRand(seed)
- proc shuffle*[T](r: var Rand; x: var openArray[T]) =
- ## Swaps the positions of elements in a sequence randomly.
- for i in countdown(x.high, 1):
- let j = r.rand(i)
- swap(x[i], x[j])
- proc shuffle*[T](x: var openArray[T]) =
- ## Swaps the positions of elements in a sequence randomly.
- shuffle(state, x)
- when not defined(nimscript):
- import times
- proc randomize*() {.benign.} =
- ## Initializes the random number generator with a "random"
- ## number, i.e. a tickcount. Note: Does not work for NimScript.
- let now = times.getTime()
- randomize(convert(Seconds, Nanoseconds, now.toUnix) + now.nanosecond)
- {.pop.}
- when isMainModule:
- proc main =
- var occur: array[1000, int]
- var x = 8234
- for i in 0..100_000:
- x = rand(high(occur))
- inc occur[x]
- for i, oc in occur:
- if oc < 69:
- doAssert false, "too few occurrences of " & $i
- elif oc > 150:
- doAssert false, "too many occurrences of " & $i
- var a = [0, 1]
- shuffle(a)
- doAssert a[0] == 1
- doAssert a[1] == 0
- doAssert rand(0) == 0
- doAssert rand("a") == 'a'
- when compileOption("rangeChecks"):
- try:
- discard rand(-1)
- doAssert false
- except RangeError:
- discard
- try:
- discard rand(-1.0)
- doAssert false
- except RangeError:
- discard
- main()
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