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- import system/ctypes
- when defined(nimNoQuit):
- proc rawQuit(errorcode: int = QuitSuccess) = discard "ignoring quit"
- elif defined(genode):
- import genode/env
- var systemEnv {.exportc: runtimeEnvSym.}: GenodeEnvPtr
- type GenodeEnv = GenodeEnvPtr
- ## Opaque type representing Genode environment.
- proc rawQuit(env: GenodeEnv; errorcode: int) {.magic: "Exit", noreturn,
- importcpp: "#->parent().exit(@); Genode::sleep_forever()", header: "<base/sleep.h>".}
- proc rawQuit(errorcode: int = QuitSuccess) {.inline, noreturn.} =
- systemEnv.rawQuit(errorcode)
- elif defined(js) and defined(nodejs) and not defined(nimscript):
- proc rawQuit(errorcode: int = QuitSuccess) {.magic: "Exit",
- importc: "process.exit", noreturn.}
- else:
- proc rawQuit(errorcode: cint) {.
- magic: "Exit", importc: "exit", header: "<stdlib.h>", noreturn.}
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