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- # comparison operators:
- proc `==`*[Enum: enum](x, y: Enum): bool {.magic: "EqEnum", noSideEffect.} =
- ## Checks whether values within the *same enum* have the same underlying value.
- runnableExamples:
- type
- Enum1 = enum
- field1 = 3, field2
- Enum2 = enum
- place1, place2 = 3
- var
- e1 = field1
- e2 = place2.ord.Enum1
- assert e1 == e2
- assert not compiles(e1 == place2) # raises error
- proc `==`*(x, y: pointer): bool {.magic: "EqRef", noSideEffect.} =
- ## Checks for equality between two `pointer` variables.
- runnableExamples:
- var # this is a wildly dangerous example
- a = cast[pointer](0)
- b = cast[pointer](nil)
- assert a == b # true due to the special meaning of `nil`/0 as a pointer
- proc `==`*(x, y: string): bool {.magic: "EqStr", noSideEffect.}
- ## Checks for equality between two `string` variables.
- proc `==`*(x, y: char): bool {.magic: "EqCh", noSideEffect.}
- ## Checks for equality between two `char` variables.
- proc `==`*(x, y: bool): bool {.magic: "EqB", noSideEffect.}
- ## Checks for equality between two `bool` variables.
- proc `==`*[T](x, y: set[T]): bool {.magic: "EqSet", noSideEffect.} =
- ## Checks for equality between two variables of type `set`.
- runnableExamples:
- assert {1, 2, 2, 3} == {1, 2, 3} # duplication in sets is ignored
- proc `==`*[T](x, y: ref T): bool {.magic: "EqRef", noSideEffect.}
- ## Checks that two `ref` variables refer to the same item.
- proc `==`*[T](x, y: ptr T): bool {.magic: "EqRef", noSideEffect.}
- ## Checks that two `ptr` variables refer to the same item.
- proc `==`*[T: proc | iterator](x, y: T): bool {.magic: "EqProc", noSideEffect.}
- ## Checks that two `proc` variables refer to the same procedure.
- proc `<=`*[Enum: enum](x, y: Enum): bool {.magic: "LeEnum", noSideEffect.}
- proc `<=`*(x, y: string): bool {.magic: "LeStr", noSideEffect.} =
- ## Compares two strings and returns true if `x` is lexicographically
- ## before `y` (uppercase letters come before lowercase letters).
- runnableExamples:
- let
- a = "abc"
- b = "abd"
- c = "ZZZ"
- assert a <= b
- assert a <= a
- assert not (a <= c)
- proc `<=`*(x, y: char): bool {.magic: "LeCh", noSideEffect.} =
- ## Compares two chars and returns true if `x` is lexicographically
- ## before `y` (uppercase letters come before lowercase letters).
- runnableExamples:
- let
- a = 'a'
- b = 'b'
- c = 'Z'
- assert a <= b
- assert a <= a
- assert not (a <= c)
- proc `<=`*[T](x, y: set[T]): bool {.magic: "LeSet", noSideEffect.} =
- ## Returns true if `x` is a subset of `y`.
- ##
- ## A subset `x` has all of its members in `y` and `y` doesn't necessarily
- ## have more members than `x`. That is, `x` can be equal to `y`.
- runnableExamples:
- let
- a = {3, 5}
- b = {1, 3, 5, 7}
- c = {2}
- assert a <= b
- assert a <= a
- assert not (a <= c)
- proc `<=`*(x, y: bool): bool {.magic: "LeB", noSideEffect.}
- proc `<=`*[T](x, y: ref T): bool {.magic: "LePtr", noSideEffect.}
- proc `<=`*(x, y: pointer): bool {.magic: "LePtr", noSideEffect.}
- proc `<`*[Enum: enum](x, y: Enum): bool {.magic: "LtEnum", noSideEffect.}
- proc `<`*(x, y: string): bool {.magic: "LtStr", noSideEffect.} =
- ## Compares two strings and returns true if `x` is lexicographically
- ## before `y` (uppercase letters come before lowercase letters).
- runnableExamples:
- let
- a = "abc"
- b = "abd"
- c = "ZZZ"
- assert a < b
- assert not (a < a)
- assert not (a < c)
- proc `<`*(x, y: char): bool {.magic: "LtCh", noSideEffect.} =
- ## Compares two chars and returns true if `x` is lexicographically
- ## before `y` (uppercase letters come before lowercase letters).
- runnableExamples:
- let
- a = 'a'
- b = 'b'
- c = 'Z'
- assert a < b
- assert not (a < a)
- assert not (a < c)
- proc `<`*[T](x, y: set[T]): bool {.magic: "LtSet", noSideEffect.} =
- ## Returns true if `x` is a strict or proper subset of `y`.
- ##
- ## A strict or proper subset `x` has all of its members in `y` but `y` has
- ## more elements than `y`.
- runnableExamples:
- let
- a = {3, 5}
- b = {1, 3, 5, 7}
- c = {2}
- assert a < b
- assert not (a < a)
- assert not (a < c)
- proc `<`*(x, y: bool): bool {.magic: "LtB", noSideEffect.}
- proc `<`*[T](x, y: ref T): bool {.magic: "LtPtr", noSideEffect.}
- proc `<`*[T](x, y: ptr T): bool {.magic: "LtPtr", noSideEffect.}
- proc `<`*(x, y: pointer): bool {.magic: "LtPtr", noSideEffect.}
- when not defined(nimHasCallsitePragma):
- {.pragma: callsite.}
- template `!=`*(x, y: untyped): untyped {.callsite.} =
- ## Unequals operator. This is a shorthand for `not (x == y)`.
- not (x == y)
- template `>=`*(x, y: untyped): untyped {.callsite.} =
- ## "is greater or equals" operator. This is the same as `y <= x`.
- y <= x
- template `>`*(x, y: untyped): untyped {.callsite.} =
- ## "is greater" operator. This is the same as `y < x`.
- y < x
- proc `==`*(x, y: int): bool {.magic: "EqI", noSideEffect.}
- ## Compares two integers for equality.
- proc `==`*(x, y: int8): bool {.magic: "EqI", noSideEffect.}
- proc `==`*(x, y: int16): bool {.magic: "EqI", noSideEffect.}
- proc `==`*(x, y: int32): bool {.magic: "EqI", noSideEffect.}
- proc `==`*(x, y: int64): bool {.magic: "EqI", noSideEffect.}
- proc `<=`*(x, y: int): bool {.magic: "LeI", noSideEffect.}
- ## Returns true if `x` is less than or equal to `y`.
- proc `<=`*(x, y: int8): bool {.magic: "LeI", noSideEffect.}
- proc `<=`*(x, y: int16): bool {.magic: "LeI", noSideEffect.}
- proc `<=`*(x, y: int32): bool {.magic: "LeI", noSideEffect.}
- proc `<=`*(x, y: int64): bool {.magic: "LeI", noSideEffect.}
- proc `<`*(x, y: int): bool {.magic: "LtI", noSideEffect.}
- ## Returns true if `x` is less than `y`.
- proc `<`*(x, y: int8): bool {.magic: "LtI", noSideEffect.}
- proc `<`*(x, y: int16): bool {.magic: "LtI", noSideEffect.}
- proc `<`*(x, y: int32): bool {.magic: "LtI", noSideEffect.}
- proc `<`*(x, y: int64): bool {.magic: "LtI", noSideEffect.}
- proc `<=`*(x, y: uint): bool {.magic: "LeU", noSideEffect.}
- ## Returns true if `x <= y`.
- proc `<=`*(x, y: uint8): bool {.magic: "LeU", noSideEffect.}
- proc `<=`*(x, y: uint16): bool {.magic: "LeU", noSideEffect.}
- proc `<=`*(x, y: uint32): bool {.magic: "LeU", noSideEffect.}
- proc `<=`*(x, y: uint64): bool {.magic: "LeU", noSideEffect.}
- proc `<`*(x, y: uint): bool {.magic: "LtU", noSideEffect.}
- ## Returns true if `x < y`.
- proc `<`*(x, y: uint8): bool {.magic: "LtU", noSideEffect.}
- proc `<`*(x, y: uint16): bool {.magic: "LtU", noSideEffect.}
- proc `<`*(x, y: uint32): bool {.magic: "LtU", noSideEffect.}
- proc `<`*(x, y: uint64): bool {.magic: "LtU", noSideEffect.}
- proc `<=%`*(x, y: int): bool {.inline.} =
- ## Treats `x` and `y` as unsigned and compares them.
- ## Returns true if `unsigned(x) <= unsigned(y)`.
- cast[uint](x) <= cast[uint](y)
- proc `<=%`*(x, y: int8): bool {.inline.} = cast[uint8](x) <= cast[uint8](y)
- proc `<=%`*(x, y: int16): bool {.inline.} = cast[uint16](x) <= cast[uint16](y)
- proc `<=%`*(x, y: int32): bool {.inline.} = cast[uint32](x) <= cast[uint32](y)
- proc `<=%`*(x, y: int64): bool {.inline.} = cast[uint64](x) <= cast[uint64](y)
- proc `<%`*(x, y: int): bool {.inline.} =
- ## Treats `x` and `y` as unsigned and compares them.
- ## Returns true if `unsigned(x) < unsigned(y)`.
- cast[uint](x) < cast[uint](y)
- proc `<%`*(x, y: int8): bool {.inline.} = cast[uint8](x) < cast[uint8](y)
- proc `<%`*(x, y: int16): bool {.inline.} = cast[uint16](x) < cast[uint16](y)
- proc `<%`*(x, y: int32): bool {.inline.} = cast[uint32](x) < cast[uint32](y)
- proc `<%`*(x, y: int64): bool {.inline.} = cast[uint64](x) < cast[uint64](y)
- template `>=%`*(x, y: untyped): untyped = y <=% x
- ## Treats `x` and `y` as unsigned and compares them.
- ## Returns true if `unsigned(x) >= unsigned(y)`.
- template `>%`*(x, y: untyped): untyped = y <% x
- ## Treats `x` and `y` as unsigned and compares them.
- ## Returns true if `unsigned(x) > unsigned(y)`.
- proc `==`*(x, y: uint): bool {.magic: "EqI", noSideEffect.}
- ## Compares two unsigned integers for equality.
- proc `==`*(x, y: uint8): bool {.magic: "EqI", noSideEffect.}
- proc `==`*(x, y: uint16): bool {.magic: "EqI", noSideEffect.}
- proc `==`*(x, y: uint32): bool {.magic: "EqI", noSideEffect.}
- proc `==`*(x, y: uint64): bool {.magic: "EqI", noSideEffect.}
- proc `<=`*(x, y: float32): bool {.magic: "LeF64", noSideEffect.}
- proc `<=`*(x, y: float): bool {.magic: "LeF64", noSideEffect.}
- proc `<`*(x, y: float32): bool {.magic: "LtF64", noSideEffect.}
- proc `<`*(x, y: float): bool {.magic: "LtF64", noSideEffect.}
- proc `==`*(x, y: float32): bool {.magic: "EqF64", noSideEffect.}
- proc `==`*(x, y: float): bool {.magic: "EqF64", noSideEffect.}
- {.push stackTrace: off.}
- proc min*(x, y: int): int {.magic: "MinI", noSideEffect.} =
- if x <= y: x else: y
- proc min*(x, y: int8): int8 {.magic: "MinI", noSideEffect.} =
- if x <= y: x else: y
- proc min*(x, y: int16): int16 {.magic: "MinI", noSideEffect.} =
- if x <= y: x else: y
- proc min*(x, y: int32): int32 {.magic: "MinI", noSideEffect.} =
- if x <= y: x else: y
- proc min*(x, y: int64): int64 {.magic: "MinI", noSideEffect.} =
- ## The minimum value of two integers.
- if x <= y: x else: y
- proc min*(x, y: float32): float32 {.noSideEffect, inline.} =
- if x <= y or y != y: x else: y
- proc min*(x, y: float64): float64 {.noSideEffect, inline.} =
- if x <= y or y != y: x else: y
- proc min*[T: not SomeFloat](x, y: T): T {.inline.} =
- ## Generic minimum operator of 2 values based on `<=`.
- if x <= y: x else: y
- proc max*(x, y: int): int {.magic: "MaxI", noSideEffect.} =
- if y <= x: x else: y
- proc max*(x, y: int8): int8 {.magic: "MaxI", noSideEffect.} =
- if y <= x: x else: y
- proc max*(x, y: int16): int16 {.magic: "MaxI", noSideEffect.} =
- if y <= x: x else: y
- proc max*(x, y: int32): int32 {.magic: "MaxI", noSideEffect.} =
- if y <= x: x else: y
- proc max*(x, y: int64): int64 {.magic: "MaxI", noSideEffect.} =
- ## The maximum value of two integers.
- if y <= x: x else: y
- proc max*(x, y: float32): float32 {.noSideEffect, inline.} =
- if y <= x or y != y: x else: y
- proc max*(x, y: float64): float64 {.noSideEffect, inline.} =
- if y <= x or y != y: x else: y
- proc max*[T: not SomeFloat](x, y: T): T {.inline.} =
- ## Generic maximum operator of 2 values based on `<=`.
- if y <= x: x else: y
- proc min*[T](x: openArray[T]): T =
- ## The minimum value of `x`. `T` needs to have a `<` operator.
- result = x[0]
- for i in 1..high(x):
- if x[i] < result: result = x[i]
- proc max*[T](x: openArray[T]): T =
- ## The maximum value of `x`. `T` needs to have a `<` operator.
- result = x[0]
- for i in 1..high(x):
- if result < x[i]: result = x[i]
- {.pop.} # stackTrace: off
- proc clamp*[T](x, a, b: T): T =
- ## Limits the value `x` within the interval \[a, b].
- ## This proc is equivalent to but faster than `max(a, min(b, x))`.
- ##
- ## .. warning:: `a <= b` is assumed and will not be checked (currently).
- ##
- ## **See also:**
- ## `math.clamp` for a version that takes a `Slice[T]` instead.
- runnableExamples:
- assert (1.4).clamp(0.0, 1.0) == 1.0
- assert (0.5).clamp(0.0, 1.0) == 0.5
- assert 4.clamp(1, 3) == max(1, min(3, 4))
- if x < a: return a
- if x > b: return b
- return x
- proc `==`*[I, T](x, y: array[I, T]): bool =
- for f in low(x)..high(x):
- if x[f] != y[f]:
- return
- result = true
- proc `==`*[T](x, y: openArray[T]): bool =
- if x.len != y.len:
- return false
- for f in low(x)..high(x):
- if x[f] != y[f]:
- return false
- result = true
- proc `==`*[T](x, y: seq[T]): bool {.noSideEffect.} =
- ## Generic equals operator for sequences: relies on a equals operator for
- ## the element type `T`.
- when nimvm:
- if x.len == 0 and y.len == 0:
- return true
- else:
- when not defined(js):
- proc seqToPtr[T](x: seq[T]): pointer {.inline, noSideEffect.} =
- when defined(nimSeqsV2):
- result = cast[NimSeqV2[T]](x).p
- else:
- result = cast[pointer](x)
- if seqToPtr(x) == seqToPtr(y):
- return true
- else:
- var sameObject = false
- asm """`sameObject` = `x` === `y`"""
- if sameObject: return true
- if x.len != y.len:
- return false
- for i in 0..x.len-1:
- if x[i] != y[i]:
- return false
- return true
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