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- import math
- type
- TMatrix*[T; R, C: static[int]] = array[R, array[C, T]] ## Row major matrix type.
- TMat4* = TMatrix[float32, 4, 4]
- TVector*[T; C: static[int]] = array[C, T]
- TVec4* = TVector[float32, 4]
- template row*[T; R, C: static[int]](m: TMatrix[T, R, C], rowidx: range[0..R-1]): TVector[T, R] =
- m[rowidx]
- proc col*[T; R, C: static[int]](m: TMatrix[T, R, C], colidx: range[0..C-1]): TVector[T, C] {.noSideEffect.} =
- for i in low(m)..high(m):
- result[i] = m[i][colidx]
- proc dot(lhs, rhs: TVector): float32 =
- for i in low(rhs)..high(rhs):
- result += lhs[i] * rhs[i]
- proc `*`*[T; R, N, C: static[int]](a: TMatrix[T, R, N], b: TMatrix[T, N, C]): TMatrix[T, R, C] {.noSideEffect.} =
- for i in low(a)..high(a):
- for j in low(a[i])..high(a[i]):
- result[i][j] = dot(a.row(i), b.col(j))
- proc translate*(v: TVec4): TMat4 {.noSideEffect.} =
- result = [[1f32, 0f32, 0f32, 0f32],
- [0f32, 1f32, 0f32, 0f32],
- [0f32, 0f32, 1f32, 0f32],
- [v[0], v[1], v[2], 1f32]]
- proc rotatex*(angle: float): TMat4 =
- result = [[1f32, 0f32, 0f32, 0f32],
- [0f32, cos(angle).float32, sin(angle).float32, 0f32],
- [0f32, -sin(angle).float32, cos(angle).float32, 0f32],
- [0f32, 0f32, 0f32, 1f32]]
- proc orbitxAround(point: TVec4, angle: float): TMat4 =
- result = translate(point)*rotatex(angle)*translate(point)
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