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- local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
- -- Check for translation method
- local S
- if minetest.get_translator ~= nil then
- S = minetest.get_translator("mobs_animal") -- 5.x translation function
- else
- if minetest.get_modpath("intllib") then
- dofile(minetest.get_modpath("intllib") .. "/init.lua")
- if intllib.make_gettext_pair then
- gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
- else
- gettext = intllib.Getter() -- old text file method
- end
- S = gettext
- else -- boilerplate function
- S = function(str, ...)
- local args = {...}
- return str:gsub("@%d+", function(match)
- return args[tonumber(match:sub(2))]
- end)
- end
- end
- end
- mobs.intllib_animal = S
- -- Check for custom mob spawn file
- local input = io.open(path .. "spawn.lua", "r")
- if input then
- mobs.custom_spawn_animal = true
- input:close()
- input = nil
- end
- -- Animals
- dofile(path .. "chicken.lua") -- JKmurray
- dofile(path .. "cow.lua") -- KrupnoPavel
- dofile(path .. "rat.lua") -- PilzAdam
- dofile(path .. "sheep.lua") -- PilzAdam
- dofile(path .. "warthog.lua") -- KrupnoPavel
- dofile(path .. "bee.lua") -- KrupnoPavel
- dofile(path .. "bunny.lua") -- ExeterDad
- dofile(path .. "kitten.lua") -- Jordach/BFD
- dofile(path .. "penguin.lua") -- D00Med
- dofile(path .. "panda.lua") -- AspireMint
- -- Load custom spawning
- if mobs.custom_spawn_animal then
- dofile(path .. "spawn.lua")
- end
- -- Lucky Blocks
- dofile(path .. "lucky_block.lua")
- print ("[MOD] Mobs Redo Animals loaded")
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