// Generated by the protocol buffer compiler.  DO NOT EDIT!
// source: scene.proto

package io.grasscutter.net.proto.scene;

public interface WorldPlayerDieNotifyOrBuilder extends
    // @@protoc_insertion_point(interface_extends:WorldPlayerDieNotify)
    com.google.protobuf.MessageOrBuilder {

  /**
   * <code>.AbilityString CAINBBIBGEB = 11;</code>
   * @return Whether the cAINBBIBGEB field is set.
   */
  boolean hasCAINBBIBGEB();
  /**
   * <code>.AbilityString CAINBBIBGEB = 11;</code>
   * @return The cAINBBIBGEB.
   */
  io.grasscutter.net.proto.define.AbilityString getCAINBBIBGEB();
  /**
   * <code>.AbilityString CAINBBIBGEB = 11;</code>
   */
  io.grasscutter.net.proto.define.AbilityStringOrBuilder getCAINBBIBGEBOrBuilder();

  /**
   * <code>uint32 monster_id = 4;</code>
   * @return Whether the monsterId field is set.
   */
  boolean hasMonsterId();
  /**
   * <code>uint32 monster_id = 4;</code>
   * @return The monsterId.
   */
  int getMonsterId();

  /**
   * <code>uint32 gadget_id = 2;</code>
   * @return Whether the gadgetId field is set.
   */
  boolean hasGadgetId();
  /**
   * <code>uint32 gadget_id = 2;</code>
   * @return The gadgetId.
   */
  int getGadgetId();

  /**
   * <code>uint32 AMOHEAPPLCA = 8;</code>
   * @return The aMOHEAPPLCA.
   */
  int getAMOHEAPPLCA();

  /**
   * <code>.PlayerDieType die_type = 5;</code>
   * @return The enum numeric value on the wire for dieType.
   */
  int getDieTypeValue();
  /**
   * <code>.PlayerDieType die_type = 5;</code>
   * @return The dieType.
   */
  io.grasscutter.net.proto.define.PlayerDieType getDieType();

  /**
   * <code>uint32 HIACPELKDMP = 1;</code>
   * @return The hIACPELKDMP.
   */
  int getHIACPELKDMP();

  public io.grasscutter.net.proto.scene.WorldPlayerDieNotify.JKPMLNNECOKCase getJKPMLNNECOKCase();
}
