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- // Copyright 2019 Haelwenn (lanodan) Monnier <contact+inaban@hacktivis.me>
- // SPDX-License-Identifier: BSD-3-Clause
- // Based on wlroots's TinyWL which is distributed under CC0
- #include "inaban.h"
- #include "config.h"
- #include <getopt.h>
- #include <signal.h> /* signal(), SIGTERM */
- #include <stdio.h>
- #include <stdlib.h>
- #include <time.h>
- #include <unistd.h>
- struct inaban_server server = {0};
- static void
- focus_view(struct inaban_view *view, struct wlr_surface *surface)
- {
- /* Note: this function only deals with keyboard focus. */
- if(view == NULL) return;
- struct inaban_server *server = view->server;
- struct wlr_seat *seat = server->seat;
- struct wlr_surface *prev_surface = seat->keyboard_state.focused_surface;
- if(prev_surface == surface) return; /* Don't re-focus an already focused surface. */
- if(prev_surface)
- {
- /*
- * Deactivate the previously focused surface. This lets the client know
- * it no longer has focus and the client will repaint accordingly, e.g.
- * stop displaying a caret.
- */
- struct wlr_xdg_surface *previous =
- wlr_xdg_surface_from_wlr_surface(seat->keyboard_state.focused_surface);
- wlr_xdg_toplevel_set_activated(previous, false);
- }
- struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
- /* Move the view to the front */
- wl_list_remove(&view->link);
- wl_list_insert(&server->views, &view->link);
- /* Activate the new surface */
- wlr_xdg_toplevel_set_activated(view->xdg_surface, true);
- /*
- * Tell the seat to have the keyboard enter this surface. wlroots will keep
- * track of this and automatically send key events to the appropriate
- * clients without additional work on your part.
- */
- wlr_seat_keyboard_notify_enter(seat,
- view->xdg_surface->surface,
- keyboard->keycodes,
- keyboard->num_keycodes,
- &keyboard->modifiers);
- }
- static void
- keyboard_handle_modifiers(struct wl_listener *listener, void *data)
- {
- /* This event is raised when a modifier key, such as shift or alt, is
- * pressed. We simply communicate this to the client. */
- struct inaban_keyboard *keyboard = wl_container_of(listener, keyboard, modifiers);
- /*
- * A seat can only have one keyboard, but this is a limitation of the
- * Wayland protocol - not wlroots. We assign all connected keyboards to the
- * same seat. You can swap out the underlying wlr_keyboard like this and
- * wlr_seat handles this transparently.
- */
- wlr_seat_set_keyboard(keyboard->server->seat, keyboard->device);
- /* Send modifiers to the client. */
- wlr_seat_keyboard_notify_modifiers(keyboard->server->seat,
- &keyboard->device->keyboard->modifiers);
- }
- static bool
- handle_keybinding(struct inaban_server *server, xkb_keysym_t sym)
- {
- /*
- * Here we handle compositor keybindings. This is when the compositor is
- * processing keys, rather than passing them on to the client for its own
- * processing.
- *
- * This function assumes Mod (such as Alt or Logo) is held down.
- */
- struct inaban_view *current_view;
- struct inaban_view *next_view;
- switch(sym)
- {
- case INABAN_MODBIND_TERMINATE: wl_display_terminate(server->wl_display); break;
- case INABAN_MODBIND_NEXT_VIEW:
- if(wl_list_length(&server->views) < 2) break;
- current_view = wl_container_of(server->views.next, current_view, link);
- next_view = wl_container_of(current_view->link.next, next_view, link);
- focus_view(next_view, next_view->xdg_surface->surface);
- /* Move the previous view to the end of the list */
- wl_list_remove(¤t_view->link);
- wl_list_insert(server->views.prev, ¤t_view->link);
- break;
- case INABAN_MODBIND_PREV_VIEW:
- if(wl_list_length(&server->views) < 2) break;
- current_view = wl_container_of(server->views.prev, current_view, link);
- next_view = wl_container_of(current_view->link.prev, next_view, link);
- focus_view(next_view, next_view->xdg_surface->surface);
- /* FIXME: Move the next view to the top of the list */
- wl_list_remove(¤t_view->link);
- wl_list_insert(server->views.prev, ¤t_view->link);
- break;
- case INABAN_MODBIND_LAUNCHER:
- if(fork() == 0) execl("/bin/sh", "/bin/sh", "-c", INABAN_CMD_LAUNCHER, (void *)NULL);
- break;
- case INABAN_MODBIND_TERMINAL:
- if(fork() == 0) execl("/bin/sh", "/bin/sh", "-c", INABAN_CMD_TERMINAL, (void *)NULL);
- break;
- default: return false;
- }
- return true;
- }
- static void
- keyboard_handle_key(struct wl_listener *listener, void *data)
- {
- /* This event is raised when a key is pressed or released. */
- struct inaban_keyboard *keyboard = wl_container_of(listener, keyboard, key);
- struct inaban_server *server = keyboard->server;
- struct wlr_event_keyboard_key *event = data;
- struct wlr_seat *seat = server->seat;
- /* Translate libinput keycode -> xkbcommon */
- uint32_t keycode = event->keycode + 8;
- /* Get a list of keysyms based on the keymap for this keyboard */
- const xkb_keysym_t *syms;
- int nsyms = xkb_state_key_get_syms(keyboard->device->keyboard->xkb_state, keycode, &syms);
- bool handled = false;
- uint32_t modifiers = wlr_keyboard_get_modifiers(keyboard->device->keyboard);
- if((modifiers & INABAN_BINDING_MOD) && event->state == WLR_KEY_PRESSED)
- {
- /* If alt is held down and this button was _pressed_, we attempt to
- * process it as a compositor keybinding. */
- for(int i = 0; i < nsyms; i++)
- handled = handle_keybinding(server, syms[i]);
- }
- if(!handled)
- {
- /* Otherwise, we pass it along to the client. */
- wlr_seat_set_keyboard(seat, keyboard->device);
- wlr_seat_keyboard_notify_key(seat, event->time_msec, event->keycode, event->state);
- }
- }
- static void
- server_new_keyboard(struct inaban_server *server, struct wlr_input_device *device)
- {
- struct inaban_keyboard *keyboard = calloc(1, sizeof(struct inaban_keyboard));
- keyboard->server = server;
- keyboard->device = device;
- /* We need to prepare an XKB keymap and assign it to the keyboard. This
- * assumes the defaults (e.g. layout = "us"). */
- struct xkb_rule_names rules = {0};
- struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
- struct xkb_keymap *keymap = xkb_map_new_from_names(context, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
- wlr_keyboard_set_keymap(device->keyboard, keymap);
- xkb_keymap_unref(keymap);
- xkb_context_unref(context);
- wlr_keyboard_set_repeat_info(device->keyboard, 25, 600);
- /* Here we set up listeners for keyboard events. */
- keyboard->modifiers.notify = keyboard_handle_modifiers;
- wl_signal_add(&device->keyboard->events.modifiers, &keyboard->modifiers);
- keyboard->key.notify = keyboard_handle_key;
- wl_signal_add(&device->keyboard->events.key, &keyboard->key);
- wlr_seat_set_keyboard(server->seat, device);
- /* And add the keyboard to our list of keyboards */
- wl_list_insert(&server->keyboards, &keyboard->link);
- }
- static void
- server_new_pointer(struct inaban_server *server, struct wlr_input_device *device)
- {
- /* We don't do anything special with pointers. All of our pointer handling
- * is proxied through wlr_cursor. On another compositor, you might take this
- * opportunity to do libinput configuration on the device to set
- * acceleration, etc. */
- wlr_cursor_attach_input_device(server->cursor, device);
- }
- static void
- server_new_input(struct wl_listener *listener, void *data)
- {
- /* This event is raised by the backend when a new input device becomes
- * available. */
- struct inaban_server *server = wl_container_of(listener, server, new_input);
- struct wlr_input_device *device = data;
- switch(device->type)
- {
- case WLR_INPUT_DEVICE_KEYBOARD: server_new_keyboard(server, device); break;
- case WLR_INPUT_DEVICE_POINTER: server_new_pointer(server, device); break;
- default: break;
- }
- /* We need to let the wlr_seat know what our capabilities are, which is
- * communiciated to the client. In TinyWL we always have a cursor, even if
- * there are no pointer devices, so we always include that capability. */
- uint32_t caps = WL_SEAT_CAPABILITY_POINTER;
- if(!wl_list_empty(&server->keyboards)) caps |= WL_SEAT_CAPABILITY_KEYBOARD;
- wlr_seat_set_capabilities(server->seat, caps);
- }
- static void
- seat_request_cursor(struct wl_listener *listener, void *data)
- {
- struct inaban_server *server = wl_container_of(listener, server, request_cursor);
- /* This event is rasied by the seat when a client provides a cursor image */
- struct wlr_seat_pointer_request_set_cursor_event *event = data;
- struct wlr_seat_client *focused_client = server->seat->pointer_state.focused_client;
- /* This can be sent by any client, so we check to make sure this one is
- * actually has pointer focus first. */
- /* Once we've vetted the client, we can tell the cursor to use the
- * provided surface as the cursor image. It will set the hardware cursor
- * on the output that it's currently on and continue to do so as the
- * cursor moves between outputs. */
- if(focused_client == event->seat_client)
- wlr_cursor_set_surface(server->cursor, event->surface, event->hotspot_x, event->hotspot_y);
- }
- static bool
- view_at(struct inaban_view *view,
- double lx,
- double ly,
- struct wlr_surface **surface,
- double *sx,
- double *sy)
- {
- /*
- * XDG toplevels may have nested surfaces, such as popup windows for context
- * menus or tooltips. This function tests if any of those are underneath the
- * coordinates lx and ly (in output Layout Coordinates). If so, it sets the
- * surface pointer to that wlr_surface and the sx and sy coordinates to the
- * coordinates relative to that surface's top-left corner.
- */
- double view_sx = lx - view->x;
- double view_sy = ly - view->y;
- struct wlr_surface_state *state = &view->xdg_surface->surface->current;
- double _sx, _sy;
- struct wlr_surface *_surface = NULL;
- _surface = wlr_xdg_surface_surface_at(view->xdg_surface, view_sx, view_sy, &_sx, &_sy);
- if(_surface != NULL)
- {
- *sx = _sx;
- *sy = _sy;
- *surface = _surface;
- return true;
- }
- return false;
- }
- static struct inaban_view *
- desktop_view_at(struct inaban_server *server,
- double lx,
- double ly,
- struct wlr_surface **surface,
- double *sx,
- double *sy)
- {
- /* This iterates over all of our surfaces and attempts to find one under the
- * cursor. This relies on server->views being ordered from top-to-bottom. */
- struct inaban_view *view;
- wl_list_for_each(view, &server->views, link)
- {
- if(view_at(view, lx, ly, surface, sx, sy)) return view;
- }
- return NULL;
- }
- static void
- process_cursor_move(struct inaban_server *server, uint32_t time)
- {
- /* Move the grabbed view to the new position. */
- server->grabbed_view->x = server->cursor->x - server->grab_x;
- server->grabbed_view->y = server->cursor->y - server->grab_y;
- }
- static void
- process_cursor_resize(struct inaban_server *server, uint32_t time)
- {
- /*
- * Resizing the grabbed view can be a little bit complicated, because we
- * could be resizing from any corner or edge. This not only resizes the view
- * on one or two axes, but can also move the view if you resize from the top
- * or left edges (or top-left corner).
- *
- * Note that I took some shortcuts here. In a more fleshed-out compositor,
- * you'd wait for the client to prepare a buffer at the new size, then
- * commit any movement that was prepared.
- */
- struct inaban_view *view = server->grabbed_view;
- double dx = server->cursor->x - server->grab_x;
- double dy = server->cursor->y - server->grab_y;
- double x = view->x;
- double y = view->y;
- int width = server->grab_width;
- int height = server->grab_height;
- if(server->resize_edges & WLR_EDGE_TOP)
- {
- y = server->grab_y + dy;
- height -= dy;
- if(height < 1) y += height;
- }
- else if(server->resize_edges & WLR_EDGE_BOTTOM)
- height += dy;
- if(server->resize_edges & WLR_EDGE_LEFT)
- {
- x = server->grab_x + dx;
- width -= dx;
- if(width < 1) x += width;
- }
- else if(server->resize_edges & WLR_EDGE_RIGHT)
- width += dx;
- view->x = x;
- view->y = y;
- wlr_xdg_toplevel_set_size(view->xdg_surface, width, height);
- }
- static void
- process_cursor_motion(struct inaban_server *server, uint32_t time)
- {
- /* If the mode is non-passthrough, delegate to those functions. */
- if(server->cursor_mode == INABAN_CURSOR_MOVE)
- {
- process_cursor_move(server, time);
- return;
- }
- else if(server->cursor_mode == INABAN_CURSOR_RESIZE)
- {
- process_cursor_resize(server, time);
- return;
- }
- /* Otherwise, find the view under the pointer and send the event along. */
- double sx, sy;
- struct wlr_seat *seat = server->seat;
- struct wlr_surface *surface = NULL;
- struct inaban_view *view =
- desktop_view_at(server, server->cursor->x, server->cursor->y, &surface, &sx, &sy);
- /* If there's no view under the cursor, set the cursor image to a
- * default. This is what makes the cursor image appear when you move it
- * around the screen, not over any views. */
- if(!view) wlr_xcursor_manager_set_cursor_image(server->cursor_mgr, "left_ptr", server->cursor);
- if(surface)
- {
- bool focus_changed = seat->pointer_state.focused_surface != surface;
- /*
- * "Enter" the surface if necessary. This lets the client know that the
- * cursor has entered one of its surfaces.
- *
- * Note that this gives the surface "pointer focus", which is distinct
- * from keyboard focus. You get pointer focus by moving the pointer over
- * a window.
- */
- wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
- /* The enter event contains coordinates, so we only need to notify
- * on motion if the focus did not change. */
- if(!focus_changed) wlr_seat_pointer_notify_motion(seat, time, sx, sy);
- }
- else
- {
- /* Clear pointer focus so future button events and such are not sent to
- * the last client to have the cursor over it. */
- wlr_seat_pointer_clear_focus(seat);
- }
- }
- static void
- server_cursor_motion(struct wl_listener *listener, void *data)
- {
- /* This event is forwarded by the cursor when a pointer emits a _relative_
- * pointer motion event (i.e. a delta) */
- struct inaban_server *server = wl_container_of(listener, server, cursor_motion);
- struct wlr_event_pointer_motion *event = data;
- /* The cursor doesn't move unless we tell it to. The cursor automatically
- * handles constraining the motion to the output layout, as well as any
- * special configuration applied for the specific input device which
- * generated the event. You can pass NULL for the device if you want to move
- * the cursor around without any input. */
- wlr_cursor_move(server->cursor, event->device, event->delta_x, event->delta_y);
- process_cursor_motion(server, event->time_msec);
- }
- static void
- server_cursor_motion_absolute(struct wl_listener *listener, void *data)
- {
- /* This event is forwarded by the cursor when a pointer emits an _absolute_
- * motion event, from 0..1 on each axis. This happens, for example, when
- * wlroots is running under a Wayland window rather than KMS+DRM, and you
- * move the mouse over the window. You could enter the window from any edge,
- * so we have to warp the mouse there. There is also some hardware which
- * emits these events. */
- struct inaban_server *server = wl_container_of(listener, server, cursor_motion_absolute);
- struct wlr_event_pointer_motion_absolute *event = data;
- wlr_cursor_warp_absolute(server->cursor, event->device, event->x, event->y);
- process_cursor_motion(server, event->time_msec);
- }
- static void
- server_cursor_button(struct wl_listener *listener, void *data)
- {
- /* This event is forwarded by the cursor when a pointer emits a button
- * event. */
- struct inaban_server *server = wl_container_of(listener, server, cursor_button);
- struct wlr_event_pointer_button *event = data;
- /* Notify the client with pointer focus that a button press has occurred */
- wlr_seat_pointer_notify_button(server->seat, event->time_msec, event->button, event->state);
- double sx, sy;
- struct wlr_seat *seat = server->seat;
- struct wlr_surface *surface;
- struct inaban_view *view =
- desktop_view_at(server, server->cursor->x, server->cursor->y, &surface, &sx, &sy);
- if(event->state == WLR_BUTTON_RELEASED)
- server->cursor_mode =
- INABAN_CURSOR_PASSTHROUGH; /* If you released any buttons, we exit interactive move/resize mode. */
- else
- focus_view(view, surface); /* Focus that client if the button was _pressed_ */
- }
- static void
- server_cursor_axis(struct wl_listener *listener, void *data)
- {
- /* This event is forwarded by the cursor when a pointer emits an axis event,
- * for example when you move the scroll wheel. */
- struct inaban_server *server = wl_container_of(listener, server, cursor_axis);
- struct wlr_event_pointer_axis *event = data;
- /* Notify the client with pointer focus of the axis event. */
- wlr_seat_pointer_notify_axis(server->seat,
- event->time_msec,
- event->orientation,
- event->delta,
- event->delta_discrete,
- event->source);
- }
- static void
- server_cursor_frame(struct wl_listener *listener, void *data)
- {
- /* This event is forwarded by the cursor when a pointer emits an frame
- * event. Frame events are sent after regular pointer events to group
- * multiple events together. For instance, two axis events may happen at the
- * same time, in which case a frame event won't be sent in between. */
- struct inaban_server *server = wl_container_of(listener, server, cursor_frame);
- /* Notify the client with pointer focus of the frame event. */
- wlr_seat_pointer_notify_frame(server->seat);
- }
- static void
- render_surface(struct wlr_surface *surface, int sx, int sy, void *data)
- {
- /* This function is called for every surface that needs to be rendered. */
- struct render_data *rdata = data;
- struct inaban_view *view = rdata->view;
- struct wlr_output *output = rdata->output;
- /* We first obtain a wlr_texture, which is a GPU resource. wlroots
- * automatically handles negotiating these with the client. The underlying
- * resource could be an opaque handle passed from the client, or the client
- * could have sent a pixel buffer which we copied to the GPU, or a few other
- * means. You don't have to worry about this, wlroots takes care of it. */
- struct wlr_texture *texture = wlr_surface_get_texture(surface);
- if(texture == NULL) return;
- /* The view has a position in layout coordinates. If you have two displays,
- * one next to the other, both 1080p, a view on the rightmost display might
- * have layout coordinates of 2000,100. We need to translate that to
- * output-local coordinates, or (2000 - 1920). */
- double ox = 0, oy = 0;
- wlr_output_layout_output_coords(view->server->output_layout, output, &ox, &oy);
- ox += view->x + sx, oy += view->y + sy;
- /* We also have to apply the scale factor for HiDPI outputs. This is only
- * part of the puzzle, TinyWL does not fully support HiDPI. */
- struct wlr_box box = {
- .x = ox * output->scale,
- .y = oy * output->scale,
- .width = surface->current.width * output->scale,
- .height = surface->current.height * output->scale,
- };
- /*
- * Those familiar with OpenGL are also familiar with the role of matricies
- * in graphics programming. We need to prepare a matrix to render the view
- * with. wlr_matrix_project_box is a helper which takes a box with a desired
- * x, y coordinates, width and height, and an output geometry, then
- * prepares an orthographic projection and multiplies the necessary
- * transforms to produce a model-view-projection matrix.
- *
- * Naturally you can do this any way you like, for example to make a 3D
- * compositor.
- */
- float matrix[9];
- enum wl_output_transform transform = wlr_output_transform_invert(surface->current.transform);
- wlr_matrix_project_box(matrix, &box, transform, 0, output->transform_matrix);
- /* This takes our matrix, the texture, and an alpha, and performs the actual
- * rendering on the GPU. */
- wlr_render_texture_with_matrix(rdata->renderer, texture, matrix, 1);
- /* This lets the client know that we've displayed that frame and it can
- * prepare another one now if it likes. */
- wlr_surface_send_frame_done(surface, rdata->when);
- }
- static void
- output_frame(struct wl_listener *listener, void *data)
- {
- /* This function is called every time an output is ready to display a frame,
- * generally at the output's refresh rate (e.g. 60Hz). */
- struct inaban_output *output = wl_container_of(listener, output, frame);
- struct wlr_renderer *renderer = output->server->renderer;
- struct timespec now;
- clock_gettime(CLOCK_MONOTONIC, &now);
- /* wlr_output_attach_render makes the OpenGL context current. */
- if(!wlr_output_attach_render(output->wlr_output, NULL)) return;
- /* The "effective" resolution can change if you rotate your outputs. */
- int width, height;
- wlr_output_effective_resolution(output->wlr_output, &width, &height);
- /* Begin the renderer (calls glViewport and some other GL sanity checks) */
- wlr_renderer_begin(renderer, width, height);
- float color[4] = {0.3, 0.3, 0.3, 1.0};
- wlr_renderer_clear(renderer, color);
- /* Each subsequent window we render is rendered on top of the last. Because
- * our view list is ordered front-to-back, we iterate over it backwards. */
- struct inaban_view *view;
- wl_list_for_each_reverse(view, &output->server->views, link)
- {
- if(!view->mapped) continue; /* An unmapped view should not be rendered. */
- struct render_data rdata = {
- .output = output->wlr_output,
- .view = view,
- .renderer = renderer,
- .when = &now,
- };
- /* This calls our render_surface function for each surface among the
- * xdg_surface's toplevel and popups. */
- wlr_xdg_surface_for_each_surface(view->xdg_surface, render_surface, &rdata);
- }
- /* Hardware cursors are rendered by the GPU on a separate plane, and can be
- * moved around without re-rendering what's beneath them - which is more
- * efficient. However, not all hardware supports hardware cursors. For this
- * reason, wlroots provides a software fallback, which we ask it to render
- * here. wlr_cursor handles configuring hardware vs software cursors for you,
- * and this function is a no-op when hardware cursors are in use. */
- wlr_output_render_software_cursors(output->wlr_output, NULL);
- /* Conclude rendering and swap the buffers, showing the final frame
- * on-screen. */
- wlr_renderer_end(renderer);
- wlr_output_commit(output->wlr_output);
- }
- static void
- server_new_output(struct wl_listener *listener, void *data)
- {
- /* This event is rasied by the backend when a new output (aka a display or
- * monitor) becomes available. */
- struct inaban_server *server = wl_container_of(listener, server, new_output);
- struct wlr_output *wlr_output = data;
- /* Some backends don't have modes. DRM+KMS does, and we need to set a mode
- * before we can use the output. The mode is a tuple of (width, height,
- * refresh rate), and each monitor supports only a specific set of modes. We
- * just pick the first, a more sophisticated compositor would let the user
- * configure it or pick the mode the display advertises as preferred. */
- if(!wl_list_empty(&wlr_output->modes))
- {
- struct wlr_output_mode *mode = wl_container_of(wlr_output->modes.prev, mode, link);
- wlr_output_set_mode(wlr_output, mode);
- }
- /* Allocates and configures our state for this output */
- struct inaban_output *output = calloc(1, sizeof(struct inaban_output));
- output->wlr_output = wlr_output;
- output->server = server;
- /* Sets up a listener for the frame notify event. */
- output->frame.notify = output_frame;
- wl_signal_add(&wlr_output->events.frame, &output->frame);
- wl_list_insert(&server->outputs, &output->link);
- /* Adds this to the output layout. The add_auto function arranges outputs
- * from left-to-right in the order they appear. A more sophisticated
- * compositor would let the user configure the arrangement of outputs in the
- * layout. */
- wlr_output_layout_add_auto(server->output_layout, wlr_output);
- /* Creating the global adds a wl_output global to the display, which Wayland
- * clients can see to find out information about the output (such as
- * DPI, scale factor, manufacturer, etc). */
- wlr_output_create_global(wlr_output);
- }
- static void
- xdg_surface_map(struct wl_listener *listener, void *data)
- {
- /* Called when the surface is mapped, or ready to display on-screen. */
- struct inaban_view *view = wl_container_of(listener, view, map);
- view->mapped = true;
- focus_view(view, view->xdg_surface->surface);
- }
- static void
- xdg_surface_unmap(struct wl_listener *listener, void *data)
- {
- /* Called when the surface is unmapped, and should no longer be shown. */
- struct inaban_view *view = wl_container_of(listener, view, unmap);
- view->mapped = false;
- }
- static void
- xdg_surface_destroy(struct wl_listener *listener, void *data)
- {
- /* Called when the surface is destroyed and should never be shown again. */
- struct inaban_view *view = wl_container_of(listener, view, destroy);
- wl_list_remove(&view->link);
- free(view);
- }
- static void
- xdg_deny_request(struct wl_listener *listener, void *data)
- {
- return;
- }
- static void
- server_new_xdg_surface(struct wl_listener *listener, void *data)
- {
- /* This event is raised when wlr_xdg_shell receives a new xdg surface from a
- * client, either a toplevel (application window) or popup. */
- struct inaban_server *server = wl_container_of(listener, server, new_xdg_surface);
- struct wlr_xdg_surface *xdg_surface = data;
- if(xdg_surface->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL) return;
- /* Allocate a inaban_view for this surface */
- struct inaban_view *view = calloc(1, sizeof(struct inaban_view));
- view->server = server;
- view->xdg_surface = xdg_surface;
- /* Listen to the various events it can emit */
- view->map.notify = xdg_surface_map;
- wl_signal_add(&xdg_surface->events.map, &view->map);
- view->unmap.notify = xdg_surface_unmap;
- wl_signal_add(&xdg_surface->events.unmap, &view->unmap);
- view->destroy.notify = xdg_surface_destroy;
- wl_signal_add(&xdg_surface->events.destroy, &view->destroy);
- /* cotd */
- struct wlr_xdg_toplevel *toplevel = xdg_surface->toplevel;
- view->request_move.notify = xdg_deny_request;
- wl_signal_add(&toplevel->events.request_move, &view->request_move);
- view->request_resize.notify = xdg_deny_request;
- wl_signal_add(&toplevel->events.request_resize, &view->request_resize);
- /* Add it to the list of views. */
- wl_list_insert(&server->views, &view->link);
- }
- static bool
- drop_permissions(void)
- {
- if(getuid() != geteuid() || getgid() != getegid())
- {
- if(setuid(getuid()) != 0 || setgid(getgid()) != 0)
- {
- wlr_log(WLR_ERROR, "Unable to drop root, refusing to continue");
- return false;
- }
- }
- if(setuid(0) != -1)
- {
- wlr_log(
- WLR_ERROR,
- "Unable to drop root (we shouldn't be able to restore it after setuid), refusing to start");
- return false;
- }
- return true;
- }
- void
- sigterm_handler(int signal)
- {
- (void)signal;
- wl_display_terminate(server.wl_display);
- }
- int
- main(int argc, char *argv[])
- {
- wlr_log_init(WLR_DEBUG, NULL);
- char *startup_cmd = NULL;
- int c;
- while((c = getopt(argc, argv, "s:h")) != -1)
- {
- switch(c)
- {
- case 's': startup_cmd = optarg; break;
- default: printf("Usage: %s [-s startup command]\n", argv[0]); return 0;
- }
- }
- if(optind < argc)
- {
- printf("Usage: %s [-s startup command]\n", argv[0]);
- return 0;
- }
- /* The Wayland display is managed by libwayland. It handles accepting
- * clients from the Unix socket, manging Wayland globals, and so on. */
- server.wl_display = wl_display_create();
- /* The backend is a wlroots feature which abstracts the underlying input and
- * output hardware. The autocreate option will choose the most suitable
- * backend based on the current environment, such as opening an X11 window
- * if an X11 server is running. The NULL argument here optionally allows you
- * to pass in a custom renderer if wlr_renderer doesn't meet your needs. The
- * backend uses the renderer, for example, to fall back to software cursors
- * if the backend does not support hardware cursors (some older GPUs
- * don't). */
- server.backend = wlr_backend_autocreate(server.wl_display, NULL);
- if(!drop_permissions()) abort();
- // handle SIGTERM signals
- signal(SIGTERM, sigterm_handler);
- /* If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
- * The renderer is responsible for defining the various pixel formats it
- * supports for shared memory, this configures that for clients. */
- server.renderer = wlr_backend_get_renderer(server.backend);
- wlr_renderer_init_wl_display(server.renderer, server.wl_display);
- /* This creates some hands-off wlroots interfaces. The compositor is
- * necessary for clients to allocate surfaces and the data device manager
- * handles the clipboard. Each of these wlroots interfaces has room for you
- * to dig your fingers in and play with their behavior if you want. */
- wlr_compositor_create(server.wl_display, server.renderer);
- wlr_data_device_manager_create(server.wl_display);
- /* Creates an output layout, which a wlroots utility for working with an
- * arrangement of screens in a physical layout. */
- server.output_layout = wlr_output_layout_create();
- /* Configure a listener to be notified when new outputs are available on the
- * backend. */
- wl_list_init(&server.outputs);
- server.new_output.notify = server_new_output;
- wl_signal_add(&server.backend->events.new_output, &server.new_output);
- /* Set up our list of views and the xdg-shell. The xdg-shell is a Wayland
- * protocol which is used for application windows. For more detail on
- * shells, refer to my article:
- *
- * https://drewdevault.com/2018/07/29/Wayland-shells.html
- */
- wl_list_init(&server.views);
- server.xdg_shell = wlr_xdg_shell_create(server.wl_display);
- server.new_xdg_surface.notify = server_new_xdg_surface;
- wl_signal_add(&server.xdg_shell->events.new_surface, &server.new_xdg_surface);
- /*
- * Creates a cursor, which is a wlroots utility for tracking the cursor
- * image shown on screen.
- */
- server.cursor = wlr_cursor_create();
- wlr_cursor_attach_output_layout(server.cursor, server.output_layout);
- /* Creates an xcursor manager, another wlroots utility which loads up
- * Xcursor themes to source cursor images from and makes sure that cursor
- * images are available at all scale factors on the screen (necessary for
- * HiDPI support). We add a cursor theme at scale factor 1 to begin with. */
- server.cursor_mgr = wlr_xcursor_manager_create(NULL, 24);
- wlr_xcursor_manager_load(server.cursor_mgr, 1);
- /*
- * wlr_cursor *only* displays an image on screen. It does not move around
- * when the pointer moves. However, we can attach input devices to it, and
- * it will generate aggregate events for all of them. In these events, we
- * can choose how we want to process them, forwarding them to clients and
- * moving the cursor around. More detail on this process is described in my
- * input handling blog post:
- *
- * https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
- *
- * And more comments are sprinkled throughout the notify functions above.
- */
- server.cursor_motion.notify = server_cursor_motion;
- wl_signal_add(&server.cursor->events.motion, &server.cursor_motion);
- server.cursor_motion_absolute.notify = server_cursor_motion_absolute;
- wl_signal_add(&server.cursor->events.motion_absolute, &server.cursor_motion_absolute);
- server.cursor_button.notify = server_cursor_button;
- wl_signal_add(&server.cursor->events.button, &server.cursor_button);
- server.cursor_axis.notify = server_cursor_axis;
- wl_signal_add(&server.cursor->events.axis, &server.cursor_axis);
- server.cursor_frame.notify = server_cursor_frame;
- wl_signal_add(&server.cursor->events.frame, &server.cursor_frame);
- /*
- * Configures a seat, which is a single "seat" at which a user sits and
- * operates the computer. This conceptually includes up to one keyboard,
- * pointer, touch, and drawing tablet device. We also rig up a listener to
- * let us know when new input devices are available on the backend.
- */
- wl_list_init(&server.keyboards);
- server.new_input.notify = server_new_input;
- wl_signal_add(&server.backend->events.new_input, &server.new_input);
- server.seat = wlr_seat_create(server.wl_display, "seat0");
- server.request_cursor.notify = seat_request_cursor;
- wl_signal_add(&server.seat->events.request_set_cursor, &server.request_cursor);
- /* Add a Unix socket to the Wayland display. */
- const char *socket = wl_display_add_socket_auto(server.wl_display);
- if(!socket)
- {
- wlr_backend_destroy(server.backend);
- return 1;
- }
- /* Start the backend. This will enumerate outputs and inputs, become the DRM
- * master, etc */
- if(!wlr_backend_start(server.backend))
- {
- wlr_backend_destroy(server.backend);
- wl_display_destroy(server.wl_display);
- return 1;
- }
- /* Set the WAYLAND_DISPLAY environment variable to our socket and run the
- * startup command if requested. */
- setenv("WAYLAND_DISPLAY", socket, true);
- if(startup_cmd)
- {
- if(fork() == 0) execl("/bin/sh", "/bin/sh", "-c", startup_cmd, (void *)NULL);
- }
- /* Run the Wayland event loop. This does not return until you exit the
- * compositor. Starting the backend rigged up all of the necessary event
- * loop configuration to listen to libinput events, DRM events, generate
- * frame events at the refresh rate, and so on. */
- wlr_log(WLR_INFO, "Running Wayland compositor on WAYLAND_DISPLAY=%s", socket);
- wl_display_run(server.wl_display);
- /* Once wl_display_run returns, we shut down the server. */
- wl_display_destroy_clients(server.wl_display);
- wl_display_destroy(server.wl_display);
- return 0;
- }
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