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- /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #ifndef GFX_ENV_H
- #define GFX_ENV_H
- #include "prenv.h"
- // To register the check for an environment variable existence (and not empty),
- // add a line in this file using the DECL_GFX_ENV macro.
- //
- // For example this line in the .h:
- // DECL_GFX_ENV("MOZ_DISABLE_CONTEXT_SHARING_GLX",DisableContextSharingGLX);
- // means that you can call
- // bool var = gfxEnv::DisableContextSharingGLX();
- // and that the value will be checked only once, first time we call it, then cached.
- #define DECL_GFX_ENV(Env, Name) \
- static bool Name() { \
- static bool isSet = IsEnvSet(Env);\
- return isSet; \
- }
- class gfxEnv final
- {
- public:
- // This is where DECL_GFX_ENV for each of the environment variables should go.
- // We will keep these in an alphabetical order by the environment variable,
- // to make it easier to see if a method accessing an entry already exists.
- // Just insert yours in the list.
- // Debugging inside of ContainerLayerComposite
- DECL_GFX_ENV("DUMP_DEBUG", DumpDebug);
- // OpenGL shader debugging in OGLShaderProgram, in DEBUG only
- DECL_GFX_ENV("MOZ_DEBUG_SHADERS", DebugShaders);
- // Disabling context sharing in GLContextProviderGLX
- DECL_GFX_ENV("MOZ_DISABLE_CONTEXT_SHARING_GLX", DisableContextSharingGlx);
- // Disabling the crash guard in DriverCrashGuard
- DECL_GFX_ENV("MOZ_DISABLE_CRASH_GUARD", DisableCrashGuard);
- DECL_GFX_ENV("MOZ_FORCE_CRASH_GUARD_NIGHTLY", ForceCrashGuardNightly);
- // We force present to work around some Windows bugs - disable that if this
- // environment variable is set.
- DECL_GFX_ENV("MOZ_DISABLE_FORCE_PRESENT", DisableForcePresent);
- // Together with paint dumping, only when MOZ_DUMP_PAINTING is defined.
- // Dumping compositor textures is broken pretty badly. For example,
- // on Linux it crashes TextureHost::GetAsSurface() returns null.
- // Expect to have to fix things like this if you turn it on.
- // Meanwhile, content-side texture dumping
- // (conditioned on DebugDumpPainting()) is a good replacement.
- DECL_GFX_ENV("MOZ_DUMP_COMPOSITOR_TEXTURES", DumpCompositorTextures);
- // Dumping the layer list in LayerSorter
- DECL_GFX_ENV("MOZ_DUMP_LAYER_SORT_LIST", DumpLayerSortList);
- // Paint dumping, only when MOZ_DUMP_PAINTING is defined.
- DECL_GFX_ENV("MOZ_DUMP_PAINT", DumpPaint);
- DECL_GFX_ENV("MOZ_DUMP_PAINT_INTERMEDIATE", DumpPaintIntermediate);
- DECL_GFX_ENV("MOZ_DUMP_PAINT_ITEMS", DumpPaintItems);
- DECL_GFX_ENV("MOZ_DUMP_PAINT_TO_FILE", DumpPaintToFile);
- // Force double buffering in ContentClient
- DECL_GFX_ENV("MOZ_FORCE_DOUBLE_BUFFERING", ForceDoubleBuffering);
- // Force gfxDevCrash to use MOZ_CRASH in Beta and Release
- DECL_GFX_ENV("MOZ_GFX_CRASH_MOZ_CRASH", GfxDevCrashMozCrash);
- // Force gfxDevCrash to use telemetry in Nightly and Aurora
- DECL_GFX_ENV("MOZ_GFX_CRASH_TELEMETRY", GfxDevCrashTelemetry);
- DECL_GFX_ENV("MOZ_GFX_VR_NO_DISTORTION", VRNoDistortion);
- // Debugging in GLContext
- DECL_GFX_ENV("MOZ_GL_DEBUG", GlDebug);
- DECL_GFX_ENV("MOZ_GL_DEBUG_VERBOSE", GlDebugVerbose);
- DECL_GFX_ENV("MOZ_GL_DEBUG_ABORT_ON_ERROR", GlDebugAbortOnError);
- // Count GL extensions
- DECL_GFX_ENV("MOZ_GL_DUMP_EXTS", GlDumpExtensions);
- // Very noisy GLContext and GLContextProviderELG
- DECL_GFX_ENV("MOZ_GL_SPEW", GlSpew);
- // Do extra work before and after each GLX call in GLContextProviderGLX
- DECL_GFX_ENV("MOZ_GLX_DEBUG", GlxDebug);
- // Use X compositing
- DECL_GFX_ENV("MOZ_LAYERS_ENABLE_XLIB_SURFACES", LayersEnableXlibSurfaces);
- // GL compositing on Windows
- DECL_GFX_ENV("MOZ_LAYERS_PREFER_EGL", LayersPreferEGL);
- // Offscreen GL context for main layer manager
- DECL_GFX_ENV("MOZ_LAYERS_PREFER_OFFSCREEN", LayersPreferOffscreen);
- // Stop the VR rendering
- DECL_GFX_ENV("NO_VR_RENDERING", NoVRRendering);
- // WARNING:
- // Please make sure that you've added your new envvar to the list above in
- // alphabetical order. Please do not just append it to the end of the list.
- private:
- // Helper function, can be re-used in the other macros
- static bool IsEnvSet(const char* aName) {
- const char* val = PR_GetEnv(aName);
- return (val != 0 && *val != '\0');
- }
- gfxEnv() {};
- ~gfxEnv() {};
- gfxEnv(const gfxEnv&) = delete;
- gfxEnv& operator=(const gfxEnv&) = delete;
- };
- #undef DECL_GFX_ENV
- #endif /* GFX_ENV_H */
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