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- /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #ifndef GFX_BLUR_H
- #define GFX_BLUR_H
- #include "gfxTypes.h"
- #include "nsSize.h"
- #include "gfxPoint.h"
- #include "mozilla/RefPtr.h"
- #include "mozilla/UniquePtr.h"
- class gfxContext;
- struct gfxRect;
- namespace mozilla {
- namespace gfx {
- class AlphaBoxBlur;
- struct Color;
- struct RectCornerRadii;
- class SourceSurface;
- class DrawTarget;
- } // namespace gfx
- } // namespace mozilla
- /**
- * Implementation of a triple box blur approximation of a Gaussian blur.
- *
- * A Gaussian blur is good for blurring because, when done independently
- * in the horizontal and vertical directions, it matches the result that
- * would be obtained using a different (rotated) set of axes. A triple
- * box blur is a very close approximation of a Gaussian.
- *
- * Creates an 8-bit alpha channel context for callers to draw in,
- * spreads the contents of that context, blurs the contents, and applies
- * it as an alpha mask on a different existing context.
- *
- * A spread N makes each output pixel the maximum value of all source
- * pixels within a square of side length 2N+1 centered on the output pixel.
- *
- * A temporary surface is created in the Init function. The caller then draws
- * any desired content onto the context acquired through GetContext, and lastly
- * calls Paint to apply the blurred content as an alpha mask.
- */
- class gfxAlphaBoxBlur
- {
- typedef mozilla::gfx::Color Color;
- typedef mozilla::gfx::DrawTarget DrawTarget;
- typedef mozilla::gfx::RectCornerRadii RectCornerRadii;
- public:
- gfxAlphaBoxBlur();
- ~gfxAlphaBoxBlur();
- /**
- * Constructs a box blur and initializes the temporary surface.
- * @param aRect The coordinates of the surface to create in device units.
- *
- * @param aBlurRadius The blur radius in pixels. This is the radius of
- * the entire (triple) kernel function. Each individual box blur has
- * radius approximately 1/3 this value, or diameter approximately 2/3
- * this value. This parameter should nearly always be computed using
- * CalculateBlurRadius, below.
- *
- * @param aDirtyRect A pointer to a dirty rect, measured in device units,
- * if available. This will be used for optimizing the blur operation. It
- * is safe to pass nullptr here.
- *
- * @param aSkipRect A pointer to a rect, measured in device units, that
- * represents an area where blurring is unnecessary and shouldn't be done
- * for speed reasons. It is safe to pass nullptr here.
- */
- gfxContext* Init(const gfxRect& aRect,
- const mozilla::gfx::IntSize& aSpreadRadius,
- const mozilla::gfx::IntSize& aBlurRadius,
- const gfxRect* aDirtyRect,
- const gfxRect* aSkipRect);
- /**
- * Returns the context that should be drawn to supply the alpha mask to be
- * blurred. If the returned surface is null, then there was an error in
- * its creation.
- */
- gfxContext* GetContext()
- {
- return mContext;
- }
- already_AddRefed<mozilla::gfx::SourceSurface>
- DoBlur(DrawTarget* aDT, mozilla::gfx::IntPoint* aTopLeft);
- /**
- * Does the actual blurring/spreading and mask applying. Users of this
- * object must have drawn whatever they want to be blurred onto the internal
- * gfxContext returned by GetContext before calling this.
- *
- * @param aDestinationCtx The graphics context on which to apply the
- * blurred mask.
- */
- void Paint(gfxContext* aDestinationCtx);
- /**
- * Calculates a blur radius that, when used with box blur, approximates
- * a Gaussian blur with the given standard deviation. The result of
- * this function should be used as the aBlurRadius parameter to Init,
- * above.
- */
- static mozilla::gfx::IntSize CalculateBlurRadius(const gfxPoint& aStandardDeviation);
- /**
- * Blurs a coloured rectangle onto aDestinationCtx. This is equivalent
- * to calling Init(), drawing a rectangle onto the returned surface
- * and then calling Paint, but may let us optimize better in the
- * backend.
- *
- * @param aDestinationCtx The destination to blur to.
- * @param aRect The rectangle to blur in device pixels.
- * @param aCornerRadii Corner radii for aRect, if it is a rounded
- * rectangle.
- * @param aBlurRadius The standard deviation of the blur.
- * @param aShadowColor The color to draw the blurred shadow.
- * @param aDirtyRect An area in device pixels that is dirty and needs
- * to be redrawn.
- * @param aSkipRect An area in device pixels to avoid blurring over,
- * to prevent unnecessary work.
- */
- static void BlurRectangle(gfxContext *aDestinationCtx,
- const gfxRect& aRect,
- RectCornerRadii* aCornerRadii,
- const gfxPoint& aBlurStdDev,
- const Color& aShadowColor,
- const gfxRect& aDirtyRect,
- const gfxRect& aSkipRect);
- static void ShutdownBlurCache();
- /***
- * Blurs an inset box shadow according to a given path.
- * This is equivalent to calling Init(), drawing the inset path,
- * and calling paint. Do not call Init() if using this method.
- *
- * @param aDestinationCtx The destination to blur to.
- * @param aDestinationRect The destination rect in device pixels
- * @param aShadowClipRect The destiniation inner rect of the
- * inset path in device pixels.
- * @param aBlurRadius The standard deviation of the blur.
- * @param aSpreadRadius The spread radius in device pixels.
- * @param aShadowColor The color of the blur.
- * @param aHasBorderRadius If this element also has a border radius
- * @param aInnerClipRadii Corner radii for the inside rect if it is a rounded rect.
- * @param aSKipRect An area in device pixels we don't have to paint in.
- */
- void BlurInsetBox(gfxContext* aDestinationCtx,
- const mozilla::gfx::Rect aDestinationRect,
- const mozilla::gfx::Rect aShadowClipRect,
- const mozilla::gfx::IntSize aBlurRadius,
- const mozilla::gfx::IntSize aSpreadRadius,
- const mozilla::gfx::Color& aShadowColor,
- const bool aHasBorderRadius,
- const RectCornerRadii& aInnerClipRadii,
- const mozilla::gfx::Rect aSkipRect,
- const mozilla::gfx::Point aShadowOffset);
- protected:
- already_AddRefed<mozilla::gfx::SourceSurface>
- GetInsetBlur(const mozilla::gfx::Rect aOuterRect,
- const mozilla::gfx::Rect aWhitespaceRect,
- const bool aIsDestRect,
- const mozilla::gfx::Color& aShadowColor,
- const mozilla::gfx::IntSize& aBlurRadius,
- const bool aHasBorderRadius,
- const RectCornerRadii& aInnerClipRadii,
- DrawTarget* aDestDrawTarget);
- /**
- * The context of the temporary alpha surface.
- */
- RefPtr<gfxContext> mContext;
- /**
- * The temporary alpha surface.
- */
- mozilla::UniquePtr<unsigned char[]> mData;
- /**
- * The object that actually does the blurring for us.
- */
- mozilla::UniquePtr<mozilla::gfx::AlphaBoxBlur> mBlur;
- };
- #endif /* GFX_BLUR_H */
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