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- // qcms
- // Copyright (C) 2009 Mozilla Corporation
- // Copyright (C) 1998-2007 Marti Maria
- //
- // Permission is hereby granted, free of charge, to any person obtaining
- // a copy of this software and associated documentation files (the "Software"),
- // to deal in the Software without restriction, including without limitation
- // the rights to use, copy, modify, merge, publish, distribute, sublicense,
- // and/or sell copies of the Software, and to permit persons to whom the Software
- // is furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
- // THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- #include <altivec.h>
- #include "qcmsint.h"
- #define FLOATSCALE (float)(PRECACHE_OUTPUT_SIZE)
- #define CLAMPMAXVAL (((float) (PRECACHE_OUTPUT_SIZE - 1)) / PRECACHE_OUTPUT_SIZE)
- static const ALIGN float floatScaleX4 = FLOATSCALE;
- static const ALIGN float clampMaxValueX4 = CLAMPMAXVAL;
- inline vector float load_aligned_float(float *dataPtr)
- {
- vector float data = vec_lde(0, dataPtr);
- vector unsigned char moveToStart = vec_lvsl(0, dataPtr);
- return vec_perm(data, data, moveToStart);
- }
- void qcms_transform_data_rgb_out_lut_altivec(qcms_transform *transform,
- unsigned char *src,
- unsigned char *dest,
- size_t length)
- {
- unsigned int i;
- float (*mat)[4] = transform->matrix;
- char input_back[32];
- /* Ensure we have a buffer that's 16 byte aligned regardless of the original
- * stack alignment. We can't use __attribute__((aligned(16))) or __declspec(align(32))
- * because they don't work on stack variables. gcc 4.4 does do the right thing
- * on x86 but that's too new for us right now. For more info: gcc bug #16660 */
- float const *input = (float*)(((uintptr_t)&input_back[16]) & ~0xf);
- /* share input and output locations to save having to keep the
- * locations in separate registers */
- uint32_t const *output = (uint32_t*)input;
- /* deref *transform now to avoid it in loop */
- const float *igtbl_r = transform->input_gamma_table_r;
- const float *igtbl_g = transform->input_gamma_table_g;
- const float *igtbl_b = transform->input_gamma_table_b;
- /* deref *transform now to avoid it in loop */
- const uint8_t *otdata_r = &transform->output_table_r->data[0];
- const uint8_t *otdata_g = &transform->output_table_g->data[0];
- const uint8_t *otdata_b = &transform->output_table_b->data[0];
- /* input matrix values never change */
- const vector float mat0 = vec_ldl(0, (vector float*)mat[0]);
- const vector float mat1 = vec_ldl(0, (vector float*)mat[1]);
- const vector float mat2 = vec_ldl(0, (vector float*)mat[2]);
- /* these values don't change, either */
- const vector float max = vec_splat(vec_lde(0, (float*)&clampMaxValueX4), 0);
- const vector float min = (vector float)vec_splat_u32(0);
- const vector float scale = vec_splat(vec_lde(0, (float*)&floatScaleX4), 0);
- /* working variables */
- vector float vec_r, vec_g, vec_b, result;
- /* CYA */
- if (!length)
- return;
- /* one pixel is handled outside of the loop */
- length--;
- /* setup for transforming 1st pixel */
- vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
- vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
- vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
- src += 3;
- /* transform all but final pixel */
- for (i=0; i<length; i++)
- {
- /* position values from gamma tables */
- vec_r = vec_splat(vec_r, 0);
- vec_g = vec_splat(vec_g, 0);
- vec_b = vec_splat(vec_b, 0);
- /* gamma * matrix */
- vec_r = vec_madd(vec_r, mat0, min);
- vec_g = vec_madd(vec_g, mat1, min);
- vec_b = vec_madd(vec_b, mat2, min);
- /* crunch, crunch, crunch */
- vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
- vec_r = vec_max(min, vec_r);
- vec_r = vec_min(max, vec_r);
- result = vec_madd(vec_r, scale, min);
- /* store calc'd output tables indices */
- vec_st(vec_ctu(vec_round(result), 0), 0, (vector unsigned int*)output);
- /* load for next loop while store completes */
- vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
- vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
- vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
- src += 3;
- /* use calc'd indices to output RGB values */
- dest[0] = otdata_r[output[0]];
- dest[1] = otdata_g[output[1]];
- dest[2] = otdata_b[output[2]];
- dest += 3;
- }
- /* handle final (maybe only) pixel */
- vec_r = vec_splat(vec_r, 0);
- vec_g = vec_splat(vec_g, 0);
- vec_b = vec_splat(vec_b, 0);
- vec_r = vec_madd(vec_r, mat0, min);
- vec_g = vec_madd(vec_g, mat1, min);
- vec_b = vec_madd(vec_b, mat2, min);
- vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
- vec_r = vec_max(min, vec_r);
- vec_r = vec_min(max, vec_r);
- result = vec_madd(vec_r, scale, min);
- vec_st(vec_ctu(vec_round(result),0),0,(vector unsigned int*)output);
- dest[0] = otdata_r[output[0]];
- dest[1] = otdata_g[output[1]];
- dest[2] = otdata_b[output[2]];
- }
- void qcms_transform_data_rgba_out_lut_altivec(qcms_transform *transform,
- unsigned char *src,
- unsigned char *dest,
- size_t length)
- {
- unsigned int i;
- float (*mat)[4] = transform->matrix;
- char input_back[32];
- /* Ensure we have a buffer that's 16 byte aligned regardless of the original
- * stack alignment. We can't use __attribute__((aligned(16))) or __declspec(align(32))
- * because they don't work on stack variables. gcc 4.4 does do the right thing
- * on x86 but that's too new for us right now. For more info: gcc bug #16660 */
- float const *input = (float*)(((uintptr_t)&input_back[16]) & ~0xf);
- /* share input and output locations to save having to keep the
- * locations in separate registers */
- uint32_t const *output = (uint32_t*)input;
- /* deref *transform now to avoid it in loop */
- const float *igtbl_r = transform->input_gamma_table_r;
- const float *igtbl_g = transform->input_gamma_table_g;
- const float *igtbl_b = transform->input_gamma_table_b;
- /* deref *transform now to avoid it in loop */
- const uint8_t *otdata_r = &transform->output_table_r->data[0];
- const uint8_t *otdata_g = &transform->output_table_g->data[0];
- const uint8_t *otdata_b = &transform->output_table_b->data[0];
- /* input matrix values never change */
- const vector float mat0 = vec_ldl(0, (vector float*)mat[0]);
- const vector float mat1 = vec_ldl(0, (vector float*)mat[1]);
- const vector float mat2 = vec_ldl(0, (vector float*)mat[2]);
- /* these values don't change, either */
- const vector float max = vec_splat(vec_lde(0, (float*)&clampMaxValueX4), 0);
- const vector float min = (vector float)vec_splat_u32(0);
- const vector float scale = vec_splat(vec_lde(0, (float*)&floatScaleX4), 0);
- /* working variables */
- vector float vec_r, vec_g, vec_b, result;
- unsigned char alpha;
- /* CYA */
- if (!length)
- return;
- /* one pixel is handled outside of the loop */
- length--;
- /* setup for transforming 1st pixel */
- vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
- vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
- vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
- alpha = src[3];
- src += 4;
- /* transform all but final pixel */
- for (i=0; i<length; i++)
- {
- /* position values from gamma tables */
- vec_r = vec_splat(vec_r, 0);
- vec_g = vec_splat(vec_g, 0);
- vec_b = vec_splat(vec_b, 0);
- /* gamma * matrix */
- vec_r = vec_madd(vec_r, mat0, min);
- vec_g = vec_madd(vec_g, mat1, min);
- vec_b = vec_madd(vec_b, mat2, min);
- /* store alpha for this pixel; load alpha for next */
- dest[3] = alpha;
- alpha = src[3];
- /* crunch, crunch, crunch */
- vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
- vec_r = vec_max(min, vec_r);
- vec_r = vec_min(max, vec_r);
- result = vec_madd(vec_r, scale, min);
- /* store calc'd output tables indices */
- vec_st(vec_ctu(vec_round(result), 0), 0, (vector unsigned int*)output);
- /* load gamma values for next loop while store completes */
- vec_r = load_aligned_float((float*)&igtbl_r[src[0]]);
- vec_g = load_aligned_float((float*)&igtbl_r[src[1]]);
- vec_b = load_aligned_float((float*)&igtbl_r[src[2]]);
- src += 4;
- /* use calc'd indices to output RGB values */
- dest[0] = otdata_r[output[0]];
- dest[1] = otdata_g[output[1]];
- dest[2] = otdata_b[output[2]];
- dest += 4;
- }
- /* handle final (maybe only) pixel */
- vec_r = vec_splat(vec_r, 0);
- vec_g = vec_splat(vec_g, 0);
- vec_b = vec_splat(vec_b, 0);
- vec_r = vec_madd(vec_r, mat0, min);
- vec_g = vec_madd(vec_g, mat1, min);
- vec_b = vec_madd(vec_b, mat2, min);
- dest[3] = alpha;
- vec_r = vec_add(vec_r, vec_add(vec_g, vec_b));
- vec_r = vec_max(min, vec_r);
- vec_r = vec_min(max, vec_r);
- result = vec_madd(vec_r, scale, min);
- vec_st(vec_ctu(vec_round(result), 0), 0, (vector unsigned int*)output);
- dest[0] = otdata_r[output[0]];
- dest[1] = otdata_g[output[1]];
- dest[2] = otdata_b[output[2]];
- }
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