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- //
- // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
- // found in the LICENSE file.
- //
- // angle_windowsstore.h:
- #ifndef ANGLE_WINDOWSSTORE_H_
- #define ANGLE_WINDOWSSTORE_H_
- // The following properties can be set on the CoreApplication to support additional
- // ANGLE configuration options.
- //
- // The Visual Studio sample templates provided with this version of ANGLE have examples
- // of how to set these property values.
- //
- // Property: EGLNativeWindowTypeProperty
- // Type: IInspectable
- // Description: Set this property to specify the window type to use for creating a surface.
- // If this property is missing, surface creation will fail.
- //
- const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty";
- //
- // Property: EGLRenderSurfaceSizeProperty
- // Type: Size
- // Description: Set this property to specify a preferred size in pixels of the render surface.
- // The render surface size width and height must be greater than 0.
- // If this property is set, then the render surface size is fixed.
- // The render surface will then be scaled to the window dimensions.
- // If this property is missing, a default behavior will be provided.
- // The default behavior uses the window size if a CoreWindow is specified or
- // the size of the SwapChainPanel control if one is specified.
- //
- const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty";
- //
- // Property: EGLRenderResolutionScaleProperty
- // Type: Single
- // Description: Use this to specify a preferred scale for the render surface compared to the window.
- // For example, if the window is 800x480, and:
- // - scale is set to 0.5f then the surface will be 400x240
- // - scale is set to 1.2f then the surface will be 960x576
- // If the window resizes or rotates then the surface will resize accordingly.
- // EGLRenderResolutionScaleProperty and EGLRenderSurfaceSizeProperty cannot both be set.
- // The scale factor should be > 0.0f.
- //
- const wchar_t EGLRenderResolutionScaleProperty[] = L"EGLRenderResolutionScaleProperty";
- #endif // ANGLE_WINDOWSSTORE_H_
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