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- /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #ifndef mozilla_dom_SVGTransform_h
- #define mozilla_dom_SVGTransform_h
- #include "DOMSVGTransformList.h"
- #include "nsAutoPtr.h"
- #include "nsCycleCollectionParticipant.h"
- #include "nsDebug.h"
- #include "nsID.h"
- #include "nsSVGTransform.h"
- #include "nsWrapperCache.h"
- #include "mozilla/Attributes.h"
- class nsSVGElement;
- class gfxMatrix;
- #define MOZ_SVG_LIST_INDEX_BIT_COUNT 31 // supports > 2 billion list items
- namespace mozilla {
- namespace dom {
- class SVGMatrix;
- /**
- * DOM wrapper for an SVG transform. See DOMSVGLength.h.
- */
- class SVGTransform final : public nsWrapperCache
- {
- friend class AutoChangeTransformNotifier;
- public:
- NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(SVGTransform)
- NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(SVGTransform)
- /**
- * Generic ctor for SVGTransform objects that are created for an attribute.
- */
- SVGTransform(DOMSVGTransformList *aList,
- uint32_t aListIndex,
- bool aIsAnimValItem);
- /**
- * Ctors for creating the objects returned by:
- * SVGSVGElement.createSVGTransform(),
- * SVGSVGElement.createSVGTransformFromMatrix(in SVGMatrix matrix),
- * SVGTransformList.createSVGTransformFromMatrix(in SVGMatrix matrix)
- * which do not initially belong to an attribute.
- */
- explicit SVGTransform();
- explicit SVGTransform(const gfxMatrix &aMatrix);
- /**
- * Ctor for creating an unowned copy. Used with Clone().
- */
- explicit SVGTransform(const nsSVGTransform &aMatrix);
- /**
- * Create an unowned copy of an owned transform. The caller is responsible for
- * the first AddRef().
- */
- SVGTransform* Clone() {
- NS_ASSERTION(mList, "unexpected caller");
- return new SVGTransform(InternalItem());
- }
- bool IsInList() const {
- return !!mList;
- }
- /**
- * In future, if this class is used for non-list transforms, this will be
- * different to IsInList().
- */
- bool HasOwner() const {
- return !!mList;
- }
- /**
- * This method is called to notify this DOM object that it is being inserted
- * into a list, and give it the information it needs as a result.
- *
- * This object MUST NOT already belong to a list when this method is called.
- * That's not to say that script can't move these DOM objects between
- * lists - it can - it's just that the logic to handle that (and send out
- * the necessary notifications) is located elsewhere (in
- * DOMSVGTransformList).)
- */
- void InsertingIntoList(DOMSVGTransformList *aList,
- uint32_t aListIndex,
- bool aIsAnimValItem);
- static uint32_t MaxListIndex() {
- return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1;
- }
- /// This method is called to notify this object that its list index changed.
- void UpdateListIndex(uint32_t aListIndex) {
- mListIndex = aListIndex;
- }
- /**
- * This method is called to notify this DOM object that it is about to be
- * removed from its current DOM list so that it can first make a copy of its
- * internal counterpart's values. (If it didn't do this, then it would
- * "lose" its value on being removed.)
- */
- void RemovingFromList();
- nsSVGTransform ToSVGTransform() const {
- return Transform();
- }
- // WebIDL
- DOMSVGTransformList* GetParentObject() const { return mList; }
- virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
- uint16_t Type() const;
- dom::SVGMatrix* GetMatrix();
- float Angle() const;
- void SetMatrix(dom::SVGMatrix& matrix, ErrorResult& rv);
- void SetTranslate(float tx, float ty, ErrorResult& rv);
- void SetScale(float sx, float sy, ErrorResult& rv);
- void SetRotate(float angle, float cx, float cy, ErrorResult& rv);
- void SetSkewX(float angle, ErrorResult& rv);
- void SetSkewY(float angle, ErrorResult& rv);
- protected:
- ~SVGTransform();
- // Interface for SVGMatrix's use
- friend class dom::SVGMatrix;
- bool IsAnimVal() const {
- return mIsAnimValItem;
- }
- const gfxMatrix& Matrixgfx() const {
- return Transform().GetMatrix();
- }
- void SetMatrix(const gfxMatrix& aMatrix);
- private:
- nsSVGElement* Element() {
- return mList->Element();
- }
- /**
- * Get a reference to the internal nsSVGTransform list item that this DOM
- * wrapper object currently wraps.
- */
- nsSVGTransform& InternalItem();
- const nsSVGTransform& InternalItem() const;
- #ifdef DEBUG
- bool IndexIsValid();
- #endif
- const nsSVGTransform& Transform() const {
- return HasOwner() ? InternalItem() : *mTransform;
- }
- nsSVGTransform& Transform() {
- return HasOwner() ? InternalItem() : *mTransform;
- }
- RefPtr<DOMSVGTransformList> mList;
- // Bounds for the following are checked in the ctor, so be sure to update
- // that if you change the capacity of any of the following.
- uint32_t mListIndex:MOZ_SVG_LIST_INDEX_BIT_COUNT;
- uint32_t mIsAnimValItem:1;
- // Usually this class acts as a wrapper for an nsSVGTransform object which is
- // part of a list and is accessed by going via the owning Element.
- //
- // However, in some circumstances, objects of this class may not be associated
- // with any particular list and thus, no internal nsSVGTransform object. In
- // that case we allocate an nsSVGTransform object on the heap to store the data.
- nsAutoPtr<nsSVGTransform> mTransform;
- };
- } // namespace dom
- } // namespace mozilla
- #undef MOZ_SVG_LIST_INDEX_BIT_COUNT
- #endif // mozilla_dom_SVGTransform_h
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