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- /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #include "DOMSVGTransformList.h"
- #include "mozilla/dom/SVGTransform.h"
- #include "mozilla/dom/SVGMatrix.h"
- #include "nsSVGAnimatedTransformList.h"
- #include "nsSVGElement.h"
- #include "mozilla/dom/SVGTransformListBinding.h"
- #include "nsError.h"
- #include <algorithm>
- // local helper functions
- namespace {
- void UpdateListIndicesFromIndex(
- FallibleTArray<mozilla::dom::SVGTransform*>& aItemsArray,
- uint32_t aStartingIndex)
- {
- uint32_t length = aItemsArray.Length();
- for (uint32_t i = aStartingIndex; i < length; ++i) {
- if (aItemsArray[i]) {
- aItemsArray[i]->UpdateListIndex(i);
- }
- }
- }
- } // namespace
- namespace mozilla {
- using namespace dom;
- // We could use NS_IMPL_CYCLE_COLLECTION(, except that in Unlink() we need to
- // clear our SVGAnimatedTransformList's weak ref to us to be safe. (The other
- // option would be to not unlink and rely on the breaking of the other edges in
- // the cycle, as NS_SVG_VAL_IMPL_CYCLE_COLLECTION does.)
- NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGTransformList)
- NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGTransformList)
- if (tmp->mAList) {
- if (tmp->IsAnimValList()) {
- tmp->mAList->mAnimVal = nullptr;
- } else {
- tmp->mAList->mBaseVal = nullptr;
- }
- NS_IMPL_CYCLE_COLLECTION_UNLINK(mAList)
- }
- NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
- NS_IMPL_CYCLE_COLLECTION_UNLINK_END
- NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGTransformList)
- NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mAList)
- NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
- NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGTransformList)
- NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
- NS_IMPL_CYCLE_COLLECTION_TRACE_END
- NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGTransformList)
- NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGTransformList)
- NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGTransformList)
- NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
- NS_INTERFACE_MAP_ENTRY(nsISupports)
- NS_INTERFACE_MAP_END
- //----------------------------------------------------------------------
- // DOMSVGTransformList methods:
- JSObject*
- DOMSVGTransformList::WrapObject(JSContext *cx, JS::Handle<JSObject*> aGivenProto)
- {
- return mozilla::dom::SVGTransformListBinding::Wrap(cx, this, aGivenProto);
- }
- //----------------------------------------------------------------------
- // Helper class: AutoChangeTransformListNotifier
- // Stack-based helper class to pair calls to WillChangeTransformList and
- // DidChangeTransformList.
- class MOZ_RAII AutoChangeTransformListNotifier
- {
- public:
- explicit AutoChangeTransformListNotifier(DOMSVGTransformList* aTransformList MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
- : mTransformList(aTransformList)
- {
- MOZ_GUARD_OBJECT_NOTIFIER_INIT;
- MOZ_ASSERT(mTransformList, "Expecting non-null transformList");
- mEmptyOrOldValue =
- mTransformList->Element()->WillChangeTransformList();
- }
- ~AutoChangeTransformListNotifier()
- {
- mTransformList->Element()->DidChangeTransformList(mEmptyOrOldValue);
- if (mTransformList->IsAnimating()) {
- mTransformList->Element()->AnimationNeedsResample();
- }
- }
- private:
- DOMSVGTransformList* const mTransformList;
- nsAttrValue mEmptyOrOldValue;
- MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
- };
- void
- DOMSVGTransformList::InternalListLengthWillChange(uint32_t aNewLength)
- {
- uint32_t oldLength = mItems.Length();
- if (aNewLength > SVGTransform::MaxListIndex()) {
- // It's safe to get out of sync with our internal list as long as we have
- // FEWER items than it does.
- aNewLength = SVGTransform::MaxListIndex();
- }
- RefPtr<DOMSVGTransformList> kungFuDeathGrip;
- if (aNewLength < oldLength) {
- // RemovingFromList() might clear last reference to |this|.
- // Retain a temporary reference to keep from dying before returning.
- kungFuDeathGrip = this;
- }
- // If our length will decrease, notify the items that will be removed:
- for (uint32_t i = aNewLength; i < oldLength; ++i) {
- if (mItems[i]) {
- mItems[i]->RemovingFromList();
- }
- }
- if (!mItems.SetLength(aNewLength, fallible)) {
- // We silently ignore SetLength OOM failure since being out of sync is safe
- // so long as we have *fewer* items than our internal list.
- mItems.Clear();
- return;
- }
- // If our length has increased, null out the new pointers:
- for (uint32_t i = oldLength; i < aNewLength; ++i) {
- mItems[i] = nullptr;
- }
- }
- SVGTransformList&
- DOMSVGTransformList::InternalList() const
- {
- nsSVGAnimatedTransformList *alist = Element()->GetAnimatedTransformList();
- return IsAnimValList() && alist->mAnimVal ?
- *alist->mAnimVal :
- alist->mBaseVal;
- }
- //----------------------------------------------------------------------
- void
- DOMSVGTransformList::Clear(ErrorResult& error)
- {
- if (IsAnimValList()) {
- error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
- return;
- }
- if (LengthNoFlush() > 0) {
- AutoChangeTransformListNotifier notifier(this);
- // Notify any existing DOM items of removal *before* truncating the lists
- // so that they can find their SVGTransform internal counterparts and copy
- // their values. This also notifies the animVal list:
- mAList->InternalBaseValListWillChangeLengthTo(0);
- mItems.Clear();
- InternalList().Clear();
- }
- }
- already_AddRefed<SVGTransform>
- DOMSVGTransformList::Initialize(SVGTransform& newItem, ErrorResult& error)
- {
- if (IsAnimValList()) {
- error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
- return nullptr;
- }
- // If newItem is already in a list we should insert a clone of newItem, and
- // for consistency, this should happen even if *this* is the list that
- // newItem is currently in. Note that in the case of newItem being in this
- // list, the Clear() call before the InsertItemBefore() call would remove it
- // from this list, and so the InsertItemBefore() call would not insert a
- // clone of newItem, it would actually insert newItem. To prevent that from
- // happening we have to do the clone here, if necessary.
- RefPtr<SVGTransform> domItem = &newItem;
- if (domItem->HasOwner()) {
- domItem = newItem.Clone();
- }
- Clear(error);
- MOZ_ASSERT(!error.Failed(), "How could this fail?");
- return InsertItemBefore(*domItem, 0, error);
- }
- already_AddRefed<SVGTransform>
- DOMSVGTransformList::GetItem(uint32_t index, ErrorResult& error)
- {
- bool found;
- RefPtr<SVGTransform> item = IndexedGetter(index, found, error);
- if (!found) {
- error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
- }
- return item.forget();
- }
- already_AddRefed<SVGTransform>
- DOMSVGTransformList::IndexedGetter(uint32_t index, bool& found,
- ErrorResult& error)
- {
- if (IsAnimValList()) {
- Element()->FlushAnimations();
- }
- found = index < LengthNoFlush();
- if (found) {
- return GetItemAt(index);
- }
- return nullptr;
- }
- already_AddRefed<SVGTransform>
- DOMSVGTransformList::InsertItemBefore(SVGTransform& newItem,
- uint32_t index, ErrorResult& error)
- {
- if (IsAnimValList()) {
- error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
- return nullptr;
- }
- index = std::min(index, LengthNoFlush());
- if (index >= SVGTransform::MaxListIndex()) {
- error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
- return nullptr;
- }
- RefPtr<SVGTransform> domItem = &newItem;
- if (newItem.HasOwner()) {
- domItem = newItem.Clone(); // must do this before changing anything!
- }
- // Ensure we have enough memory so we can avoid complex error handling below:
- if (!mItems.SetCapacity(mItems.Length() + 1, fallible) ||
- !InternalList().SetCapacity(InternalList().Length() + 1)) {
- error.Throw(NS_ERROR_OUT_OF_MEMORY);
- return nullptr;
- }
- if (AnimListMirrorsBaseList()) {
- if (!mAList->mAnimVal->mItems.SetCapacity(
- mAList->mAnimVal->mItems.Length() + 1, fallible)) {
- error.Throw(NS_ERROR_OUT_OF_MEMORY);
- return nullptr;
- }
- }
- AutoChangeTransformListNotifier notifier(this);
- // Now that we know we're inserting, keep animVal list in sync as necessary.
- MaybeInsertNullInAnimValListAt(index);
- InternalList().InsertItem(index, domItem->ToSVGTransform());
- MOZ_ALWAYS_TRUE(mItems.InsertElementAt(index, domItem.get(), fallible));
- // This MUST come after the insertion into InternalList(), or else under the
- // insertion into InternalList() the values read from domItem would be bad
- // data from InternalList() itself!:
- domItem->InsertingIntoList(this, index, IsAnimValList());
- UpdateListIndicesFromIndex(mItems, index + 1);
- return domItem.forget();
- }
- already_AddRefed<SVGTransform>
- DOMSVGTransformList::ReplaceItem(SVGTransform& newItem,
- uint32_t index, ErrorResult& error)
- {
- if (IsAnimValList()) {
- error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
- return nullptr;
- }
- if (index >= LengthNoFlush()) {
- error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
- return nullptr;
- }
- RefPtr<SVGTransform> domItem = &newItem;
- if (newItem.HasOwner()) {
- domItem = newItem.Clone(); // must do this before changing anything!
- }
- AutoChangeTransformListNotifier notifier(this);
- if (mItems[index]) {
- // Notify any existing DOM item of removal *before* modifying the lists so
- // that the DOM item can copy the *old* value at its index:
- mItems[index]->RemovingFromList();
- }
- InternalList()[index] = domItem->ToSVGTransform();
- mItems[index] = domItem;
- // This MUST come after the ToSVGPoint() call, otherwise that call
- // would end up reading bad data from InternalList()!
- domItem->InsertingIntoList(this, index, IsAnimValList());
- return domItem.forget();
- }
- already_AddRefed<SVGTransform>
- DOMSVGTransformList::RemoveItem(uint32_t index, ErrorResult& error)
- {
- if (IsAnimValList()) {
- error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
- return nullptr;
- }
- if (index >= LengthNoFlush()) {
- error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
- return nullptr;
- }
- AutoChangeTransformListNotifier notifier(this);
- // Now that we know we're removing, keep animVal list in sync as necessary.
- // Do this *before* touching InternalList() so the removed item can get its
- // internal value.
- MaybeRemoveItemFromAnimValListAt(index);
- // We have to return the removed item, so get it, creating it if necessary:
- RefPtr<SVGTransform> result = GetItemAt(index);
- // Notify the DOM item of removal *before* modifying the lists so that the
- // DOM item can copy its *old* value:
- result->RemovingFromList();
- InternalList().RemoveItem(index);
- mItems.RemoveElementAt(index);
- UpdateListIndicesFromIndex(mItems, index);
- return result.forget();
- }
- already_AddRefed<SVGTransform>
- DOMSVGTransformList::CreateSVGTransformFromMatrix(dom::SVGMatrix& matrix)
- {
- RefPtr<SVGTransform> result = new SVGTransform(matrix.GetMatrix());
- return result.forget();
- }
- already_AddRefed<SVGTransform>
- DOMSVGTransformList::Consolidate(ErrorResult& error)
- {
- if (IsAnimValList()) {
- error.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
- return nullptr;
- }
- if (LengthNoFlush() == 0) {
- return nullptr;
- }
- // Note that SVG 1.1 says, "The consolidation operation creates new
- // SVGTransform object as the first and only item in the list" hence, even if
- // LengthNoFlush() == 1 we can't return that one item (after making it a
- // matrix type). We must orphan the existing item and then make a new one.
- // First calculate our matrix
- gfxMatrix mx = InternalList().GetConsolidationMatrix();
- // Then orphan the existing items
- Clear(error);
- MOZ_ASSERT(!error.Failed(), "How could this fail?");
- // And append the new transform
- RefPtr<SVGTransform> transform = new SVGTransform(mx);
- return InsertItemBefore(*transform, LengthNoFlush(), error);
- }
- //----------------------------------------------------------------------
- // Implementation helpers:
- already_AddRefed<SVGTransform>
- DOMSVGTransformList::GetItemAt(uint32_t aIndex)
- {
- MOZ_ASSERT(aIndex < mItems.Length());
- if (!mItems[aIndex]) {
- mItems[aIndex] = new SVGTransform(this, aIndex, IsAnimValList());
- }
- RefPtr<SVGTransform> result = mItems[aIndex];
- return result.forget();
- }
- void
- DOMSVGTransformList::MaybeInsertNullInAnimValListAt(uint32_t aIndex)
- {
- MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
- if (!AnimListMirrorsBaseList()) {
- return;
- }
- DOMSVGTransformList* animVal = mAList->mAnimVal;
- MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
- MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
- "animVal list not in sync!");
- MOZ_ALWAYS_TRUE(animVal->mItems.InsertElementAt(aIndex, nullptr, fallible));
- UpdateListIndicesFromIndex(animVal->mItems, aIndex + 1);
- }
- void
- DOMSVGTransformList::MaybeRemoveItemFromAnimValListAt(uint32_t aIndex)
- {
- MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
- if (!AnimListMirrorsBaseList()) {
- return;
- }
- // This needs to be a strong reference; otherwise, the RemovingFromList call
- // below might drop the last reference to animVal before we're done with it.
- RefPtr<DOMSVGTransformList> animVal = mAList->mAnimVal;
- MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
- MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
- "animVal list not in sync!");
- if (animVal->mItems[aIndex]) {
- animVal->mItems[aIndex]->RemovingFromList();
- }
- animVal->mItems.RemoveElementAt(aIndex);
- UpdateListIndicesFromIndex(animVal->mItems, aIndex);
- }
- } // namespace mozilla
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