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- /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #ifndef MOZILLA_DOMSVGPOINTLIST_H__
- #define MOZILLA_DOMSVGPOINTLIST_H__
- #include "nsCOMPtr.h"
- #include "nsCycleCollectionParticipant.h"
- #include "nsDebug.h"
- #include "nsSVGElement.h"
- #include "nsTArray.h"
- #include "SVGPointList.h" // IWYU pragma: keep
- #include "mozilla/Attributes.h"
- #include "mozilla/ErrorResult.h"
- namespace mozilla {
- class DOMSVGPoint;
- class nsISVGPoint;
- class SVGAnimatedPointList;
- /**
- * Class DOMSVGPointList
- *
- * This class is used to create the DOM tearoff objects that wrap internal
- * SVGPointList objects.
- *
- * See the architecture comment in DOMSVGAnimatedLengthList.h first (that's
- * LENGTH list), then continue reading the remainder of this comment.
- *
- * The architecture of this class is very similar to that of DOMSVGLengthList
- * except that, since there is no nsIDOMSVGAnimatedPointList interface
- * in SVG, we have no parent DOMSVGAnimatedPointList (unlike DOMSVGLengthList
- * which has a parent DOMSVGAnimatedLengthList class). (There is an
- * SVGAnimatedPoints interface, but that is quite different to
- * DOMSVGAnimatedLengthList, since it is inherited by elements rather than
- * elements having members of that type.) As a consequence, much of the logic
- * that would otherwise be in DOMSVGAnimatedPointList (and is in
- * DOMSVGAnimatedLengthList) is contained in this class.
- *
- * This class is strongly intertwined with DOMSVGPoint. Our DOMSVGPoint
- * items are friends of us and responsible for nulling out our pointers to
- * them when they die.
- *
- * Our DOM items are created lazily on demand as and when script requests them.
- */
- class DOMSVGPointList final : public nsISupports,
- public nsWrapperCache
- {
- friend class AutoChangePointListNotifier;
- friend class nsISVGPoint;
- friend class mozilla::DOMSVGPoint;
- public:
- NS_DECL_CYCLE_COLLECTING_ISUPPORTS
- NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(DOMSVGPointList)
- virtual JSObject* WrapObject(JSContext *cx, JS::Handle<JSObject*> aGivenProto) override;
- nsISupports* GetParentObject()
- {
- return static_cast<nsIContent*>(mElement);
- }
- /**
- * Factory method to create and return a DOMSVGPointList wrapper
- * for a given internal SVGPointList object. The factory takes care
- * of caching the object that it returns so that the same object can be
- * returned for the given SVGPointList each time it is requested.
- * The cached object is only removed from the cache when it is destroyed due
- * to there being no more references to it or to any of its descendant
- * objects. If that happens, any subsequent call requesting the DOM wrapper
- * for the SVGPointList will naturally result in a new
- * DOMSVGPointList being returned.
- *
- * It's unfortunate that aList is a void* instead of a typed argument. This
- * is because the mBaseVal and mAnimVal members of SVGAnimatedPointList are
- * of different types - a plain SVGPointList, and a SVGPointList*. We
- * use the addresses of these members as the key for the hash table, and
- * clearly SVGPointList* and a SVGPointList** are not the same type.
- */
- static already_AddRefed<DOMSVGPointList>
- GetDOMWrapper(void *aList,
- nsSVGElement *aElement,
- bool aIsAnimValList);
- /**
- * This method returns the DOMSVGPointList wrapper for an internal
- * SVGPointList object if it currently has a wrapper. If it does
- * not, then nullptr is returned.
- */
- static DOMSVGPointList*
- GetDOMWrapperIfExists(void *aList);
- /**
- * This will normally be the same as InternalList().Length(), except if
- * we've hit OOM, in which case our length will be zero.
- */
- uint32_t LengthNoFlush() const {
- MOZ_ASSERT(mItems.Length() == 0 ||
- mItems.Length() == InternalList().Length(),
- "DOM wrapper's list length is out of sync");
- return mItems.Length();
- }
- /**
- * WATCH OUT! If you add code to call this on a baseVal wrapper, then you
- * must also call it on the animVal wrapper too if necessary!! See other
- * callers!
- *
- * Called by internal code to notify us when we need to sync the length of
- * this DOM list with its internal list. This is called immediately prior to
- * the length of the internal list being changed so that any DOM list items
- * that need to be removed from the DOM list can first copy their values from
- * their internal counterpart.
- *
- * The only time this method could fail is on OOM when trying to increase the
- * length of the DOM list. If that happens then this method simply clears the
- * list and returns. Callers just proceed as normal, and we simply accept
- * that the DOM list will be empty (until successfully set to a new value).
- */
- void InternalListWillChangeTo(const SVGPointList& aNewValue);
- /**
- * Returns true if our attribute is animating (in which case our animVal is
- * not simply a mirror of our baseVal).
- */
- bool AttrIsAnimating() const;
- /**
- * Returns true if there is an animated list mirroring the base list.
- */
- bool AnimListMirrorsBaseList() const;
- uint32_t NumberOfItems() const
- {
- if (IsAnimValList()) {
- Element()->FlushAnimations();
- }
- return LengthNoFlush();
- }
- void Clear(ErrorResult& aError);
- already_AddRefed<nsISVGPoint> Initialize(nsISVGPoint& aNewItem,
- ErrorResult& aError);
- already_AddRefed<nsISVGPoint> GetItem(uint32_t index,
- ErrorResult& error);
- already_AddRefed<nsISVGPoint> IndexedGetter(uint32_t index, bool& found,
- ErrorResult& error);
- already_AddRefed<nsISVGPoint> InsertItemBefore(nsISVGPoint& aNewItem,
- uint32_t aIndex,
- ErrorResult& aError);
- already_AddRefed<nsISVGPoint> ReplaceItem(nsISVGPoint& aNewItem,
- uint32_t aIndex,
- ErrorResult& aError);
- already_AddRefed<nsISVGPoint> RemoveItem(uint32_t aIndex,
- ErrorResult& aError);
- already_AddRefed<nsISVGPoint> AppendItem(nsISVGPoint& aNewItem,
- ErrorResult& aError)
- {
- return InsertItemBefore(aNewItem, LengthNoFlush(), aError);
- }
- uint32_t Length() const
- {
- return NumberOfItems();
- }
- private:
- /**
- * Only our static GetDOMWrapper() factory method may create objects of our
- * type.
- */
- DOMSVGPointList(nsSVGElement *aElement, bool aIsAnimValList)
- : mElement(aElement)
- , mIsAnimValList(aIsAnimValList)
- {
- InternalListWillChangeTo(InternalList()); // Sync mItems
- }
- ~DOMSVGPointList();
- nsSVGElement* Element() const {
- return mElement.get();
- }
- /// Used to determine if this list is the baseVal or animVal list.
- bool IsAnimValList() const {
- return mIsAnimValList;
- }
- /**
- * Get a reference to this object's corresponding internal SVGPointList.
- *
- * To simplify the code we just have this one method for obtaining both
- * base val and anim val internal lists. This means that anim val lists don't
- * get const protection, but our setter methods guard against changing
- * anim val lists.
- */
- SVGPointList& InternalList() const;
- SVGAnimatedPointList& InternalAList() const;
- /// Returns the nsISVGPoint at aIndex, creating it if necessary.
- already_AddRefed<nsISVGPoint> GetItemAt(uint32_t aIndex);
- void MaybeInsertNullInAnimValListAt(uint32_t aIndex);
- void MaybeRemoveItemFromAnimValListAt(uint32_t aIndex);
- // Weak refs to our nsISVGPoint items. The items are friends and take care
- // of clearing our pointer to them when they die.
- FallibleTArray<nsISVGPoint*> mItems;
- // Strong ref to our element to keep it alive. We hold this not only for
- // ourself, but also for our nsISVGPoint items too.
- RefPtr<nsSVGElement> mElement;
- bool mIsAnimValList;
- };
- } // namespace mozilla
- #endif // MOZILLA_DOMSVGPOINTLIST_H__
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