123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204 |
- /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #ifndef MOZILLA_DOMSVGANIMATEDLENGTHLIST_H__
- #define MOZILLA_DOMSVGANIMATEDLENGTHLIST_H__
- #include "nsCOMPtr.h"
- #include "nsCycleCollectionParticipant.h"
- #include "nsSVGElement.h"
- #include "mozilla/Attributes.h"
- namespace mozilla {
- class SVGAnimatedLengthList;
- class SVGLengthList;
- class DOMSVGLengthList;
- /**
- * Class DOMSVGAnimatedLengthList
- *
- * This class is used to create the DOM tearoff objects that wrap internal
- * SVGAnimatedLengthList objects. We have this internal-DOM split because DOM
- * classes are relatively heavy-weight objects with non-optimal interfaces for
- * internal code, and they're relatively infrequently used. Having separate
- * internal and DOM classes does add complexity - especially for lists where
- * the internal list and DOM lists (and their items) need to be kept in sync -
- * but it keeps the internal classes light and fast, and in 99% of cases
- * they're all that's used. DOM wrappers are only instantiated when script
- * demands it.
- *
- * Ownership model:
- *
- * The diagram below shows the ownership model between the various DOM objects
- * in the tree of DOM objects that correspond to an SVG length list attribute.
- * The angled brackets ">" and "<" denote a reference from one object to
- * another, where the "!" character denotes a strong reference, and the "~"
- * character denotes a weak reference.
- *
- * .----<!----. .----<!----. .----<!----.
- * | | | | | |
- * element ~> DOMSVGAnimatedLengthList ~> DOMSVGLengthList ~> DOMSVGLength
- *
- * Rationale:
- *
- * The following three paragraphs explain the main three requirements that must
- * be met by any design. These are followed by an explanation of the rationale
- * behind our particular design.
- *
- * 1: DOMSVGAnimatedLengthList, DOMSVGLengthLists and DOMSVGLength get to their
- * internal counterparts via their element, and they use their element to send
- * out appropriate notifications when they change. Because of this, having
- * their element disappear out from under them would be very bad. To keep their
- * element alive at least as long as themselves, each of these classes must
- * contain a _strong_ reference (directly or indirectly) to their element.
- *
- * 2: Another central requirement of any design is the SVG specification's
- * requirement that script must always be given the exact same objects each
- * time it accesses a given object in a DOM object tree corresponding to an SVG
- * length list attribute. In practice "always" actually means "whenever script
- * has kept a references to a DOM object it previously accessed", since a
- * script will only be able to detect any difference in object identity if it
- * has a previous reference to compare against.
- *
- * 3: The wiggle room in the "same object" requirement leads us to a third
- * (self imposed) requirement: if script no longer has a reference to a given
- * DOM object from an object tree corresponding to an SVG length list
- * attribute, and if that object doesn't currently have any descendants, then
- * that object should be released to free up memory.
- *
- * To help in understanding our current design, consider this BROKEN design:
- *
- * .-------------------------------<!-------------------------.
- * |--------------------<!----------------. |
- * |----<!----. | |
- * | | | |
- * element ~> DOMSVGAnimatedLengthList !> DOMSVGLengthList !> DOMSVGLength
- *
- * Having all the objects keep a reference directly to their element like this
- * would reduce the number of dereferences that they need to make to get their
- * internal counterpart. Hovewer, this design does not meet the "same object"
- * requirement of the SVG specification. If script keeps a reference to a
- * DOMSVGLength or DOMSVGLengthList object, but not to that object's
- * DOMSVGAnimatedLengthList, then the DOMSVGAnimatedLengthList may be garbage
- * collected. We'd then have no way to return the same DOMSVGLength /
- * DOMSVGLengthList object that the script has a reference to if the script
- * went looking for it via the DOMSVGAnimatedLengthList property on the
- * element - we'd end up creating a fresh DOMSVGAnimatedLengthList, with no
- * knowlegde of the existing DOMSVGLengthList or DOMSVGLength object.
- *
- * The way we solve this problem is by making sure that parent objects cannot
- * die until all their children are dead by having child objects hold a strong
- * reference to their parent object. Note that this design means that the child
- * objects hold a strong reference to their element too, albeit indirectly via
- * the strong reference to their parent object:
- *
- * .----<!----. .----<!----. .----<!----.
- * | | | | | |
- * element ~> DOMSVGAnimatedLengthList ~> DOMSVGLengthList ~> DOMSVGLength
- *
- * One drawback of this design is that objects must look up their parent
- * chain to find their element, but that overhead is relatively small.
- */
- class DOMSVGAnimatedLengthList final : public nsWrapperCache
- {
- friend class DOMSVGLengthList;
- public:
- NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGAnimatedLengthList)
- NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGAnimatedLengthList)
- /**
- * Factory method to create and return a DOMSVGAnimatedLengthList wrapper
- * for a given internal SVGAnimatedLengthList object. The factory takes care
- * of caching the object that it returns so that the same object can be
- * returned for the given SVGAnimatedLengthList each time it is requested.
- * The cached object is only removed from the cache when it is destroyed due
- * to there being no more references to it or to any of its descendant
- * objects. If that happens, any subsequent call requesting the DOM wrapper
- * for the SVGAnimatedLengthList will naturally result in a new
- * DOMSVGAnimatedLengthList being returned.
- */
- static already_AddRefed<DOMSVGAnimatedLengthList>
- GetDOMWrapper(SVGAnimatedLengthList *aList,
- nsSVGElement *aElement,
- uint8_t aAttrEnum,
- uint8_t aAxis);
- /**
- * This method returns the DOMSVGAnimatedLengthList wrapper for an internal
- * SVGAnimatedLengthList object if it currently has a wrapper. If it does
- * not, then nullptr is returned.
- */
- static DOMSVGAnimatedLengthList*
- GetDOMWrapperIfExists(SVGAnimatedLengthList *aList);
- /**
- * Called by internal code to notify us when we need to sync the length of
- * our baseVal DOM list with its internal list. This is called just prior to
- * the length of the internal baseVal list being changed so that any DOM list
- * items that need to be removed from the DOM list can first get their values
- * from their internal counterpart.
- *
- * The only time this method could fail is on OOM when trying to increase the
- * length of the DOM list. If that happens then this method simply clears the
- * list and returns. Callers just proceed as normal, and we simply accept
- * that the DOM list will be empty (until successfully set to a new value).
- */
- void InternalBaseValListWillChangeTo(const SVGLengthList& aNewValue);
- void InternalAnimValListWillChangeTo(const SVGLengthList& aNewValue);
- /**
- * Returns true if our attribute is animating (in which case our animVal is
- * not simply a mirror of our baseVal).
- */
- bool IsAnimating() const;
- // WebIDL
- nsSVGElement* GetParentObject() const { return mElement; }
- virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
- // These aren't weak refs because mBaseVal and mAnimVal are weak
- already_AddRefed<DOMSVGLengthList> BaseVal();
- already_AddRefed<DOMSVGLengthList> AnimVal();
- private:
- /**
- * Only our static GetDOMWrapper() factory method may create objects of our
- * type.
- */
- DOMSVGAnimatedLengthList(nsSVGElement *aElement, uint8_t aAttrEnum, uint8_t aAxis)
- : mBaseVal(nullptr)
- , mAnimVal(nullptr)
- , mElement(aElement)
- , mAttrEnum(aAttrEnum)
- , mAxis(aAxis)
- {
- }
- ~DOMSVGAnimatedLengthList();
- /// Get a reference to this DOM wrapper object's internal counterpart.
- SVGAnimatedLengthList& InternalAList();
- const SVGAnimatedLengthList& InternalAList() const;
- // Weak refs to our DOMSVGLengthList baseVal/animVal objects. These objects
- // are friends and take care of clearing these pointers when they die, making
- // these true weak references.
- DOMSVGLengthList *mBaseVal;
- DOMSVGLengthList *mAnimVal;
- // Strong ref to our element to keep it alive. We hold this not only for
- // ourself, but also for our base/animVal and all of their items.
- RefPtr<nsSVGElement> mElement;
- uint8_t mAttrEnum;
- uint8_t mAxis;
- };
- } // namespace mozilla
- #endif // MOZILLA_DOMSVGANIMATEDLENGTHLIST_H__
|