12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 |
- #ifndef mozilla_dom_gamepad_GamepadMessageUtils_h
- #define mozilla_dom_gamepad_GamepadMessageUtils_h
- #include "ipc/IPCMessageUtils.h"
- #include "mozilla/dom/GamepadServiceType.h"
- #include "mozilla/dom/GamepadPoseState.h"
- namespace IPC {
- template<>
- struct ParamTraits<mozilla::dom::GamepadServiceType> :
- public ContiguousEnumSerializer<mozilla::dom::GamepadServiceType,
- mozilla::dom::GamepadServiceType(0),
- mozilla::dom::GamepadServiceType(
- mozilla::dom::GamepadServiceType::NumGamepadServiceType)> {};
- template<>
- struct ParamTraits<mozilla::dom::GamepadCapabilityFlags> :
- public BitFlagsEnumSerializer<mozilla::dom::GamepadCapabilityFlags,
- mozilla::dom::GamepadCapabilityFlags::Cap_All> {};
- template <>
- struct ParamTraits<mozilla::dom::GamepadPoseState>
- {
- typedef mozilla::dom::GamepadPoseState paramType;
- static void Write(Message* aMsg, const paramType& aParam)
- {
- WriteParam(aMsg, aParam.flags);
- WriteParam(aMsg, aParam.orientation[0]);
- WriteParam(aMsg, aParam.orientation[1]);
- WriteParam(aMsg, aParam.orientation[2]);
- WriteParam(aMsg, aParam.orientation[3]);
- WriteParam(aMsg, aParam.position[0]);
- WriteParam(aMsg, aParam.position[1]);
- WriteParam(aMsg, aParam.position[2]);
- WriteParam(aMsg, aParam.angularVelocity[0]);
- WriteParam(aMsg, aParam.angularVelocity[1]);
- WriteParam(aMsg, aParam.angularVelocity[2]);
- WriteParam(aMsg, aParam.angularAcceleration[0]);
- WriteParam(aMsg, aParam.angularAcceleration[1]);
- WriteParam(aMsg, aParam.angularAcceleration[2]);
- WriteParam(aMsg, aParam.linearVelocity[0]);
- WriteParam(aMsg, aParam.linearVelocity[1]);
- WriteParam(aMsg, aParam.linearVelocity[2]);
- WriteParam(aMsg, aParam.linearAcceleration[0]);
- WriteParam(aMsg, aParam.linearAcceleration[1]);
- WriteParam(aMsg, aParam.linearAcceleration[2]);
- }
- static bool Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
- {
- if (!ReadParam(aMsg, aIter, &(aResult->flags)) ||
- !ReadParam(aMsg, aIter, &(aResult->orientation[0])) ||
- !ReadParam(aMsg, aIter, &(aResult->orientation[1])) ||
- !ReadParam(aMsg, aIter, &(aResult->orientation[2])) ||
- !ReadParam(aMsg, aIter, &(aResult->orientation[3])) ||
- !ReadParam(aMsg, aIter, &(aResult->position[0])) ||
- !ReadParam(aMsg, aIter, &(aResult->position[1])) ||
- !ReadParam(aMsg, aIter, &(aResult->position[2])) ||
- !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) ||
- !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) ||
- !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
- !ReadParam(aMsg, aIter, &(aResult->angularAcceleration[0])) ||
- !ReadParam(aMsg, aIter, &(aResult->angularAcceleration[1])) ||
- !ReadParam(aMsg, aIter, &(aResult->angularAcceleration[2])) ||
- !ReadParam(aMsg, aIter, &(aResult->linearVelocity[0])) ||
- !ReadParam(aMsg, aIter, &(aResult->linearVelocity[1])) ||
- !ReadParam(aMsg, aIter, &(aResult->linearVelocity[2])) ||
- !ReadParam(aMsg, aIter, &(aResult->linearAcceleration[0])) ||
- !ReadParam(aMsg, aIter, &(aResult->linearAcceleration[1])) ||
- !ReadParam(aMsg, aIter, &(aResult->linearAcceleration[2]))) {
- return false;
- }
- return true;
- }
- };
- } // namespace IPC
- #endif // mozilla_dom_gamepad_GamepadMessageUtils_h
|