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- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #include "mozilla/dom/PGamepadEventChannelParent.h"
- #ifndef mozilla_dom_GamepadEventChannelParent_h_
- #define mozilla_dom_GamepadEventChannelParent_h_
- namespace mozilla{
- namespace dom{
- class GamepadEventChannelParent final : public PGamepadEventChannelParent
- {
- public:
- NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadEventChannelParent)
- GamepadEventChannelParent();
- virtual void ActorDestroy(ActorDestroyReason aWhy) override;
- virtual bool RecvGamepadListenerAdded() override;
- virtual bool RecvGamepadListenerRemoved() override;
- void DispatchUpdateEvent(const GamepadChangeEvent& aEvent);
- bool HasGamepadListener() const { return mHasGamepadListener; }
- private:
- ~GamepadEventChannelParent() {}
- bool mHasGamepadListener;
- nsCOMPtr<nsIThread> mBackgroundThread;
- };
- }// namespace dom
- }// namespace mozilla
- #endif
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