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- /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this file,
- * You can obtain one at http://mozilla.org/MPL/2.0/. */
- #ifndef mozilla_dom_GamepadServiceTest_h_
- #define mozilla_dom_GamepadServiceTest_h_
- #include "nsIIPCBackgroundChildCreateCallback.h"
- #include "mozilla/DOMEventTargetHelper.h"
- #include "mozilla/dom/GamepadBinding.h"
- namespace mozilla {
- namespace dom {
- class GamepadChangeEvent;
- class GamepadManager;
- class GamepadTestChannelChild;
- class Promise;
- // Service for testing purposes
- class GamepadServiceTest final : public DOMEventTargetHelper,
- public nsIIPCBackgroundChildCreateCallback
- {
- public:
- NS_DECL_NSIIPCBACKGROUNDCHILDCREATECALLBACK
- NS_DECL_ISUPPORTS_INHERITED
- NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(GamepadServiceTest,
- DOMEventTargetHelper)
- uint32_t NoMapping() const { return 0; }
- uint32_t StandardMapping() const { return 1; }
- already_AddRefed<Promise> AddGamepad(const nsAString& aID,
- uint32_t aMapping,
- uint32_t aNumButtons,
- uint32_t aNumAxes,
- ErrorResult& aRv);
- void RemoveGamepad(uint32_t aIndex);
- void NewButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed);
- void NewButtonValueEvent(uint32_t aIndex, uint32_t aButton, bool aPressed, double aValue);
- void NewAxisMoveEvent(uint32_t aIndex, uint32_t aAxis, double aValue);
- void Shutdown();
- static already_AddRefed<GamepadServiceTest> CreateTestService(nsPIDOMWindowInner* aWindow);
- nsPIDOMWindowInner* GetParentObject() const { return mWindow; }
- JSObject* WrapObject(JSContext* aCx, JS::HandleObject aGivenProto) override;
- private:
- // We need to asynchronously create IPDL channel, it is possible that
- // we send commands before the channel is created, so we have to buffer
- // them until the channel is created in that case.
- struct PendingOperation {
- explicit PendingOperation(const uint32_t& aID,
- const GamepadChangeEvent& aEvent,
- Promise* aPromise = nullptr)
- : mID(aID), mEvent(aEvent), mPromise(aPromise) {}
- uint32_t mID;
- const GamepadChangeEvent& mEvent;
- RefPtr<Promise> mPromise;
- };
- // Hold a reference to the gamepad service so we don't have to worry about
- // execution order in tests.
- RefPtr<GamepadManager> mService;
- nsCOMPtr<nsPIDOMWindowInner> mWindow;
- nsTArray<PendingOperation> mPendingOperations;
- uint32_t mEventNumber;
- bool mShuttingDown;
- // IPDL Channel for us to send test events to GamepadPlatformService, it
- // will only be used in this singleton class and deleted during the IPDL
- // shutdown chain
- GamepadTestChannelChild* MOZ_NON_OWNING_REF mChild;
- explicit GamepadServiceTest(nsPIDOMWindowInner* aWindow);
- ~GamepadServiceTest();
- void InitPBackgroundActor();
- void DestroyPBackgroundActor();
- void FlushPendingOperations();
- };
- } // namespace dom
- } // namespace mozilla
- #endif
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