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- /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this file,
- * You can obtain one at http://mozilla.org/MPL/2.0/. */
- #ifndef mozilla_dom_gamepad_Gamepad_h
- #define mozilla_dom_gamepad_Gamepad_h
- #include "mozilla/ErrorResult.h"
- #include "mozilla/dom/GamepadBinding.h"
- #include "mozilla/dom/GamepadButton.h"
- #include "mozilla/dom/GamepadPose.h"
- #include "mozilla/dom/Performance.h"
- #include <stdint.h>
- #include "nsCOMPtr.h"
- #include "nsString.h"
- #include "nsTArray.h"
- #include "nsWrapperCache.h"
- namespace mozilla {
- namespace dom {
- // Per spec:
- // https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#remapping
- const int kStandardGamepadButtons = 17;
- const int kStandardGamepadAxes = 4;
- const int kButtonLeftTrigger = 6;
- const int kButtonRightTrigger = 7;
- const int kLeftStickXAxis = 0;
- const int kLeftStickYAxis = 1;
- const int kRightStickXAxis = 2;
- const int kRightStickYAxis = 3;
- class Gamepad final : public nsISupports,
- public nsWrapperCache
- {
- public:
- Gamepad(nsISupports* aParent,
- const nsAString& aID, uint32_t aIndex,
- GamepadMappingType aMapping,
- uint32_t aNumButtons, uint32_t aNumAxes);
- NS_DECL_CYCLE_COLLECTING_ISUPPORTS
- NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(Gamepad)
- void SetConnected(bool aConnected);
- void SetButton(uint32_t aButton, bool aPressed, double aValue);
- void SetAxis(uint32_t aAxis, double aValue);
- void SetIndex(uint32_t aIndex);
- void SetPose(const GamepadPoseState& aPose);
- // Make the state of this gamepad equivalent to other.
- void SyncState(Gamepad* aOther);
- // Return a new Gamepad containing the same data as this object,
- // parented to aParent.
- already_AddRefed<Gamepad> Clone(nsISupports* aParent);
- nsISupports* GetParentObject() const
- {
- return mParent;
- }
- virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
- void GetId(nsAString& aID) const
- {
- aID = mID;
- }
- DOMHighResTimeStamp Timestamp() const
- {
- return mTimestamp;
- }
- GamepadMappingType Mapping()
- {
- return mMapping;
- }
- bool Connected() const
- {
- return mConnected;
- }
- uint32_t Index() const
- {
- return mIndex;
- }
- void GetButtons(nsTArray<RefPtr<GamepadButton>>& aButtons) const
- {
- aButtons = mButtons;
- }
- void GetAxes(nsTArray<double>& aAxes) const
- {
- aAxes = mAxes;
- }
- GamepadPose* GetPose() const
- {
- return mPose;
- }
- private:
- virtual ~Gamepad() {}
- void UpdateTimestamp();
- protected:
- nsCOMPtr<nsISupports> mParent;
- nsString mID;
- uint32_t mIndex;
- // The mapping in use.
- GamepadMappingType mMapping;
- // true if this gamepad is currently connected.
- bool mConnected;
- // Current state of buttons, axes.
- nsTArray<RefPtr<GamepadButton>> mButtons;
- nsTArray<double> mAxes;
- DOMHighResTimeStamp mTimestamp;
- RefPtr<GamepadPose> mPose;
- };
- } // namespace dom
- } // namespace mozilla
- #endif // mozilla_dom_gamepad_Gamepad_h
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