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- /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this file,
- * You can obtain one at http://mozilla.org/MPL/2.0/. */
- #include "Gamepad.h"
- #include "nsPIDOMWindow.h"
- #include "nsTArray.h"
- #include "nsVariant.h"
- #include "mozilla/dom/GamepadBinding.h"
- namespace mozilla {
- namespace dom {
- NS_IMPL_CYCLE_COLLECTING_ADDREF(Gamepad)
- NS_IMPL_CYCLE_COLLECTING_RELEASE(Gamepad)
- NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(Gamepad)
- NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
- NS_INTERFACE_MAP_ENTRY(nsISupports)
- NS_INTERFACE_MAP_END
- NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(Gamepad, mParent, mButtons, mPose)
- void
- Gamepad::UpdateTimestamp()
- {
- nsCOMPtr<nsPIDOMWindowInner> newWindow(do_QueryInterface(mParent));
- if(newWindow) {
- Performance* perf = newWindow->GetPerformance();
- if (perf) {
- mTimestamp = perf->Now();
- }
- }
- }
- Gamepad::Gamepad(nsISupports* aParent,
- const nsAString& aID, uint32_t aIndex,
- GamepadMappingType aMapping,
- uint32_t aNumButtons, uint32_t aNumAxes)
- : mParent(aParent),
- mID(aID),
- mIndex(aIndex),
- mMapping(aMapping),
- mConnected(true),
- mButtons(aNumButtons),
- mAxes(aNumAxes),
- mTimestamp(0)
- {
- for (unsigned i = 0; i < aNumButtons; i++) {
- mButtons.InsertElementAt(i, new GamepadButton(mParent));
- }
- mAxes.InsertElementsAt(0, aNumAxes, 0.0f);
- mPose = new GamepadPose(aParent);
- UpdateTimestamp();
- }
- void
- Gamepad::SetIndex(uint32_t aIndex)
- {
- mIndex = aIndex;
- }
- void
- Gamepad::SetConnected(bool aConnected)
- {
- mConnected = aConnected;
- }
- void
- Gamepad::SetButton(uint32_t aButton, bool aPressed, double aValue)
- {
- MOZ_ASSERT(aButton < mButtons.Length());
- mButtons[aButton]->SetPressed(aPressed);
- mButtons[aButton]->SetValue(aValue);
- UpdateTimestamp();
- }
- void
- Gamepad::SetAxis(uint32_t aAxis, double aValue)
- {
- MOZ_ASSERT(aAxis < mAxes.Length());
- if (mAxes[aAxis] != aValue) {
- mAxes[aAxis] = aValue;
- GamepadBinding::ClearCachedAxesValue(this);
- }
- UpdateTimestamp();
- }
- void
- Gamepad::SetPose(const GamepadPoseState& aPose)
- {
- mPose->SetPoseState(aPose);
- }
- void
- Gamepad::SyncState(Gamepad* aOther)
- {
- const char* kGamepadExtEnabledPref = "dom.gamepad.extensions.enabled";
- if (mButtons.Length() != aOther->mButtons.Length() ||
- mAxes.Length() != aOther->mAxes.Length()) {
- return;
- }
- mConnected = aOther->mConnected;
- for (uint32_t i = 0; i < mButtons.Length(); ++i) {
- mButtons[i]->SetPressed(aOther->mButtons[i]->Pressed());
- mButtons[i]->SetValue(aOther->mButtons[i]->Value());
- }
- bool changed = false;
- for (uint32_t i = 0; i < mAxes.Length(); ++i) {
- changed = changed || (mAxes[i] != aOther->mAxes[i]);
- mAxes[i] = aOther->mAxes[i];
- }
- if (changed) {
- GamepadBinding::ClearCachedAxesValue(this);
- }
- if (Preferences::GetBool(kGamepadExtEnabledPref)) {
- MOZ_ASSERT(aOther->GetPose());
- mPose->SetPoseState(aOther->GetPose()->GetPoseState());
- }
- UpdateTimestamp();
- }
- already_AddRefed<Gamepad>
- Gamepad::Clone(nsISupports* aParent)
- {
- RefPtr<Gamepad> out =
- new Gamepad(aParent, mID, mIndex, mMapping,
- mButtons.Length(), mAxes.Length());
- out->SyncState(this);
- return out.forget();
- }
- /* virtual */ JSObject*
- Gamepad::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
- {
- return GamepadBinding::Wrap(aCx, this, aGivenProto);
- }
- } // namespace dom
- } // namespace mozilla
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