test_stepping-02.js 2.6 KB

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  1. /* Any copyright is dedicated to the Public Domain.
  2. http://creativecommons.org/publicdomain/zero/1.0/ */
  3. /**
  4. * Check basic step-in functionality.
  5. */
  6. var gDebuggee;
  7. var gClient;
  8. var gThreadClient;
  9. var gCallback;
  10. function run_test()
  11. {
  12. run_test_with_server(DebuggerServer, function () {
  13. run_test_with_server(WorkerDebuggerServer, do_test_finished);
  14. });
  15. do_test_pending();
  16. }
  17. function run_test_with_server(aServer, aCallback)
  18. {
  19. gCallback = aCallback;
  20. initTestDebuggerServer(aServer);
  21. gDebuggee = addTestGlobal("test-stack", aServer);
  22. gClient = new DebuggerClient(aServer.connectPipe());
  23. gClient.connect().then(function () {
  24. attachTestTabAndResume(gClient, "test-stack", function (aResponse, aTabClient, aThreadClient) {
  25. gThreadClient = aThreadClient;
  26. test_simple_stepping();
  27. });
  28. });
  29. }
  30. function test_simple_stepping()
  31. {
  32. gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
  33. gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
  34. // Check the return value.
  35. do_check_eq(aPacket.type, "paused");
  36. do_check_eq(aPacket.frame.where.line, gDebuggee.line0 + 2);
  37. do_check_eq(aPacket.why.type, "resumeLimit");
  38. // Check that stepping worked.
  39. do_check_eq(gDebuggee.a, undefined);
  40. do_check_eq(gDebuggee.b, undefined);
  41. gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
  42. // Check the return value.
  43. do_check_eq(aPacket.type, "paused");
  44. do_check_eq(aPacket.frame.where.line, gDebuggee.line0 + 3);
  45. do_check_eq(aPacket.why.type, "resumeLimit");
  46. // Check that stepping worked.
  47. do_check_eq(gDebuggee.a, 1);
  48. do_check_eq(gDebuggee.b, undefined);
  49. gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
  50. // Check the return value.
  51. do_check_eq(aPacket.type, "paused");
  52. // When leaving a stack frame the line number doesn't change.
  53. do_check_eq(aPacket.frame.where.line, gDebuggee.line0 + 3);
  54. do_check_eq(aPacket.why.type, "resumeLimit");
  55. // Check that stepping worked.
  56. do_check_eq(gDebuggee.a, 1);
  57. do_check_eq(gDebuggee.b, 2);
  58. gThreadClient.resume(function () {
  59. gClient.close().then(gCallback);
  60. });
  61. });
  62. gThreadClient.stepIn();
  63. });
  64. gThreadClient.stepIn();
  65. });
  66. gThreadClient.stepIn();
  67. });
  68. gDebuggee.eval("var line0 = Error().lineNumber;\n" +
  69. "debugger;\n" + // line0 + 1
  70. "var a = 1;\n" + // line0 + 2
  71. "var b = 2;\n"); // line0 + 3
  72. }