test_breakpoint-11.js 2.8 KB

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  1. /* Any copyright is dedicated to the Public Domain.
  2. http://creativecommons.org/publicdomain/zero/1.0/ */
  3. /**
  4. * Make sure that setting a breakpoint in a line with bytecodes in multiple
  5. * scripts, sets the breakpoint in all of them (bug 793214).
  6. */
  7. var gDebuggee;
  8. var gClient;
  9. var gThreadClient;
  10. var gCallback;
  11. function run_test()
  12. {
  13. run_test_with_server(DebuggerServer, function () {
  14. run_test_with_server(WorkerDebuggerServer, do_test_finished);
  15. });
  16. do_test_pending();
  17. }
  18. function run_test_with_server(aServer, aCallback)
  19. {
  20. gCallback = aCallback;
  21. initTestDebuggerServer(aServer);
  22. gDebuggee = addTestGlobal("test-stack", aServer);
  23. gClient = new DebuggerClient(aServer.connectPipe());
  24. gClient.connect().then(function () {
  25. attachTestTabAndResume(gClient, "test-stack", function (aResponse, aTabClient, aThreadClient) {
  26. gThreadClient = aThreadClient;
  27. test_child_breakpoint();
  28. });
  29. });
  30. }
  31. function test_child_breakpoint()
  32. {
  33. gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
  34. let source = gThreadClient.source(aPacket.frame.where.source);
  35. let location = { line: gDebuggee.line0 + 2 };
  36. source.setBreakpoint(location, function (aResponse, bpClient) {
  37. // actualLocation is not returned when breakpoints don't skip forward.
  38. do_check_eq(aResponse.actualLocation, undefined);
  39. gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
  40. // Check the return value.
  41. do_check_eq(aPacket.type, "paused");
  42. do_check_eq(aPacket.why.type, "breakpoint");
  43. do_check_eq(aPacket.why.actors[0], bpClient.actor);
  44. // Check that the breakpoint worked.
  45. do_check_eq(gDebuggee.a, undefined);
  46. gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
  47. // Check the return value.
  48. do_check_eq(aPacket.type, "paused");
  49. do_check_eq(aPacket.why.type, "breakpoint");
  50. do_check_eq(aPacket.why.actors[0], bpClient.actor);
  51. // Check that the breakpoint worked.
  52. do_check_eq(gDebuggee.a.b, 1);
  53. do_check_eq(gDebuggee.res, undefined);
  54. // Remove the breakpoint.
  55. bpClient.remove(function (aResponse) {
  56. gThreadClient.resume(function () {
  57. gClient.close().then(gCallback);
  58. });
  59. });
  60. });
  61. // Continue until the breakpoint is hit again.
  62. gThreadClient.resume();
  63. });
  64. // Continue until the breakpoint is hit.
  65. gThreadClient.resume();
  66. });
  67. });
  68. Cu.evalInSandbox("var line0 = Error().lineNumber;\n" +
  69. "debugger;\n" + // line0 + 1
  70. "var a = { b: 1, f: function() { return 2; } };\n" + // line0+2
  71. "var res = a.f();\n", // line0 + 3
  72. gDebuggee);
  73. }