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- /* Any copyright is dedicated to the Public Domain.
- http://creativecommons.org/publicdomain/zero/1.0/ */
- /**
- * Check that setting breakpoints when the debuggee is running works.
- */
- var gDebuggee;
- var gClient;
- var gThreadClient;
- var gCallback;
- function run_test()
- {
- run_test_with_server(DebuggerServer, function () {
- run_test_with_server(WorkerDebuggerServer, do_test_finished);
- });
- do_test_pending();
- }
- function run_test_with_server(aServer, aCallback)
- {
- gCallback = aCallback;
- initTestDebuggerServer(aServer);
- gDebuggee = addTestGlobal("test-stack", aServer);
- gClient = new DebuggerClient(aServer.connectPipe());
- gClient.connect().then(function () {
- attachTestTabAndResume(gClient, "test-stack", function (aResponse, aTabClient, aThreadClient) {
- gThreadClient = aThreadClient;
- test_breakpoint_running();
- });
- });
- }
- function test_breakpoint_running()
- {
- gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
- let location = { line: gDebuggee.line0 + 3 };
- gThreadClient.resume();
- // Setting the breakpoint later should interrupt the debuggee.
- gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
- do_check_eq(aPacket.type, "paused");
- do_check_eq(aPacket.why.type, "interrupted");
- });
- let source = gThreadClient.source(aPacket.frame.where.source);
- source.setBreakpoint(location, function (aResponse) {
- // Eval scripts don't stick around long enough for the breakpoint to be set,
- // so just make sure we got the expected response from the actor.
- do_check_neq(aResponse.error, "noScript");
- do_execute_soon(function () {
- gClient.close().then(gCallback);
- });
- });
- });
- Cu.evalInSandbox(
- "var line0 = Error().lineNumber;\n" +
- "debugger;\n" +
- "var a = 1;\n" + // line0 + 2
- "var b = 2;\n", // line0 + 3
- gDebuggee
- );
- }
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