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- /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- /* C++11-style, but C++98-usable, "move references" implementation. */
- #ifndef mozilla_Move_h
- #define mozilla_Move_h
- #include "mozilla/TypeTraits.h"
- namespace mozilla {
- /*
- * "Move" References
- *
- * Some types can be copied much more efficiently if we know the original's
- * value need not be preserved --- that is, if we are doing a "move", not a
- * "copy". For example, if we have:
- *
- * Vector<T> u;
- * Vector<T> v(u);
- *
- * the constructor for v must apply a copy constructor to each element of u ---
- * taking time linear in the length of u. However, if we know we will not need u
- * any more once v has been initialized, then we could initialize v very
- * efficiently simply by stealing u's dynamically allocated buffer and giving it
- * to v --- a constant-time operation, regardless of the size of u.
- *
- * Moves often appear in container implementations. For example, when we append
- * to a vector, we may need to resize its buffer. This entails moving each of
- * its extant elements from the old, smaller buffer to the new, larger buffer.
- * But once the elements have been migrated, we're just going to throw away the
- * old buffer; we don't care if they still have their values. So if the vector's
- * element type can implement "move" more efficiently than "copy", the vector
- * resizing should by all means use a "move" operation. Hash tables should also
- * use moves when resizing their internal array as entries are added and
- * removed.
- *
- * The details of the optimization, and whether it's worth applying, vary
- * from one type to the next: copying an 'int' is as cheap as moving it, so
- * there's no benefit in distinguishing 'int' moves from copies. And while
- * some constructor calls for complex types are moves, many really have to
- * be copies, and can't be optimized this way. So we need:
- *
- * 1) a way for a type (like Vector) to announce that it can be moved more
- * efficiently than it can be copied, and provide an implementation of that
- * move operation; and
- *
- * 2) a way for a particular invocation of a copy constructor to say that it's
- * really a move, not a copy, and that the value of the original isn't
- * important afterwards (although it must still be safe to destroy).
- *
- * If a constructor has a single argument of type 'T&&' (an 'rvalue reference
- * to T'), that indicates that it is a 'move constructor'. That's 1). It should
- * move, not copy, its argument into the object being constructed. It may leave
- * the original in any safely-destructible state.
- *
- * If a constructor's argument is an rvalue, as in 'C(f(x))' or 'C(x + y)', as
- * opposed to an lvalue, as in 'C(x)', then overload resolution will prefer the
- * move constructor, if there is one. The 'mozilla::Move' function, defined in
- * this file, is an identity function you can use in a constructor invocation to
- * make any argument into an rvalue, like this: C(Move(x)). That's 2). (You
- * could use any function that works, but 'Move' indicates your intention
- * clearly.)
- *
- * Where we might define a copy constructor for a class C like this:
- *
- * C(const C& rhs) { ... copy rhs to this ... }
- *
- * we would declare a move constructor like this:
- *
- * C(C&& rhs) { .. move rhs to this ... }
- *
- * And where we might perform a copy like this:
- *
- * C c2(c1);
- *
- * we would perform a move like this:
- *
- * C c2(Move(c1));
- *
- * Note that 'T&&' implicitly converts to 'T&'. So you can pass a 'T&&' to an
- * ordinary copy constructor for a type that doesn't support a special move
- * constructor, and you'll just get a copy. This means that templates can use
- * Move whenever they know they won't use the original value any more, even if
- * they're not sure whether the type at hand has a specialized move constructor.
- * If it doesn't, the 'T&&' will just convert to a 'T&', and the ordinary copy
- * constructor will apply.
- *
- * A class with a move constructor can also provide a move assignment operator.
- * A generic definition would run this's destructor, and then apply the move
- * constructor to *this's memory. A typical definition:
- *
- * C& operator=(C&& rhs) {
- * MOZ_ASSERT(&rhs != this, "self-moves are prohibited");
- * this->~C();
- * new(this) C(Move(rhs));
- * return *this;
- * }
- *
- * With that in place, one can write move assignments like this:
- *
- * c2 = Move(c1);
- *
- * This destroys c2, moves c1's value to c2, and leaves c1 in an undefined but
- * destructible state.
- *
- * As we say, a move must leave the original in a "destructible" state. The
- * original's destructor will still be called, so if a move doesn't
- * actually steal all its resources, that's fine. We require only that the
- * move destination must take on the original's value; and that destructing
- * the original must not break the move destination.
- *
- * (Opinions differ on whether move assignment operators should deal with move
- * assignment of an object onto itself. It seems wise to either handle that
- * case, or assert that it does not occur.)
- *
- * Forwarding:
- *
- * Sometimes we want copy construction or assignment if we're passed an ordinary
- * value, but move construction if passed an rvalue reference. For example, if
- * our constructor takes two arguments and either could usefully be a move, it
- * seems silly to write out all four combinations:
- *
- * C::C(X& x, Y& y) : x(x), y(y) { }
- * C::C(X& x, Y&& y) : x(x), y(Move(y)) { }
- * C::C(X&& x, Y& y) : x(Move(x)), y(y) { }
- * C::C(X&& x, Y&& y) : x(Move(x)), y(Move(y)) { }
- *
- * To avoid this, C++11 has tweaks to make it possible to write what you mean.
- * The four constructor overloads above can be written as one constructor
- * template like so[0]:
- *
- * template <typename XArg, typename YArg>
- * C::C(XArg&& x, YArg&& y) : x(Forward<XArg>(x)), y(Forward<YArg>(y)) { }
- *
- * ("'Don't Repeat Yourself'? What's that?")
- *
- * This takes advantage of two new rules in C++11:
- *
- * - First, when a function template takes an argument that is an rvalue
- * reference to a template argument (like 'XArg&& x' and 'YArg&& y' above),
- * then when the argument is applied to an lvalue, the template argument
- * resolves to 'T&'; and when it is applied to an rvalue, the template
- * argument resolves to 'T'. Thus, in a call to C::C like:
- *
- * X foo(int);
- * Y yy;
- *
- * C(foo(5), yy)
- *
- * XArg would resolve to 'X', and YArg would resolve to 'Y&'.
- *
- * - Second, Whereas C++ used to forbid references to references, C++11 defines
- * 'collapsing rules': 'T& &', 'T&& &', and 'T& &&' (that is, any combination
- * involving an lvalue reference) now collapse to simply 'T&'; and 'T&& &&'
- * collapses to 'T&&'.
- *
- * Thus, in the call above, 'XArg&&' is 'X&&'; and 'YArg&&' is 'Y& &&', which
- * collapses to 'Y&'. Because the arguments are declared as rvalue references
- * to template arguments, the lvalue-ness "shines through" where present.
- *
- * Then, the 'Forward<T>' function --- you must invoke 'Forward' with its type
- * argument --- returns an lvalue reference or an rvalue reference to its
- * argument, depending on what T is. In our unified constructor definition, that
- * means that we'll invoke either the copy or move constructors for x and y,
- * depending on what we gave C's constructor. In our call, we'll move 'foo()'
- * into 'x', but copy 'yy' into 'y'.
- *
- * This header file defines Move and Forward in the mozilla namespace. It's up
- * to individual containers to annotate moves as such, by calling Move; and it's
- * up to individual types to define move constructors and assignment operators
- * when valuable.
- *
- * (C++11 says that the <utility> header file should define 'std::move' and
- * 'std::forward', which are just like our 'Move' and 'Forward'; but those
- * definitions aren't available in that header on all our platforms, so we
- * define them ourselves here.)
- *
- * 0. This pattern is known as "perfect forwarding". Interestingly, it is not
- * actually perfect, and it can't forward all possible argument expressions!
- * There is a C++11 issue: you can't form a reference to a bit-field. As a
- * workaround, assign the bit-field to a local variable and use that:
- *
- * // C is as above
- * struct S { int x : 1; } s;
- * C(s.x, 0); // BAD: s.x is a reference to a bit-field, can't form those
- * int tmp = s.x;
- * C(tmp, 0); // OK: tmp not a bit-field
- */
- /**
- * Identical to std::Move(); this is necessary until our stlport supports
- * std::move().
- */
- template<typename T>
- inline typename RemoveReference<T>::Type&&
- Move(T&& aX)
- {
- return static_cast<typename RemoveReference<T>::Type&&>(aX);
- }
- /**
- * These two overloads are identical to std::forward(); they are necessary until
- * our stlport supports std::forward().
- */
- template<typename T>
- inline T&&
- Forward(typename RemoveReference<T>::Type& aX)
- {
- return static_cast<T&&>(aX);
- }
- template<typename T>
- inline T&&
- Forward(typename RemoveReference<T>::Type&& aX)
- {
- static_assert(!IsLvalueReference<T>::value,
- "misuse of Forward detected! try the other overload");
- return static_cast<T&&>(aX);
- }
- /** Swap |aX| and |aY| using move-construction if possible. */
- template<typename T>
- inline void
- Swap(T& aX, T& aY)
- {
- T tmp(Move(aX));
- aX = Move(aY);
- aY = Move(tmp);
- }
- } // namespace mozilla
- #endif /* mozilla_Move_h */
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