Move.h 9.4 KB

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  1. /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
  2. /* This Source Code Form is subject to the terms of the Mozilla Public
  3. * License, v. 2.0. If a copy of the MPL was not distributed with this
  4. * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  5. /* C++11-style, but C++98-usable, "move references" implementation. */
  6. #ifndef mozilla_Move_h
  7. #define mozilla_Move_h
  8. #include "mozilla/TypeTraits.h"
  9. namespace mozilla {
  10. /*
  11. * "Move" References
  12. *
  13. * Some types can be copied much more efficiently if we know the original's
  14. * value need not be preserved --- that is, if we are doing a "move", not a
  15. * "copy". For example, if we have:
  16. *
  17. * Vector<T> u;
  18. * Vector<T> v(u);
  19. *
  20. * the constructor for v must apply a copy constructor to each element of u ---
  21. * taking time linear in the length of u. However, if we know we will not need u
  22. * any more once v has been initialized, then we could initialize v very
  23. * efficiently simply by stealing u's dynamically allocated buffer and giving it
  24. * to v --- a constant-time operation, regardless of the size of u.
  25. *
  26. * Moves often appear in container implementations. For example, when we append
  27. * to a vector, we may need to resize its buffer. This entails moving each of
  28. * its extant elements from the old, smaller buffer to the new, larger buffer.
  29. * But once the elements have been migrated, we're just going to throw away the
  30. * old buffer; we don't care if they still have their values. So if the vector's
  31. * element type can implement "move" more efficiently than "copy", the vector
  32. * resizing should by all means use a "move" operation. Hash tables should also
  33. * use moves when resizing their internal array as entries are added and
  34. * removed.
  35. *
  36. * The details of the optimization, and whether it's worth applying, vary
  37. * from one type to the next: copying an 'int' is as cheap as moving it, so
  38. * there's no benefit in distinguishing 'int' moves from copies. And while
  39. * some constructor calls for complex types are moves, many really have to
  40. * be copies, and can't be optimized this way. So we need:
  41. *
  42. * 1) a way for a type (like Vector) to announce that it can be moved more
  43. * efficiently than it can be copied, and provide an implementation of that
  44. * move operation; and
  45. *
  46. * 2) a way for a particular invocation of a copy constructor to say that it's
  47. * really a move, not a copy, and that the value of the original isn't
  48. * important afterwards (although it must still be safe to destroy).
  49. *
  50. * If a constructor has a single argument of type 'T&&' (an 'rvalue reference
  51. * to T'), that indicates that it is a 'move constructor'. That's 1). It should
  52. * move, not copy, its argument into the object being constructed. It may leave
  53. * the original in any safely-destructible state.
  54. *
  55. * If a constructor's argument is an rvalue, as in 'C(f(x))' or 'C(x + y)', as
  56. * opposed to an lvalue, as in 'C(x)', then overload resolution will prefer the
  57. * move constructor, if there is one. The 'mozilla::Move' function, defined in
  58. * this file, is an identity function you can use in a constructor invocation to
  59. * make any argument into an rvalue, like this: C(Move(x)). That's 2). (You
  60. * could use any function that works, but 'Move' indicates your intention
  61. * clearly.)
  62. *
  63. * Where we might define a copy constructor for a class C like this:
  64. *
  65. * C(const C& rhs) { ... copy rhs to this ... }
  66. *
  67. * we would declare a move constructor like this:
  68. *
  69. * C(C&& rhs) { .. move rhs to this ... }
  70. *
  71. * And where we might perform a copy like this:
  72. *
  73. * C c2(c1);
  74. *
  75. * we would perform a move like this:
  76. *
  77. * C c2(Move(c1));
  78. *
  79. * Note that 'T&&' implicitly converts to 'T&'. So you can pass a 'T&&' to an
  80. * ordinary copy constructor for a type that doesn't support a special move
  81. * constructor, and you'll just get a copy. This means that templates can use
  82. * Move whenever they know they won't use the original value any more, even if
  83. * they're not sure whether the type at hand has a specialized move constructor.
  84. * If it doesn't, the 'T&&' will just convert to a 'T&', and the ordinary copy
  85. * constructor will apply.
  86. *
  87. * A class with a move constructor can also provide a move assignment operator.
  88. * A generic definition would run this's destructor, and then apply the move
  89. * constructor to *this's memory. A typical definition:
  90. *
  91. * C& operator=(C&& rhs) {
  92. * MOZ_ASSERT(&rhs != this, "self-moves are prohibited");
  93. * this->~C();
  94. * new(this) C(Move(rhs));
  95. * return *this;
  96. * }
  97. *
  98. * With that in place, one can write move assignments like this:
  99. *
  100. * c2 = Move(c1);
  101. *
  102. * This destroys c2, moves c1's value to c2, and leaves c1 in an undefined but
  103. * destructible state.
  104. *
  105. * As we say, a move must leave the original in a "destructible" state. The
  106. * original's destructor will still be called, so if a move doesn't
  107. * actually steal all its resources, that's fine. We require only that the
  108. * move destination must take on the original's value; and that destructing
  109. * the original must not break the move destination.
  110. *
  111. * (Opinions differ on whether move assignment operators should deal with move
  112. * assignment of an object onto itself. It seems wise to either handle that
  113. * case, or assert that it does not occur.)
  114. *
  115. * Forwarding:
  116. *
  117. * Sometimes we want copy construction or assignment if we're passed an ordinary
  118. * value, but move construction if passed an rvalue reference. For example, if
  119. * our constructor takes two arguments and either could usefully be a move, it
  120. * seems silly to write out all four combinations:
  121. *
  122. * C::C(X& x, Y& y) : x(x), y(y) { }
  123. * C::C(X& x, Y&& y) : x(x), y(Move(y)) { }
  124. * C::C(X&& x, Y& y) : x(Move(x)), y(y) { }
  125. * C::C(X&& x, Y&& y) : x(Move(x)), y(Move(y)) { }
  126. *
  127. * To avoid this, C++11 has tweaks to make it possible to write what you mean.
  128. * The four constructor overloads above can be written as one constructor
  129. * template like so[0]:
  130. *
  131. * template <typename XArg, typename YArg>
  132. * C::C(XArg&& x, YArg&& y) : x(Forward<XArg>(x)), y(Forward<YArg>(y)) { }
  133. *
  134. * ("'Don't Repeat Yourself'? What's that?")
  135. *
  136. * This takes advantage of two new rules in C++11:
  137. *
  138. * - First, when a function template takes an argument that is an rvalue
  139. * reference to a template argument (like 'XArg&& x' and 'YArg&& y' above),
  140. * then when the argument is applied to an lvalue, the template argument
  141. * resolves to 'T&'; and when it is applied to an rvalue, the template
  142. * argument resolves to 'T'. Thus, in a call to C::C like:
  143. *
  144. * X foo(int);
  145. * Y yy;
  146. *
  147. * C(foo(5), yy)
  148. *
  149. * XArg would resolve to 'X', and YArg would resolve to 'Y&'.
  150. *
  151. * - Second, Whereas C++ used to forbid references to references, C++11 defines
  152. * 'collapsing rules': 'T& &', 'T&& &', and 'T& &&' (that is, any combination
  153. * involving an lvalue reference) now collapse to simply 'T&'; and 'T&& &&'
  154. * collapses to 'T&&'.
  155. *
  156. * Thus, in the call above, 'XArg&&' is 'X&&'; and 'YArg&&' is 'Y& &&', which
  157. * collapses to 'Y&'. Because the arguments are declared as rvalue references
  158. * to template arguments, the lvalue-ness "shines through" where present.
  159. *
  160. * Then, the 'Forward<T>' function --- you must invoke 'Forward' with its type
  161. * argument --- returns an lvalue reference or an rvalue reference to its
  162. * argument, depending on what T is. In our unified constructor definition, that
  163. * means that we'll invoke either the copy or move constructors for x and y,
  164. * depending on what we gave C's constructor. In our call, we'll move 'foo()'
  165. * into 'x', but copy 'yy' into 'y'.
  166. *
  167. * This header file defines Move and Forward in the mozilla namespace. It's up
  168. * to individual containers to annotate moves as such, by calling Move; and it's
  169. * up to individual types to define move constructors and assignment operators
  170. * when valuable.
  171. *
  172. * (C++11 says that the <utility> header file should define 'std::move' and
  173. * 'std::forward', which are just like our 'Move' and 'Forward'; but those
  174. * definitions aren't available in that header on all our platforms, so we
  175. * define them ourselves here.)
  176. *
  177. * 0. This pattern is known as "perfect forwarding". Interestingly, it is not
  178. * actually perfect, and it can't forward all possible argument expressions!
  179. * There is a C++11 issue: you can't form a reference to a bit-field. As a
  180. * workaround, assign the bit-field to a local variable and use that:
  181. *
  182. * // C is as above
  183. * struct S { int x : 1; } s;
  184. * C(s.x, 0); // BAD: s.x is a reference to a bit-field, can't form those
  185. * int tmp = s.x;
  186. * C(tmp, 0); // OK: tmp not a bit-field
  187. */
  188. /**
  189. * Identical to std::Move(); this is necessary until our stlport supports
  190. * std::move().
  191. */
  192. template<typename T>
  193. inline typename RemoveReference<T>::Type&&
  194. Move(T&& aX)
  195. {
  196. return static_cast<typename RemoveReference<T>::Type&&>(aX);
  197. }
  198. /**
  199. * These two overloads are identical to std::forward(); they are necessary until
  200. * our stlport supports std::forward().
  201. */
  202. template<typename T>
  203. inline T&&
  204. Forward(typename RemoveReference<T>::Type& aX)
  205. {
  206. return static_cast<T&&>(aX);
  207. }
  208. template<typename T>
  209. inline T&&
  210. Forward(typename RemoveReference<T>::Type&& aX)
  211. {
  212. static_assert(!IsLvalueReference<T>::value,
  213. "misuse of Forward detected! try the other overload");
  214. return static_cast<T&&>(aX);
  215. }
  216. /** Swap |aX| and |aY| using move-construction if possible. */
  217. template<typename T>
  218. inline void
  219. Swap(T& aX, T& aY)
  220. {
  221. T tmp(Move(aX));
  222. aX = Move(aY);
  223. aY = Move(tmp);
  224. }
  225. } // namespace mozilla
  226. #endif /* mozilla_Move_h */