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- /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this file,
- * You can obtain one at http://mozilla.org/MPL/2.0/. */
- // Original author: ekr@rtfm.com
- // Some of this code is cut-and-pasted from nICEr. Copyright is:
- /*
- Copyright (c) 2007, Adobe Systems, Incorporated
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
- * Neither the name of Adobe Systems, Network Resonance nor the names of its
- contributors may be used to endorse or promote products derived from
- this software without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <string>
- #include <vector>
- #include "nsCOMPtr.h"
- #include "nsComponentManagerUtils.h"
- #include "nsError.h"
- #include "nsIEventTarget.h"
- #include "nsNetCID.h"
- #include "nsComponentManagerUtils.h"
- #include "nsServiceManagerUtils.h"
- // nICEr includes
- extern "C" {
- #include "nr_api.h"
- #include "registry.h"
- #include "async_timer.h"
- #include "ice_util.h"
- #include "transport_addr.h"
- #include "nr_crypto.h"
- #include "nr_socket.h"
- #include "nr_socket_local.h"
- #include "stun_client_ctx.h"
- #include "stun_server_ctx.h"
- #include "ice_ctx.h"
- #include "ice_candidate.h"
- #include "ice_handler.h"
- }
- // Local includes
- #include "logging.h"
- #include "nricectx.h"
- #include "nricemediastream.h"
- #include "transportflow.h"
- #include "transportlayerice.h"
- namespace mozilla {
- #ifdef ERROR
- #undef ERROR
- #endif
- MOZ_MTLOG_MODULE("mtransport")
- TransportLayerIce::TransportLayerIce(const std::string& name)
- : name_(name),
- ctx_(nullptr), stream_(nullptr), component_(0),
- old_stream_(nullptr)
- {
- // setup happens later
- }
- TransportLayerIce::~TransportLayerIce() {
- // No need to do anything here, since we use smart pointers
- }
- void TransportLayerIce::SetParameters(RefPtr<NrIceCtx> ctx,
- RefPtr<NrIceMediaStream> stream,
- int component) {
- // If SetParameters is called and we already have a stream_, this means
- // we're handling an ICE restart. We need to hold the old stream until
- // we know the new stream is working.
- if (stream_ && !old_stream_ && (stream_ != stream)) {
- // Here we leave the old stream's signals connected until we don't need
- // it anymore. They will be disconnected if ice restart is successful.
- old_stream_ = stream_;
- MOZ_MTLOG(ML_INFO, LAYER_INFO << "SetParameters save old stream("
- << old_stream_->name() << ")");
- }
- ctx_ = ctx;
- stream_ = stream;
- component_ = component;
- PostSetup();
- }
- void TransportLayerIce::PostSetup() {
- target_ = ctx_->thread();
- stream_->SignalReady.connect(this, &TransportLayerIce::IceReady);
- stream_->SignalFailed.connect(this, &TransportLayerIce::IceFailed);
- stream_->SignalPacketReceived.connect(this,
- &TransportLayerIce::IcePacketReceived);
- if (stream_->state() == NrIceMediaStream::ICE_OPEN) {
- TL_SET_STATE(TS_OPEN);
- }
- }
- void TransportLayerIce::ResetOldStream() {
- if (old_stream_ == nullptr) {
- return; // no work to do
- }
- // ICE restart successful on the new stream, we can forget the old stream now
- MOZ_MTLOG(ML_INFO, LAYER_INFO << "ResetOldStream(" << old_stream_->name()
- << ")");
- old_stream_->SignalReady.disconnect(this);
- old_stream_->SignalFailed.disconnect(this);
- old_stream_->SignalPacketReceived.disconnect(this);
- old_stream_ = nullptr;
- }
- void TransportLayerIce::RestoreOldStream() {
- if (old_stream_ == nullptr) {
- return; // no work to do
- }
- // ICE restart rollback, we need to restore the old stream
- MOZ_MTLOG(ML_INFO, LAYER_INFO << "RestoreOldStream(" << old_stream_->name()
- << ")");
- stream_->SignalReady.disconnect(this);
- stream_->SignalFailed.disconnect(this);
- stream_->SignalPacketReceived.disconnect(this);
- stream_ = old_stream_;
- old_stream_ = nullptr;
- if (stream_->state() == NrIceMediaStream::ICE_OPEN) {
- IceReady(stream_);
- } else if (stream_->state() == NrIceMediaStream::ICE_CLOSED) {
- IceFailed(stream_);
- }
- // No events are fired when the stream is ICE_CONNECTING. If the
- // restored stream is ICE_CONNECTING, IceReady/IceFailed will fire
- // later.
- }
- TransportResult TransportLayerIce::SendPacket(const unsigned char *data,
- size_t len) {
- CheckThread();
- // use old_stream_ until stream_ is ready
- nsresult res = (old_stream_?old_stream_:stream_)->SendPacket(component_,
- data,
- len);
- if (!NS_SUCCEEDED(res)) {
- return (res == NS_BASE_STREAM_WOULD_BLOCK) ?
- TE_WOULDBLOCK : TE_ERROR;
- }
- MOZ_MTLOG(ML_DEBUG, LAYER_INFO << " SendPacket(" << len << ") succeeded");
- return len;
- }
- void TransportLayerIce::IceCandidate(NrIceMediaStream *stream,
- const std::string&) {
- // NO-OP for now
- }
- void TransportLayerIce::IceReady(NrIceMediaStream *stream) {
- CheckThread();
- // only handle the current stream (not the old stream during restart)
- if (stream != stream_) {
- return;
- }
- MOZ_MTLOG(ML_INFO, LAYER_INFO << "ICE Ready(" << stream->name() << ","
- << component_ << ")");
- TL_SET_STATE(TS_OPEN);
- }
- void TransportLayerIce::IceFailed(NrIceMediaStream *stream) {
- CheckThread();
- // only handle the current stream (not the old stream during restart)
- if (stream != stream_) {
- return;
- }
- MOZ_MTLOG(ML_INFO, LAYER_INFO << "ICE Failed(" << stream->name() << ","
- << component_ << ")");
- TL_SET_STATE(TS_ERROR);
- }
- void TransportLayerIce::IcePacketReceived(NrIceMediaStream *stream, int component,
- const unsigned char *data, int len) {
- CheckThread();
- // We get packets for both components, so ignore the ones that aren't
- // for us.
- if (component_ != component)
- return;
- MOZ_MTLOG(ML_DEBUG, LAYER_INFO << "PacketReceived(" << stream->name() << ","
- << component << "," << len << ")");
- SignalPacketReceived(this, data, len);
- }
- } // close namespace
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