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- <!DOCTYPE html>
- <html lang="en" class="reftest-wait">
- <meta charset="utf-8">
- <title>When a PaintedLayer is split up into two, the lower items should stay in their layer and the higher items should get a new one.</title>
- <!-- The motivation for this is that we don't ever want to assign a new layer to the canvas background just because an item is split from it. -->
- <style>
- .content {
- box-sizing: border-box;
- width: 200px;
- height: 200px;
- border: 1px solid black;
- }
- .fixed {
- position: fixed;
- top: 20px;
- left: 140px;
- }
- .onTopOfFixed {
- position: absolute;
- top: 120px;
- left: 260px;
- }
- .reftest-no-paint {
- border-color: lime;
- }
- .onTopOfFixed.reftest-no-paint {
- left: 20px;
- }
- body {
- margin: 0;
- padding: 20px;
- height: 3000px;
- }
- </style>
- <div class="fixed content">
- <!--
- This layer is just there to force .onTopOfFixed into PaintedLayers above
- the page background.
- -->
- </div>
- <div class="onTopOfFixed reftest-no-paint content">
- <!--
- This item should start out sharing a PaintedLayer with the other
- .onTopOfFixed item.
- -->
- </div>
- <div class="fixed content" id="aboutToBecomeVisible" style="visibility: hidden">
- <!--
- This layer starts out hidden. When it becomes visible, it forces the two
- .onTopOfFixed items into separate layers.
- -->
- </div>
- <div class="onTopOfFixed content">
- <!--
- This item should start out sharing a PaintedLayer with the other
- .onTopOfFixed item, but when the two items get split up, it should be this
- one that changes layers, not the other one.
- -->
- </div>
- <script>
- function doTest() {
- document.querySelector("#aboutToBecomeVisible").style.visibility = "visible";
- document.documentElement.removeAttribute("class");
- }
- document.addEventListener("MozReftestInvalidate", doTest, false);
- </script>
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