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- /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #include "nsFieldSetFrame.h"
- #include <algorithm>
- #include "mozilla/gfx/2D.h"
- #include "mozilla/Likely.h"
- #include "mozilla/Maybe.h"
- #include "nsCSSAnonBoxes.h"
- #include "nsCSSRendering.h"
- #include "nsDisplayList.h"
- #include "nsGkAtoms.h"
- #include "nsIFrameInlines.h"
- #include "nsLayoutUtils.h"
- #include "nsLegendFrame.h"
- #include "nsRenderingContext.h"
- #include "nsStyleConsts.h"
- using namespace mozilla;
- using namespace mozilla::gfx;
- using namespace mozilla::layout;
- nsContainerFrame*
- NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
- {
- return new (aPresShell) nsFieldSetFrame(aContext);
- }
- NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame)
- nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext)
- : nsContainerFrame(aContext)
- , mLegendRect(GetWritingMode())
- {
- mLegendSpace = 0;
- }
- nsIAtom*
- nsFieldSetFrame::GetType() const
- {
- return nsGkAtoms::fieldSetFrame;
- }
- nsRect
- nsFieldSetFrame::VisualBorderRectRelativeToSelf() const
- {
- WritingMode wm = GetWritingMode();
- css::Side legendSide = wm.PhysicalSide(eLogicalSideBStart);
- nscoord legendBorder = StyleBorder()->GetComputedBorderWidth(legendSide);
- LogicalRect r(wm, LogicalPoint(wm, 0, 0), GetLogicalSize(wm));
- nsSize containerSize = r.Size(wm).GetPhysicalSize(wm);
- if (legendBorder < mLegendRect.BSize(wm)) {
- nscoord off = (mLegendRect.BSize(wm) - legendBorder) / 2;
- r.BStart(wm) += off;
- r.BSize(wm) -= off;
- }
- return r.GetPhysicalRect(wm, containerSize);
- }
- nsIFrame*
- nsFieldSetFrame::GetInner() const
- {
- nsIFrame* last = mFrames.LastChild();
- if (last &&
- last->StyleContext()->GetPseudo() == nsCSSAnonBoxes::fieldsetContent) {
- return last;
- }
- MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
- return nullptr;
- }
- nsIFrame*
- nsFieldSetFrame::GetLegend() const
- {
- if (mFrames.FirstChild() == GetInner()) {
- MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
- return nullptr;
- }
- MOZ_ASSERT(mFrames.FirstChild() &&
- mFrames.FirstChild()->GetContentInsertionFrame()->GetType() ==
- nsGkAtoms::legendFrame);
- return mFrames.FirstChild();
- }
- class nsDisplayFieldSetBorderBackground : public nsDisplayItem {
- public:
- nsDisplayFieldSetBorderBackground(nsDisplayListBuilder* aBuilder,
- nsFieldSetFrame* aFrame)
- : nsDisplayItem(aBuilder, aFrame) {
- MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground);
- }
- #ifdef NS_BUILD_REFCNT_LOGGING
- virtual ~nsDisplayFieldSetBorderBackground() {
- MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground);
- }
- #endif
- virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
- HitTestState* aState,
- nsTArray<nsIFrame*> *aOutFrames) override;
- virtual void Paint(nsDisplayListBuilder* aBuilder,
- nsRenderingContext* aCtx) override;
- virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override;
- virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
- const nsDisplayItemGeometry* aGeometry,
- nsRegion *aInvalidRegion) override;
- NS_DISPLAY_DECL_NAME("FieldSetBorderBackground", TYPE_FIELDSET_BORDER_BACKGROUND)
- };
- void nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
- HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
- {
- // aPt is guaranteed to be in this item's bounds. We do the hit test based on the
- // frame bounds even though our background doesn't cover the whole frame.
- // It's not clear whether this is correct.
- aOutFrames->AppendElement(mFrame);
- }
- void
- nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
- nsRenderingContext* aCtx)
- {
- image::DrawResult result = static_cast<nsFieldSetFrame*>(mFrame)->
- PaintBorder(aBuilder, *aCtx, ToReferenceFrame(), mVisibleRect);
- nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result);
- }
- nsDisplayItemGeometry*
- nsDisplayFieldSetBorderBackground::AllocateGeometry(nsDisplayListBuilder* aBuilder)
- {
- return new nsDisplayItemGenericImageGeometry(this, aBuilder);
- }
- void
- nsDisplayFieldSetBorderBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
- const nsDisplayItemGeometry* aGeometry,
- nsRegion *aInvalidRegion)
- {
- auto geometry =
- static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
- if (aBuilder->ShouldSyncDecodeImages() &&
- geometry->ShouldInvalidateToSyncDecodeImages()) {
- bool snap;
- aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
- }
- nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
- }
- void
- nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
- const nsDisplayListSet& aLists) {
- // Paint our background and border in a special way.
- // REVIEW: We don't really need to check frame emptiness here; if it's empty,
- // the background/border display item won't do anything, and if it isn't empty,
- // we need to paint the outline
- if (!(GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) &&
- IsVisibleForPainting(aBuilder)) {
- if (StyleEffects()->mBoxShadow) {
- aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
- nsDisplayBoxShadowOuter(aBuilder, this));
- }
- const nsRect rect =
- VisualBorderRectRelativeToSelf() + aBuilder->ToReferenceFrame(this);
- nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
- aBuilder, this, rect, aLists.BorderBackground(),
- /* aAllowWillPaintBorderOptimization = */ false);
- aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
- nsDisplayFieldSetBorderBackground(aBuilder, this));
-
- DisplayOutlineUnconditional(aBuilder, aLists);
- DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
- }
- if (GetPrevInFlow()) {
- DisplayOverflowContainers(aBuilder, aLists);
- }
- nsDisplayListCollection contentDisplayItems(aBuilder);
- if (nsIFrame* inner = GetInner()) {
- // Collect the inner frame's display items into their own collection.
- // We need to be calling BuildDisplayList on it before the legend in
- // case it contains out-of-flow frames whose placeholders are in the
- // legend. However, we want the inner frame's display items to be
- // after the legend's display items in z-order, so we need to save them
- // and append them later.
- BuildDisplayListForChild(aBuilder, inner, contentDisplayItems);
- }
- if (nsIFrame* legend = GetLegend()) {
- // The legend's background goes on our BlockBorderBackgrounds list because
- // it's a block child.
- nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
- BuildDisplayListForChild(aBuilder, legend, set);
- }
- // Put the inner frame's display items on the master list. Note that this
- // moves its border/background display items to our BorderBackground() list,
- // which isn't really correct, but it's OK because the inner frame is
- // anonymous and can't have its own border and background.
- contentDisplayItems.MoveTo(aLists);
- }
- image::DrawResult
- nsFieldSetFrame::PaintBorder(
- nsDisplayListBuilder* aBuilder,
- nsRenderingContext& aRenderingContext,
- nsPoint aPt,
- const nsRect& aDirtyRect)
- {
- // if the border is smaller than the legend. Move the border down
- // to be centered on the legend.
- // FIXME: This means border-radius clamping is incorrect; we should
- // override nsIFrame::GetBorderRadii.
- WritingMode wm = GetWritingMode();
- nsRect rect = VisualBorderRectRelativeToSelf();
- nscoord off = wm.IsVertical() ? rect.x : rect.y;
- rect += aPt;
- nsPresContext* presContext = PresContext();
- PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
- ? PaintBorderFlags::SYNC_DECODE_IMAGES
- : PaintBorderFlags();
- DrawResult result = DrawResult::SUCCESS;
- nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext,
- this, rect);
- if (nsIFrame* legend = GetLegend()) {
- css::Side legendSide = wm.PhysicalSide(eLogicalSideBStart);
- nscoord legendBorderWidth =
- StyleBorder()->GetComputedBorderWidth(legendSide);
- // Use the rect of the legend frame, not mLegendRect, so we draw our
- // border under the legend's inline-start and -end margins.
- LogicalRect legendRect(wm, legend->GetRect() + aPt, rect.Size());
- // Compute clipRect using logical coordinates, so that the legend space
- // will be clipped out of the appropriate physical side depending on mode.
- LogicalRect clipRect = LogicalRect(wm, rect, rect.Size());
- DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
- gfxContext* gfx = aRenderingContext.ThebesContext();
- int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
- // draw inline-start portion of the block-start side of the border
- clipRect.ISize(wm) = legendRect.IStart(wm) - clipRect.IStart(wm);
- clipRect.BSize(wm) = legendBorderWidth;
- gfx->Save();
- gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
- appUnitsPerDevPixel, *drawTarget));
- result &=
- nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
- aDirtyRect, rect, mStyleContext, borderFlags);
- gfx->Restore();
- // draw inline-end portion of the block-start side of the border
- clipRect = LogicalRect(wm, rect, rect.Size());
- clipRect.ISize(wm) = clipRect.IEnd(wm) - legendRect.IEnd(wm);
- clipRect.IStart(wm) = legendRect.IEnd(wm);
- clipRect.BSize(wm) = legendBorderWidth;
- gfx->Save();
- gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
- appUnitsPerDevPixel, *drawTarget));
- result &=
- nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
- aDirtyRect, rect, mStyleContext, borderFlags);
- gfx->Restore();
- // draw remainder of the border (omitting the block-start side)
- clipRect = LogicalRect(wm, rect, rect.Size());
- clipRect.BStart(wm) += legendBorderWidth;
- clipRect.BSize(wm) = BSize(wm) - (off + legendBorderWidth);
- gfx->Save();
- gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
- appUnitsPerDevPixel, *drawTarget));
- result &=
- nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
- aDirtyRect, rect, mStyleContext, borderFlags);
- gfx->Restore();
- } else {
- result &=
- nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
- aDirtyRect, nsRect(aPt, mRect.Size()),
- mStyleContext, borderFlags);
- }
- return result;
- }
- nscoord
- nsFieldSetFrame::GetIntrinsicISize(nsRenderingContext* aRenderingContext,
- nsLayoutUtils::IntrinsicISizeType aType)
- {
- nscoord legendWidth = 0;
- nscoord contentWidth = 0;
- if (nsIFrame* legend = GetLegend()) {
- legendWidth =
- nsLayoutUtils::IntrinsicForContainer(aRenderingContext, legend, aType);
- }
- if (nsIFrame* inner = GetInner()) {
- // Ignore padding on the inner, since the padding will be applied to the
- // outer instead, and the padding computed for the inner is wrong
- // for percentage padding.
- contentWidth =
- nsLayoutUtils::IntrinsicForContainer(aRenderingContext, inner, aType,
- nsLayoutUtils::IGNORE_PADDING);
- }
- return std::max(legendWidth, contentWidth);
- }
- nscoord
- nsFieldSetFrame::GetMinISize(nsRenderingContext* aRenderingContext)
- {
- nscoord result = 0;
- DISPLAY_MIN_WIDTH(this, result);
- result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::MIN_ISIZE);
- return result;
- }
- nscoord
- nsFieldSetFrame::GetPrefISize(nsRenderingContext* aRenderingContext)
- {
- nscoord result = 0;
- DISPLAY_PREF_WIDTH(this, result);
- result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::PREF_ISIZE);
- return result;
- }
- /* virtual */
- LogicalSize
- nsFieldSetFrame::ComputeSize(nsRenderingContext *aRenderingContext,
- WritingMode aWM,
- const LogicalSize& aCBSize,
- nscoord aAvailableISize,
- const LogicalSize& aMargin,
- const LogicalSize& aBorder,
- const LogicalSize& aPadding,
- ComputeSizeFlags aFlags)
- {
- LogicalSize result =
- nsContainerFrame::ComputeSize(aRenderingContext, aWM,
- aCBSize, aAvailableISize,
- aMargin, aBorder, aPadding, aFlags);
- // XXX The code below doesn't make sense if the caller's writing mode
- // is orthogonal to this frame's. Not sure yet what should happen then;
- // for now, just bail out.
- if (aWM.IsVertical() != GetWritingMode().IsVertical()) {
- return result;
- }
- // Fieldsets never shrink below their min width.
- // If we're a container for font size inflation, then shrink
- // wrapping inside of us should not apply font size inflation.
- AutoMaybeDisableFontInflation an(this);
- nscoord minISize = GetMinISize(aRenderingContext);
- if (minISize > result.ISize(aWM)) {
- result.ISize(aWM) = minISize;
- }
- return result;
- }
- void
- nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
- ReflowOutput& aDesiredSize,
- const ReflowInput& aReflowInput,
- nsReflowStatus& aStatus)
- {
- MarkInReflow();
- DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
- DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
- NS_PRECONDITION(aReflowInput.ComputedISize() != NS_INTRINSICSIZE,
- "Should have a precomputed inline-size!");
- // Initialize OUT parameter
- aStatus = NS_FRAME_COMPLETE;
- nsOverflowAreas ocBounds;
- nsReflowStatus ocStatus = NS_FRAME_COMPLETE;
- if (GetPrevInFlow()) {
- ReflowOverflowContainerChildren(aPresContext, aReflowInput, ocBounds, 0,
- ocStatus);
- }
- //------------ Handle Incremental Reflow -----------------
- bool reflowInner;
- bool reflowLegend;
- nsIFrame* legend = GetLegend();
- nsIFrame* inner = GetInner();
- if (aReflowInput.ShouldReflowAllKids()) {
- reflowInner = inner != nullptr;
- reflowLegend = legend != nullptr;
- } else {
- reflowInner = inner && NS_SUBTREE_DIRTY(inner);
- reflowLegend = legend && NS_SUBTREE_DIRTY(legend);
- }
- // We don't allow fieldsets to break vertically. If we did, we'd
- // need logic here to push and pull overflow frames.
- // Since we're not applying our padding in this frame, we need to add it here
- // to compute the available width for our children.
- WritingMode wm = GetWritingMode();
- WritingMode innerWM = inner ? inner->GetWritingMode() : wm;
- WritingMode legendWM = legend ? legend->GetWritingMode() : wm;
- LogicalSize innerAvailSize = aReflowInput.ComputedSizeWithPadding(innerWM);
- LogicalSize legendAvailSize = aReflowInput.ComputedSizeWithPadding(legendWM);
- innerAvailSize.BSize(innerWM) = legendAvailSize.BSize(legendWM) =
- NS_UNCONSTRAINEDSIZE;
- NS_ASSERTION(!inner ||
- nsLayoutUtils::IntrinsicForContainer(aReflowInput.mRenderingContext,
- inner,
- nsLayoutUtils::MIN_ISIZE) <=
- innerAvailSize.ISize(innerWM),
- "Bogus availSize.ISize; should be bigger");
- NS_ASSERTION(!legend ||
- nsLayoutUtils::IntrinsicForContainer(aReflowInput.mRenderingContext,
- legend,
- nsLayoutUtils::MIN_ISIZE) <=
- legendAvailSize.ISize(legendWM),
- "Bogus availSize.ISize; should be bigger");
- // get our border and padding
- LogicalMargin border = aReflowInput.ComputedLogicalBorderPadding() -
- aReflowInput.ComputedLogicalPadding();
- // Figure out how big the legend is if there is one.
- // get the legend's margin
- LogicalMargin legendMargin(wm);
- // reflow the legend only if needed
- Maybe<ReflowInput> legendReflowInput;
- if (legend) {
- legendReflowInput.emplace(aPresContext, aReflowInput, legend,
- legendAvailSize);
- }
- if (reflowLegend) {
- ReflowOutput legendDesiredSize(aReflowInput);
- // We'll move the legend to its proper place later, so the position
- // and containerSize passed here are unimportant.
- const nsSize dummyContainerSize;
- ReflowChild(legend, aPresContext, legendDesiredSize, *legendReflowInput,
- wm, LogicalPoint(wm), dummyContainerSize,
- NS_FRAME_NO_MOVE_FRAME, aStatus);
- #ifdef NOISY_REFLOW
- printf(" returned (%d, %d)\n",
- legendDesiredSize.Width(), legendDesiredSize.Height());
- #endif
- // figure out the legend's rectangle
- legendMargin = legend->GetLogicalUsedMargin(wm);
- mLegendRect =
- LogicalRect(wm, 0, 0,
- legendDesiredSize.ISize(wm) + legendMargin.IStartEnd(wm),
- legendDesiredSize.BSize(wm) + legendMargin.BStartEnd(wm));
- nscoord oldSpace = mLegendSpace;
- mLegendSpace = 0;
- if (mLegendRect.BSize(wm) > border.BStart(wm)) {
- // center the border on the legend
- mLegendSpace = mLegendRect.BSize(wm) - border.BStart(wm);
- } else {
- mLegendRect.BStart(wm) =
- (border.BStart(wm) - mLegendRect.BSize(wm)) / 2;
- }
- // if the legend space changes then we need to reflow the
- // content area as well.
- if (mLegendSpace != oldSpace && inner) {
- reflowInner = true;
- }
- FinishReflowChild(legend, aPresContext, legendDesiredSize,
- legendReflowInput.ptr(), wm, LogicalPoint(wm),
- dummyContainerSize, NS_FRAME_NO_MOVE_FRAME);
- } else if (!legend) {
- mLegendRect.SetEmpty();
- mLegendSpace = 0;
- } else {
- // mLegendSpace and mLegendRect haven't changed, but we need
- // the used margin when placing the legend.
- legendMargin = legend->GetLogicalUsedMargin(wm);
- }
- // This containerSize is incomplete as yet: it does not include the size
- // of the |inner| frame itself.
- nsSize containerSize = (LogicalSize(wm, 0, mLegendSpace) +
- border.Size(wm)).GetPhysicalSize(wm);
- // reflow the content frame only if needed
- if (reflowInner) {
- ReflowInput kidReflowInput(aPresContext, aReflowInput, inner,
- innerAvailSize, nullptr,
- ReflowInput::CALLER_WILL_INIT);
- // Override computed padding, in case it's percentage padding
- kidReflowInput.Init(aPresContext, nullptr, nullptr,
- &aReflowInput.ComputedPhysicalPadding());
- // Our child is "height:100%" but we actually want its height to be reduced
- // by the amount of content-height the legend is eating up, unless our
- // height is unconstrained (in which case the child's will be too).
- if (aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE) {
- kidReflowInput.SetComputedBSize(
- std::max(0, aReflowInput.ComputedBSize() - mLegendSpace));
- }
- if (aReflowInput.ComputedMinBSize() > 0) {
- kidReflowInput.ComputedMinBSize() =
- std::max(0, aReflowInput.ComputedMinBSize() - mLegendSpace);
- }
- if (aReflowInput.ComputedMaxBSize() != NS_UNCONSTRAINEDSIZE) {
- kidReflowInput.ComputedMaxBSize() =
- std::max(0, aReflowInput.ComputedMaxBSize() - mLegendSpace);
- }
- ReflowOutput kidDesiredSize(kidReflowInput,
- aDesiredSize.mFlags);
- // Reflow the frame
- NS_ASSERTION(kidReflowInput.ComputedPhysicalMargin() == nsMargin(0,0,0,0),
- "Margins on anonymous fieldset child not supported!");
- LogicalPoint pt(wm, border.IStart(wm), border.BStart(wm) + mLegendSpace);
- // We don't know the correct containerSize until we have reflowed |inner|,
- // so we use a dummy value for now; FinishReflowChild will fix the position
- // if necessary.
- const nsSize dummyContainerSize;
- ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowInput,
- wm, pt, dummyContainerSize, 0, aStatus);
- // Update containerSize to account for size of the inner frame, so that
- // FinishReflowChild can position it correctly.
- containerSize += kidDesiredSize.PhysicalSize();
- FinishReflowChild(inner, aPresContext, kidDesiredSize,
- &kidReflowInput, wm, pt, containerSize, 0);
- NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
- } else if (inner) {
- // |inner| didn't need to be reflowed but we do need to include its size
- // in containerSize.
- containerSize += inner->GetSize();
- }
- LogicalRect contentRect(wm);
- if (inner) {
- // We don't support margins on inner, so our content rect is just the
- // inner's border-box. (We don't really care about container size at this
- // point, as we'll figure out the actual positioning later.)
- contentRect = inner->GetLogicalRect(wm, containerSize);
- }
- // Our content rect must fill up the available width
- LogicalSize availSize = aReflowInput.ComputedSizeWithPadding(wm);
- if (availSize.ISize(wm) > contentRect.ISize(wm)) {
- contentRect.ISize(wm) = innerAvailSize.ISize(wm);
- }
- if (legend) {
- // The legend is positioned inline-wards within the inner's content rect
- // (so that padding on the fieldset affects the legend position).
- LogicalRect innerContentRect = contentRect;
- innerContentRect.Deflate(wm, aReflowInput.ComputedLogicalPadding());
- // If the inner content rect is larger than the legend, we can align the
- // legend.
- if (innerContentRect.ISize(wm) > mLegendRect.ISize(wm)) {
- // NOTE legend @align values are: left/right/center/top/bottom.
- // GetLogicalAlign converts left/right to start/end for the given WM.
- // @see HTMLLegendElement::ParseAttribute, nsLegendFrame::GetLogicalAlign
- int32_t align = static_cast<nsLegendFrame*>
- (legend->GetContentInsertionFrame())->GetLogicalAlign(wm);
- switch (align) {
- case NS_STYLE_TEXT_ALIGN_END:
- mLegendRect.IStart(wm) =
- innerContentRect.IEnd(wm) - mLegendRect.ISize(wm);
- break;
- case NS_STYLE_TEXT_ALIGN_CENTER:
- // Note: rounding removed; there doesn't seem to be any need
- mLegendRect.IStart(wm) = innerContentRect.IStart(wm) +
- (innerContentRect.ISize(wm) - mLegendRect.ISize(wm)) / 2;
- break;
- case NS_STYLE_TEXT_ALIGN_START:
- case NS_STYLE_VERTICAL_ALIGN_TOP:
- case NS_STYLE_VERTICAL_ALIGN_BOTTOM:
- mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
- break;
- default:
- MOZ_ASSERT_UNREACHABLE("unexpected GetLogicalAlign value");
- }
- } else {
- // otherwise make place for the legend
- mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
- innerContentRect.ISize(wm) = mLegendRect.ISize(wm);
- contentRect.ISize(wm) = mLegendRect.ISize(wm) +
- aReflowInput.ComputedLogicalPadding().IStartEnd(wm);
- }
- // place the legend
- LogicalRect actualLegendRect = mLegendRect;
- actualLegendRect.Deflate(wm, legendMargin);
- LogicalPoint actualLegendPos(actualLegendRect.Origin(wm));
- // Note that legend's writing mode may be different from the fieldset's,
- // so we need to convert offsets before applying them to it (bug 1134534).
- LogicalMargin offsets =
- legendReflowInput->ComputedLogicalOffsets().
- ConvertTo(wm, legendReflowInput->GetWritingMode());
- ReflowInput::ApplyRelativePositioning(legend, wm, offsets,
- &actualLegendPos,
- containerSize);
- legend->SetPosition(wm, actualLegendPos, containerSize);
- nsContainerFrame::PositionFrameView(legend);
- nsContainerFrame::PositionChildViews(legend);
- }
- // Return our size and our result.
- LogicalSize finalSize(wm, contentRect.ISize(wm) + border.IStartEnd(wm),
- mLegendSpace + border.BStartEnd(wm) +
- (inner ? inner->BSize(wm) : 0));
- aDesiredSize.SetSize(wm, finalSize);
- aDesiredSize.SetOverflowAreasToDesiredBounds();
- if (legend) {
- ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend);
- }
- if (inner) {
- ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner);
- }
- // Merge overflow container bounds and status.
- aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
- NS_MergeReflowStatusInto(&aStatus, ocStatus);
- FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput, aStatus);
- InvalidateFrame();
- NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize);
- }
- #ifdef DEBUG
- void
- nsFieldSetFrame::SetInitialChildList(ChildListID aListID,
- nsFrameList& aChildList)
- {
- nsContainerFrame::SetInitialChildList(aListID, aChildList);
- MOZ_ASSERT(aListID != kPrincipalList || GetInner(),
- "Setting principal child list should populate our inner frame");
- }
- void
- nsFieldSetFrame::AppendFrames(ChildListID aListID,
- nsFrameList& aFrameList)
- {
- MOZ_CRASH("nsFieldSetFrame::AppendFrames not supported");
- }
- void
- nsFieldSetFrame::InsertFrames(ChildListID aListID,
- nsIFrame* aPrevFrame,
- nsFrameList& aFrameList)
- {
- MOZ_CRASH("nsFieldSetFrame::InsertFrames not supported");
- }
- void
- nsFieldSetFrame::RemoveFrame(ChildListID aListID,
- nsIFrame* aOldFrame)
- {
- MOZ_CRASH("nsFieldSetFrame::RemoveFrame not supported");
- }
- #endif
- #ifdef ACCESSIBILITY
- a11y::AccType
- nsFieldSetFrame::AccessibleType()
- {
- return a11y::eHTMLGroupboxType;
- }
- #endif
- nscoord
- nsFieldSetFrame::GetLogicalBaseline(WritingMode aWM) const
- {
- switch (StyleDisplay()->mDisplay) {
- case mozilla::StyleDisplay::Grid:
- case mozilla::StyleDisplay::InlineGrid:
- case mozilla::StyleDisplay::Flex:
- case mozilla::StyleDisplay::InlineFlex:
- return BaselineBOffset(aWM, BaselineSharingGroup::eFirst,
- AlignmentContext::eInline);
- default:
- return BSize(aWM) - BaselineBOffset(aWM, BaselineSharingGroup::eLast,
- AlignmentContext::eInline);
- }
- }
- bool
- nsFieldSetFrame::GetVerticalAlignBaseline(WritingMode aWM,
- nscoord* aBaseline) const
- {
- nsIFrame* inner = GetInner();
- MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM));
- if (!inner->GetVerticalAlignBaseline(aWM, aBaseline)) {
- return false;
- }
- nscoord innerBStart = inner->BStart(aWM, GetSize());
- *aBaseline += innerBStart;
- return true;
- }
- bool
- nsFieldSetFrame::GetNaturalBaselineBOffset(WritingMode aWM,
- BaselineSharingGroup aBaselineGroup,
- nscoord* aBaseline) const
- {
- nsIFrame* inner = GetInner();
- MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM));
- if (!inner->GetNaturalBaselineBOffset(aWM, aBaselineGroup, aBaseline)) {
- return false;
- }
- nscoord innerBStart = inner->BStart(aWM, GetSize());
- if (aBaselineGroup == BaselineSharingGroup::eFirst) {
- *aBaseline += innerBStart;
- } else {
- *aBaseline += BSize(aWM) - (innerBStart + inner->BSize(aWM));
- }
- return true;
- }
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