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- <!DOCTYPE HTML>
- <html>
- <!--
- https://bugzilla.mozilla.org/show_bug.cgi?id=435296
- -->
- <head>
- <title>Test for Bug 435296</title>
- <script type="application/javascript" src="/MochiKit/MochiKit.js"></script>
- <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
- <script type="application/javascript" src="imgutils.js"></script>
- <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
- </head>
- <body>
- <a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=435296">Mozilla Bug 435296</a>
- <img id="testimage" style="display: none;">
- <pre id="test">
- <script type="application/javascript">
- // Boilerplate
- SimpleTest.waitForExplicitFinish();
- // Assert that discarding isn't enabled, which might make this test go orange.
- ok(!getImagePref(DISCARD_ENABLED_PREF), "discarding should NOT be enabled here");
- // We want to make sure d-o-d is enabled, since that's what we're testing
- var oldDODPref = getImagePref(DECODEONDRAW_ENABLED_PREF);
- setImagePref(DECODEONDRAW_ENABLED_PREF, true);
- // We're relying on very particular behavior for certain images - clear the
- // image cache.
- clearImageCache();
- // In order to work around the effects introduced in bug 512435, we only load
- // the image after window onload fires
- function windowLoadHandler()
- {
- // Set the source and an onload handler
- var image = document.getElementById("testimage");
- image.src = "schrep.png";
- image.onload = imageLoadHandler;
- }
- function imageLoadHandler()
- {
- // The image is hidden, so it should not be decoded
- ok(!isFrameDecoded("testimage"), "image should not be decoded");
- // Make the image visible
- var image = document.getElementById("testimage");
- image.style.display = "inline";
- // Wait for the image to decode
- setTimeout("tryToFinish();", 500);
- }
- function tryToFinish()
- {
- // If it hasn't happened yet, wait longer. If it never happens, this test
- // will timeout after 300 seconds...
- if (!isFrameDecoded("testimage")) {
- setTimeout("tryToFinish();", 500);
- return;
- }
- // By definition, the image is decoded here. Give ourselves a pat on the back.
- ok(isFrameDecoded("testimage"), "image should be decoded");
- // Restore the decode-on-draw pref
- setImagePref(DECODEONDRAW_ENABLED_PREF, oldDODPref);
- // All done
- SimpleTest.finish();
- }
- // Set our onload handler, making sure we have focus
- window.onload = SimpleTest.waitForFocus(windowLoadHandler);
- </script>
- </pre>
- </body>
- </html>
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