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- function getFileStream(filename)
- {
- // Get the location of this sjs file, and then use that to figure out where
- // to find where our other files are.
- var self = Components.classes["@mozilla.org/file/local;1"]
- .createInstance(Components.interfaces.nsILocalFile);
- self.initWithPath(getState("__LOCATION__"));
- var file = self.parent;
- file.append(filename);
- dump(file.path + "\n");
- var fileStream = Components.classes['@mozilla.org/network/file-input-stream;1']
- .createInstance(Components.interfaces.nsIFileInputStream);
- fileStream.init(file, 1, 0, false);
- return fileStream;
- }
- var gTimer;
- function handleRequest(request, response)
- {
- response.processAsync();
- response.setStatusLine(request.httpVersion, 200, "OK");
- response.setHeader("Content-Type", "image/gif", false);
- var firststream = getFileStream("threeframes-start.gif");
- response.bodyOutputStream.writeFrom(firststream, firststream.available())
- firststream.close();
- gTimer = Components.classes["@mozilla.org/timer;1"].createInstance(Components.interfaces.nsITimer);
- gTimer.initWithCallback(function()
- {
- var secondstream = getFileStream("threeframes-end.gif");
- response.bodyOutputStream.writeFrom(secondstream, secondstream.available())
- secondstream.close();
- response.finish();
- // This time needs to be longer than the animation timer in
- // threeframes-start.gif. That's specified as 100ms; just use 5 seconds as
- // a reasonable upper bound. Since this is just a crashtest, timeouts
- // aren't a big deal.
- }, 5 * 1000 /* milliseconds */, Components.interfaces.nsITimer.TYPE_ONE_SHOT);
- }
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