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- /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- /**
- * A SurfacePipe is a pipeline that consists of a series of SurfaceFilters
- * terminating in a SurfaceSink. Each SurfaceFilter transforms the image data in
- * some way before the SurfaceSink ultimately writes it to the surface. This
- * design allows for each transformation to be tested independently, for the
- * transformations to be combined as needed to meet the needs of different
- * situations, and for all image decoders to share the same code for these
- * transformations.
- *
- * Writing to the SurfacePipe is done using lambdas that act as generator
- * functions. Because the SurfacePipe machinery controls where the writes take
- * place, a bug in an image decoder cannot cause a buffer overflow of the
- * underlying surface.
- */
- #ifndef mozilla_image_SurfacePipe_h
- #define mozilla_image_SurfacePipe_h
- #include <stdint.h>
- #include "nsDebug.h"
- #include "mozilla/Likely.h"
- #include "mozilla/Maybe.h"
- #include "mozilla/Move.h"
- #include "mozilla/UniquePtr.h"
- #include "mozilla/Unused.h"
- #include "mozilla/Variant.h"
- #include "mozilla/gfx/2D.h"
- #include "AnimationParams.h"
- namespace mozilla {
- namespace image {
- class Decoder;
- /**
- * An invalid rect for a surface. Results are given both in the space of the
- * input image (i.e., before any SurfaceFilters are applied) and in the space
- * of the output surface (after all SurfaceFilters).
- */
- struct SurfaceInvalidRect
- {
- gfx::IntRect mInputSpaceRect; /// The invalid rect in pre-SurfacePipe space.
- gfx::IntRect mOutputSpaceRect; /// The invalid rect in post-SurfacePipe space.
- };
- /**
- * An enum used to allow the lambdas passed to WritePixels() to communicate
- * their state to the caller.
- */
- enum class WriteState : uint8_t
- {
- NEED_MORE_DATA, /// The lambda ran out of data.
- FINISHED, /// The lambda is done writing to the surface; future writes
- /// will fail.
- FAILURE /// The lambda encountered an error. The caller may recover
- /// if possible and continue to write. (This never indicates
- /// an error in the SurfacePipe machinery itself; it's only
- /// generated by the lambdas.)
- };
- /**
- * A template alias used to make the return value of WritePixels() lambdas
- * (which may return either a pixel value or a WriteState) easier to specify.
- */
- template <typename PixelType>
- using NextPixel = Variant<PixelType, WriteState>;
- /**
- * SurfaceFilter is the abstract superclass of SurfacePipe pipeline stages. It
- * implements the the code that actually writes to the surface - WritePixels()
- * and the other Write*() methods - which are non-virtual for efficiency.
- *
- * SurfaceFilter's API is nonpublic; only SurfacePipe and other SurfaceFilters
- * should use it. Non-SurfacePipe code should use the methods on SurfacePipe.
- *
- * To implement a SurfaceFilter, it's necessary to subclass SurfaceFilter and
- * implement, at a minimum, the pure virtual methods. It's also necessary to
- * define a Config struct with a Filter typedef member that identifies the
- * matching SurfaceFilter class, and a Configure() template method. See an
- * existing SurfaceFilter subclass, such as RemoveFrameRectFilter, for an
- * example of how the Configure() method must be implemented. It takes a list of
- * Config structs, passes the tail of the list to the next filter in the chain's
- * Configure() method, and then uses the head of the list to configure itself. A
- * SurfaceFilter's Configure() method must also call
- * SurfaceFilter::ConfigureFilter() to provide the Write*() methods with the
- * information they need to do their jobs.
- */
- class SurfaceFilter
- {
- public:
- SurfaceFilter()
- : mRowPointer(nullptr)
- , mCol(0)
- , mPixelSize(0)
- { }
- virtual ~SurfaceFilter() { }
- /**
- * Reset this surface to the first row. It's legal for this filter to throw
- * away any previously written data at this point, as all rows must be written
- * to on every pass.
- *
- * @return a pointer to the buffer for the first row.
- */
- uint8_t* ResetToFirstRow()
- {
- mCol = 0;
- mRowPointer = DoResetToFirstRow();
- return mRowPointer;
- }
- /**
- * Called by WritePixels() to advance this filter to the next row.
- *
- * @return a pointer to the buffer for the next row, or nullptr to indicate
- * that we've finished the entire surface.
- */
- uint8_t* AdvanceRow()
- {
- mCol = 0;
- mRowPointer = DoAdvanceRow();
- return mRowPointer;
- }
- /// @return a pointer to the buffer for the current row.
- uint8_t* CurrentRowPointer() const { return mRowPointer; }
- /// @return true if we've finished writing to the surface.
- bool IsSurfaceFinished() const { return mRowPointer == nullptr; }
- /// @return the input size this filter expects.
- gfx::IntSize InputSize() const { return mInputSize; }
- /**
- * Write pixels to the surface one at a time by repeatedly calling a lambda
- * that yields pixels. WritePixels() is completely memory safe.
- *
- * Writing continues until every pixel in the surface has been written to
- * (i.e., IsSurfaceFinished() returns true) or the lambda returns a WriteState
- * which WritePixels() will return to the caller.
- *
- * The template parameter PixelType must be uint8_t (for paletted surfaces) or
- * uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel
- * size passed to ConfigureFilter().
- *
- * XXX(seth): We'll remove all support for paletted surfaces in bug 1247520,
- * which means we can remove the PixelType template parameter from this
- * method.
- *
- * @param aFunc A lambda that functions as a generator, yielding the next
- * pixel in the surface each time it's called. The lambda must
- * return a NextPixel<PixelType> value.
- *
- * @return A WriteState value indicating the lambda generator's state.
- * WritePixels() itself will return WriteState::FINISHED if writing
- * has finished, regardless of the lambda's internal state.
- */
- template <typename PixelType, typename Func>
- WriteState WritePixels(Func aFunc)
- {
- Maybe<WriteState> result;
- while (!(result = DoWritePixelsToRow<PixelType>(Forward<Func>(aFunc)))) { }
- return *result;
- }
- /**
- * A variant of WritePixels() that writes a single row of pixels to the
- * surface one at a time by repeatedly calling a lambda that yields pixels.
- * WritePixelsToRow() is completely memory safe.
- *
- * Writing continues until every pixel in the row has been written to. If the
- * surface is complete at that pointer, WriteState::FINISHED is returned;
- * otherwise, WritePixelsToRow() returns WriteState::NEED_MORE_DATA. The
- * lambda can terminate writing early by returning a WriteState itself, which
- * WritePixelsToRow() will return to the caller.
- *
- * The template parameter PixelType must be uint8_t (for paletted surfaces) or
- * uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel
- * size passed to ConfigureFilter().
- *
- * XXX(seth): We'll remove all support for paletted surfaces in bug 1247520,
- * which means we can remove the PixelType template parameter from this
- * method.
- *
- * @param aFunc A lambda that functions as a generator, yielding the next
- * pixel in the surface each time it's called. The lambda must
- * return a NextPixel<PixelType> value.
- *
- * @return A WriteState value indicating the lambda generator's state.
- * WritePixels() itself will return WriteState::FINISHED if writing
- * the entire surface has finished, or WriteState::NEED_MORE_DATA if
- * writing the row has finished, regardless of the lambda's internal
- * state.
- */
- template <typename PixelType, typename Func>
- WriteState WritePixelsToRow(Func aFunc)
- {
- return DoWritePixelsToRow<PixelType>(Forward<Func>(aFunc))
- .valueOr(WriteState::NEED_MORE_DATA);
- }
- /**
- * Write a row to the surface by copying from a buffer. This is bounds checked
- * and memory safe with respect to the surface, but care must still be taken
- * by the caller not to overread the source buffer. This variant of
- * WriteBuffer() requires a source buffer which contains |mInputSize.width|
- * pixels.
- *
- * The template parameter PixelType must be uint8_t (for paletted surfaces) or
- * uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel
- * size passed to ConfigureFilter().
- *
- * XXX(seth): We'll remove all support for paletted surfaces in bug 1247520,
- * which means we can remove the PixelType template parameter from this
- * method.
- *
- * @param aSource A buffer to copy from. This buffer must be
- * |mInputSize.width| pixels wide, which means
- * |mInputSize.width * sizeof(PixelType)| bytes. May not be
- * null.
- *
- * @return WriteState::FINISHED if the entire surface has been written to.
- * Otherwise, returns WriteState::NEED_MORE_DATA. If a null |aSource|
- * value is passed, returns WriteState::FAILURE.
- */
- template <typename PixelType>
- WriteState WriteBuffer(const PixelType* aSource)
- {
- return WriteBuffer(aSource, 0, mInputSize.width);
- }
- /**
- * Write a row to the surface by copying from a buffer. This is bounds checked
- * and memory safe with respect to the surface, but care must still be taken
- * by the caller not to overread the source buffer. This variant of
- * WriteBuffer() reads at most @aLength pixels from the buffer and writes them
- * to the row starting at @aStartColumn. Any pixels in columns before
- * @aStartColumn or after the pixels copied from the buffer are cleared.
- *
- * Bounds checking failures produce warnings in debug builds because although
- * the bounds checking maintains safety, this kind of failure could indicate a
- * bug in the calling code.
- *
- * The template parameter PixelType must be uint8_t (for paletted surfaces) or
- * uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel
- * size passed to ConfigureFilter().
- *
- * XXX(seth): We'll remove all support for paletted surfaces in bug 1247520,
- * which means we can remove the PixelType template parameter from this
- * method.
- *
- * @param aSource A buffer to copy from. This buffer must be @aLength pixels
- * wide, which means |aLength * sizeof(PixelType)| bytes. May
- * not be null.
- * @param aStartColumn The column to start writing to in the row. Columns
- * before this are cleared.
- * @param aLength The number of bytes, at most, which may be copied from
- * @aSource. Fewer bytes may be copied in practice due to
- * bounds checking.
- *
- * @return WriteState::FINISHED if the entire surface has been written to.
- * Otherwise, returns WriteState::NEED_MORE_DATA. If a null |aSource|
- * value is passed, returns WriteState::FAILURE.
- */
- template <typename PixelType>
- WriteState WriteBuffer(const PixelType* aSource,
- const size_t aStartColumn,
- const size_t aLength)
- {
- MOZ_ASSERT(mPixelSize == 1 || mPixelSize == 4);
- MOZ_ASSERT_IF(mPixelSize == 1, sizeof(PixelType) == sizeof(uint8_t));
- MOZ_ASSERT_IF(mPixelSize == 4, sizeof(PixelType) == sizeof(uint32_t));
- if (IsSurfaceFinished()) {
- return WriteState::FINISHED; // Already done.
- }
- if (MOZ_UNLIKELY(!aSource)) {
- NS_WARNING("Passed a null pointer to WriteBuffer");
- return WriteState::FAILURE;
- }
- PixelType* dest = reinterpret_cast<PixelType*>(mRowPointer);
- // Clear the area before |aStartColumn|.
- const size_t prefixLength = std::min<size_t>(mInputSize.width, aStartColumn);
- if (MOZ_UNLIKELY(prefixLength != aStartColumn)) {
- NS_WARNING("Provided starting column is out-of-bounds in WriteBuffer");
- }
- memset(dest, 0, mInputSize.width * sizeof(PixelType));
- dest += prefixLength;
- // Write |aLength| pixels from |aSource| into the row, with bounds checking.
- const size_t bufferLength =
- std::min<size_t>(mInputSize.width - prefixLength, aLength);
- if (MOZ_UNLIKELY(bufferLength != aLength)) {
- NS_WARNING("Provided buffer length is out-of-bounds in WriteBuffer");
- }
- memcpy(dest, aSource, bufferLength * sizeof(PixelType));
- dest += bufferLength;
- // Clear the rest of the row.
- const size_t suffixLength = mInputSize.width - (prefixLength + bufferLength);
- memset(dest, 0, suffixLength * sizeof(PixelType));
- AdvanceRow();
- return IsSurfaceFinished() ? WriteState::FINISHED
- : WriteState::NEED_MORE_DATA;
- }
- /**
- * Write an empty row to the surface. If some pixels have already been written
- * to this row, they'll be discarded.
- *
- * @return WriteState::FINISHED if the entire surface has been written to.
- * Otherwise, returns WriteState::NEED_MORE_DATA.
- */
- WriteState WriteEmptyRow()
- {
- if (IsSurfaceFinished()) {
- return WriteState::FINISHED; // Already done.
- }
- memset(mRowPointer, 0, mInputSize.width * mPixelSize);
- AdvanceRow();
- return IsSurfaceFinished() ? WriteState::FINISHED
- : WriteState::NEED_MORE_DATA;
- }
- /**
- * Write a row to the surface by calling a lambda that uses a pointer to
- * directly write to the row. This is unsafe because SurfaceFilter can't
- * provide any bounds checking; that's up to the lambda itself. For this
- * reason, the other Write*() methods should be preferred whenever it's
- * possible to use them; WriteUnsafeComputedRow() should be used only when
- * it's absolutely necessary to avoid extra copies or other performance
- * penalties.
- *
- * This method should never be exposed to SurfacePipe consumers; it's strictly
- * for use in SurfaceFilters. If external code needs this method, it should
- * probably be turned into a SurfaceFilter.
- *
- * The template parameter PixelType must be uint8_t (for paletted surfaces) or
- * uint32_t (for BGRA/BGRX surfaces) and must be in agreement with the pixel
- * size passed to ConfigureFilter().
- *
- * XXX(seth): We'll remove all support for paletted surfaces in bug 1247520,
- * which means we can remove the PixelType template parameter from this
- * method.
- *
- * @param aFunc A lambda that writes directly to the row.
- *
- * @return WriteState::FINISHED if the entire surface has been written to.
- * Otherwise, returns WriteState::NEED_MORE_DATA.
- */
- template <typename PixelType, typename Func>
- WriteState WriteUnsafeComputedRow(Func aFunc)
- {
- MOZ_ASSERT(mPixelSize == 1 || mPixelSize == 4);
- MOZ_ASSERT_IF(mPixelSize == 1, sizeof(PixelType) == sizeof(uint8_t));
- MOZ_ASSERT_IF(mPixelSize == 4, sizeof(PixelType) == sizeof(uint32_t));
- if (IsSurfaceFinished()) {
- return WriteState::FINISHED; // Already done.
- }
- // Call the provided lambda with a pointer to the buffer for the current
- // row. This is unsafe because we can't do any bounds checking; the lambda
- // itself has to be responsible for that.
- PixelType* rowPtr = reinterpret_cast<PixelType*>(mRowPointer);
- aFunc(rowPtr, mInputSize.width);
- AdvanceRow();
- return IsSurfaceFinished() ? WriteState::FINISHED
- : WriteState::NEED_MORE_DATA;
- }
- //////////////////////////////////////////////////////////////////////////////
- // Methods Subclasses Should Override
- //////////////////////////////////////////////////////////////////////////////
- /// @return true if this SurfaceFilter can be used with paletted surfaces.
- virtual bool IsValidPalettedPipe() const { return false; }
- /**
- * @return a SurfaceInvalidRect representing the region of the surface that
- * has been written to since the last time TakeInvalidRect() was
- * called, or Nothing() if the region is empty (i.e. nothing has been
- * written).
- */
- virtual Maybe<SurfaceInvalidRect> TakeInvalidRect() = 0;
- protected:
- /**
- * Called by ResetToFirstRow() to actually perform the reset. It's legal to
- * throw away any previously written data at this point, as all rows must be
- * written to on every pass.
- */
- virtual uint8_t* DoResetToFirstRow() = 0;
- /**
- * Called by AdvanceRow() to actually advance this filter to the next row.
- *
- * @return a pointer to the buffer for the next row, or nullptr to indicate
- * that we've finished the entire surface.
- */
- virtual uint8_t* DoAdvanceRow() = 0;
- //////////////////////////////////////////////////////////////////////////////
- // Methods For Internal Use By Subclasses
- //////////////////////////////////////////////////////////////////////////////
- /**
- * Called by subclasses' Configure() methods to initialize the configuration
- * of this filter. After the filter is configured, calls ResetToFirstRow().
- *
- * @param aInputSize The input size of this filter, in pixels. The previous
- * filter in the chain will expect to write into rows
- * |aInputSize.width| pixels wide.
- * @param aPixelSize How large, in bytes, each pixel in the surface is. This
- * should be either 1 for paletted images or 4 for BGRA/BGRX
- * images.
- */
- void ConfigureFilter(gfx::IntSize aInputSize, uint8_t aPixelSize)
- {
- mInputSize = aInputSize;
- mPixelSize = aPixelSize;
- ResetToFirstRow();
- }
- private:
- /**
- * An internal method used to implement both WritePixels() and
- * WritePixelsToRow(). Those methods differ only in their behavior after a row
- * is successfully written - WritePixels() continues to write another row,
- * while WritePixelsToRow() returns to the caller. This method writes a single
- * row and returns Some() if we either finished the entire surface or the
- * lambda returned a WriteState indicating that we should return to the
- * caller. If the row was successfully written without either of those things
- * happening, it returns Nothing(), allowing WritePixels() and
- * WritePixelsToRow() to implement their respective behaviors.
- */
- template <typename PixelType, typename Func>
- Maybe<WriteState> DoWritePixelsToRow(Func aFunc)
- {
- MOZ_ASSERT(mPixelSize == 1 || mPixelSize == 4);
- MOZ_ASSERT_IF(mPixelSize == 1, sizeof(PixelType) == sizeof(uint8_t));
- MOZ_ASSERT_IF(mPixelSize == 4, sizeof(PixelType) == sizeof(uint32_t));
- if (IsSurfaceFinished()) {
- return Some(WriteState::FINISHED); // We're already done.
- }
- PixelType* rowPtr = reinterpret_cast<PixelType*>(mRowPointer);
- for (; mCol < mInputSize.width; ++mCol) {
- NextPixel<PixelType> result = aFunc();
- if (result.template is<PixelType>()) {
- rowPtr[mCol] = result.template as<PixelType>();
- continue;
- }
- switch (result.template as<WriteState>()) {
- case WriteState::NEED_MORE_DATA:
- return Some(WriteState::NEED_MORE_DATA);
- case WriteState::FINISHED:
- ZeroOutRestOfSurface<PixelType>();
- return Some(WriteState::FINISHED);
- case WriteState::FAILURE:
- // Note that we don't need to record this anywhere, because this
- // indicates an error in aFunc, and there's nothing wrong with our
- // machinery. The caller can recover as needed and continue writing to
- // the row.
- return Some(WriteState::FAILURE);
- }
- }
- AdvanceRow(); // We've finished the row.
- return IsSurfaceFinished() ? Some(WriteState::FINISHED)
- : Nothing();
- }
- template <typename PixelType>
- void ZeroOutRestOfSurface()
- {
- WritePixels<PixelType>([]{ return AsVariant(PixelType(0)); });
- }
- gfx::IntSize mInputSize; /// The size of the input this filter expects.
- uint8_t* mRowPointer; /// Pointer to the current row or null if finished.
- int32_t mCol; /// The current column we're writing to. (0-indexed)
- uint8_t mPixelSize; /// How large each pixel in the surface is, in bytes.
- };
- class NullSurfaceSink;
- /// A trivial configuration struct for NullSurfaceSink.
- struct NullSurfaceConfig
- {
- using Filter = NullSurfaceSink;
- };
- /**
- * NullSurfaceSink is a trivial SurfaceFilter implementation that behaves as if
- * it were a zero-size SurfaceSink. It's used as the default filter chain for an
- * uninitialized SurfacePipe.
- *
- * To avoid unnecessary allocations when creating SurfacePipe objects,
- * NullSurfaceSink is a singleton. (This implies that the implementation must be
- * stateless.)
- */
- class NullSurfaceSink final : public SurfaceFilter
- {
- public:
- /// Returns the singleton instance of NullSurfaceSink.
- static NullSurfaceSink* Singleton();
- virtual ~NullSurfaceSink() { }
- nsresult Configure(const NullSurfaceConfig& aConfig);
- Maybe<SurfaceInvalidRect> TakeInvalidRect() override { return Nothing(); }
- protected:
- uint8_t* DoResetToFirstRow() override { return nullptr; }
- uint8_t* DoAdvanceRow() override { return nullptr; }
- private:
- static UniquePtr<NullSurfaceSink> sSingleton; /// The singleton instance.
- };
- /**
- * SurfacePipe is the public API that decoders should use to interact with a
- * SurfaceFilter pipeline.
- */
- class SurfacePipe
- {
- public:
- /// Initialize global state used by all SurfacePipes.
- static void Initialize() { NullSurfaceSink::Singleton(); }
- SurfacePipe()
- : mHead(NullSurfaceSink::Singleton())
- { }
- SurfacePipe(SurfacePipe&& aOther)
- : mHead(Move(aOther.mHead))
- { }
- ~SurfacePipe()
- {
- // Ensure that we don't free the NullSurfaceSink singleton.
- if (mHead.get() == NullSurfaceSink::Singleton()) {
- Unused << mHead.release();
- }
- }
- SurfacePipe& operator=(SurfacePipe&& aOther)
- {
- MOZ_ASSERT(this != &aOther);
- // Ensure that we don't free the NullSurfaceSink singleton.
- if (mHead.get() == NullSurfaceSink::Singleton()) {
- Unused << mHead.release();
- }
- mHead = Move(aOther.mHead);
- return *this;
- }
- /// Begins a new pass, seeking to the first row of the surface.
- void ResetToFirstRow() { mHead->ResetToFirstRow(); }
- /**
- * Write pixels to the surface one at a time by repeatedly calling a lambda
- * that yields pixels. WritePixels() is completely memory safe.
- *
- * @see SurfaceFilter::WritePixels() for the canonical documentation.
- */
- template <typename PixelType, typename Func>
- WriteState WritePixels(Func aFunc)
- {
- return mHead->WritePixels<PixelType>(Forward<Func>(aFunc));
- }
- /**
- * A variant of WritePixels() that writes a single row of pixels to the
- * surface one at a time by repeatedly calling a lambda that yields pixels.
- * WritePixelsToRow() is completely memory safe.
- *
- * @see SurfaceFilter::WritePixelsToRow() for the canonical documentation.
- */
- template <typename PixelType, typename Func>
- WriteState WritePixelsToRow(Func aFunc)
- {
- return mHead->WritePixelsToRow<PixelType>(Forward<Func>(aFunc));
- }
- /**
- * Write a row to the surface by copying from a buffer. This is bounds checked
- * and memory safe with respect to the surface, but care must still be taken
- * by the caller not to overread the source buffer. This variant of
- * WriteBuffer() requires a source buffer which contains |mInputSize.width|
- * pixels.
- *
- * @see SurfaceFilter::WriteBuffer() for the canonical documentation.
- */
- template <typename PixelType>
- WriteState WriteBuffer(const PixelType* aSource)
- {
- return mHead->WriteBuffer<PixelType>(aSource);
- }
- /**
- * Write a row to the surface by copying from a buffer. This is bounds checked
- * and memory safe with respect to the surface, but care must still be taken
- * by the caller not to overread the source buffer. This variant of
- * WriteBuffer() reads at most @aLength pixels from the buffer and writes them
- * to the row starting at @aStartColumn. Any pixels in columns before
- * @aStartColumn or after the pixels copied from the buffer are cleared.
- *
- * @see SurfaceFilter::WriteBuffer() for the canonical documentation.
- */
- template <typename PixelType>
- WriteState WriteBuffer(const PixelType* aSource,
- const size_t aStartColumn,
- const size_t aLength)
- {
- return mHead->WriteBuffer<PixelType>(aSource, aStartColumn, aLength);
- }
- /**
- * Write an empty row to the surface. If some pixels have already been written
- * to this row, they'll be discarded.
- *
- * @see SurfaceFilter::WriteEmptyRow() for the canonical documentation.
- */
- WriteState WriteEmptyRow()
- {
- return mHead->WriteEmptyRow();
- }
- /// @return true if we've finished writing to the surface.
- bool IsSurfaceFinished() const { return mHead->IsSurfaceFinished(); }
- /// @see SurfaceFilter::TakeInvalidRect() for the canonical documentation.
- Maybe<SurfaceInvalidRect> TakeInvalidRect() const
- {
- return mHead->TakeInvalidRect();
- }
- private:
- friend class SurfacePipeFactory;
- friend class TestSurfacePipeFactory;
- explicit SurfacePipe(UniquePtr<SurfaceFilter>&& aHead)
- : mHead(Move(aHead))
- { }
- SurfacePipe(const SurfacePipe&) = delete;
- SurfacePipe& operator=(const SurfacePipe&) = delete;
- UniquePtr<SurfaceFilter> mHead; /// The first filter in the chain.
- };
- /**
- * AbstractSurfaceSink contains shared implementation for both SurfaceSink and
- * PalettedSurfaceSink.
- */
- class AbstractSurfaceSink : public SurfaceFilter
- {
- public:
- AbstractSurfaceSink()
- : mImageData(nullptr)
- , mImageDataLength(0)
- , mRow(0)
- , mFlipVertically(false)
- { }
- Maybe<SurfaceInvalidRect> TakeInvalidRect() override final;
- protected:
- uint8_t* DoResetToFirstRow() override final;
- uint8_t* DoAdvanceRow() override final;
- virtual uint8_t* GetRowPointer() const = 0;
- gfx::IntRect mInvalidRect; /// The region of the surface that has been written
- /// to since the last call to TakeInvalidRect().
- uint8_t* mImageData; /// A pointer to the beginning of the surface data.
- uint32_t mImageDataLength; /// The length of the surface data.
- uint32_t mRow; /// The row to which we're writing. (0-indexed)
- bool mFlipVertically; /// If true, write the rows from top to bottom.
- };
- class SurfaceSink;
- /// A configuration struct for SurfaceSink.
- struct SurfaceConfig
- {
- using Filter = SurfaceSink;
- Decoder* mDecoder; /// Which Decoder to use to allocate the surface.
- gfx::IntSize mOutputSize; /// The size of the surface.
- gfx::SurfaceFormat mFormat; /// The surface format (BGRA or BGRX).
- bool mFlipVertically; /// If true, write the rows from bottom to top.
- Maybe<AnimationParams> mAnimParams; /// Given for animated images.
- };
- /**
- * A sink for normal (i.e., non-paletted) surfaces. It handles the allocation of
- * the surface and protects against buffer overflow. This sink should be used
- * for all non-animated images and for the first frame of animated images.
- *
- * Sinks must always be at the end of the SurfaceFilter chain.
- */
- class SurfaceSink final : public AbstractSurfaceSink
- {
- public:
- nsresult Configure(const SurfaceConfig& aConfig);
- protected:
- uint8_t* GetRowPointer() const override;
- };
- class PalettedSurfaceSink;
- struct PalettedSurfaceConfig
- {
- using Filter = PalettedSurfaceSink;
- Decoder* mDecoder; /// Which Decoder to use to allocate the surface.
- gfx::IntSize mOutputSize; /// The logical size of the surface.
- gfx::IntRect mFrameRect; /// The surface subrect which contains data.
- gfx::SurfaceFormat mFormat; /// The surface format (BGRA or BGRX).
- uint8_t mPaletteDepth; /// The palette depth of this surface.
- bool mFlipVertically; /// If true, write the rows from bottom to top.
- Maybe<AnimationParams> mAnimParams; /// Given for animated images.
- };
- /**
- * A sink for paletted surfaces. It handles the allocation of the surface and
- * protects against buffer overflow. This sink can be used for frames of
- * animated images except the first.
- *
- * Sinks must always be at the end of the SurfaceFilter chain.
- *
- * XXX(seth): We'll remove all support for paletted surfaces in bug 1247520,
- * which means we can remove PalettedSurfaceSink entirely.
- */
- class PalettedSurfaceSink final : public AbstractSurfaceSink
- {
- public:
- bool IsValidPalettedPipe() const override { return true; }
- nsresult Configure(const PalettedSurfaceConfig& aConfig);
- protected:
- uint8_t* GetRowPointer() const override;
- private:
- /**
- * The surface subrect which contains data. Note that the surface size we
- * actually allocate is the size of the frame rect, not the logical size of
- * the surface.
- */
- gfx::IntRect mFrameRect;
- };
- } // namespace image
- } // namespace mozilla
- #endif // mozilla_image_SurfacePipe_h
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