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- /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #include "OrientedImage.h"
- #include <algorithm>
- #include "gfx2DGlue.h"
- #include "gfxDrawable.h"
- #include "gfxPlatform.h"
- #include "gfxUtils.h"
- #include "ImageRegion.h"
- #include "SVGImageContext.h"
- using std::swap;
- namespace mozilla {
- using namespace gfx;
- using layers::LayerManager;
- using layers::ImageContainer;
- namespace image {
- NS_IMPL_ISUPPORTS_INHERITED0(OrientedImage, ImageWrapper)
- NS_IMETHODIMP
- OrientedImage::GetWidth(int32_t* aWidth)
- {
- if (mOrientation.SwapsWidthAndHeight()) {
- return InnerImage()->GetHeight(aWidth);
- } else {
- return InnerImage()->GetWidth(aWidth);
- }
- }
- NS_IMETHODIMP
- OrientedImage::GetHeight(int32_t* aHeight)
- {
- if (mOrientation.SwapsWidthAndHeight()) {
- return InnerImage()->GetWidth(aHeight);
- } else {
- return InnerImage()->GetHeight(aHeight);
- }
- }
- NS_IMETHODIMP
- OrientedImage::GetIntrinsicSize(nsSize* aSize)
- {
- nsresult rv = InnerImage()->GetIntrinsicSize(aSize);
- if (mOrientation.SwapsWidthAndHeight()) {
- swap(aSize->width, aSize->height);
- }
- return rv;
- }
- NS_IMETHODIMP
- OrientedImage::GetIntrinsicRatio(AspectRatio* aRatio)
- {
- nsresult rv = InnerImage()->GetIntrinsicRatio(aRatio);
- if (mOrientation.SwapsWidthAndHeight()) {
- *aRatio = aRatio->Inverted();
- }
- return rv;
- }
- NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
- OrientedImage::GetFrame(uint32_t aWhichFrame,
- uint32_t aFlags)
- {
- nsresult rv;
- if (mOrientation.IsIdentity()) {
- return InnerImage()->GetFrame(aWhichFrame, aFlags);
- }
- // Get the underlying dimensions.
- IntSize size;
- rv = InnerImage()->GetWidth(&size.width);
- NS_ENSURE_SUCCESS(rv, nullptr);
- rv = InnerImage()->GetHeight(&size.height);
- NS_ENSURE_SUCCESS(rv, nullptr);
- // Determine an appropriate format for the surface.
- gfx::SurfaceFormat surfaceFormat;
- if (InnerImage()->WillDrawOpaqueNow()) {
- surfaceFormat = gfx::SurfaceFormat::B8G8R8X8;
- } else {
- surfaceFormat = gfx::SurfaceFormat::B8G8R8A8;
- }
- // Create a surface to draw into.
- RefPtr<DrawTarget> target =
- gfxPlatform::GetPlatform()->
- CreateOffscreenContentDrawTarget(size, surfaceFormat);
- if (!target || !target->IsValid()) {
- NS_ERROR("Could not create a DrawTarget");
- return nullptr;
- }
- // Create our drawable.
- RefPtr<SourceSurface> innerSurface =
- InnerImage()->GetFrame(aWhichFrame, aFlags);
- NS_ENSURE_TRUE(innerSurface, nullptr);
- RefPtr<gfxDrawable> drawable =
- new gfxSurfaceDrawable(innerSurface, size);
- // Draw.
- RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(target);
- MOZ_ASSERT(ctx); // already checked the draw target above
- ctx->Multiply(OrientationMatrix(size));
- gfxUtils::DrawPixelSnapped(ctx, drawable, size, ImageRegion::Create(size),
- surfaceFormat, SamplingFilter::LINEAR);
- return target->Snapshot();
- }
- NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
- OrientedImage::GetFrameAtSize(const IntSize& aSize,
- uint32_t aWhichFrame,
- uint32_t aFlags)
- {
- // XXX(seth): It'd be nice to support downscale-during-decode for this case,
- // but right now we just fall back to the intrinsic size.
- return GetFrame(aWhichFrame, aFlags);
- }
- NS_IMETHODIMP_(bool)
- OrientedImage::IsImageContainerAvailable(LayerManager* aManager, uint32_t aFlags)
- {
- if (mOrientation.IsIdentity()) {
- return InnerImage()->IsImageContainerAvailable(aManager, aFlags);
- }
- return false;
- }
- NS_IMETHODIMP_(already_AddRefed<ImageContainer>)
- OrientedImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags)
- {
- // XXX(seth): We currently don't have a way of orienting the result of
- // GetImageContainer. We work around this by always returning null, but if it
- // ever turns out that OrientedImage is widely used on codepaths that can
- // actually benefit from GetImageContainer, it would be a good idea to fix
- // that method for performance reasons.
- if (mOrientation.IsIdentity()) {
- return InnerImage()->GetImageContainer(aManager, aFlags);
- }
- return nullptr;
- }
- struct MatrixBuilder
- {
- explicit MatrixBuilder(bool aInvert) : mInvert(aInvert) { }
- gfxMatrix Build() { return mMatrix; }
- void Scale(gfxFloat aX, gfxFloat aY)
- {
- if (mInvert) {
- mMatrix *= gfxMatrix::Scaling(1.0 / aX, 1.0 / aY);
- } else {
- mMatrix.Scale(aX, aY);
- }
- }
- void Rotate(gfxFloat aPhi)
- {
- if (mInvert) {
- mMatrix *= gfxMatrix::Rotation(-aPhi);
- } else {
- mMatrix.Rotate(aPhi);
- }
- }
- void Translate(gfxPoint aDelta)
- {
- if (mInvert) {
- mMatrix *= gfxMatrix::Translation(-aDelta);
- } else {
- mMatrix.Translate(aDelta);
- }
- }
- private:
- gfxMatrix mMatrix;
- bool mInvert;
- };
- /*
- * OrientationMatrix() computes a matrix that applies the rotation and
- * reflection specified by mOrientation, or that matrix's inverse if aInvert is
- * true.
- *
- * @param aSize The scaled size of the inner image. (When outside code specifies
- * the scaled size, as with imgIContainer::Draw and its aSize
- * parameter, it's necessary to swap the width and height if
- * mOrientation.SwapsWidthAndHeight() is true.)
- * @param aInvert If true, compute the inverse of the orientation matrix. Prefer
- * this approach to OrientationMatrix(..).Invert(), because it's
- * more numerically accurate.
- */
- gfxMatrix
- OrientedImage::OrientationMatrix(const nsIntSize& aSize,
- bool aInvert /* = false */)
- {
- MatrixBuilder builder(aInvert);
- // Apply reflection, if present. (This logically happens second, but we
- // apply it first because these transformations are all premultiplied.) A
- // translation is necessary to place the image back in the first quadrant.
- switch (mOrientation.flip) {
- case Flip::Unflipped:
- break;
- case Flip::Horizontal:
- if (mOrientation.SwapsWidthAndHeight()) {
- builder.Translate(gfxPoint(aSize.height, 0));
- } else {
- builder.Translate(gfxPoint(aSize.width, 0));
- }
- builder.Scale(-1.0, 1.0);
- break;
- default:
- MOZ_ASSERT(false, "Invalid flip value");
- }
- // Apply rotation, if present. Again, a translation is used to place the
- // image back in the first quadrant.
- switch (mOrientation.rotation) {
- case Angle::D0:
- break;
- case Angle::D90:
- builder.Translate(gfxPoint(aSize.height, 0));
- builder.Rotate(-1.5 * M_PI);
- break;
- case Angle::D180:
- builder.Translate(gfxPoint(aSize.width, aSize.height));
- builder.Rotate(-1.0 * M_PI);
- break;
- case Angle::D270:
- builder.Translate(gfxPoint(0, aSize.width));
- builder.Rotate(-0.5 * M_PI);
- break;
- default:
- MOZ_ASSERT(false, "Invalid rotation value");
- }
- return builder.Build();
- }
- NS_IMETHODIMP_(DrawResult)
- OrientedImage::Draw(gfxContext* aContext,
- const nsIntSize& aSize,
- const ImageRegion& aRegion,
- uint32_t aWhichFrame,
- SamplingFilter aSamplingFilter,
- const Maybe<SVGImageContext>& aSVGContext,
- uint32_t aFlags)
- {
- if (mOrientation.IsIdentity()) {
- return InnerImage()->Draw(aContext, aSize, aRegion,
- aWhichFrame, aSamplingFilter,
- aSVGContext, aFlags);
- }
- // Update the image size to match the image's coordinate system. (This could
- // be done using TransformBounds but since it's only a size a swap is enough.)
- nsIntSize size(aSize);
- if (mOrientation.SwapsWidthAndHeight()) {
- swap(size.width, size.height);
- }
- // Update the matrix so that we transform the image into the orientation
- // expected by the caller before drawing.
- gfxMatrix matrix(OrientationMatrix(size));
- gfxContextMatrixAutoSaveRestore saveMatrix(aContext);
- aContext->Multiply(matrix);
- // The region is already in the orientation expected by the caller, but we
- // need it to be in the image's coordinate system, so we transform it using
- // the inverse of the orientation matrix.
- gfxMatrix inverseMatrix(OrientationMatrix(size, /* aInvert = */ true));
- ImageRegion region(aRegion);
- region.TransformBoundsBy(inverseMatrix);
- auto orientViewport = [&](const SVGImageContext& aOldContext) {
- CSSIntSize viewportSize(aOldContext.GetViewportSize());
- if (mOrientation.SwapsWidthAndHeight()) {
- swap(viewportSize.width, viewportSize.height);
- }
- return SVGImageContext(viewportSize,
- aOldContext.GetPreserveAspectRatio());
- };
- return InnerImage()->Draw(aContext, size, region, aWhichFrame, aSamplingFilter,
- aSVGContext.map(orientViewport), aFlags);
- }
- nsIntSize
- OrientedImage::OptimalImageSizeForDest(const gfxSize& aDest,
- uint32_t aWhichFrame,
- SamplingFilter aSamplingFilter,
- uint32_t aFlags)
- {
- if (!mOrientation.SwapsWidthAndHeight()) {
- return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame,
- aSamplingFilter, aFlags);
- }
- // Swap the size for the calculation, then swap it back for the caller.
- gfxSize destSize(aDest.height, aDest.width);
- nsIntSize innerImageSize(InnerImage()->OptimalImageSizeForDest(destSize,
- aWhichFrame,
- aSamplingFilter,
- aFlags));
- return nsIntSize(innerImageSize.height, innerImageSize.width);
- }
- NS_IMETHODIMP_(nsIntRect)
- OrientedImage::GetImageSpaceInvalidationRect(const nsIntRect& aRect)
- {
- nsIntRect rect(InnerImage()->GetImageSpaceInvalidationRect(aRect));
- if (mOrientation.IsIdentity()) {
- return rect;
- }
- nsIntSize innerSize;
- nsresult rv = InnerImage()->GetWidth(&innerSize.width);
- rv = NS_FAILED(rv) ? rv : InnerImage()->GetHeight(&innerSize.height);
- if (NS_FAILED(rv)) {
- // Fall back to identity if the width and height aren't available.
- return rect;
- }
- // Transform the invalidation rect into the correct orientation.
- gfxMatrix matrix(OrientationMatrix(innerSize));
- gfxRect invalidRect(matrix.TransformBounds(gfxRect(rect.x, rect.y,
- rect.width, rect.height)));
- return IntRect::RoundOut(invalidRect.x, invalidRect.y,
- invalidRect.width, invalidRect.height);
- }
- } // namespace image
- } // namespace mozilla
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