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- /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
- /* vim:set ts=2 sw=2 sts=2 et cindent: */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #ifndef MOZILLA_AUDIOSAMPLEFORMAT_H_
- #define MOZILLA_AUDIOSAMPLEFORMAT_H_
- #include "nsAlgorithm.h"
- #include <algorithm>
- namespace mozilla {
- /**
- * Audio formats supported in MediaStreams and media elements.
- *
- * Only one of these is supported by AudioStream, and that is determined
- * at compile time (roughly, FLOAT32 on desktops, S16 on mobile). Media decoders
- * produce that format only; queued AudioData always uses that format.
- */
- enum AudioSampleFormat
- {
- // Native-endian signed 16-bit audio samples
- AUDIO_FORMAT_S16,
- // Signed 32-bit float samples
- AUDIO_FORMAT_FLOAT32,
- // Silence: format will be chosen later
- AUDIO_FORMAT_SILENCE,
- // The format used for output by AudioStream.
- #ifdef MOZ_SAMPLE_TYPE_S16
- AUDIO_OUTPUT_FORMAT = AUDIO_FORMAT_S16
- #else
- AUDIO_OUTPUT_FORMAT = AUDIO_FORMAT_FLOAT32
- #endif
- };
- enum {
- MAX_AUDIO_SAMPLE_SIZE = sizeof(float)
- };
- template <AudioSampleFormat Format> class AudioSampleTraits;
- template <> class AudioSampleTraits<AUDIO_FORMAT_FLOAT32> {
- public:
- typedef float Type;
- };
- template <> class AudioSampleTraits<AUDIO_FORMAT_S16> {
- public:
- typedef int16_t Type;
- };
- typedef AudioSampleTraits<AUDIO_OUTPUT_FORMAT>::Type AudioDataValue;
- template<typename T> class AudioSampleTypeToFormat;
- template <> class AudioSampleTypeToFormat<float> {
- public:
- static const AudioSampleFormat Format = AUDIO_FORMAT_FLOAT32;
- };
- template <> class AudioSampleTypeToFormat<short> {
- public:
- static const AudioSampleFormat Format = AUDIO_FORMAT_S16;
- };
- // Single-sample conversion
- /*
- * Use "2^N" conversion since it's simple, fast, "bit transparent", used by
- * many other libraries and apparently behaves reasonably.
- * http://blog.bjornroche.com/2009/12/int-float-int-its-jungle-out-there.html
- * http://blog.bjornroche.com/2009/12/linearity-and-dynamic-range-in-int.html
- */
- inline float
- AudioSampleToFloat(float aValue)
- {
- return aValue;
- }
- inline float
- AudioSampleToFloat(int16_t aValue)
- {
- return aValue/32768.0f;
- }
- inline float
- AudioSampleToFloat(int32_t aValue)
- {
- return aValue/(float)(1U<<31);
- }
- template <typename T> T FloatToAudioSample(float aValue);
- template <> inline float
- FloatToAudioSample<float>(float aValue)
- {
- return aValue;
- }
- template <> inline int16_t
- FloatToAudioSample<int16_t>(float aValue)
- {
- float v = aValue*32768.0f;
- float clamped = std::max(-32768.0f, std::min(32767.0f, v));
- return int16_t(clamped);
- }
- template <typename T> T UInt8bitToAudioSample(uint8_t aValue);
- template <> inline float
- UInt8bitToAudioSample<float>(uint8_t aValue)
- {
- return aValue * (static_cast<float>(2) / UINT8_MAX) - static_cast<float>(1);
- }
- template <> inline int16_t
- UInt8bitToAudioSample<int16_t>(uint8_t aValue)
- {
- return (int16_t(aValue) << 8) + aValue + INT16_MIN;
- }
- template <typename T> T IntegerToAudioSample(int16_t aValue);
- template <> inline float
- IntegerToAudioSample<float>(int16_t aValue)
- {
- return aValue / 32768.0f;
- }
- template <> inline int16_t
- IntegerToAudioSample<int16_t>(int16_t aValue)
- {
- return aValue;
- }
- template <typename T> T Int24bitToAudioSample(int32_t aValue);
- template <> inline float
- Int24bitToAudioSample<float>(int32_t aValue)
- {
- return aValue / static_cast<float>(1 << 23);
- }
- template <> inline int16_t
- Int24bitToAudioSample<int16_t>(int32_t aValue)
- {
- return aValue / 256;
- }
- template<typename SrcT, typename DstT>
- inline void
- ConvertAudioSample(SrcT aIn, DstT& aOut);
- template<>
- inline void
- ConvertAudioSample(int16_t aIn, int16_t & aOut)
- {
- aOut = aIn;
- }
- template<>
- inline void
- ConvertAudioSample(int16_t aIn, float& aOut)
- {
- aOut = AudioSampleToFloat(aIn);
- }
- template<>
- inline void
- ConvertAudioSample(float aIn, float& aOut)
- {
- aOut = aIn;
- }
- template<>
- inline void
- ConvertAudioSample(float aIn, int16_t& aOut)
- {
- aOut = FloatToAudioSample<int16_t>(aIn);
- }
- // Sample buffer conversion
- template <typename From, typename To> inline void
- ConvertAudioSamples(const From* aFrom, To* aTo, int aCount)
- {
- for (int i = 0; i < aCount; ++i) {
- aTo[i] = FloatToAudioSample<To>(AudioSampleToFloat(aFrom[i]));
- }
- }
- inline void
- ConvertAudioSamples(const int16_t* aFrom, int16_t* aTo, int aCount)
- {
- memcpy(aTo, aFrom, sizeof(*aTo)*aCount);
- }
- inline void
- ConvertAudioSamples(const float* aFrom, float* aTo, int aCount)
- {
- memcpy(aTo, aFrom, sizeof(*aTo)*aCount);
- }
- // Sample buffer conversion with scale
- template <typename From, typename To> inline void
- ConvertAudioSamplesWithScale(const From* aFrom, To* aTo, int aCount, float aScale)
- {
- if (aScale == 1.0f) {
- ConvertAudioSamples(aFrom, aTo, aCount);
- return;
- }
- for (int i = 0; i < aCount; ++i) {
- aTo[i] = FloatToAudioSample<To>(AudioSampleToFloat(aFrom[i])*aScale);
- }
- }
- inline void
- ConvertAudioSamplesWithScale(const int16_t* aFrom, int16_t* aTo, int aCount, float aScale)
- {
- if (aScale == 1.0f) {
- ConvertAudioSamples(aFrom, aTo, aCount);
- return;
- }
- if (0.0f <= aScale && aScale < 1.0f) {
- int32_t scale = int32_t((1 << 16) * aScale);
- for (int i = 0; i < aCount; ++i) {
- aTo[i] = int16_t((int32_t(aFrom[i]) * scale) >> 16);
- }
- return;
- }
- for (int i = 0; i < aCount; ++i) {
- aTo[i] = FloatToAudioSample<int16_t>(AudioSampleToFloat(aFrom[i])*aScale);
- }
- }
- // In place audio sample scaling.
- inline void
- ScaleAudioSamples(float* aBuffer, int aCount, float aScale)
- {
- for (int32_t i = 0; i < aCount; ++i) {
- aBuffer[i] *= aScale;
- }
- }
- inline void
- ScaleAudioSamples(short* aBuffer, int aCount, float aScale)
- {
- int32_t volume = int32_t((1 << 16) * aScale);
- for (int32_t i = 0; i < aCount; ++i) {
- aBuffer[i] = short((int32_t(aBuffer[i]) * volume) >> 16);
- }
- }
- inline const void*
- AddAudioSampleOffset(const void* aBase, AudioSampleFormat aFormat,
- int32_t aOffset)
- {
- static_assert(AUDIO_FORMAT_S16 == 0, "Bad constant");
- static_assert(AUDIO_FORMAT_FLOAT32 == 1, "Bad constant");
- NS_ASSERTION(aFormat == AUDIO_FORMAT_S16 || aFormat == AUDIO_FORMAT_FLOAT32,
- "Unknown format");
- return static_cast<const uint8_t*>(aBase) + (aFormat + 1)*2*aOffset;
- }
- } // namespace mozilla
- #endif /* MOZILLA_AUDIOSAMPLEFORMAT_H_ */
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