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- /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #include "WebGLVertexAttribData.h"
- #include "GLContext.h"
- #include "WebGLBuffer.h"
- #include "WebGLContext.h"
- namespace mozilla {
- static uint8_t
- CalcBytesPerVertex(GLenum type, uint8_t size)
- {
- uint8_t bytesPerType;
- switch (type) {
- case LOCAL_GL_INT_2_10_10_10_REV:
- case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV:
- return 4;
- case LOCAL_GL_BYTE:
- case LOCAL_GL_UNSIGNED_BYTE:
- bytesPerType = 1;
- break;
- case LOCAL_GL_HALF_FLOAT:
- case LOCAL_GL_SHORT:
- case LOCAL_GL_UNSIGNED_SHORT:
- bytesPerType = 2;
- break;
- case LOCAL_GL_FIXED: // GLES 3.0.4 p9: 32-bit signed, with 16 fractional bits.
- case LOCAL_GL_FLOAT:
- case LOCAL_GL_INT:
- case LOCAL_GL_UNSIGNED_INT:
- bytesPerType = 4;
- break;
- default:
- MOZ_CRASH("Bad `type`.");
- }
- return bytesPerType * size;
- }
- static GLenum
- AttribPointerBaseType(bool integerFunc, GLenum type)
- {
- if (!integerFunc)
- return LOCAL_GL_FLOAT;
- switch (type) {
- case LOCAL_GL_BYTE:
- case LOCAL_GL_SHORT:
- case LOCAL_GL_INT:
- return LOCAL_GL_INT;
- case LOCAL_GL_UNSIGNED_BYTE:
- case LOCAL_GL_UNSIGNED_SHORT:
- case LOCAL_GL_UNSIGNED_INT:
- return LOCAL_GL_UNSIGNED_INT;
- default:
- MOZ_CRASH();
- }
- }
- void
- WebGLVertexAttribData::VertexAttribPointer(bool integerFunc, WebGLBuffer* buf,
- uint8_t size, GLenum type, bool normalized,
- uint32_t stride, uint64_t byteOffset)
- {
- mIntegerFunc = integerFunc;
- WebGLBuffer::SetSlot(0, buf, &mBuf);
- mType = type;
- mBaseType = AttribPointerBaseType(integerFunc, type);
- mSize = size;
- mBytesPerVertex = CalcBytesPerVertex(mType, mSize);
- mNormalized = normalized;
- mStride = stride;
- mExplicitStride = (mStride ? mStride : mBytesPerVertex);
- mByteOffset = byteOffset;
- }
- void
- WebGLVertexAttribData::DoVertexAttribPointer(gl::GLContext* gl, GLuint index) const
- {
- if (mIntegerFunc) {
- gl->fVertexAttribIPointer(index, mSize, mType, mStride,
- (const void*)mByteOffset);
- } else {
- gl->fVertexAttribPointer(index, mSize, mType, mNormalized, mStride,
- (const void*)mByteOffset);
- }
- }
- } // namespace mozilla
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