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- /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #include "WebGLFramebufferAttachable.h"
- #include "WebGLFramebuffer.h"
- namespace mozilla {
- void
- WebGLFramebufferAttachable::MarkAttachment(const WebGLFBAttachPoint& attachment)
- {
- if (mAttachmentPoints.Contains(&attachment))
- return; // Already attached. Ignore.
- mAttachmentPoints.AppendElement(&attachment);
- }
- void
- WebGLFramebufferAttachable::UnmarkAttachment(const WebGLFBAttachPoint& attachment)
- {
- const size_t i = mAttachmentPoints.IndexOf(&attachment);
- if (i == mAttachmentPoints.NoIndex) {
- MOZ_ASSERT(false, "Is not attached to FB");
- return;
- }
- mAttachmentPoints.RemoveElementAt(i);
- }
- void
- WebGLFramebufferAttachable::InvalidateStatusOfAttachedFBs() const
- {
- const size_t count = mAttachmentPoints.Length();
- for (size_t i = 0; i < count; ++i) {
- MOZ_ASSERT(mAttachmentPoints[i]->mFB);
- mAttachmentPoints[i]->mFB->InvalidateFramebufferStatus();
- }
- }
- } // namespace mozilla
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