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- /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
- /* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
- #include "WebGLExtensions.h"
- #include "GLContext.h"
- #include "mozilla/dom/WebGLRenderingContextBinding.h"
- #include "WebGLContext.h"
- namespace mozilla {
- WebGLExtensionDepthTexture::WebGLExtensionDepthTexture(WebGLContext* webgl)
- : WebGLExtensionBase(webgl)
- {
- auto& fua = webgl->mFormatUsage;
- const auto fnAdd = [&fua](webgl::EffectiveFormat effFormat, GLenum unpackFormat,
- GLenum unpackType)
- {
- auto usage = fua->EditUsage(effFormat);
- usage->isFilterable = true;
- usage->SetRenderable();
- const webgl::PackingInfo pi = {unpackFormat, unpackType};
- const webgl::DriverUnpackInfo dui = {unpackFormat, unpackFormat, unpackType};
- fua->AddTexUnpack(usage, pi, dui);
- fua->AllowUnsizedTexFormat(pi, usage);
- };
- fnAdd(webgl::EffectiveFormat::DEPTH_COMPONENT16, LOCAL_GL_DEPTH_COMPONENT,
- LOCAL_GL_UNSIGNED_SHORT);
- fnAdd(webgl::EffectiveFormat::DEPTH_COMPONENT24, LOCAL_GL_DEPTH_COMPONENT,
- LOCAL_GL_UNSIGNED_INT);
- fnAdd(webgl::EffectiveFormat::DEPTH24_STENCIL8, LOCAL_GL_DEPTH_STENCIL,
- LOCAL_GL_UNSIGNED_INT_24_8);
- }
- WebGLExtensionDepthTexture::~WebGLExtensionDepthTexture()
- {
- }
- IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDepthTexture, WEBGL_depth_texture)
- } // namespace mozilla
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